static int scope_load(Unit *u) { Scope *s = SCOPE(u); int r; assert(s); assert(u->load_state == UNIT_STUB); if (!u->transient && !MANAGER_IS_RELOADING(u->manager)) /* Refuse to load non-transient scope units, but allow them while reloading. */ return -ENOENT; r = scope_load_init_scope(u); if (r < 0) return r; r = unit_load_fragment_and_dropin_optional(u); if (r < 0) return r; if (u->load_state == UNIT_LOADED) { r = unit_patch_contexts(u); if (r < 0) return r; r = unit_set_default_slice(u); if (r < 0) return r; r = scope_add_default_dependencies(s); if (r < 0) return r; } return scope_verify(s); }
static int scope_load(Unit *u) { Scope *s = SCOPE(u); int r; assert(s); assert(u->load_state == UNIT_STUB); if (!u->transient && !manager_is_reloading_or_reexecuting(u->manager)) return -ENOENT; u->load_state = UNIT_LOADED; r = unit_load_dropin(u); if (r < 0) return r; r = unit_patch_contexts(u); if (r < 0) return r; r = unit_set_default_slice(u); if (r < 0) return r; r = scope_add_default_dependencies(s); if (r < 0) return r; return scope_verify(s); }