コード例 #1
0
void GraphicsLayerChromium::updateLayerPreserves3D()
{
    if (m_preserves3D && m_transformLayer.isNull()) {
        // Create the transform layer.
        m_transformLayer = WebLayer::create();
        m_transformLayer.setPreserves3D(true);
        m_transformLayer.setAnimationDelegate(this);
        m_layer.transferAnimationsTo(&m_transformLayer);

        // Copy the position from this layer.
        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        m_layer.setPosition(FloatPoint::zero());

        m_layer.setAnchorPoint(FloatPoint(0.5f, 0.5f));
        m_layer.setTransform(SkMatrix44());

        // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
        m_layer.setOpacity(1);

        m_layer.setContentsScale(contentsScale());

        // Move this layer to be a child of the transform layer.
        if (!m_layer.parent().isNull())
            m_layer.parent().replaceChild(m_layer, m_transformLayer);
        m_transformLayer.addChild(m_layer);

        updateChildList();
    } else if (!m_preserves3D && !m_transformLayer.isNull()) {
        // Relace the transformLayer in the parent with this layer.
        m_layer.removeFromParent();
        if (!m_transformLayer.parent().isNull())
            m_transformLayer.parent().replaceChild(m_transformLayer, m_layer);

        m_layer.setAnimationDelegate(this);
        m_transformLayer.transferAnimationsTo(&m_layer);

        // Release the transform layer.
        m_transformLayer.setAnimationDelegate(0);
        m_transformLayer.reset();

        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        updateChildList();
    }

    m_layer.setPreserves3D(m_preserves3D);
    primaryLayer().setOpacity(m_opacity);
    updateNames();
}
コード例 #2
0
void GraphicsLayerChromium::updateLayerPreserves3D()
{
    if (m_preserves3D && !m_transformLayer) {
        m_transformLayer = adoptPtr(Platform::current()->compositorSupport()->createLayer());
        m_transformLayer->setPreserves3D(true);
        m_transformLayer->setAnimationDelegate(this);
        m_layer->layer()->transferAnimationsTo(m_transformLayer.get());

        // Copy the position from this layer.
        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        m_layer->layer()->setPosition(FloatPoint::zero());

        m_layer->layer()->setAnchorPoint(FloatPoint(0.5f, 0.5f));
        m_layer->layer()->setTransform(SkMatrix44());

        // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
        m_layer->layer()->setOpacity(1);

        // Move this layer to be a child of the transform layer.
        if (parent())
            parent()->platformLayer()->replaceChild(m_layer->layer(), m_transformLayer.get());
        m_transformLayer->addChild(m_layer->layer());

        updateChildList();
    } else if (!m_preserves3D && m_transformLayer) {
        // Replace the transformLayer in the parent with this layer.
        m_layer->layer()->removeFromParent();
        if (parent())
            parent()->platformLayer()->replaceChild(m_transformLayer.get(), m_layer->layer());

        m_layer->layer()->setAnimationDelegate(this);
        m_transformLayer->transferAnimationsTo(m_layer->layer());

        // Release the transform layer.
        m_transformLayer->setAnimationDelegate(0);
        m_transformLayer.clear();

        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        updateChildList();
    }

    m_layer->layer()->setPreserves3D(m_preserves3D);
    platformLayer()->setOpacity(m_opacity);
    updateNames();
}
コード例 #3
0
void GraphicsLayerBlackBerry::updateLayerPreserves3D()
{
    if (m_preserves3D && !m_transformLayer) {
        // Create the transform layer.
        m_transformLayer = LayerWebKitThread::create(LayerData::TransformLayer, this);

        // Copy the position from this layer.
        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();
        updateAnimations();

        m_layer->setPosition(FloatPoint(m_size.width() / 2.0f, m_size.height() / 2.0f));

        m_layer->setAnchorPoint(FloatPoint(0.5f, 0.5f));
        TransformationMatrix identity;
        m_layer->setTransform(identity);

        // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
        m_layer->setOpacity(1);

        // Move this layer to be a child of the transform layer.
        if (m_layer->superlayer())
            m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get());
        m_transformLayer->addSublayer(m_layer.get());

        m_transformLayer->setPreserves3D(true);
        m_layer->setPreserves3D(true);

        updateSublayerList();
    } else if (!m_preserves3D && m_transformLayer) {
        // Relace the transformLayer in the parent with this layer.
        m_layer->removeFromSuperlayer();
        if (m_transformLayer->superlayer())
            m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get());

        // Release the transform layer.
        m_transformLayer = 0;

        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();
        updateAnimations();

        m_layer->setPreserves3D(false);

        updateSublayerList();
    }

    updateOpacityOnLayer();
}
コード例 #4
0
void GraphicsLayerChromium::updateLayerPreserves3D()
{
    if (m_preserves3D && !m_transformLayer) {
        // Create the transform layer.
        m_transformLayer = LayerChromium::create();
        m_transformLayer->setPreserves3D(true);
        m_transformLayer->setLayerAnimationDelegate(this);

        // Copy the position from this layer.
        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        m_layer->setPosition(FloatPoint(m_size.width() / 2.0f, m_size.height() / 2.0f));

        m_layer->setAnchorPoint(FloatPoint(0.5f, 0.5f));
        TransformationMatrix identity;
        m_layer->setTransform(identity);

        // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
        m_layer->setOpacity(1);

        m_layer->setContentsScale(contentsScale());

        // Move this layer to be a child of the transform layer.
        if (m_layer->parent())
            m_layer->parent()->replaceChild(m_layer.get(), m_transformLayer.get());
        m_transformLayer->addChild(m_layer.get());

        updateChildList();
    } else if (!m_preserves3D && m_transformLayer) {
        // Relace the transformLayer in the parent with this layer.
        m_layer->removeFromParent();
        if (m_transformLayer->parent())
            m_transformLayer->parent()->replaceChild(m_transformLayer.get(), m_layer.get());

        // Release the transform layer.
        m_transformLayer->setLayerAnimationDelegate(0);
        m_transformLayer = 0;

        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        updateChildList();
    }

    m_layer->setPreserves3D(m_preserves3D);
    primaryLayer()->setOpacity(m_opacity);
    updateNames();
}
コード例 #5
0
void GraphicsLayerCACF::updateLayerPreserves3D()
{
    if (m_preserves3D && !m_transformLayer) {
        // Create the transform layer.
        m_transformLayer = WebLayer::create(WKCACFLayer::TransformLayer, this);

#ifndef NDEBUG
        m_transformLayer->setName(String().format("Transform Layer CATransformLayer(%p) GraphicsLayer(%p)", m_transformLayer.get(), this));
#endif
        // Copy the position from this layer.
        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();
        
        CGPoint point = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f);
        m_layer->setPosition(point);

        m_layer->setAnchorPoint(CGPointMake(0.5f, 0.5f));
        m_layer->setTransform(wkqcCATransform3DIdentity());
        
        // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
        m_layer->setOpacity(1);

        // Move this layer to be a child of the transform layer.
        if (m_layer->superlayer())
            m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get());
        m_transformLayer->addSublayer(m_layer.get());

        updateSublayerList();
    } else if (!m_preserves3D && m_transformLayer) {
        // Relace the transformLayer in the parent with this layer.
        m_layer->removeFromSuperlayer();
        m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get());

        // Release the transform layer.
        m_transformLayer = 0;

        updateLayerPosition();
        updateLayerSize();
        updateAnchorPoint();
        updateTransform();
        updateChildrenTransform();

        updateSublayerList();
    }

    updateOpacityOnLayer();
}
コード例 #6
0
void CheckBox::loadTextureBackGroundSelected(const std::string& backGroundSelected,TextureResType texType)
{
    if (backGroundSelected.empty())
    {
        return;
    }
    _backGroundSelectedFileName = backGroundSelected;
    _backGroundSelectedTexType = texType;
    switch (_backGroundSelectedTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            _backGroundSelectedBoxRenderer->setTexture(backGroundSelected);
            break;
        case UI_TEX_TYPE_PLIST:
            _backGroundSelectedBoxRenderer->setSpriteFrame(backGroundSelected);
            break;
        default:
            break;
    }
    backGroundSelectedTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_backGroundSelectedBoxRenderer);
}
コード例 #7
0
void CheckBox::loadTextureBackGroundDisabled(const char *backGroundDisabled,TextureResType texType)
{
    if (!backGroundDisabled || strcmp(backGroundDisabled, "") == 0)
    {
        return;
    }
    _backGroundDisabledFileName = backGroundDisabled;
    _backGroundDisabledTexType = texType;
    switch (_backGroundDisabledTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            _backGroundBoxDisabledRenderer->setTexture(backGroundDisabled);
            break;
        case UI_TEX_TYPE_PLIST:
            _backGroundBoxDisabledRenderer->setSpriteFrame(backGroundDisabled);
            break;
        default:
            break;
    }
    backGroundDisabledTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_backGroundBoxDisabledRenderer);
}
コード例 #8
0
void CheckBox::loadTextureFrontCross(const char *cross,TextureResType texType)
{
    if (!cross || strcmp(cross, "") == 0)
    {
        return;
    }
    _frontCrossFileName = cross;
    _frontCrossTexType = texType;
    switch (_frontCrossTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            _frontCrossRenderer->setTexture(cross);
            break;
        case UI_TEX_TYPE_PLIST:
            _frontCrossRenderer->setSpriteFrame(cross);
            break;
        default:
            break;
    }
    frontCrossTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_frontCrossRenderer);
}
コード例 #9
0
void CheckBox::loadTextureFrontCrossDisabled(const std::string& frontCrossDisabled,TextureResType texType)
{
    if (frontCrossDisabled.empty())
    {
        return;
    }
    _frontCrossDisabledFileName = frontCrossDisabled;
    _frontCrossDisabledTexType = texType;
    switch (_frontCrossDisabledTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            _frontCrossDisabledRenderer->setTexture(frontCrossDisabled);
            break;
        case UI_TEX_TYPE_PLIST:
            _frontCrossDisabledRenderer->setSpriteFrame(frontCrossDisabled);
            break;
        default:
            break;
    }
    frontCrossDisabledTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_frontCrossDisabledRenderer);
}
コード例 #10
0
void GraphicsLayerBlackBerry::setAnchorPoint(const FloatPoint3D& point)
{
    if (point == m_anchorPoint)
        return;

    GraphicsLayer::setAnchorPoint(point);
    updateAnchorPoint();
}
コード例 #11
0
void GraphicsLayerChromium::setAnchorPoint(const FloatPoint3D& point)
{
    if (point == m_anchorPoint)
        return;

    GraphicsLayer::setAnchorPoint(point);
    updateAnchorPoint();
}
コード例 #12
0
ファイル: UITextAtlas.cpp プロジェクト: stephenw310/gamedemo
void TextAtlas::setProperty(const std::string& stringValue, const std::string& charMapFile, int itemWidth, int itemHeight, const std::string& startCharMap)
{
    _stringValue = stringValue;
    _charMapFileName = charMapFile;
    _itemWidth = itemWidth;
    _itemHeight = itemHeight;
    _startCharMap = startCharMap;
    _labelAtlasRenderer->initWithString(stringValue, charMapFile, itemWidth, itemHeight, (int)(startCharMap[0]));
    updateAnchorPoint();
    labelAtlasScaleChangedWithSize();
}
コード例 #13
0
void UILabelBMFont::setFntFile(const char *fileName)
{
    if (!fileName || std::strcmp(fileName, "") == 0)
    {
        return;
    }
    m_pLabelBMFontRenderer->initWithString("", fileName);
    updateAnchorPoint();
    labelBMFontScaleChangedWithSize();
    m_bFntFileHasInit = true;
}
コード例 #14
0
ファイル: UIImageView.cpp プロジェクト: Srinoid/cocos2d-x
void ImageView::loadTexture(const char *fileName, TextureResType texType)
{
    if (!fileName || strcmp(fileName, "") == 0)
    {
        return;
    }
    _textureFile = fileName;
    _imageTexType = texType;
    switch (_imageTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            if (_scale9Enabled)
            {
                extension::CCScale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                imageRendererScale9->initWithFile(fileName);
                imageRendererScale9->setColor(getColor());
                imageRendererScale9->setOpacity(getOpacity());
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                CCSprite* imageRenderer = STATIC_CAST_CCSPRITE;
                imageRenderer->initWithFile(fileName);
                imageRenderer->setColor(getColor());
                imageRenderer->setOpacity(getOpacity());
            }
            break;
        case UI_TEX_TYPE_PLIST:
            if (_scale9Enabled)
            {
                extension::CCScale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                imageRendererScale9->initWithSpriteFrameName(fileName);
                imageRendererScale9->setColor(getColor());
                imageRendererScale9->setOpacity(getOpacity());
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                CCSprite* imageRenderer = STATIC_CAST_CCSPRITE;
                imageRenderer->initWithSpriteFrameName(fileName);
                imageRenderer->setColor(getColor());
                imageRenderer->setOpacity(getOpacity());
            }
            break;
        default:
            break;
    }
    _imageTextureSize = _imageRenderer->getContentSize();
    updateDisplayedColor(getColor());
    updateDisplayedOpacity(getOpacity());
    updateAnchorPoint();
    imageTextureScaleChangedWithSize();
}
コード例 #15
0
void TextBMFont::setFntFile(const char *fileName)
{
    if (!fileName || strcmp(fileName, "") == 0)
    {
        return;
    }
    _fntFileName = fileName;
    _labelBMFontRenderer->initWithString("", fileName);
    updateAnchorPoint();
    labelBMFontScaleChangedWithSize();
    _fntFileHasInit = true;
    setText(_stringValue.c_str());
}
コード例 #16
0
void Button::loadTextureDisabled(const std::string& disabled,TextureResType texType)
{
    if (disabled.empty())
    {
        return;
    }
    _disabledFileName = disabled;
    _disabledTexType = texType;
    if (_scale9Enabled)
    {
        extension::Scale9Sprite* disabledScale9 = static_cast<extension::Scale9Sprite*>(_buttonDisableRenderer);
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                disabledScale9->initWithFile(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                disabledScale9->initWithSpriteFrameName(disabled);
                break;
            default:
                break;
        }
        disabledScale9->setCapInsets(_capInsetsDisabled);
    }
    else
    {
        Sprite* disabledRenderer = static_cast<Sprite*>(_buttonDisableRenderer);
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                disabledRenderer->setTexture(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                disabledRenderer->setSpriteFrame(disabled);
                break;
            default:
                break;
        }
    }
    _disabledTextureSize = _buttonDisableRenderer->getContentSize();
    disabledTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_buttonDisableRenderer);
    _disabledTextureLoaded = true;
}
コード例 #17
0
ファイル: UIImageView.cpp プロジェクト: studio501/BlockPuzzle
void UIImageView::loadTexture(const char *fileName, TextureResType texType)
{
    if (!fileName || strcmp(fileName, "") == 0)
    {
        return;
    }
    m_strTextureFile = fileName;
    m_eImageTexType = texType;
    switch (m_eImageTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            if (m_bScale9Enabled)
            {
                DYNAMIC_CAST_SCALE9SPRITE->initWithFile(fileName);
                DYNAMIC_CAST_SCALE9SPRITE->setColor(getColor());
                DYNAMIC_CAST_SCALE9SPRITE->setOpacity(getOpacity());
                DYNAMIC_CAST_SCALE9SPRITE->setCapInsets(m_capInsets);
            }
            else
            {
                DYNAMIC_CAST_CCSPRITE->initWithFile(fileName);
                DYNAMIC_CAST_CCSPRITE->setColor(getColor());
                DYNAMIC_CAST_CCSPRITE->setOpacity(getOpacity());
            }
            break;
        case UI_TEX_TYPE_PLIST:
            if (m_bScale9Enabled)
            {
                DYNAMIC_CAST_SCALE9SPRITE->initWithSpriteFrameName(fileName);
                DYNAMIC_CAST_SCALE9SPRITE->setColor(getColor());
                DYNAMIC_CAST_SCALE9SPRITE->setOpacity(getOpacity());
                DYNAMIC_CAST_SCALE9SPRITE->setCapInsets(m_capInsets);
            }
            else
            {
                DYNAMIC_CAST_CCSPRITE->initWithSpriteFrameName(fileName);
                DYNAMIC_CAST_CCSPRITE->setColor(getColor());
                DYNAMIC_CAST_CCSPRITE->setOpacity(getOpacity());
            }
            break;
        default:
            break;
    }
    m_imageTextureSize = m_pImageRenderer->getContentSize();
    updateAnchorPoint();
    imageTextureScaleChangedWithSize();
}
コード例 #18
0
void Button::loadTextureNormal(const std::string& normal,TextureResType texType)
{
    if (normal.empty())
    {
        return;
    }
    _normalFileName = normal;
    _normalTexType = texType;
    if (_scale9Enabled)
    {
        extension::Scale9Sprite* normalRendererScale9 = static_cast<extension::Scale9Sprite*>(_buttonNormalRenderer);
        switch (_normalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                normalRendererScale9->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                normalRendererScale9->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        normalRendererScale9->setCapInsets(_capInsetsNormal);
    }
    else
    {
        Sprite* normalRenderer = static_cast<Sprite*>(_buttonNormalRenderer);
        switch (_normalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                normalRenderer->setTexture(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                normalRenderer->setSpriteFrame(normal);
                break;
            default:
                break;
        }
    }
    _normalTextureSize = _buttonNormalRenderer->getContentSize();
    normalTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_buttonNormalRenderer);
    _normalTextureLoaded = true;
}
コード例 #19
0
ファイル: UIButton.cpp プロジェクト: junyun0516/cocos2d-x
void Button::loadTexturePressed(const char* selected,TextureResType texType)
{
    if (!selected || strcmp(selected, "") == 0)
    {
        return;
    }
    _clickedFileName = selected;
    _pressedTexType = texType;
    if (_scale9Enabled)
    {
        extension::CCScale9Sprite* clickedRendererScale9 = static_cast<extension::CCScale9Sprite*>(_buttonClickedRenderer);
        switch (_pressedTexType)
        {
        case UI_TEX_TYPE_LOCAL:
            clickedRendererScale9->initWithFile(selected);
            break;
        case UI_TEX_TYPE_PLIST:
            clickedRendererScale9->initWithSpriteFrameName(selected);
            break;
        default:
            break;
        }
        clickedRendererScale9->setCapInsets(_capInsetsPressed);
    }
    else
    {
        CCSprite* clickedRenderer = static_cast<CCSprite*>(_buttonClickedRenderer);
        switch (_pressedTexType)
        {
        case UI_TEX_TYPE_LOCAL:
            clickedRenderer->initWithFile(selected);
            break;
        case UI_TEX_TYPE_PLIST:
            clickedRenderer->initWithSpriteFrameName(selected);
            break;
        default:
            break;
        }
    }
    _pressedTextureSize = _buttonClickedRenderer->getContentSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_buttonClickedRenderer);
    pressedTextureScaleChangedWithSize();
    _pressedTextureLoaded = true;
}
コード例 #20
0
ファイル: UIButton.cpp プロジェクト: 6520874/pipiGame
void Button::loadTextureDisabled(const char* disabled,TextureResType texType)
{
    if (!disabled || strcmp(disabled, "") == 0)
    {
        return;
    }
    _disabledFileName = disabled;
    _disabledTexType = texType;
    if (_scale9Enabled)
    {
        extension::Scale9Sprite* disabledScale9 = static_cast<extension::Scale9Sprite*>(_buttonDisableRenderer);
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                disabledScale9->initWithFile(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                disabledScale9->initWithSpriteFrameName(disabled);
                break;
            default:
                break;
        }
        disabledScale9->setCapInsets(_capInsetsDisabled);
    }
    else
    {
        Sprite* disabledRenderer = static_cast<Sprite*>(_buttonDisableRenderer);
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                disabledRenderer->setTexture(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                disabledRenderer->setSpriteFrame(disabled);
                break;
            default:
                break;
        }
    }
    _disabledTextureSize = _buttonDisableRenderer->getContentSize();
    updateDisplayedColor(getColor());
    updateDisplayedOpacity(getOpacity());
    updateAnchorPoint();
    disabledTextureScaleChangedWithSize();
    _disabledTextureLoaded = true;
}
コード例 #21
0
void ImageView::loadTexture(const std::string& fileName, TextureResType texType)
{
    if (fileName.empty())
    {
        return;
    }
    _textureFile = fileName;
    _imageTexType = texType;
    switch (_imageTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            if (_scale9Enabled)
            {
                extension::Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                imageRendererScale9->initWithFile(fileName);
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                Sprite* imageRenderer = STATIC_CAST_CCSPRITE;
                imageRenderer->setTexture(fileName);
            }
            break;
        case UI_TEX_TYPE_PLIST:
            if (_scale9Enabled)
            {
                extension::Scale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                imageRendererScale9->initWithSpriteFrameName(fileName);
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                Sprite* imageRenderer = STATIC_CAST_CCSPRITE;
                imageRenderer->setSpriteFrame(fileName);
            }
            break;
        default:
            break;
    }
    _imageTextureSize = _imageRenderer->getContentSize();
    imageTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_imageRenderer);
}
コード例 #22
0
ファイル: UIButton.cpp プロジェクト: 6520874/pipiGame
void Button::loadTextureNormal(const char* normal,TextureResType texType)
{
    if (!normal || strcmp(normal, "") == 0)
    {
        return;
    }
    _normalFileName = normal;
    _normalTexType = texType;
    if (_scale9Enabled)
    {
        extension::Scale9Sprite* normalRendererScale9 = static_cast<extension::Scale9Sprite*>(_buttonNormalRenderer);
        switch (_normalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                normalRendererScale9->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                normalRendererScale9->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        normalRendererScale9->setCapInsets(_capInsetsNormal);
    }
    else
    {
        Sprite* normalRenderer = static_cast<Sprite*>(_buttonNormalRenderer);
        switch (_normalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                normalRenderer->setTexture(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                normalRenderer->setSpriteFrame(normal);
                break;
            default:
                break;
        }
    }
    _normalTextureSize = _buttonNormalRenderer->getContentSize();
    updateDisplayedColor(getColor());
    updateDisplayedOpacity(getOpacity());
    updateAnchorPoint();
    normalTextureScaleChangedWithSize();
    _normalTextureLoaded = true;
}
コード例 #23
0
ファイル: UIButton.cpp プロジェクト: DillonJeong/cocos2d-x
void UIButton::loadTextureNormal(const char* normal,TextureResType texType)
{
    if (!normal || strcmp(normal, "") == 0)
    {
        return;
    }
    m_strNormalFileName = normal;
    m_eNormalTexType = texType;
    if (m_bScale9Enabled)
    {
        switch (m_eNormalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCScale9Sprite*>(m_pButtonNormalRenderer)->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCScale9Sprite*>(m_pButtonNormalRenderer)->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        dynamic_cast<CCScale9Sprite*>(m_pButtonNormalRenderer)->updateDisplayedColor(getColor());
        dynamic_cast<CCScale9Sprite*>(m_pButtonNormalRenderer)->updateDisplayedOpacity(getOpacity());
        dynamic_cast<CCScale9Sprite*>(m_pButtonNormalRenderer)->setCapInsets(m_capInsetsNormal);
    }
    else
    {
        switch (m_eNormalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCSprite*>(m_pButtonNormalRenderer)->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCSprite*>(m_pButtonNormalRenderer)->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        dynamic_cast<CCSprite*>(m_pButtonNormalRenderer)->updateDisplayedColor(getColor());
        dynamic_cast<CCSprite*>(m_pButtonNormalRenderer)->updateDisplayedOpacity(getOpacity());
    }
    m_normalTextureSize = m_pButtonNormalRenderer->getContentSize();
    updateAnchorPoint();
    normalTextureScaleChangedWithSize();
}
コード例 #24
0
void ImageView::loadTex(cocos2d::CCTexture2D *tex) {
    switch (_imageTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            if (_scale9Enabled)
            {
                extension::CCScale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                //imageRendererScale9->initWithFile(fileName);
                
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                CCSprite* imageRenderer = STATIC_CAST_CCSPRITE;
                //imageRenderer->initWithFile(fileName);
                imageRenderer->initWithTexture(tex);
                
            }
            break;
        case UI_TEX_TYPE_PLIST:
            if (_scale9Enabled)
            {
                extension::CCScale9Sprite* imageRendererScale9 = STATIC_CAST_SCALE9SPRITE;
                //imageRendererScale9->initWithSpriteFrameName(fileName);
                
                imageRendererScale9->setCapInsets(_capInsets);
            }
            else
            {
                CCSprite* imageRenderer = STATIC_CAST_CCSPRITE;
                //imageRenderer->initWithSpriteFrameName(fileName);
                imageRenderer->initWithTexture(tex);
                
            }
            break;
        default:
            break;
    }
    _imageTextureSize = _imageRenderer->getContentSize();
    imageTextureScaleChangedWithSize();
    updateAnchorPoint();
    updateFlippedX();
    updateFlippedY();
    updateRGBAToRenderer(_imageRenderer);
}
コード例 #25
0
ファイル: UIButton.cpp プロジェクト: rifi/cocos2d-x
void UIButton::loadTextureDisabled(const char* disabled,TextureResType texType)
{
    if (!disabled || strcmp(disabled, "") == 0)
    {
        return;
    }
    m_strDisabledFileName = disabled;
//    setUseMergedTexture(useSpriteFrame);
    m_eDisabledTexType = texType;
    if (m_bScale9Enabled)
    {
        switch (m_eDisabledTexType)
        {
        case UI_TEX_TYPE_LOCAL:
            dynamic_cast<CCScale9Sprite*>(m_pButtonDisableRenderer)->initWithFile(disabled);
            break;
        case UI_TEX_TYPE_PLIST:
            dynamic_cast<CCScale9Sprite*>(m_pButtonDisableRenderer)->initWithSpriteFrameName(disabled);
            break;
        default:
            break;
        }
        dynamic_cast<CCScale9Sprite*>(m_pButtonDisableRenderer)->setColor(getColor());
        dynamic_cast<CCScale9Sprite*>(m_pButtonDisableRenderer)->setOpacity(getOpacity());
    }
    else
    {
        switch (m_eDisabledTexType)
        {
        case UI_TEX_TYPE_LOCAL:
            dynamic_cast<CCSprite*>(m_pButtonDisableRenderer)->initWithFile(disabled);
            break;
        case UI_TEX_TYPE_PLIST:
            dynamic_cast<CCSprite*>(m_pButtonDisableRenderer)->initWithSpriteFrameName(disabled);
            break;
        default:
            break;
        }
        dynamic_cast<CCSprite*>(m_pButtonDisableRenderer)->setColor(getColor());
        dynamic_cast<CCSprite*>(m_pButtonDisableRenderer)->setOpacity(getOpacity());
    }
    m_disabledTextureSize = m_pButtonDisableRenderer->getContentSize();
    updateAnchorPoint();
    disabledTextureScaleChangedWithSize();
}
コード例 #26
0
ファイル: UIButton.cpp プロジェクト: CryQ/coclua
void UIButton::loadTextureDisabled(const char* disabled,TextureResType texType)
{
    if (!disabled || strcmp(disabled, "") == 0)
    {
        return;
    }
    _disabledFileName = disabled;
    _disabledTexType = texType;
    if (_scale9Enabled)
    {
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<cocos2d::extension::Scale9Sprite*>(_buttonDisableRenderer)->initWithFile(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<cocos2d::extension::Scale9Sprite*>(_buttonDisableRenderer)->initWithSpriteFrameName(disabled);
                break;
            default:
                break;
        }
        dynamic_cast<cocos2d::extension::Scale9Sprite*>(_buttonDisableRenderer)->setColor(getColor());
        dynamic_cast<cocos2d::extension::Scale9Sprite*>(_buttonDisableRenderer)->setOpacity(getOpacity());
        dynamic_cast<cocos2d::extension::Scale9Sprite*>(_buttonDisableRenderer)->setCapInsets(_capInsetsDisabled);
    }
    else
    {
        switch (_disabledTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<cocos2d::Sprite*>(_buttonDisableRenderer)->initWithFile(disabled);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<cocos2d::Sprite*>(_buttonDisableRenderer)->initWithSpriteFrameName(disabled);
                break;
            default:
                break;
        }
        dynamic_cast<cocos2d::Sprite*>(_buttonDisableRenderer)->setColor(getColor());
        dynamic_cast<cocos2d::Sprite*>(_buttonDisableRenderer)->setOpacity(getOpacity());
    }
    _disabledTextureSize = _buttonDisableRenderer->getContentSize();
    updateAnchorPoint();
    disabledTextureScaleChangedWithSize();
}
コード例 #27
0
ファイル: UIButton.cpp プロジェクト: DillonJeong/cocos2d-x
void UIButton::loadTexturePressed(const char* selected,TextureResType texType)
{
    if (!selected || strcmp(selected, "") == 0)
    {
        return;
    }
    m_strClickedFileName = selected;
    m_ePressedTexType = texType;
    if (m_bScale9Enabled)
    {
        switch (m_ePressedTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCScale9Sprite*>(m_pButtonClickedRenderer)->initWithFile(selected);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCScale9Sprite*>(m_pButtonClickedRenderer)->initWithSpriteFrameName(selected);
                break;
            default:
                break;
        }
        dynamic_cast<CCScale9Sprite*>(m_pButtonClickedRenderer)->updateDisplayedColor(getColor());
        dynamic_cast<CCScale9Sprite*>(m_pButtonClickedRenderer)->updateDisplayedOpacity(getOpacity());
        dynamic_cast<CCScale9Sprite*>(m_pButtonClickedRenderer)->setCapInsets(m_capInsetsPressed);
    }
    else
    {
        switch (m_ePressedTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCSprite*>(m_pButtonClickedRenderer)->initWithFile(selected);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCSprite*>(m_pButtonClickedRenderer)->initWithSpriteFrameName(selected);
                break;
            default:
                break;
        }
        dynamic_cast<CCSprite*>(m_pButtonClickedRenderer)->updateDisplayedColor(getColor());
        dynamic_cast<CCSprite*>(m_pButtonClickedRenderer)->updateDisplayedOpacity(getOpacity());
    }
    m_pressedTextureSize = m_pButtonClickedRenderer->getContentSize();
    updateAnchorPoint();
    pressedTextureScaleChangedWithSize();
}
コード例 #28
0
void UIButton::setPressedTexture(const char* selected,TextureResType texType)
{
    if (!selected || strcmp(selected, "") == 0)
    {
        return;
    }
    m_strClickedFileName = selected;
//    setUseMergedTexture(useSpriteFrame);
    m_ePressedTexType = texType;
    if (m_bScale9Enable)
    {
        switch (m_ePressedTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCScale9Sprite*>(m_pButtonClicked)->initWithFile(selected);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCScale9Sprite*>(m_pButtonClicked)->initWithSpriteFrameName(selected);
                break;
            default:
                break;
        }
        dynamic_cast<CCScale9Sprite*>(m_pButtonClicked)->setColor(getColor());
        dynamic_cast<CCScale9Sprite*>(m_pButtonClicked)->setOpacity(getOpacity());
    }
    else
    {
        switch (m_ePressedTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCSprite*>(m_pButtonClicked)->initWithFile(selected);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCSprite*>(m_pButtonClicked)->initWithSpriteFrameName(selected);
                break;
            default:
                break;
        }
        dynamic_cast<CCSprite*>(m_pButtonClicked)->setColor(getColor());
        dynamic_cast<CCSprite*>(m_pButtonClicked)->setOpacity(getOpacity());
    }
    updateAnchorPoint();
}
コード例 #29
0
void UIButton::setNormalTexture(const char* normal,TextureResType texType)
{
    if (!normal || strcmp(normal, "") == 0)
    {
        return;
    }
    m_strNormalFileName = normal;
//    setUseMergedTexture(useSpriteFrame);
    m_eNormalTexType = texType;
    if (m_bScale9Enable)
    {
        switch (m_eNormalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCScale9Sprite*>(m_pButtonNormal)->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCScale9Sprite*>(m_pButtonNormal)->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        dynamic_cast<CCScale9Sprite*>(m_pButtonNormal)->setColor(getColor());
        dynamic_cast<CCScale9Sprite*>(m_pButtonNormal)->setOpacity(getOpacity());
    }
    else
    {
        switch (m_eNormalTexType)
        {
            case UI_TEX_TYPE_LOCAL:
                dynamic_cast<CCSprite*>(m_pButtonNormal)->initWithFile(normal);
                break;
            case UI_TEX_TYPE_PLIST:
                dynamic_cast<CCSprite*>(m_pButtonNormal)->initWithSpriteFrameName(normal);
                break;
            default:
                break;
        }
        dynamic_cast<CCSprite*>(m_pButtonNormal)->setColor(getColor());
        dynamic_cast<CCSprite*>(m_pButtonNormal)->setOpacity(getOpacity());
    }
    updateAnchorPoint();
}
コード例 #30
0
void CheckBox::loadTextureFrontCrossDisabled(const char *frontCrossDisabled,TextureResType texType)
{
    if (!frontCrossDisabled || strcmp(frontCrossDisabled, "") == 0)
    {
        return;
    }
    _frontCrossDisabledFileName = frontCrossDisabled;
    _frontCrossDisabledTexType = texType;
    switch (_frontCrossDisabledTexType)
    {
        case UI_TEX_TYPE_LOCAL:
            _frontCrossDisabledRenderer->setTexture(frontCrossDisabled);
            break;
        case UI_TEX_TYPE_PLIST:
            _frontCrossDisabledRenderer->setSpriteFrame(frontCrossDisabled);
            break;
        default:
            break;
    }
    updateDisplayedColor(getColor());
    updateDisplayedOpacity(getOpacity());
    updateAnchorPoint();
    frontCrossDisabledTextureScaleChangedWithSize();
}