const char *CG_GetGameStatusText(void) { static const char *s = ""; if (cgs.gametype == GT_POWERDUEL) { s = ""; } else if ( cgs.gametype < GT_TEAM) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { char sPlaceWith[256]; trap_SP_GetStringTextString("MP_INGAME_PLACE_WITH", sPlaceWith, sizeof(sPlaceWith)); s = va("%s %s %i",CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), sPlaceWith, cg.snap->ps.persistant[PERS_SCORE] ); } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("%s %i", CG_GetStringEdString("MP_INGAME", "TIEDAT"), cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { //s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "RED_LEADS"), cg.teamScores[0], cg.teamScores[1] ); s = va("%s, %i / %i", CG_GetStringEdString2(bgGangWarsTeams[cgs.redTeam].leadstring), cg.teamScores[0], cg.teamScores[1] ); } else { //s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "BLUE_LEADS"), cg.teamScores[1], cg.teamScores[0] ); s = va("%s, %i / %i", CG_GetStringEdString2(bgGangWarsTeams[cgs.blueTeam].leadstring), cg.teamScores[0], cg.teamScores[1] ); } } return s; }
qboolean UI_SaberProperNameForSaber( const char *saberName, char *saberProperName ) { char stringedSaberName[1024]; qboolean ret = UI_SaberParseParm( saberName, "name", stringedSaberName ); // if it's a stringed reference translate it if( ret && stringedSaberName && stringedSaberName[0] == '@') { trap_SP_GetStringTextString(&stringedSaberName[1], saberProperName, 1024); } else { // no stringed so just use it as it strcpy( saberProperName, stringedSaberName ); } return ret; }
const char *CG_GetGameStatusText(void) { static const char *s = ""; if ( !GT_Team(cgs.gametype)) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { char sPlaceWith[256]; trap_SP_GetStringTextString("INGAMETEXT_PLACE_WITH", sPlaceWith, sizeof(sPlaceWith)); s = va("%s %s %i",CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), sPlaceWith, cg.snap->ps.persistant[PERS_SCORE] ); } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("Red leads Blue, %i to %i", cg.teamScores[0], cg.teamScores[1] ); } else { s = va("Blue leads Red, %i to %i", cg.teamScores[1], cg.teamScores[0] ); } } return s; }
/* ================= CG_DrawScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawOldScoreboard( void ) { int x, y, w, i, n1, n2; float fade; float *fadeColor; char *s; int maxClients; int lineHeight; int topBorderSize, bottomBorderSize; // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line // or if in intermission and duel, prints the winner of the duel round if (cgs.gametype == GT_TOURNAMENT && cgs.duelWinner != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { s = va("%s %s", cgs.clientinfo[cgs.duelWinner].name, CG_GetStripEdString("INGAMETEXT", "DUEL_WINS") ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if (cgs.gametype == GT_TOURNAMENT && cgs.duelist1 != -1 && cgs.duelist2 != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { s = va("%s %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStripEdString("INGAMETEXT", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if ( cg.killerName[0] ) { s = va("%s %s", CG_GetStripEdString("INGAMETEXT", "KILLEDBY"), cg.killerName ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } // current rank if ( !GT_Team(cgs.gametype)) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { char sPlace[256]; char sOf[256]; char sWith[256]; trap_SP_GetStringTextString("INGAMETEXT_PLACE", sPlace, sizeof(sPlace)); trap_SP_GetStringTextString("INGAMETEXT_OF", sOf, sizeof(sOf)); trap_SP_GetStringTextString("INGAMETEXT_WITH", sWith, sizeof(sWith)); s = va("%s %s (%s %i) %s %i", CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), sPlace, sOf, cg.numScores, sWith, cg.snap->ps.persistant[PERS_SCORE] ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH ) / 2; y = 60; //CG_DrawBigString( x, y, s, fade ); UI_DrawProportionalString(x, y, s, UI_CENTER|UI_DROPSHADOW, colorTable[CT_WHITE]); } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); } else { s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); } x = ( SCREEN_WIDTH ) / 2; y = 60; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } // scoreboard y = SB_HEADER; CG_DrawPic ( SB_SCORELINE_X - 40, y - 5, SB_SCORELINE_WIDTH + 80, 40, trap_R_RegisterShaderNoMip ( "gfx/menus/menu_buttonback.tga" ) ); // "NAME", "SCORE", "PING", "TIME" weren't localised, GODDAMMIT!!!!!!!! // // Unfortunately, since it's so sodding late now and post release I can't enable the localisation code (REM'd) since some of // the localised strings don't fit - since no-one's ever seen them to notice this. Smegging brilliant. Thanks people. // CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "NAME")*/"Name",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); if (cgs.gametype == GT_TOURNAMENT) { char sWL[100]; trap_SP_GetStringTextString("INGAMETEXT_W_L", sWL, sizeof(sWL)); CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, sWL, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else { CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "SCORE")*/"Score", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } CG_Text_Paint ( SB_PING_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS0", "PING")*/"Ping", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); CG_Text_Paint ( SB_TIME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "TIME")*/"Time", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 8; bottomBorderSize = 8; } localClient = qfalse; //I guess this should end up being able to display 19 clients at once. //In a team game, if there are 9 or more clients on the team not in the lead, //we only want to show 10 of the clients on the team in the lead, so that we //have room to display the clients in the lead on the losing team. //I guess this can be accomplished simply by printing the first teams score with a maxClients //value passed in related to how many players are on both teams. if ( GT_Team(cgs.gametype) ) { // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { int team1MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } else { int team1MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].client == cg.snap->ps.clientNum ) { CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 10 ) { CG_LoadDeferredPlayers(); } return qtrue; }
void CG_InitSiegeMode(void) { char levelname[MAX_QPATH]; char btime[1024]; char teams[2048]; char teamInfo[MAX_SIEGE_INFO_SIZE]; int len = 0; int i = 0; int j = 0; siegeClass_t *cl; siegeTeam_t *sTeam; fileHandle_t f; char teamIcon[128]; if (cgs.gametype != GT_SIEGE) { goto failure; } Com_sprintf(levelname, sizeof(levelname), "%s\0", cgs.mapname); i = strlen(levelname)-1; while (i > 0 && levelname[i] && levelname[i] != '.') { i--; } if (!i) { goto failure; } levelname[i] = '\0'; //kill the ".bsp" Com_sprintf(levelname, sizeof(levelname), "%s.siege\0", levelname); if (!levelname || !levelname[0]) { goto failure; } len = trap_FS_FOpenFile(levelname, &f, FS_READ); if (!f || len >= MAX_SIEGE_INFO_SIZE) { goto failure; } trap_FS_Read(siege_info, len, f); trap_FS_FCloseFile(f); siege_valid = 1; if (BG_SiegeGetValueGroup(siege_info, "Teams", teams)) { char buf[1024]; //[SIEGECVARFIX] siege_Cvar_VariableStringBuffer("cg_siegeTeam1", buf, 1024); //trap_Cvar_VariableStringBuffer("cg_siegeTeam1", buf, 1024); //[SIEGECVARFIX] if (buf[0] && Q_stricmp(buf, "none")) { strcpy(team1, buf); } else { BG_SiegeGetPairedValue(teams, "team1", team1); } if (team1[0] == '@') { //it's a damn stringed reference. char b[256]; trap_SP_GetStringTextString(team1+1, b, 256); trap_Cvar_Set("cg_siegeTeam1Name", b); } else { trap_Cvar_Set("cg_siegeTeam1Name", team1); } //[SIEGECVARFIX] siege_Cvar_VariableStringBuffer("cg_siegeTeam2", buf, 1024); //trap_Cvar_VariableStringBuffer("cg_siegeTeam2", buf, 1024); //[/SIEGECVARFIX] if (buf[0] && Q_stricmp(buf, "none")) { strcpy(team2, buf); } else { BG_SiegeGetPairedValue(teams, "team2", team2); } if (team2[0] == '@') { //it's a damn stringed reference. char b[256]; trap_SP_GetStringTextString(team2+1, b, 256); trap_Cvar_Set("cg_siegeTeam2Name", b); } else { trap_Cvar_Set("cg_siegeTeam2Name", team2); } } else { CG_Error("Siege teams not defined"); } if (BG_SiegeGetValueGroup(siege_info, team1, teamInfo)) { if (BG_SiegeGetPairedValue(teamInfo, "TeamIcon", teamIcon)) { trap_Cvar_Set( "team1_icon", teamIcon); } if (BG_SiegeGetPairedValue(teamInfo, "Timed", btime)) { team1Timed = atoi(btime)*1000; CG_SetSiegeTimerCvar ( team1Timed ); } else { team1Timed = 0; } } else { CG_Error("No team entry for '%s'\n", team1); } if (BG_SiegeGetPairedValue(siege_info, "mapgraphic", teamInfo)) { trap_Cvar_Set("siege_mapgraphic", teamInfo); } else { trap_Cvar_Set("siege_mapgraphic", "gfx/mplevels/siege1_hoth"); } if (BG_SiegeGetPairedValue(siege_info, "missionname", teamInfo)) { trap_Cvar_Set("siege_missionname", teamInfo); } else { trap_Cvar_Set("siege_missionname", " "); } if (BG_SiegeGetValueGroup(siege_info, team2, teamInfo)) { if (BG_SiegeGetPairedValue(teamInfo, "TeamIcon", teamIcon)) { trap_Cvar_Set( "team2_icon", teamIcon); } if (BG_SiegeGetPairedValue(teamInfo, "Timed", btime)) { team2Timed = atoi(btime)*1000; CG_SetSiegeTimerCvar ( team2Timed ); } else { team2Timed = 0; } } else { CG_Error("No team entry for '%s'\n", team2); } //Load the player class types BG_SiegeLoadClasses(NULL); if (!bgNumSiegeClasses) { //We didn't find any?! CG_Error("Couldn't find any player classes for Siege"); } //Now load the teams since we have class data. BG_SiegeLoadTeams(); if (!bgNumSiegeTeams) { //React same as with classes. CG_Error("Couldn't find any player teams for Siege"); } //Get and set the team themes for each team. This will control which classes can be //used on each team. if (BG_SiegeGetValueGroup(siege_info, team1, teamInfo)) { if (BG_SiegeGetPairedValue(teamInfo, "UseTeam", btime)) { BG_SiegeSetTeamTheme(SIEGETEAM_TEAM1, btime); } if (BG_SiegeGetPairedValue(teamInfo, "FriendlyShader", btime)) { cgSiegeTeam1PlShader = trap_R_RegisterShaderNoMip(btime); } else { cgSiegeTeam1PlShader = 0; } } if (BG_SiegeGetValueGroup(siege_info, team2, teamInfo)) { if (BG_SiegeGetPairedValue(teamInfo, "UseTeam", btime)) { BG_SiegeSetTeamTheme(SIEGETEAM_TEAM2, btime); } if (BG_SiegeGetPairedValue(teamInfo, "FriendlyShader", btime)) { cgSiegeTeam2PlShader = trap_R_RegisterShaderNoMip(btime); } else { cgSiegeTeam2PlShader = 0; } } //Now go through the classes used by the loaded teams and try to precache //any forced models or forced skins. i = SIEGETEAM_TEAM1; while (i <= SIEGETEAM_TEAM2) { j = 0; sTeam = BG_SiegeFindThemeForTeam(i); if (!sTeam) { i++; continue; } //Get custom team shaders while we're at it. if (i == SIEGETEAM_TEAM1) { cgSiegeTeam1PlShader = sTeam->friendlyShader; } else if (i == SIEGETEAM_TEAM2) { cgSiegeTeam2PlShader = sTeam->friendlyShader; } while (j < sTeam->numClasses) { cl = sTeam->classes[j]; if (cl->forcedModel[0]) { //This class has a forced model, so precache it. trap_R_RegisterModel(va("models/players/%s/model.glm", cl->forcedModel)); if (cl->forcedSkin[0]) { //also has a forced skin, precache it. char *useSkinName; if (strchr(cl->forcedSkin, '|')) {//three part skin useSkinName = va("models/players/%s/|%s", cl->forcedModel, cl->forcedSkin); } else { useSkinName = va("models/players/%s/model_%s.skin", cl->forcedModel, cl->forcedSkin); } trap_R_RegisterSkin(useSkinName); } } j++; } i++; } //precache saber data for classes that use sabers on both teams BG_PrecacheSabersForSiegeTeam(SIEGETEAM_TEAM1); BG_PrecacheSabersForSiegeTeam(SIEGETEAM_TEAM2); CG_PrecachePlayersForSiegeTeam(SIEGETEAM_TEAM1); CG_PrecachePlayersForSiegeTeam(SIEGETEAM_TEAM2); CG_PrecachePlayersForSiegeTeam(SIEGETEAM_TEAM1); CG_PrecachePlayersForSiegeTeam(SIEGETEAM_TEAM2); CG_PrecacheSiegeObjectiveAssetsForTeam(SIEGETEAM_TEAM1); CG_PrecacheSiegeObjectiveAssetsForTeam(SIEGETEAM_TEAM2); return; failure: siege_valid = 0; }
void CG_DrawInformation( void ) { const char *s; const char *info; const char *sysInfo; int y; int value, valueNOFP; qhandle_t levelshot; char buf[1024]; int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste info = CG_ConfigString( CS_SERVERINFO ); sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ); } trap_R_SetColor( NULL ); CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); CG_LoadBar(); // draw the icons of things as they are loaded // CG_DrawLoadingIcons(); // the first 150 rows are reserved for the client connection // screen to write into if ( cg.infoScreenText[0] ) { const char *psLoading = CG_GetStripEdString("MENUS3", "LOADING_MAPNAME"); UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } else { const char *psAwaitingSnapshot = CG_GetStripEdString("MENUS3", "AWAITING_SNAPSHOT"); UI_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } // draw info string information y = 180-32; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); if ( !atoi( buf ) ) { // server hostname Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); Q_CleanStr(buf); UI_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; // pure server s = Info_ValueForKey( sysInfo, "sv_pure" ); if ( s[0] == '1' ) { const char *psPure = CG_GetStripEdString("INGAMETEXT", "PURE_SERVER"); UI_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // server-specific message of the day s = CG_ConfigString( CS_MOTD ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } { // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen char motdString[1024]; trap_Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) ); if (motdString[0]) { UI_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } } // some extra space after hostname and motd y += 10; } // map-specific message (long map name) s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // cheats warning s = Info_ValueForKey( sysInfo, "sv_cheats" ); if ( s[0] == '1' ) { UI_DrawProportionalString( 320, y, CG_GetStripEdString("INGAMETEXT", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // game type switch ( cgs.gametype ) { case GT_FFA: s = "Free For All"; break; case GT_HOLOCRON: s = "Holocron FFA"; break; case GT_JEDIMASTER: s = "Jedi Master"; break; case GT_SINGLE_PLAYER: s = "Single Player"; break; case GT_TOURNAMENT: s = "Duel"; break; case GT_TEAM: s = "Team FFA"; break; case GT_SAGA: s = "N/A"; break; case GT_CTF: s = "Capture The Flag"; break; case GT_CTY: s = "Capture The Ysalamiri"; break; default: s = "Unknown Gametype"; break; } UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; value = atoi( Info_ValueForKey( info, "timelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (!GT_Flag(cgs.gametype)) { value = atoi( Info_ValueForKey( info, "fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_TOURNAMENT) { value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } } if (GT_Flag(cgs.gametype)) { value = atoi( Info_ValueForKey( info, "capturelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (GT_Team(cgs.gametype)) { value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) ); if ( value ) { UI_DrawProportionalString( 320, y, CG_GetStripEdString("INGAMETEXT", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) ); value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) ); if ( value && !valueNOFP ) { char fmStr[1024]; trap_SP_GetStringTextString("INGAMETEXT_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStripEdString("INGAMETEXT", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if (!valueNOFP) { char fmStr[1024]; trap_SP_GetStringTextString("INGAMETEXT_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStripEdString("INGAMETEXT", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_TOURNAMENT) { value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) ); } else { value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) ); } if ( cgs.gametype != GT_JEDIMASTER && value ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if ( valueNOFP ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // Display the rules based on type y += iPropHeight; switch ( cgs.gametype ) { case GT_FFA: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_HOLOCRON: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_JEDIMASTER: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SINGLE_PLAYER: break; case GT_TOURNAMENT: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_TEAM: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SAGA: break; case GT_CTF: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_CTY: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; default: break; } }
static void CG_ServerCommand( void ) { const char *cmd; char text[MAX_SAY_TEXT]; qboolean IRCG = qfalse; cmd = CG_Argv(0); if ( !cmd[0] ) { // server claimed the command return; } #if 0 // never seems to get used -Ste if ( !strcmp( cmd, "spd" ) ) { const char *ID; int holdInt,count,i; char string[1204]; count = trap_Argc(); ID = CG_Argv(1); holdInt = atoi(ID); memset( &string, 0, sizeof( string ) ); Com_sprintf( string,sizeof(string)," \"%s\"", (const char *) CG_Argv(2)); for (i=3;i<count;i++) { Com_sprintf( string,sizeof(string)," %s \"%s\"", string, (const char *) CG_Argv(i)); } trap_SP_Print(holdInt, (byte *)string); return; } #endif if (!strcmp(cmd, "sxd")) { //siege extended data, contains extra info certain classes may want to know about other clients CG_ParseSiegeExtendedData(); return; } if (!strcmp(cmd, "sb")) { //siege briefing display CG_SiegeBriefingDisplay(atoi(CG_Argv(1)), 0); return; } if ( !strcmp( cmd, "scl" ) ) { //if (!( trap_Key_GetCatcher() & KEYCATCH_UI )) //Well, I want it to come up even if the briefing display is up. { trap_OpenUIMenu(UIMENU_CLASSSEL); //UIMENU_CLASSSEL } return; } if ( !strcmp( cmd, "spc" ) ) { trap_Cvar_Set("ui_myteam", "3"); trap_OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL return; } if ( !strcmp( cmd, "nfr" ) ) { //"nfr" == "new force rank" (want a short string) int doMenu = 0; int setTeam = 0; int newRank = 0; if (trap_Argc() < 3) { #ifdef _DEBUG Com_Printf("WARNING: Invalid newForceRank string\n"); #endif return; } newRank = atoi(CG_Argv(1)); doMenu = atoi(CG_Argv(2)); setTeam = atoi(CG_Argv(3)); trap_Cvar_Set("ui_rankChange", va("%i", newRank)); trap_Cvar_Set("ui_myteam", va("%i", setTeam)); if (!( trap_Key_GetCatcher() & KEYCATCH_UI ) && doMenu) { trap_OpenUIMenu(UIMENU_PLAYERCONFIG); } return; } if ( !strcmp( cmd, "kg2" ) ) { //Kill a ghoul2 instance in this slot. //If it has been occupied since this message was sent somehow, the worst that can (should) happen //is the instance will have to reinit with its current info. int indexNum = 0; int argNum = trap_Argc(); int i = 1; if (argNum < 1) { return; } while (i < argNum) { indexNum = atoi(CG_Argv(i)); if (cg_entities[indexNum].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2)) { if (indexNum < MAX_CLIENTS) { //You try to do very bad thing! #ifdef _DEBUG Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n"); #endif return; } CG_KillCEntityG2(indexNum); } i++; } return; } if (!strcmp(cmd, "kls")) { //kill looping sounds int indexNum = 0; int argNum = trap_Argc(); centity_t *clent = NULL; centity_t *trackerent = NULL; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum != -1) { clent = &cg_entities[indexNum]; } if (argNum >= 2) { indexNum = atoi(CG_Argv(2)); if (indexNum != -1) { trackerent = &cg_entities[indexNum]; } } if (clent) { CG_S_StopLoopingSound(clent->currentState.number, -1); } if (trackerent) { CG_S_StopLoopingSound(trackerent->currentState.number, -1); } return; } if (!strcmp(cmd, "ircg")) { //this means param 2 is the body index and we want to copy to bodyqueue on it IRCG = qtrue; } if (!strcmp(cmd, "rcg") || IRCG) { //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably) int indexNum = 0; int argNum = trap_Argc(); centity_t *clent; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum < 0 || indexNum >= MAX_CLIENTS) { assert(0); return; } clent = &cg_entities[indexNum]; //assert(clent->ghoul2); if (!clent->ghoul2) { //this can happen while connecting as a client return; } #ifdef _DEBUG if (!trap_G2_HaveWeGhoul2Models(clent->ghoul2)) { assert(!"Tried to reset state on a bad instance. Crash is inevitable."); } #endif if (IRCG) { int bodyIndex = 0; int weaponIndex = 0; int side = 0; centity_t *body; assert(argNum >= 3); bodyIndex = atoi(CG_Argv(2)); weaponIndex = atoi(CG_Argv(3)); side = atoi(CG_Argv(4)); body = &cg_entities[bodyIndex]; if (side) { body->teamPowerType = qtrue; //light side } else { body->teamPowerType = qfalse; //dark side } CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex); } //reattach any missing limbs if (clent->torsoBolt) { CG_ReattachLimb(clent); } //make sure ragdoll state is reset if (clent->isRagging) { clent->isRagging = qfalse; trap_G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll. } //clear all the decals as well trap_G2API_ClearSkinGore(clent->ghoul2); clent->weapon = 0; clent->ghoul2weapon = NULL; //force a weapon reinit return; } if ( !strcmp( cmd, "cp" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cps" ) ) { char strEd[MAX_STRINGED_SV_STRING]; char *x = (char *)CG_Argv(1); if (x[0] == '@') { x++; } trap_SP_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cs" ) ) { CG_ConfigStringModified(); return; } if ( !strcmp( cmd, "print" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); CG_Printf( "%s", strEd ); return; } if ( !strcmp( cmd, "chat" ) ) { if ( !cg_teamChatsOnly.integer ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); } return; } if ( !strcmp( cmd, "tchat" ) ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); return; } //chat with location, possibly localized. if ( !strcmp( cmd, "lchat" ) ) { if ( !cg_teamChatsOnly.integer ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; if (trap_Argc() < 4) { return; } strcpy(name, CG_Argv(1)); strcpy(loc, CG_Argv(2)); strcpy(color, CG_Argv(3)); strcpy(message, CG_Argv(4)); if (loc[0] == '@') { //get localized text trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); } return; } if ( !strcmp( cmd, "ltchat" ) ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; if (trap_Argc() < 4) { return; } strcpy(name, CG_Argv(1)); strcpy(loc, CG_Argv(2)); strcpy(color, CG_Argv(3)); strcpy(message, CG_Argv(4)); if (loc[0] == '@') { //get localized text trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); } } // loaddeferred can be both a servercmd and a consolecmd if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } CG_Printf( "Unknown client game command: %s\n", cmd ); }
void CG_DrawInformation( void ) { const char *s; const char *info; const char *sysInfo; int y; int value, valueNOFP; qhandle_t levelshot; char buf[1024]; int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste info = CG_ConfigString( CS_SERVERINFO ); sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" ); } trap_R_SetColor( NULL ); CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); CG_LoadBar(); // draw the icons of things as they are loaded // CG_DrawLoadingIcons(); // the first 150 rows are reserved for the client connection // screen to write into if ( cg.infoScreenText[0] ) { const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME"); //[OverflowProtection] UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ (char*) psLoading, cg.infoScreenText), //UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), //[/OverflowProtection] UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } else { const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT"); UI_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } // draw info string information y = 180-32; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); if ( !atoi( buf ) ) { // server hostname Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); Q_CleanStr(buf); UI_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; // pure server s = Info_ValueForKey( sysInfo, "sv_pure" ); if ( s[0] == '1' ) { const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER"); UI_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // server-specific message of the day s = CG_ConfigString( CS_MOTD ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } { // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen char motdString[1024]; trap_Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) ); if (motdString[0]) { UI_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } } // some extra space after hostname and motd y += 10; } // map-specific message (long map name) s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // cheats warning s = Info_ValueForKey( sysInfo, "sv_cheats" ); if ( s[0] == '1' ) { UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // game type switch ( cgs.gametype ) { case GT_FFA: s = CG_GetStringEdString("MENUS", "FREE_FOR_ALL");//"Free For All"; // s = "Free For All"; break; case GT_HOLOCRON: s = CG_GetStringEdString("MENUS", "HOLOCRON_FFA");//"Holocron FFA"; // s = "Holocron FFA"; break; case GT_JEDIMASTER: //[OLDGAMETYPES] //s = CG_GetStringEdString("MENUS", "SAGA");//"Jedi Master";?? s = CG_GetStringEdString("OJP_MENUS", "JEDIMASTER");//"Jedi Master";?? //[/OLDGAMETYPES] // s = "Jedi Master"; break; case GT_SINGLE_PLAYER: //[CoOp] s = CG_GetStringEdString("OJP_MENUS", "COOP");//"Cooperative"; //s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA"; //[/CoOp] //s = "Single Player"; break; case GT_DUEL: s = CG_GetStringEdString("MENUS", "DUEL");//"Team FFA"; //s = "Duel"; break; case GT_POWERDUEL: s = CG_GetStringEdString("MENUS", "POWERDUEL");//"Team FFA"; //s = "Power Duel"; break; case GT_TEAM: s = CG_GetStringEdString("MENUS", "TEAM_FFA");//"Team FFA"; //s = "Team FFA"; break; case GT_SIEGE: s = CG_GetStringEdString("MENUS", "SIEGE");//"Siege"; //s = "Siege"; break; case GT_CTF: s = CG_GetStringEdString("MENUS", "CAPTURE_THE_FLAG");//"Capture the Flag"; //s = "Capture The Flag"; break; case GT_CTY: s = CG_GetStringEdString("MENUS", "CAPTURE_THE_YSALIMARI");//"Capture the Ysalamiri"; //s = "Capture The Ysalamiri"; break; default: s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA"; //s = "Unknown Gametype"; break; } UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; if (cgs.gametype != GT_SIEGE) { //[CoOp] if ( cgs.gametype != GT_SINGLE_PLAYER ) { value = atoi( Info_ValueForKey( info, "timelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } /*value = atoi( Info_ValueForKey( info, "timelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; }*/ //[/CoOp] //[CoOp] if ( cgs.gametype < GT_CTF && cgs.gametype != GT_SINGLE_PLAYER ) { //if (cgs.gametype < GT_CTF ) { //[/CoOp] value = atoi( Info_ValueForKey( info, "fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } } } if (cgs.gametype >= GT_CTF) { value = atoi( Info_ValueForKey( info, "capturelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype >= GT_TEAM) { value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) ); if ( value ) { UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype != GT_SIEGE) { valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) ); value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) ); //[VARIOUSMENU] //if ( value && !valueNOFP && (value < NUM_FORCE_MASTERY_LEVELS) ) { if ( value && valueNOFP != FORCE_ALLOFF && (value < NUM_FORCE_MASTERY_LEVELS) ) { //[/VARIOUSMENU] char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } //[VARIOUSMENU] //else if (!valueNOFP) else if (valueNOFP != FORCE_ALLOFF) //[VARIOUSMENU] { char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } //[VARIOUSMENU] //Modifed Force Status Display. Used to be used below. //I moved it here to keep things clean. if ( valueNOFP == FORCE_ALLOFF ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( valueNOFP == FORCE_JUMPONLY ) { UI_DrawProportionalString( 320, y, "Force Jump Only", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( valueNOFP == FORCE_NEUTRALSONLY ) { UI_DrawProportionalString( 320, y, "Neutral Force Powers Only", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( valueNOFP ) { UI_DrawProportionalString( 320, y, "Custom Force Setup", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) ); } else { value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) ); } //[MOREWEAPOPTIONS] if ( cgs.gametype != GT_JEDIMASTER && value == WP_SABERSONLY ) { //if ( cgs.gametype != GT_JEDIMASTER && value ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( value == WP_MELEEONLY ) { UI_DrawProportionalString( 320, y, "Melee Only", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( value == WP_MELEESABERS ) { UI_DrawProportionalString( 320, y, "Sabers & Melee Only", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( value == WP_NOEXPLOS ) { UI_DrawProportionalString( 320, y, "No Explosives", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if ( value ) { UI_DrawProportionalString( 320, y, "Custom Weapon Setup", UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } //[/MOREWEAPOPTIONS] //[VARIOUSMENU] //Moved this up to be under the Force Mastery Level. /* if ( valueNOFP ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } */ //[/VARIOUSMENU] } // Display the rules based on type y += iPropHeight; switch ( cgs.gametype ) { case GT_FFA: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_HOLOCRON: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_JEDIMASTER: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SINGLE_PLAYER: break; case GT_DUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_POWERDUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_TEAM: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SIEGE: break; case GT_CTF: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_CTY: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; default: break; } }
void CG_DrawInformation( void ) { const char *s; const char *info; const char *sysInfo; int y; int value, valueNOFP; qhandle_t levelshot; char buf[1024]; int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste info = CG_ConfigString( CS_SERVERINFO ); sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" ); } trap_R_SetColor( NULL ); // Levelshot in bottom-right frame CG_DrawPic( 371, 279, 189, 141, levelshot ); switch( cgs.gametype ) { case GT_FFA: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_ffa" ); break; case GT_DUEL: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_duel" ); break; case GT_POWERDUEL: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_pduel" ); break; case GT_TEAM: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_tffa" ); break; case GT_SIEGE: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_siege" ); break; case GT_CTF: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_ctf" ); break; default: levelshot = trap_R_RegisterShaderNoMip( "levelshots/mp_ffa" ); break; } CG_DrawPic( 75, 279, 189, 141, levelshot ); CG_LoadBar(); // draw the icons of things as they are loaded // CG_DrawLoadingIcons(); // the first 150 rows are reserved for the client connection // screen to write into // if ( cg->infoScreenText[0] ) { // const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME"); // UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg->infoScreenText), // UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); // } else { // const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT"); // UI_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, // UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); // } // draw info string information y = 60; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); /* if ( !atoi( buf ) ) { // server hostname Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); Q_CleanStr(buf); UI_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; // some extra space after hostname and motd y += 10; } */ // Long map name s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // Game type switch ( cgs.gametype ) { case GT_FFA: s = CG_GetStringEdString("MENUS", "FREE_FOR_ALL"); break; case GT_DUEL: s = CG_GetStringEdString("MENUS", "DUEL"); break; case GT_POWERDUEL: s = CG_GetStringEdString("MENUS", "POWERDUEL"); break; case GT_TEAM: s = CG_GetStringEdString("MENUS", "TEAM_FFA"); break; case GT_SIEGE: s = CG_GetStringEdString("MENUS", "SIEGE"); break; case GT_CTF: s = CG_GetStringEdString("MENUS", "CAPTURE_THE_FLAG"); break; default: s = CG_GetStringEdString("MENUS", "FREE_FOR_ALL"); break; } UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; // Rules if (cgs.gametype != GT_SIEGE) { value = atoi( Info_ValueForKey( info, "timelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype < GT_CTF ) { value = atoi( Info_ValueForKey( info, "fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } } } if (cgs.gametype >= GT_CTF) { value = atoi( Info_ValueForKey( info, "capturelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype >= GT_TEAM) { value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) ); if ( value ) { UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype != GT_SIEGE) { valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) ); value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) ); if ( value && !valueNOFP ) { char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if (!valueNOFP) { char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) ); } else { value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) ); } if ( cgs.gametype != GT_JEDIMASTER && value ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if ( valueNOFP ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } // Display the rules based on type y += iPropHeight; switch ( cgs.gametype ) { case GT_FFA: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_DUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_POWERDUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_3")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_TEAM: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SIEGE: break; case GT_CTF: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_3")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; default: break; } }