コード例 #1
0
ファイル: ai_self.c プロジェクト: Garey27/quake3-brainworks
/*
======================
BotCheckServerCommands
======================
*/
void BotCheckServerCommands(bot_state_t *bs)
{
	char buf[1024], *args;

	while (trap_BotGetServerCommand(bs->client, buf, sizeof(buf)))
	{
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ');
		if (!args) continue;
		*args++ = '\0';

		//remove color espace sequences from the arguments
		RemoveColorEscapeSequences( args );

		if (!Q_stricmp(buf, "cp "))
			{ /*CenterPrintf*/ }
		else if (!Q_stricmp(buf, "cs"))
			{ /*ConfigStringModified*/ }
		else if (!Q_stricmp(buf, "print")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args);
		}
		else if (!Q_stricmp(buf, "chat")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
		else if (!Q_stricmp(buf, "tchat")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
#ifdef MISSIONPACK
		else if (!Q_stricmp(buf, "vchat")) {
			BotVoiceChatCommand(bs, SAY_ALL, args);
		}
		else if (!Q_stricmp(buf, "vtchat")) {
			BotVoiceChatCommand(bs, SAY_TEAM, args);
		}
		else if (!Q_stricmp(buf, "vtell")) {
			BotVoiceChatCommand(bs, SAY_TELL, args);
		}
#endif
		else if (!Q_stricmp(buf, "scores"))
			{ /*FIXME: parse scores?*/ }
		else if (!Q_stricmp(buf, "clientLevelShot"))
			{ /*ignore*/ }
	}
}
コード例 #2
0
ファイル: ai_main.c プロジェクト: SilverlineDev/mint-arena
/*
==============
BotAI
==============
*/
int BotAI(int playernum, float thinktime) {
	bot_state_t *bs;
	char buf[1024], *args;
	int j;

	EA_ResetInput(playernum);
	//
	bs = botstates[playernum];
	if (!bs || !bs->inuse) {
		BotAI_Print(PRT_FATAL, "BotAI: player %d is not setup\n", playernum);
		return qfalse;
	}

	//retrieve the current player state
	if (!BotAI_GetPlayerState( playernum, &bs->cur_ps )) {
		BotAI_Print(PRT_FATAL, "BotAI: failed to get player state for player %d\n", playernum);
		return qfalse;
	}

	//retrieve any waiting server commands
	while( trap_BotGetServerCommand(playernum, buf, sizeof(buf)) ) {
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ');
		if (!args) continue;
		*args++ = '\0';

		//remove color espace sequences from the arguments
		RemoveColorEscapeSequences( args );

		if (!Q_stricmp(buf, "cp "))
			{ /*CenterPrintf*/ }
		else if (!Q_stricmp(buf, "cs"))
			{ /*ConfigStringModified*/ }
		else if (!Q_stricmp(buf, "print")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args);
		}
		else if (!Q_stricmp(buf, "chat") || !Q_stricmp(buf, "tell")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
		else if (!Q_stricmp(buf, "tchat")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
#ifdef MISSIONPACK
		else if (!Q_stricmp(buf, "vchat")) {
			BotVoiceChatCommand(bs, SAY_ALL, args);
		}
		else if (!Q_stricmp(buf, "vtchat")) {
			BotVoiceChatCommand(bs, SAY_TEAM, args);
		}
		else if (!Q_stricmp(buf, "vtell")) {
			BotVoiceChatCommand(bs, SAY_TELL, args);
		}
#endif
		else if (!Q_stricmp(buf, "scores"))
			{ /*FIXME: parse scores?*/ }
		else if (!Q_stricmp(buf, "clientLevelShot"))
			{ /*ignore*/ }
	}
	//add the delta angles to the bot's current view angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//increase the local time of the bot
	bs->ltime += thinktime;
	//
	bs->thinktime = thinktime;
	//origin of the bot
	VectorCopy(bs->cur_ps.origin, bs->origin);
	//eye coordinates of the bot
	VectorCopy(bs->cur_ps.origin, bs->eye);
	bs->eye[2] += bs->cur_ps.viewheight;
	//get the area the bot is in
	bs->areanum = BotPointAreaNum(bs->origin);
	//the real AI
	BotDeathmatchAI(bs, thinktime);
	//set the weapon selection every AI frame
	EA_SelectWeapon(bs->playernum, bs->weaponnum);
	//subtract the delta angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//everything was ok
	return qtrue;
}
コード例 #3
0
ファイル: ai_main.c プロジェクト: MAN-AT-ARMS/iortcw-archive
/*
==============
BotAI
==============
*/
int BotAI( int client, float thinktime ) {
	bot_state_t *bs;
	char buf[1024], *args;
	int j;

	trap_EA_ResetInput( client, NULL );
	//
	bs = botstates[client];
	if ( !bs || !bs->inuse ) {
		BotAI_Print( PRT_FATAL, "client %d hasn't been setup\n", client );
		return BLERR_AICLIENTNOTSETUP;
	}

	//retrieve the current client state
	BotAI_GetClientState( client, &bs->cur_ps );

	//retrieve any waiting console messages
	while ( trap_BotGetServerCommand( client, buf, sizeof( buf ) ) ) {
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ' );
		if ( !args ) {
			continue;
		}
		*args++ = '\0';

		//remove color espace sequences from the arguments
		Q_CleanStr( args );

		//botai_import.Print(PRT_MESSAGE, "ConsoleMessage: \"%s\"\n", buf);
		if ( !Q_stricmp( buf, "cp " ) ) { /*CenterPrintf*/
		} else if ( !Q_stricmp( buf, "cs" ) )                                                      { /*ConfigStringModified*/
		} else if ( !Q_stricmp( buf, "print" ) )                                                                                                                       {
			trap_BotQueueConsoleMessage( bs->cs, CMS_NORMAL, args );
		} else if ( !Q_stricmp( buf, "chat" ) ) {
			trap_BotQueueConsoleMessage( bs->cs, CMS_CHAT, args );
		} else if ( !Q_stricmp( buf, "tchat" ) ) {
			trap_BotQueueConsoleMessage( bs->cs, CMS_CHAT, args );
		} else if ( !Q_stricmp( buf, "scores" ) ) { /*FIXME: parse scores?*/
		} else if ( !Q_stricmp( buf, "clientLevelShot" ) )                                                                    { /*ignore*/
		}
	}
	//add the delta angles to the bot's current view angles
	for ( j = 0; j < 3; j++ ) {
		bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) );
	}
	//increase the local time of the bot
	bs->ltime += thinktime;
	//
	bs->thinktime = thinktime;
	//origin of the bot
	VectorCopy( bs->cur_ps.origin, bs->origin );
	//eye coordinates of the bot
	VectorCopy( bs->cur_ps.origin, bs->eye );
	bs->eye[2] += bs->cur_ps.viewheight;
	//get the area the bot is in
	bs->areanum = BotPointAreaNum( bs->origin );
	//the real AI
	BotDeathmatchAI( bs, thinktime );
	//set the weapon selection every AI frame
	trap_EA_SelectWeapon( bs->client, bs->weaponnum );
	//subtract the delta angles
	for ( j = 0; j < 3; j++ ) {
		bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) );
	}
	//everything was ok
	return BLERR_NOERROR;
}
コード例 #4
0
ファイル: sg_bot.cpp プロジェクト: t4im/Unvanquished
void G_BotSpectatorThink( gentity_t *self )
{
	char buf[MAX_STRING_CHARS];
	//hacky ping fix
	self->client->ps.ping = rand() % 50 + 50;

	//acknowledge recieved console messages
	//MUST be done
	while ( trap_BotGetServerCommand( self->client->ps.clientNum, buf, sizeof( buf ) ) );

	if ( self->client->ps.pm_flags & PMF_QUEUED )
	{
		//we're queued to spawn, all good
		//check for humans in the spawn que
		{
			spawnQueue_t *sq;
			if ( self->client->pers.team != TEAM_NONE )
			{
				sq = &level.team[ self->client->pers.team ].spawnQueue;
			}
			else
			{
				sq = nullptr;
			}

			if ( sq && PlayersBehindBotInSpawnQueue( self ) )
			{
				G_RemoveFromSpawnQueue( sq, self->s.number );
				G_PushSpawnQueue( sq, self->s.number );
			}
		}
		return;
	}

	//reset stuff
	BotSetTarget( &self->botMind->goal, nullptr, nullptr );
	self->botMind->bestEnemy.ent = nullptr;
	BotResetEnemyQueue( &self->botMind->enemyQueue );
	self->botMind->currentNode = nullptr;
	memset( &self->botMind->nav, 0, sizeof( self->botMind->nav ) );
	self->botMind->futureAimTime = 0;
	self->botMind->futureAimTimeInterval = 0;
	self->botMind->numRunningNodes = 0;
	memset( self->botMind->runningNodes, 0, sizeof( self->botMind->runningNodes ) );

	if ( self->client->sess.restartTeam == TEAM_NONE )
	{
		int teamnum = self->client->pers.team;
		int clientNum = self->client->ps.clientNum;

		if ( teamnum == TEAM_HUMANS )
		{
			self->client->pers.classSelection = PCL_HUMAN_NAKED;
			self->client->ps.stats[STAT_CLASS] = PCL_HUMAN_NAKED;
			BotSetNavmesh( self, PCL_HUMAN_NAKED );
			//we want to spawn with rifle unless it is disabled or we need to build
			if ( g_bot_rifle.integer )
			{
				self->client->pers.humanItemSelection = WP_MACHINEGUN;
			}
			else
			{
				self->client->pers.humanItemSelection = WP_HBUILD;
			}
		}
		else if ( teamnum == TEAM_ALIENS )
		{
			self->client->pers.classSelection = PCL_ALIEN_LEVEL0;
			self->client->ps.stats[STAT_CLASS] = PCL_ALIEN_LEVEL0;
			BotSetNavmesh( self, PCL_ALIEN_LEVEL0 );
		}

		G_PushSpawnQueue( &level.team[ teamnum ].spawnQueue, clientNum );
	}
}
コード例 #5
0
ファイル: sg_bot.cpp プロジェクト: t4im/Unvanquished
void G_BotThink( gentity_t *self )
{
	char buf[MAX_STRING_CHARS];
	usercmd_t *botCmdBuffer;
	vec3_t     nudge;
	botRouteTarget_t routeTarget;

	self->botMind->cmdBuffer = self->client->pers.cmd;
	botCmdBuffer = &self->botMind->cmdBuffer;

	//reset command buffer
	usercmdClearButtons( botCmdBuffer->buttons );

	// for nudges, e.g. spawn blocking
	nudge[0] = botCmdBuffer->doubleTap != dtType_t::DT_NONE ? botCmdBuffer->forwardmove : 0;
	nudge[1] = botCmdBuffer->doubleTap != dtType_t::DT_NONE ? botCmdBuffer->rightmove : 0;
	nudge[2] = botCmdBuffer->doubleTap != dtType_t::DT_NONE ? botCmdBuffer->upmove : 0;

	botCmdBuffer->forwardmove = 0;
	botCmdBuffer->rightmove = 0;
	botCmdBuffer->upmove = 0;
	botCmdBuffer->doubleTap = dtType_t::DT_NONE;

	//acknowledge recieved server commands
	//MUST be done
	while ( trap_BotGetServerCommand( self->client->ps.clientNum, buf, sizeof( buf ) ) );

	BotSearchForEnemy( self );
	BotFindClosestBuildings( self );
	BotFindDamagedFriendlyStructure( self );
	BotCalculateStuckTime( self );

	//use medkit when hp is low
	if ( self->entity->Get<HealthComponent>()->Health() < BOT_USEMEDKIT_HP &&
	     BG_InventoryContainsUpgrade( UP_MEDKIT, self->client->ps.stats ) )
	{
		BG_ActivateUpgrade( UP_MEDKIT, self->client->ps.stats );
	}

	//infinite funds cvar
	if ( g_bot_infinite_funds.integer )
	{
		G_AddCreditToClient( self->client, HUMAN_MAX_CREDITS, true );
	}

	//hacky ping fix
	self->client->ps.ping = rand() % 50 + 50;

	if ( !self->botMind->behaviorTree )
	{
		Log::Warn( "NULL behavior tree" );
		return;
	}

	// always update the path corridor
	if ( self->botMind->goal.inuse )
	{
		BotTargetToRouteTarget( self, self->botMind->goal, &routeTarget );
		trap_BotUpdatePath( self->s.number, &routeTarget, &self->botMind->nav );
		//BotClampPos( self );
	}

	self->botMind->behaviorTree->run( self, ( AIGenericNode_t * ) self->botMind->behaviorTree );

	// if we were nudged...
	VectorAdd( self->client->ps.velocity, nudge, self->client->ps.velocity );

	self->client->pers.cmd = self->botMind->cmdBuffer;
}
コード例 #6
0
ファイル: main.c プロジェクト: icanhas/yantar
/*
 * BotAI
 */
int
BotAI(int client, float thinktime)
{
	bot_state_t *bs;
	char	buf[1024], *args;
	int	j;

	trap_EA_ResetInput(client);
	bs = botstates[client];
	if(!bs || !bs->inuse){
		BotAI_Print(PRT_FATAL, "BotAI: client %d is not setup\n", client);
		return qfalse;
	}

	/* retrieve the current client state */
	BotAI_GetClientState(client, &bs->cur_ps);

	/* retrieve any waiting server commands */
	while(trap_BotGetServerCommand(client, buf, sizeof(buf))){
		/* have buf point to the command and args to the command arguments */
		args = strchr(buf, ' ');
		if(!args) continue;
		*args++ = '\0';

		/* remove color espace sequences from the arguments */
		RemoveColorEscapeSequences(args);

		if(!Q_stricmp(buf, "cp ")){	/*CenterPrintf*/
		}else if(!Q_stricmp(buf, "cs")){/*ConfigStringModified*/
		}else if(!Q_stricmp(buf, "print")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args);
		}else if(!Q_stricmp(buf, "chat")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}else if(!Q_stricmp(buf, "tchat")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
#ifdef MISSIONPACK
		else if(!Q_stricmp(buf, "vchat"))
			BotVoiceChatCommand(bs, SAY_ALL, args);
		else if(!Q_stricmp(buf, "vtchat"))
			BotVoiceChatCommand(bs, SAY_TEAM, args);
		else if(!Q_stricmp(buf, "vtell"))
			BotVoiceChatCommand(bs, SAY_TELL, args);

#endif
		else if(!Q_stricmp(buf, "scores")){		/*FIXME: parse scores?*/
		}else if(!Q_stricmp(buf, "clientLevelShot")){	/*ignore*/
		}
	}
	/* add the delta angles to the bot's current view angles */
	for(j = 0; j < 3; j++)
		bs->viewangles[j] =
			modeuler(bs->viewangles[j] +
				SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	/* increase the local time of the bot */
	bs->ltime += thinktime;
	bs->thinktime = thinktime;
	/* origin of the bot */
	copyv3(bs->cur_ps.origin, bs->origin);
	/* eye coordinates of the bot */
	copyv3(bs->cur_ps.origin, bs->eye);
	bs->eye[2] += bs->cur_ps.viewheight;
	/* get the area the bot is in */
	bs->areanum = BotPointAreaNum(bs->origin);
	/* the real AI */
	BotDeathmatchAI(bs, thinktime);
	/* set the weapon selection every AI frame */
	trap_EA_SelectWeapon(bs->client, bs->weaponnum);
	/* subtract the delta angles */
	for(j = 0; j < 3; j++)
		bs->viewangles[j] =
			modeuler(bs->viewangles[j] -
				SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	/* everything was ok */
	return qtrue;
}
コード例 #7
0
/*
==============
BotAI
==============
*/
int BotAI(int client, float thinktime) {
	bot_state_t *bs;
	char buf[1024], *args;
	int j;
#ifdef _DEBUG
	int start = 0;
	int end = 0;
#endif

	trap_EA_ResetInput(client);
	//
	bs = botstates[client];
	if (!bs || !bs->inuse) {
		return qfalse;
	}

	//retrieve the current client state
	BotAI_GetClientState( client, &bs->cur_ps );

	//retrieve any waiting server commands
	while( trap_BotGetServerCommand(client, buf, sizeof(buf)) ) {
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ');
		if (!args) continue;
		*args++ = '\0';

		//remove color espace sequences from the arguments
		RemoveColorEscapeSequences( args );

		if (!Q_stricmp(buf, "cp "))
			{ /*CenterPrintf*/ }
		else if (!Q_stricmp(buf, "cs"))
			{ /*ConfigStringModified*/ }
		else if (!Q_stricmp(buf, "scores"))
			{ /*FIXME: parse scores?*/ }
		else if (!Q_stricmp(buf, "clientLevelShot"))
			{ /*ignore*/ }
	}
	//add the delta angles to the bot's current view angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//increase the local time of the bot
	bs->ltime += thinktime;
	//
	bs->thinktime = thinktime;
	//origin of the bot
	VectorCopy(bs->cur_ps.origin, bs->origin);
	//eye coordinates of the bot
	VectorCopy(bs->cur_ps.origin, bs->eye);
	bs->eye[2] += bs->cur_ps.viewheight;
	//get the area the bot is in

#ifdef _DEBUG
	start = trap_Milliseconds();
#endif

	DOM_StandardBotAI(bs, thinktime);
	//DOM_StandardBotAI2(bs, thinktime);

#ifdef _DEBUG
	end = trap_Milliseconds();

	trap_Cvar_Update(&bot_debugmessages);

	if (bot_debugmessages.integer)
	{
		Com_Printf("Single AI frametime: %i\n", (end - start));
	}
#endif

	//subtract the delta angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//everything was ok
	return qtrue;
}