void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene) { Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading); update(); if(previous_need_motion != need_motion) { /* scene's motion model could have been changed since previous device * camera update this could happen for example in case when one render * layer has got motion pass and another not */ need_device_update = true; } if(!need_device_update) return; KernelCamera *kcam = &dscene->data.cam; /* store matrices */ kcam->screentoworld = screentoworld; kcam->rastertoworld = rastertoworld; kcam->rastertocamera = rastertocamera; kcam->cameratoworld = cameratoworld; kcam->worldtocamera = worldtocamera; kcam->worldtoscreen = worldtoscreen; kcam->worldtoraster = worldtoraster; kcam->worldtondc = worldtondc; /* camera motion */ kcam->have_motion = 0; if(need_motion == Scene::MOTION_PASS) { if(type == CAMERA_PANORAMA) { if(use_motion) { kcam->motion.pre = transform_inverse(motion.pre); kcam->motion.post = transform_inverse(motion.post); } else { kcam->motion.pre = kcam->worldtocamera; kcam->motion.post = kcam->worldtocamera; } } else { if(use_motion) { kcam->motion.pre = cameratoraster * transform_inverse(motion.pre); kcam->motion.post = cameratoraster * transform_inverse(motion.post); } else { kcam->motion.pre = worldtoraster; kcam->motion.post = worldtoraster; } } } #ifdef __CAMERA_MOTION__ else if(need_motion == Scene::MOTION_BLUR) { if(use_motion) { transform_motion_decompose((DecompMotionTransform*)&kcam->motion, &motion, &matrix); kcam->have_motion = 1; } } #endif /* depth of field */ kcam->aperturesize = aperturesize; kcam->focaldistance = focaldistance; kcam->blades = (blades < 3)? 0.0f: blades; kcam->bladesrotation = bladesrotation; /* motion blur */ #ifdef __CAMERA_MOTION__ kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: -1.0f; #else kcam->shuttertime = -1.0f; #endif /* type */ kcam->type = type; /* anamorphic lens bokeh */ kcam->inv_aperture_ratio = 1.0f / aperture_ratio; /* panorama */ kcam->panorama_type = panorama_type; kcam->fisheye_fov = fisheye_fov; kcam->fisheye_lens = fisheye_lens; kcam->equirectangular_range = make_float4(longitude_min - longitude_max, -longitude_min, latitude_min - latitude_max, -latitude_min + M_PI_2_F); /* sensor size */ kcam->sensorwidth = sensorwidth; kcam->sensorheight = sensorheight; /* render size */ kcam->width = width; kcam->height = height; kcam->resolution = resolution; /* store differentials */ kcam->dx = float3_to_float4(dx); kcam->dy = float3_to_float4(dy); /* clipping */ kcam->nearclip = nearclip; kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip; /* Camera in volume. */ kcam->is_inside_volume = 0; previous_need_motion = need_motion; }
void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene) { Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading); update(); if(previous_need_motion != need_motion) { /* scene's motion model could have been changed since previous device * camera update this could happen for example in case when one render * layer has got motion pass and another not */ need_device_update = true; } if(!need_device_update) return; KernelCamera *kcam = &dscene->data.cam; /* store matrices */ kcam->screentoworld = screentoworld; kcam->rastertoworld = rastertoworld; kcam->rastertocamera = rastertocamera; kcam->cameratoworld = cameratoworld; kcam->worldtocamera = worldtocamera; kcam->worldtoscreen = worldtoscreen; kcam->worldtoraster = worldtoraster; kcam->worldtondc = worldtondc; /* camera motion */ kcam->have_motion = 0; kcam->have_perspective_motion = 0; if(need_motion == Scene::MOTION_PASS) { /* TODO(sergey): Support perspective (zoom, fov) motion. */ if(type == CAMERA_PANORAMA) { if(use_motion) { kcam->motion.pre = transform_inverse(motion.pre); kcam->motion.post = transform_inverse(motion.post); } else { kcam->motion.pre = kcam->worldtocamera; kcam->motion.post = kcam->worldtocamera; } } else { if(use_motion) { kcam->motion.pre = cameratoraster * transform_inverse(motion.pre); kcam->motion.post = cameratoraster * transform_inverse(motion.post); } else { kcam->motion.pre = worldtoraster; kcam->motion.post = worldtoraster; } } } #ifdef __CAMERA_MOTION__ else if(need_motion == Scene::MOTION_BLUR) { if(use_motion) { transform_motion_decompose((DecompMotionTransform*)&kcam->motion, &motion, &matrix); kcam->have_motion = 1; } if(use_perspective_motion) { kcam->perspective_motion = perspective_motion; kcam->have_perspective_motion = 1; } } #endif /* depth of field */ kcam->aperturesize = aperturesize; kcam->focaldistance = focaldistance; kcam->blades = (blades < 3)? 0.0f: blades; kcam->bladesrotation = bladesrotation; /* motion blur */ #ifdef __CAMERA_MOTION__ kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: -1.0f; if(need_motion == Scene::MOTION_BLUR) { vector<float> shutter_table; util_cdf_inverted(SHUTTER_TABLE_SIZE, 0.0f, 1.0f, function_bind(shutter_curve_eval, _1, shutter_curve), false, shutter_table); shutter_table_offset = scene->lookup_tables->add_table(dscene, shutter_table); kcam->shutter_table_offset = (int)shutter_table_offset; } else if(shutter_table_offset != TABLE_OFFSET_INVALID) { scene->lookup_tables->remove_table(shutter_table_offset); shutter_table_offset = TABLE_OFFSET_INVALID; } #else kcam->shuttertime = -1.0f; #endif /* type */ kcam->type = type; /* anamorphic lens bokeh */ kcam->inv_aperture_ratio = 1.0f / aperture_ratio; /* panorama */ kcam->panorama_type = panorama_type; kcam->fisheye_fov = fisheye_fov; kcam->fisheye_lens = fisheye_lens; kcam->equirectangular_range = make_float4(longitude_min - longitude_max, -longitude_min, latitude_min - latitude_max, -latitude_min + M_PI_2_F); switch(stereo_eye) { case STEREO_LEFT: kcam->interocular_offset = -interocular_distance * 0.5f; break; case STEREO_RIGHT: kcam->interocular_offset = interocular_distance * 0.5f; break; case STEREO_NONE: default: kcam->interocular_offset = 0.0f; break; } kcam->convergence_distance = convergence_distance; /* sensor size */ kcam->sensorwidth = sensorwidth; kcam->sensorheight = sensorheight; /* render size */ kcam->width = width; kcam->height = height; kcam->resolution = resolution; /* store differentials */ kcam->dx = float3_to_float4(dx); kcam->dy = float3_to_float4(dy); /* clipping */ kcam->nearclip = nearclip; kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip; /* Camera in volume. */ kcam->is_inside_volume = 0; /* Rolling shutter effect */ kcam->rolling_shutter_type = rolling_shutter_type; kcam->rolling_shutter_duration = rolling_shutter_duration; previous_need_motion = need_motion; }