コード例 #1
0
void ui_close_window( UI_WINDOW * wnd )
{

	ui_mouse_hide();

	ui_gadget_delete_all( wnd );

	if (W_BACKGROUND)
	{
		gr_bm_ubitblt(W_WIDTH, W_HEIGHT, W_X, W_Y, 0, 0, W_BACKGROUND, &(grd_curscreen->sc_canvas.cv_bitmap));
		gr_free_bitmap( W_BACKGROUND );
	} else
	{
		gr_set_current_canvas( NULL );
		gr_setcolor( CBLACK );
		gr_rect( W_X, W_Y, W_X+W_WIDTH-1, W_Y+W_HEIGHT-1 );
	}

	gr_free_sub_canvas( W_CANVAS );

	gr_set_current_canvas( W_OLDCANVAS );

	selected_gadget = NULL;

	remove_window( wnd );

	if (CurWindow==wnd)
		CurWindow = NULL;

	d_free( wnd );

	ui_mouse_show();
}
コード例 #2
0
ファイル: dialog.cpp プロジェクト: Foran/dxx-rebirth
// The dialog handler borrows heavily from the newmenu_handler
static int ui_dialog_handler(window *wind, d_event *event, UI_DIALOG *dlg)
{
	int rval = 0;

	if (event->type == EVENT_WINDOW_CLOSED ||
		event->type == EVENT_WINDOW_ACTIVATED ||
		event->type == EVENT_WINDOW_DEACTIVATED)
		return 0;

	if (dlg->callback)
		if ((*dlg->callback)(dlg, event, dlg->userdata))
			return 1;		// event handled

	if (!window_exists(wind))
		return 1;

	switch (event->type)
	{
		case EVENT_MOUSE_BUTTON_DOWN:
		case EVENT_MOUSE_BUTTON_UP:
		case EVENT_MOUSE_MOVED:
			/*return*/ ui_dialog_do_gadgets(dlg, event);
			if (!window_exists(wind))
				return 1;

			rval = mouse_in_window(dlg->wind);
			break;

		case EVENT_KEY_COMMAND:
		case EVENT_KEY_RELEASE:
			rval = ui_dialog_do_gadgets(dlg, event);
			break;

		case EVENT_IDLE:
			timer_delay2(50);
			rval = ui_dialog_do_gadgets(dlg, event);
			break;

		case EVENT_WINDOW_DRAW:
		{
			d_event event2 = { EVENT_UI_DIALOG_DRAW };
			ui_dialog_draw(dlg);
			rval = ui_dialog_do_gadgets(dlg, event);
			window_send_event(wind, &event2);
			break;
		}

		case EVENT_WINDOW_CLOSE:
			ui_gadget_delete_all(dlg);
			selected_gadget = NULL;
			d_free( dlg );
			break;

		default:
			break;
	}

	return rval;
}