// // uninitinput() -- uninit input system // void uninitinput(void) { uninitmouse(); if (joydev) { SDL_JoystickClose(joydev); joydev = NULL; } }
// // uninitsystem() -- uninit SDL systems // void uninitsystem(void) { uninitinput(); uninitmouse(); uninittimer(); SDL_Quit(); #ifdef USE_OPENGL unloadgldriver(); #endif }
void MOUSE_Shutdown( void ) { uninitmouse(); }