/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); // check items for(trade_i = 0; trade_i < 10; trade_i++) { if ((((sd->deal.item[trade_i].index) >= 0) && (sd->deal.item[trade_i].amount > sd->status.inventory[sd->deal.item[trade_i].index].amount)) || (sd->deal.item[trade_i].amount < 0)) { trade_tradecancel(sd); return; } } // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check zeny if (sd->deal.zeny < 0 || sd->deal.zeny > MAX_ZENY || sd->deal.zeny > sd->status.zeny) { // check amount trade_tradecancel(sd); return; } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->state.deal_locked = 1; clif_tradeitemok(sd, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; int trade_i; nullpo_retv(sd); for (trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal_item_amount[trade_i] > sd->status.inventory[sd->deal_item_index[trade_i] - 2].amount || sd->deal_item_amount[trade_i] < 0) { trade_tradecancel(sd); return; } } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->deal_locked = 1; clif_tradeitemok(sd, 0, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; int trade_i; nullpo_retv(sd); for (trade_i = 0; trade_i < TRADE_MAX; trade_i++) { IOff2 index = sd->deal_item_index[trade_i]; if (!index.ok()) continue; if (sd->deal_item_amount[trade_i] > sd->status.inventory[index.unshift()].amount || sd->deal_item_amount[trade_i] < 0) { trade_tradecancel(sd); return; } } if ((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) { sd->deal_locked = 1; clif_tradeitemok(sd, IOff2::from(0), 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * Initiates a trade request. *------------------------------------------ */ void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd) { int level; nullpo_retv(sd); if (map[sd->bl.m].flag.notrade) { clif_displaymessage (sd->fd, msg_txt(272)); return; //Can't trade in notrade mapflag maps. } if (target_sd == NULL || sd == target_sd) { clif_tradestart(sd, 1); // character does not exist return; } if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) { clif_tradestart(sd, 2); return; } } if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { trade_tradecancel(sd); // person is in another trade return; } level = pc_isGM(sd); if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade { clif_displaymessage(sd->fd, msg_txt(246)); trade_tradecancel(sd); // GM is not allowed to trade return; } //Fixed. Only real GMs can request trade from far away! [Lupus] if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE) )) { clif_tradestart(sd, 0); // too far return ; } target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); }
/** * Close trade window if party member is kicked when trade a party bound item * @param sd **/ static void party_trade_bound_cancel(struct map_session_data *sd) { #ifdef BOUND_ITEMS nullpo_retv(sd); if (sd->state.isBoundTrading&(1<<BOUND_PARTY)) trade_tradecancel(sd); #else ; #endif }
/*========================================== * 取引要請を相手に送る *------------------------------------------ */ void trade_traderequest(struct map_session_data *sd, int target_id) { struct map_session_data *target_sd; int level; nullpo_retv(sd); if (map[sd->bl.m].flag.notrade) { clif_displaymessage (sd->fd, msg_txt(272)); return; //Can't trade in notrade mapflag maps. } if ((target_sd = map_id2sd(target_id)) != NULL) { if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) { clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中 return; } } level = pc_isGM(sd); if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade { clif_displaymessage(sd->fd, msg_txt(246)); trade_tradecancel(sd); // GM is not allowed to trade } else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { trade_tradecancel(sd); // person is in another trade } else { //Fixed. Only real GMs can request trade from far away! [Lupus] if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m || (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) || (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) { clif_tradestart(sd, 0); // too far } else if (sd != target_sd) { target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); } } } else { clif_tradestart(sd, 1); // character does not exist } }
/*========================================== * 取引要請 *------------------------------------------ */ void trade_tradeack(struct map_session_data *sd, unsigned char type) { struct map_session_data *target_sd; nullpo_retv(sd); // possible types: 3: trade ok., 4: trade canceled. if (type != 3 && type != 4) return; if(sd->npc_id != 0) npc_event_dequeue(sd); target_sd = map_id2sd(sd->trade.partner); if(target_sd && target_sd->bl.prev) { if(sd->bl.m != target_sd->bl.m || unit_distance(&sd->bl, &target_sd->bl) > 2) { trade_tradecancel(sd); return; } if(sd->state.storage_flag || target_sd->state.storage_flag) { trade_tradecancel(target_sd); trade_tradecancel(sd); return; } clif_tradestart(target_sd,type); clif_tradestart(sd,type); if(type == 4) { // Cancel sd->state.deal_locked = 0; sd->state.deal_mode = 0; sd->trade.partner = 0; target_sd->state.deal_locked = 0; target_sd->state.deal_mode = 0; target_sd->trade.partner = 0; } else { sd->state.deal_mode = 1; target_sd->state.deal_mode = 1; } } return; }
/*========================================== * Adds the specified amount of zeny to the trade window *------------------------------------------*/ void trade_tradeaddzeny (struct map_session_data *sd, int amount) { struct map_session_data *target_sd; nullpo_retv (sd); if (!sd->state.trading || sd->state.deal_locked > 0) return; //Can't add stuff. if ( (target_sd = map_id2sd (sd->trade_partner)) == NULL) { trade_tradecancel (sd); return; } if (amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny) { // invalid values, no appropriate packet for it => abort trade_tradecancel (sd); return; } sd->deal.zeny = amount; clif_tradeadditem (sd, target_sd, 0, amount); }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; nullpo_retv(sd); target_sd = map_id2sd(sd->trade.partner); if(target_sd && target_sd->bl.prev) { if (sd->bl.m != target_sd->bl.m || unit_distance(&sd->bl, &target_sd->bl) > 2) { trade_tradecancel(sd); return; } sd->state.deal_locked = 1; clif_tradeitemok(sd,0,0); clif_tradedeal_lock(sd,0); clif_tradedeal_lock(target_sd,1); } else { trade_tradecancel(sd); } return; }
/*========================================== * 取引要請を相手に送る *------------------------------------------ */ void trade_traderequest(dumb_ptr<map_session_data> sd, BlockId target_id) { dumb_ptr<map_session_data> target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(target_id)) != nullptr) { if (!battle_config.invite_request_check) { if (target_sd->party_invite) { clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中 return; } } if (target_sd->npc_id) { //Trade fails if you are using an NPC. clif_tradestart(sd, 2); return; } if ((target_sd->trade_partner) || (sd->trade_partner)) { trade_tradecancel(sd); //person is in another trade } else { if (sd->bl_m != target_sd->bl_m || (sd->bl_x - target_sd->bl_x <= -5 || sd->bl_x - target_sd->bl_x >= 5) || (sd->bl_y - target_sd->bl_y <= -5 || sd->bl_y - target_sd->bl_y >= 5)) { clif_tradestart(sd, 0); //too far } else if (sd != target_sd) { target_sd->trade_partner = sd->status_key.account_id; sd->trade_partner = target_sd->status_key.account_id; clif_traderequest(target_sd, sd->status_key.name); } } } else { clif_tradestart(sd, 1); //character does not exist } }
/*========================================== * 'Ok' button on the trade window is pressed. *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; if(sd->state.deal_locked || !sd->state.trading) return; if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } sd->state.deal_locked = 1; clif_tradeitemok(sd, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); }
// This is called when a char's zeny is changed // This helps prevent money duplication and other problems // [Jaxad0127] void trade_verifyzeny(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) { if (sd->deal_zeny > sd->status.zeny) { if (sd->deal_locked < 1) trade_tradeadditem(sd, IOff2::from(0), sd->status.zeny); // Fix money ammount else trade_tradecancel(sd); // Or cancel the trade if we can't fix it } } }
/*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ void trade_tradeadditem (struct map_session_data *sd, short index, short amount) { struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; int src_lv, dst_lv; nullpo_retv (sd); if (!sd->state.trading || sd->state.deal_locked > 0) return; //Can't add stuff. if ( (target_sd = map_id2sd (sd->trade_partner)) == NULL) { trade_tradecancel (sd); return; } if (amount == 0) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok (sd, index, 0); return; } index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... //Item checks... if (index < 0 || index >= MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; item = &sd->status.inventory[index]; src_lv = pc_get_group_level (sd); dst_lv = pc_get_group_level (target_sd); if (!itemdb_cantrade (item, src_lv, dst_lv) && //Can't trade (pc_get_partner (sd) != target_sd || !itemdb_canpartnertrade (item, src_lv, dst_lv))) { //Can't partner-trade clif_displaymessage (sd->fd, msg_txt (260)); clif_tradeitemok (sd, index + 2, 1); return; } if (item->expire_time) { // Rental System clif_displaymessage (sd->fd, msg_txt (260)); clif_tradeitemok (sd, index + 2, 1); return; } //Locate a trade position ARR_FIND (0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0); if (trade_i == 10) { //No space left clif_tradeitemok (sd, index + 2, 1); return; } trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok (sd, index + 2, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok (sd, index + 2, 0); // Return the index as it was received clif_tradeadditem (sd, target_sd, index + 2, amount); }
/*========================================== * Initiates a trade request. *------------------------------------------*/ void trade_traderequest (struct map_session_data *sd, struct map_session_data *target_sd) { nullpo_retv (sd); if (map[sd->bl.m].flag.notrade) { clif_displaymessage (sd->fd, msg_txt (272)); return; //Can't trade in notrade mapflag maps. } if (target_sd == NULL || sd == target_sd) { clif_tradestart (sd, 1); // character does not exist return; } if (target_sd->npc_id) { //Trade fails if you are using an NPC. clif_tradestart (sd, 2); return; } if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { clif_tradestart (sd, 2); return; } } if (sd->trade_partner != 0) { // If a character tries to trade to another one then cancel the previous one struct map_session_data *previous_sd = map_id2sd (sd->trade_partner); if (previous_sd) { previous_sd->trade_partner = 0; clif_tradecancelled (previous_sd); } // Once cancelled then continue to the new one. sd->trade_partner = 0; clif_tradecancelled (sd); } if (target_sd->trade_partner != 0) { clif_tradestart (sd, 2); // person is in another trade return; } if (!pc_can_give_items (sd) || !pc_can_give_items (target_sd)) { //check if both GMs are allowed to trade clif_displaymessage (sd->fd, msg_txt (246)); clif_tradestart (sd, 2); // GM is not allowed to trade return; } // Players can not request trade from far away, unless they are allowed to use @trade. if (!pc_can_use_command (sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != target_sd->bl.m || !check_distance_bl (&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif_tradestart (sd, 0); // too far return ; } if (target_sd->weight > target_sd->max_weight || sd->weight > sd->max_weight) { clif_tradestart (sd, 2); // trade failed (overweight) return; } if (sd->trade_partner != 0) trade_tradecancel (sd); if (sd->state.vending || target_sd->state.vending) return; // ignore request at the last minute (official) target_sd->state.can_tradeack = 1; target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest (target_sd, sd->status.name); }
/*========================================== * 取引許諾(trade押し) *------------------------------------------ */ void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; int flag; nullpo_retv(sd); if (sd->state.trading && (target_sd = map_id2sd(sd->trade_partner)) != NULL) { if ((sd->state.deal_locked >= 1) && (target_sd->state.deal_locked >= 1)) { // both have pressed 'ok' if (sd->state.deal_locked < 2) { // set locked to 2 sd->state.deal_locked = 2; } if (target_sd->state.deal_locked == 2) { // the other one pressed 'trade' too // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check exploit (trade more items that you have) if (impossible_trade_check(target_sd)) { trade_tradecancel(target_sd); return; } // check zenys value against hackers if (sd->deal.zeny >= 0 && sd->deal.zeny <= MAX_ZENY && sd->deal.zeny <= sd->status.zeny && // check amount (target_sd->status.zeny + sd->deal.zeny) <= MAX_ZENY && // fix positiv overflow target_sd->deal.zeny >= 0 && target_sd->deal.zeny <= MAX_ZENY && target_sd->deal.zeny <= target_sd->status.zeny && // check amount (sd->status.zeny + target_sd->deal.zeny) <= MAX_ZENY) { // fix positiv overflow // check for full inventory (can not add traded items) if (!trade_check(sd)) { // check the both players trade_tradecancel(sd); return; } // trade is accepted for(trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal.item[trade_i].amount != 0) { int n = sd->deal.item[trade_i].index; if (sd->status.inventory[n].amount < sd->deal.item[trade_i].amount) sd->deal.item[trade_i].amount = sd->status.inventory[n].amount; log_trade(sd, target_sd, n, sd->deal.item[trade_i].amount); flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.pick > 0 ) log_pick(sd, "T", 0, sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]); log_pick(target_sd, "T", 0, sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]); //Logs pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1); } else { clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); } sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.item[trade_i].amount != 0) { int n = target_sd->deal.item[trade_i].index; if (target_sd->status.inventory[n].amount < target_sd->deal.item[trade_i].amount) target_sd->deal.item[trade_i].amount = target_sd->status.inventory[n].amount; log_trade(target_sd, sd, n, target_sd->deal.item[trade_i].amount); flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.pick > 0 ) log_pick(target_sd, "T", 0, target_sd->status.inventory[n].nameid, -(target_sd->deal.item[trade_i].amount), &target_sd->status.inventory[n]); log_pick(sd, "T", 0, target_sd->status.inventory[n].nameid, target_sd->deal.item[trade_i].amount, &target_sd->status.inventory[n]); //Logs pc_delitem(target_sd, n, target_sd->deal.item[trade_i].amount, 1); } else { clif_additem(target_sd, n, target_sd->deal.item[trade_i].amount, 0); } target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } } if (sd->deal.zeny) { //Logs Zeny (T)rade [Lupus] if(log_config.zeny > 0 ) log_zeny(target_sd, "T", sd, sd->deal.zeny); //Logs sd->status.zeny -= sd->deal.zeny; target_sd->status.zeny += sd->deal.zeny; } if (target_sd->deal.zeny) { //Logs Zeny (T)rade [Lupus] if(log_config.zeny > 0 ) log_zeny(sd, "T", target_sd, target_sd->deal.zeny); //Logs target_sd->status.zeny -= target_sd->deal.zeny; sd->status.zeny += target_sd->deal.zeny; } if (sd->deal.zeny || target_sd->deal.zeny) { clif_updatestatus(sd, SP_ZENY); sd->deal.zeny = 0; clif_updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; target_sd->state.trading = 0; clif_tradecompleted(sd, 0); clif_tradecompleted(target_sd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players chrif_save(sd,0); // do pc_makesavestatus and save storage too chrif_save(target_sd,0); // do pc_makesavestatus and save storage too // zeny value was modified!!!! hacker with packet modified } else { trade_tradecancel(sd); } } } } }
/*========================================== * 取引許諾(trade押し) *------------------------------------------ */ void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *target_sd; nullpo_retv(sd); target_sd = map_id2sd(sd->trade.partner); if(target_sd && target_sd->bl.prev) { if (sd->state.deal_locked >= 1 && target_sd->state.deal_locked >= 1) { // both have pressed 'ok' if (sd->state.deal_locked < 2) // set locked to 2 sd->state.deal_locked = 2; if(target_sd->state.deal_locked == 2) { // the other one pressed 'trade' too int trade_i, idx, flag; // checks quantity of items if (!trade_check(sd, target_sd)) { // this function do like the real trade, but with virtual inventories trade_tradecancel(sd); return; } // check zenys if (sd->trade.zeny > sd->status.zeny || target_sd->trade.zeny > target_sd->status.zeny || sd->status.zeny - sd->trade.zeny + target_sd->trade.zeny > MAX_ZENY || target_sd->status.zeny - target_sd->trade.zeny + sd->trade.zeny > MAX_ZENY) { trade_tradecancel(sd); return; } // do trade // ---- of items for(trade_i = 0; trade_i < MAX_DEAL_ITEMS; trade_i++) { if(sd->trade.item_amount[trade_i] != 0) { idx = sd->trade.item_index[trade_i] - 2; if (itemdb_isdropable(sd->status.inventory[idx].nameid)) { flag = pc_additem(target_sd, &sd->status.inventory[idx], sd->trade.item_amount[trade_i]); if(flag==0) pc_delitem(sd, idx, sd->trade.item_amount[trade_i], 1, 0); else clif_additem(sd, idx, sd->trade.item_amount[trade_i], 0); } sd->trade.item_amount[trade_i] = 0; } sd->trade.item_index[trade_i] = 0; if(target_sd->trade.item_amount[trade_i] != 0) { idx = target_sd->trade.item_index[trade_i] - 2; if (itemdb_isdropable(target_sd->status.inventory[idx].nameid)) { flag = pc_additem(sd, &target_sd->status.inventory[idx], target_sd->trade.item_amount[trade_i]); if(flag==0) pc_delitem(target_sd, idx, target_sd->trade.item_amount[trade_i], 1, 0); else clif_additem(target_sd, idx, target_sd->trade.item_amount[trade_i], 0); } target_sd->trade.item_amount[trade_i] = 0; } target_sd->trade.item_index[trade_i] = 0; } // ---- of zenys if(sd->trade.zeny || target_sd->trade.zeny) { sd->status.zeny = sd->status.zeny - sd->trade.zeny + target_sd->trade.zeny; target_sd->status.zeny = target_sd->status.zeny - target_sd->trade.zeny + sd->trade.zeny; clif_updatestatus(sd, SP_ZENY); clif_updatestatus(target_sd, SP_ZENY); } sd->trade.zeny = 0; target_sd->trade.zeny = 0; // clean up variables sd->state.deal_locked = 0; sd->state.deal_mode = 0; sd->trade.partner = 0; target_sd->state.deal_locked = 0; target_sd->state.deal_mode = 0; target_sd->trade.partner = 0; clif_tradecompleted(sd,0); clif_tradecompleted(target_sd,0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players chrif_save(sd,0); chrif_save(target_sd,0); } } } else { trade_tradecancel(sd); } return; }
/*========================================== * PCのquit処理 map.c内分 * * quit処理の主体が違うような気もしてきた *------------------------------------------ */ int map_quit(struct map_session_data *sd) { if(sd->chatID) // チャットから出る chat_leavechat(sd); if(sd->trade_partner) // 取引を中断する trade_tradecancel(sd); if(sd->party_invite>0) // パーティ勧誘を拒否する party_reply_invite(sd,sd->party_invite_account,0); if(sd->guild_invite>0) // ギルド勧誘を拒否する guild_reply_invite(sd,sd->guild_invite,0); if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する guild_reply_reqalliance(sd,sd->guild_alliance_account,0); party_send_logout(sd); // パーティのログアウトメッセージ送信 guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 pc_cleareventtimer(sd); // イベントタイマを破棄する storage_storage_quit(sd); // 倉庫を開いてるなら保存する skill_castcancel(&sd->bl,0); // 詠唱を中断する skill_status_change_clear(&sd->bl); // ステータス異常を解除する skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 skill_cleartimerskill(&sd->bl); pc_stop_walking(sd,0); pc_stopattack(sd); pc_delinvincibletimer(sd); pc_delspiritball(sd,sd->spiritball,1); skill_gangsterparadise(sd,0); pc_calcstatus(sd,4); clif_clearchar_area(&sd->bl,2); if(sd->status.pet_id && sd->pd) { pet_remove_map(sd); if(sd->pet.intimate <= 0) { intif_delete_petdata(sd->status.pet_id); sd->status.pet_id = 0; sd->pd = NULL; sd->petDB = NULL; } else intif_save_petdata(sd->status.account_id,&sd->pet); } if(pc_isdead(sd)) pc_setrestartvalue(sd,2); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); map_delblock(&sd->bl); numdb_erase(id_db,sd->bl.id); strdb_erase(nick_db,sd->status.name); return 0; }
/*========================================== * 取引許諾(trade押し) *------------------------------------------ */ void trade_tradecommit(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; int trade_i; nullpo_retv(sd); if ((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) { MAP_LOG_PC(sd, " TRADECOMMIT WITH %d GIVE %d GET %d"_fmt, target_sd->status_key.char_id, sd->deal_zeny, target_sd->deal_zeny); if ((sd->deal_locked >= 1) && (target_sd->deal_locked >= 1)) { // both have pressed 'ok' if (sd->deal_locked < 2) { sd->deal_locked = 2; } // set locked to 2 if (target_sd->deal_locked == 2) { // the other one pressed 'trade' too if (sd->deal_zeny > sd->status.zeny) { sd->deal_zeny = 0; trade_tradecancel(sd); MAP_LOG_PC(sd, " TRADECANCEL"_fmt); return; } if (target_sd->deal_zeny > target_sd->status.zeny) { target_sd->deal_zeny = 0; trade_tradecancel(sd); MAP_LOG_PC(sd, " TRADECANCEL"_fmt); return; } sd->trade_partner = AccountId(); target_sd->trade_partner = AccountId(); for (trade_i = 0; trade_i < TRADE_MAX; trade_i++) { if (sd->deal_item_amount[trade_i] != 0) { assert (sd->deal_item_index[trade_i].ok()); IOff0 n = sd->deal_item_index[trade_i].unshift(); PickupFail flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal_item_amount[trade_i]); if (flag == PickupFail::OKAY) pc_delitem(sd, n, sd->deal_item_amount[trade_i], 1); else clif_additem(sd, n, sd->deal_item_amount[trade_i], PickupFail::OKAY); sd->deal_item_index[trade_i] = IOff2::from(0); sd->deal_item_amount[trade_i] = 0; } if (target_sd->deal_item_amount[trade_i] != 0) { assert (target_sd->deal_item_index[trade_i].ok()); IOff0 n = target_sd->deal_item_index[trade_i].unshift(); PickupFail flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal_item_amount[trade_i]); if (flag == PickupFail::OKAY) pc_delitem(target_sd, n, target_sd->deal_item_amount[trade_i], 1); else clif_additem(target_sd, n, target_sd->deal_item_amount[trade_i], PickupFail::OKAY); target_sd->deal_item_index[trade_i] = IOff2::from(0); target_sd->deal_item_amount[trade_i] = 0; } } if (sd->deal_zeny) { int deal = sd->deal_zeny; sd->deal_zeny = 0; sd->status.zeny -= deal; clif_updatestatus(sd, SP::ZENY); target_sd->status.zeny += deal; clif_updatestatus(target_sd, SP::ZENY); } if (target_sd->deal_zeny) { int deal = target_sd->deal_zeny; target_sd->deal_zeny = 0; target_sd->status.zeny -= deal; clif_updatestatus(target_sd, SP::ZENY); sd->status.zeny += deal; clif_updatestatus(sd, SP::ZENY); } sd->deal_locked = 0; target_sd->deal_locked = 0; clif_tradecompleted(sd, 0); clif_tradecompleted(target_sd, 0); MAP_LOG_PC(sd, " TRADEOK"_fmt); } } } }
/*========================================== * Adds an item/qty to the trade window [rewrite by Skotlex] *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; int trade_i, trade_weight, nameid; nullpo_retv(sd); if (!sd->state.trading || (target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0) return; //Can't add stuff. if (index == 0) { //Adding Zeny if (amount >= 0 && amount <= MAX_ZENY && amount <= sd->status.zeny && // check amount (target_sd->status.zeny + amount) <= MAX_ZENY) // fix positiv overflow { //Check Ok sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } else //Cancel Transaction trade_tradecancel(sd); return; } //Add an Item index = index -2; //Why the actual index used is -2? //Item checks... if (index < 0 || index > MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; nameid = sd->inventory_data[index]->nameid; if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd)))) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); return; } for(trade_i = 0; trade_i < 10; trade_i++) { //Locate a trade position if (sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0) break; } if (trade_i >= 10) //No space left return; trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; if (impossible_trade_check(sd)) { // check exploit (trade more items that you have) trade_tradecancel(sd); return; } clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); //index fix }
/*========================================== * アイテム追加 *------------------------------------------ */ void trade_tradeadditem(dumb_ptr<map_session_data> sd, IOff2 index, int amount) { dumb_ptr<map_session_data> target_sd; struct item_data *id; int trade_i; int trade_weight = 0; int free_ = 0; int c; nullpo_retv(sd); if (((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) && (sd->deal_locked < 1)) { if (!index.ok()) { if (index.index == 0 && amount > 0 && amount <= sd->status.zeny) { sd->deal_zeny = amount; clif_tradeadditem(sd, target_sd, index, amount); } } // note: amount is overridden below! else if (amount <= sd->status.inventory[index.unshift()].amount && amount > 0) { // determine free slots of receiver for (IOff0 i : IOff0::iter()) { if (!target_sd->status.inventory[i].nameid && target_sd->inventory_data[i] == nullptr) free_++; } for (trade_i = 0; trade_i < TRADE_MAX; trade_i++) { if (sd->deal_item_amount[trade_i] == 0) { // calculate trade weight trade_weight += sd->inventory_data[index.unshift()]->weight * amount; // determine if item is a stackable already in receivers inventory, and up free count for (IOff0 i : IOff0::iter()) { if (target_sd->status.inventory[i].nameid == sd->status.inventory[index.unshift()].nameid && target_sd->inventory_data[i] != nullptr) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } if (target_sd->weight + trade_weight > target_sd->max_weight) { clif_tradeitemok(sd, index, 0, 1); //fail to add item -- the player was over weighted. amount = 0; // [MouseJstr] } else if (free_ <= 0) { clif_tradeitemok(sd, index, 0, 2); //fail to add item -- no free slots at receiver amount = 0; // peavey } else { for (c = 0; c == trade_i - 1; c++) { // re-deal exploit protection [Valaris] if (sd->deal_item_index[c] == index) { trade_tradecancel(sd); return; } } pc_unequipinvyitem(sd, index.unshift(), CalcStatus::NOW); sd->deal_item_index[trade_i] = index; sd->deal_item_amount[trade_i] += amount; clif_tradeitemok(sd, index, amount, 0); //success to add item clif_tradeadditem(sd, target_sd, index, amount); } break; } else { // calculate weight for stored deal trade_weight += sd->inventory_data[sd->deal_item_index[trade_i].unshift() ]->weight * sd->deal_item_amount[trade_i]; // count free stackables in stored deal for (IOff0 i : IOff0::iter()) { if (target_sd->status.inventory[i].nameid == sd->status. inventory[sd->deal_item_index[trade_i].unshift()].nameid && target_sd->inventory_data[i] != nullptr) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } } // used a slot, but might be cancelled out by stackable checks above free_--; } } } }
/*========================================== * Žæˆø‹–‘ø(trade‰Ÿ‚µ) *------------------------------------------*/ void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *tsd; int trade_i; int flag; if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } sd->state.deal_locked = 2; if (tsd->state.deal_locked < 2) return; //Not yet time for trading. //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check exploit (trade more items that you have) if (impossible_trade_check(tsd)) { trade_tradecancel(tsd); return; } // check for full inventory (can not add traded items) if (!trade_check(sd,tsd)) { // check the both players trade_tradecancel(sd); return; } // trade is accepted and correct. for( trade_i = 0; trade_i < 10; trade_i++ ) { int n; if (sd->deal.item[trade_i].amount) { n = sd->deal.item[trade_i].index; flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.enable_logs&0x2) { log_pick_pc(sd, "T", sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]); log_pick_pc(tsd, "T", sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]); } pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1); } else clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (tsd->deal.item[trade_i].amount) { n = tsd->deal.item[trade_i].index; flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.enable_logs&0x2) { log_pick_pc(tsd, "T", tsd->status.inventory[n].nameid, -(tsd->deal.item[trade_i].amount), &tsd->status.inventory[n]); log_pick_pc(sd, "T", tsd->status.inventory[n].nameid, tsd->deal.item[trade_i].amount, &tsd->status.inventory[n]); } pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1); } else clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; tsd->deal.item[trade_i].amount = 0; } } if( sd->deal.zeny || tsd->deal.zeny ) { sd->status.zeny += tsd->deal.zeny - sd->deal.zeny; tsd->status.zeny += sd->deal.zeny - tsd->deal.zeny; //Logs Zeny (T)rade [Lupus] if( sd->deal.zeny && log_config.zeny ) log_zeny(tsd, "T", sd, sd->deal.zeny); if( tsd->deal.zeny && log_config.zeny ) log_zeny(sd, "T", tsd, tsd->deal.zeny); sd->deal.zeny = 0; tsd->deal.zeny = 0; clif_updatestatus(sd, SP_ZENY); clif_updatestatus(tsd, SP_ZENY); } sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; tsd->state.trading = 0; clif_tradecompleted(sd, 0); clif_tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (save_settings&1) { chrif_save(sd,0); chrif_save(tsd,0); } }
/*========================================== * Adds an item/qty to the trade window [rewrite by Skotlex] *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; nullpo_retv(sd); if (!sd->state.trading || sd->state.deal_locked > 0) return; //Can't add stuff. if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } if (amount == 0) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok(sd, index, 0); return; } if (index == 0) { //Adding Zeny if (amount >= 0 && amount <= sd->status.zeny && // check amount (amount <= MAX_ZENY - target_sd->status.zeny)) // fix positiv overflow { //Check Ok sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } else //Send overweight when trying to add too much zeny? Hope they get the idea... clif_tradeitemok(sd, 0, 1); return; } index = index -2; //Why the actual index used is -2? //Item checks... if (index < 0 || index >= MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; item = &sd->status.inventory[index]; trade_i = pc_isGM(sd); //Recycling the variables to check for trad restrict. trade_weight = pc_isGM(target_sd); if (!itemdb_cantrade(item, trade_i, trade_weight) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, trade_i, trade_weight))) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); return; } for(trade_i = 0; trade_i < 10; trade_i++) { //Locate a trade position if (sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0) break; } if (trade_i >= 10) //No space left { clif_tradeitemok(sd, index+2, 1); return; } trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index+2, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); //index fix }
/*========================================== * Žæˆø‹–‘ø(trade‰Ÿ‚µ) *------------------------------------------*/ void trade_tradecommit (struct map_session_data *sd) { struct map_session_data *tsd; int trade_i; int flag; if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; if ( (tsd = map_id2sd (sd->trade_partner)) == NULL) { trade_tradecancel (sd); return; } sd->state.deal_locked = 2; if (tsd->state.deal_locked < 2) return; //Not yet time for trading. //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. // check exploit (trade more items that you have) if (impossible_trade_check (sd)) { trade_tradecancel (sd); return; } // check exploit (trade more items that you have) if (impossible_trade_check (tsd)) { trade_tradecancel (tsd); return; } // check for full inventory (can not add traded items) if (!trade_check (sd, tsd)) { // check the both players trade_tradecancel (sd); return; } // trade is accepted and correct. for (trade_i = 0; trade_i < 10; trade_i++) { int n; if (sd->deal.item[trade_i].amount) { n = sd->deal.item[trade_i].index; flag = pc_additem (tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount, LOG_TYPE_TRADE); if (flag == 0) pc_delitem (sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif_additem (sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (tsd->deal.item[trade_i].amount) { n = tsd->deal.item[trade_i].index; flag = pc_additem (sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount, LOG_TYPE_TRADE); if (flag == 0) pc_delitem (tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif_additem (tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; tsd->deal.item[trade_i].amount = 0; } } if (sd->deal.zeny) { pc_payzeny (sd , sd->deal.zeny, LOG_TYPE_TRADE, tsd); pc_getzeny (tsd, sd->deal.zeny, LOG_TYPE_TRADE, sd); sd->deal.zeny = 0; sd->deal.zeny = 0; } if (tsd->deal.zeny) { pc_payzeny (tsd, tsd->deal.zeny, LOG_TYPE_TRADE, sd); pc_getzeny (sd , tsd->deal.zeny, LOG_TYPE_TRADE, tsd); tsd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; tsd->state.trading = 0; clif_tradecompleted (sd, 0); clif_tradecompleted (tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (save_settings & 1) { chrif_save (sd, 0); chrif_save (tsd, 0); } }
/*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) { struct map_session_data *target_sd; struct item *item; struct homun_data *hd; char atcmd_output[CHAT_SIZE_MAX]; int trade_i, trade_weight; int src_lv, dst_lv; int i, p, tid, amttsd = 0, amtt = 0; hd = sd->hd; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) { trade_tradecancel(sd); return; } if( amount == 0 ) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok(sd, index, 0); return; } index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... //Item checks... if( index < 0 || index >= MAX_INVENTORY ) return; if( amount < 0 || amount > sd->status.inventory[index].amount ) return; item = &sd->status.inventory[index]; src_lv = pc_isGM(sd); dst_lv = pc_isGM(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); clif_tradeitemok(sd, index+2, 1); return; } if( item->expire_time ) { // Rental System clif_displaymessage (sd->fd, msg_txt(260)); clif_tradeitemok(sd, index+2, 1); return; } //Locate a trade position ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); if( trade_i == 10 ) //No space left { clif_tradeitemok(sd, index+2, 1); return; } //-------------| Bloquear Donates dias de semana |-------------// by: [Brunno Thadeu] //Abaixo, defini-se os dias (Falta testar isso, creio eu que 1 seja domingo, 2 segunda etc..) // if(t->tm_wday != 1 && t->tm_wday != 7){ //Abaixo, defini-se o range de ID's dos Donates. // if(sd->status.inventory[index].nameid >= 5000 && sd->status.inventory[index].nameid <= 5500) { // clif_tradeitemok(sd, index+2, 1); // return; // } // } //--------------------------------------------------------------// if(sd->status.inventory[index].nameid == 690) return ; if(sd->status.inventory[index].nameid >= 8031 && sd->status.inventory[index].nameid <= 8181) { for(i = 8031; i <= 8181; i++) amttsd += pc_countitem(target_sd, i); for(i = 0; i < 10; i++) { tid = sd->status.inventory[sd->deal.item[i].index].nameid; if(tid >= 8031 && tid <= 8181) amtt += sd->deal.item[i].amount; } p = 6; if((hd = target_sd->hd) == NULL ){ p = 7; } if((amttsd + amount + amtt) >= p) { clif_tradeitemok(sd, index+2, 1); return; } } if(sd->status.inventory[index].nameid >= 8031 && sd->status.inventory[index].nameid <= 8181){ snprintf(atcmd_output, sizeof(atcmd_output) ,"Pokemon ID: %d ", MakeDWord(sd->status.inventory[index].card[1], sd->status.inventory[index].card[2])); clif_displaymessage(target_sd->fd, atcmd_output); } trade_weight = sd->inventory_data[index]->weight * amount; if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index+2, 1); return; } if( sd->deal.item[trade_i].index == index ) { //The same item as before is being readjusted. if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount ) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); }