コード例 #1
0
ファイル: objmeshfilereader.cpp プロジェクト: Len3d/appleseed
    void insert_face_into_mesh()
    {
        if (!m_inside_mesh_def)
        {
            // Begin the definition of the new mesh.
            m_builder.begin_mesh(m_mesh_name);
            m_inside_mesh_def = true;
        }

        // Insert the features into the mesh, updating index mappings as necessary.
        insert_vertices_into_mesh();
        insert_vertex_normals_into_mesh();
        insert_tex_coords_into_mesh();

        // Translate feature indices from internal space to mesh space.
        translate_indices(m_face_vertex_indices, m_vertex_index_mapping);
        translate_indices(m_face_normal_indices, m_normal_index_mapping);
        translate_indices(m_face_tex_coord_indices, m_tex_coord_index_mapping);

        const size_t n = m_face_vertex_indices.size();

        // Begin defining a new face.
        m_builder.begin_face(n); 

        // Set face vertices.
        m_builder.set_face_vertices(&m_face_vertex_indices.front());

        // Set face vertex normals (if any).
        if (m_face_normal_indices.size() == n)
            m_builder.set_face_vertex_normals(&m_face_normal_indices.front());

        // Set face vertex texture coordinates (if any).
        if (m_face_tex_coord_indices.size() == n)
            m_builder.set_face_vertex_tex_coords(&m_face_tex_coord_indices.front());

        // End defining the face.
        m_builder.end_face();
    }
コード例 #2
0
ファイル: objmeshfilereader.cpp プロジェクト: caomw/appleseed
    void insert_face_into_mesh()
    {
        // Begin a mesh definition if we're not already inside one.
        ensure_mesh_def();

        // Insert the features into the mesh, updating index mappings as necessary.
        insert_vertices_into_mesh();
        insert_vertex_normals_into_mesh();
        insert_tex_coords_into_mesh();

        // Translate feature indices from internal space to mesh space.
        translate_indices(m_face_vertex_indices, m_vertex_index_mapping);
        translate_indices(m_face_normal_indices, m_normal_index_mapping);
        translate_indices(m_face_tex_coord_indices, m_tex_coord_index_mapping);

        const size_t n = m_face_vertex_indices.size();

        // Begin defining a new face.
        m_builder.begin_face(n);

        // Set face vertices.
        m_builder.set_face_vertices(&m_face_vertex_indices.front());

        // Set face vertex normals (if any).
        if (m_face_normal_indices.size() == n)
            m_builder.set_face_vertex_normals(&m_face_normal_indices.front());

        // Set face vertex texture coordinates (if any).
        if (m_face_tex_coord_indices.size() == n)
            m_builder.set_face_vertex_tex_coords(&m_face_tex_coord_indices.front());

        // Set face material.
        m_builder.set_face_material(m_current_material_slot_index);

        // End defining the face.
        m_builder.end_face();
    }
コード例 #3
0
ファイル: svga_draw_elements.c プロジェクト: jonasarrow/mesa
enum pipe_error
svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
                               struct pipe_resource *index_buffer,
                               unsigned index_size, int index_bias,
                               unsigned min_index, unsigned max_index,
                               unsigned prim, unsigned start, unsigned count,
                               unsigned start_instance, unsigned instance_count)
{
   unsigned gen_prim, gen_size, gen_nr;
   enum indices_mode gen_type;
   u_translate_func gen_func;
   enum pipe_error ret = PIPE_OK;

   if (hwtnl->api_fillmode != PIPE_POLYGON_MODE_FILL &&
       prim >= PIPE_PRIM_TRIANGLES) {
      gen_type = u_unfilled_translator(prim,
                                       index_size,
                                       count,
                                       hwtnl->api_fillmode,
                                       &gen_prim,
                                       &gen_size, &gen_nr, &gen_func);
   }
   else {
      gen_type = u_index_translator(svga_hw_prims,
                                    prim,
                                    index_size,
                                    count,
                                    hwtnl->api_pv,
                                    hwtnl->hw_pv,
                                    PR_DISABLE,
                                    &gen_prim, &gen_size, &gen_nr, &gen_func);
   }

   if (gen_type == U_TRANSLATE_MEMCPY) {
      /* No need for translation, just pass through to hardware:
       */
      return svga_hwtnl_simple_draw_range_elements(hwtnl, index_buffer,
                                                   index_size,
                                                   index_bias,
                                                   min_index,
                                                   max_index,
                                                   gen_prim, start, count,
                                                   start_instance,
                                                   instance_count);
   }
   else {
      struct pipe_resource *gen_buf = NULL;

      /* Need to allocate a new index buffer and run the translate
       * func to populate it.  Could potentially cache this translated
       * index buffer with the original to avoid future
       * re-translations.  Not much point if we're just accelerating
       * GL though, as index buffers are typically used only once
       * there.
       */
      ret = translate_indices(hwtnl,
                              index_buffer,
                              start * index_size,
                              gen_prim, gen_nr, gen_size, gen_func, &gen_buf);
      if (ret != PIPE_OK)
         goto done;

      ret = svga_hwtnl_simple_draw_range_elements(hwtnl,
                                                  gen_buf,
                                                  gen_size,
                                                  index_bias,
                                                  min_index,
                                                  max_index,
                                                  gen_prim, 0, gen_nr,
                                                  start_instance,
                                                  instance_count);
      if (ret != PIPE_OK)
         goto done;

done:
      if (gen_buf)
         pipe_resource_reference(&gen_buf, NULL);

      return ret;
   }
}