// Per-frame updates of visibility void LLToolBar::refresh() { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); BOOL mouselook = gAgent.cameraMouselook(); setVisible(show && !mouselook); BOOL sitting = FALSE; if (gAgent.getAvatarObject()) { sitting = gAgent.getAvatarObject()->mIsSitting; } childSetEnabled("fly_btn", (gAgent.canFly() || gAgent.getFlying()) && !sitting ); childSetEnabled("build_btn", LLViewerParcelMgr::getInstance()->agentCanBuild() ); // Check to see if we're in build mode BOOL build_mode = LLToolMgr::getInstance()->inEdit(); // And not just clicking on a scripted object if (LLToolGrab::getInstance()->getHideBuildHighlight()) { build_mode = FALSE; } gSavedSettings.setBOOL("BuildBtnState", build_mode); if (isInVisibleChain()) { updateCommunicateList(); } }
// Per-frame updates of visibility void LLToolBar::refresh() { if(!isAgentAvatarValid()) return; static LLCachedControl<bool> show("ShowToolBar", true); static LLCachedControl<bool> ascent_fly_always_enabled("AscentFlyAlwaysEnabled", true); static LLCachedControl<bool> ascent_build_always_enabled("AscentBuildAlwaysEnabled", true); BOOL mouselook = gAgentCamera.cameraMouselook(); setVisible(show && !mouselook); BOOL sitting = FALSE; static LLCachedControl<bool> continue_flying_on_unsit("LiruContinueFlyingOnUnsit"); if (continue_flying_on_unsit) { sitting = false; } else if (gAgentAvatarp) { sitting = gAgentAvatarp->isSitting(); } mFlyBtn->setEnabled((gAgent.canFly() || gAgent.getFlying() || ascent_fly_always_enabled) && !sitting ); mBuildBtn->setEnabled((LLViewerParcelMgr::getInstance()->allowAgentBuild() || ascent_build_always_enabled)); // Check to see if we're in build mode BOOL build_mode = LLToolMgr::getInstance()->inEdit(); // And not just clicking on a scripted object if (LLToolGrab::getInstance()->getHideBuildHighlight()) { build_mode = FALSE; } static LLCachedControl<bool> build_btn_state("BuildBtnState",false); if(build_btn_state!=(bool)build_mode) build_btn_state = build_mode; // [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-10 (RLVa-1.0.0g) // Called per-frame so this really can't be slow if (rlv_handler_t::isEnabled()) { // If we're rez-restricted, we can still edit => allow build floater // If we're edit-restricted, we can still rez => allow build floater mBuildBtn->setEnabled(!(gRlvHandler.hasBehaviour(RLV_BHVR_REZ) && gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))); mMapBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP)); mRadarBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP)); mInventoryBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV)); } // [/RLVa:KB] if (isInVisibleChain()) { updateCommunicateList(); } }
// Per-frame updates of visibility void LLToolBar::refresh() { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); BOOL mouselook = gAgent.cameraMouselook(); setVisible(show && !mouselook); if (isInVisibleChain()) { updateCommunicateList(); } }
// Per-frame updates of visibility void LLToolBar::refresh() { BOOL show = sShowToolBar; BOOL mouselook = gAgent.cameraMouselook(); setVisible(show && !mouselook); BOOL sitting = FALSE; if (gAgent.getAvatarObject()) { sitting = gAgent.getAvatarObject()->mIsSitting; } childSetEnabled("fly_btn", (gAgent.canFly() || gAgent.getFlying()) && !sitting ); childSetEnabled("build_btn", LLViewerParcelMgr::getInstance()->agentCanBuild() ); // Check to see if we're in build mode BOOL build_mode = LLToolMgr::getInstance()->inEdit(); // And not just clicking on a scripted object if (LLToolGrab::getInstance()->getHideBuildHighlight()) { build_mode = FALSE; } //gSavedSettings.setBOOL("BuildBtnState", build_mode); LLAgent::sBuildBtnState = build_mode; // [RLVa:KB] - Version: 1.23.4 | Alternate: Emerald-370 | Checked: 2009-07-10 (RLVa-1.0.0g) // Called per-frame so this really can't be slow if (rlv_handler_t::isEnabled()) { // If we're rez-restricted, we can still edit => allow build floater // If we're edit-restricted, we can still rez => allow build floater childSetEnabled("build_btn", !(gRlvHandler.hasBehaviour(RLV_BHVR_REZ) && gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) ); childSetEnabled("map_btn", !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP) ); childSetEnabled("radar_btn", !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP) ); childSetEnabled("inventory_btn", !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV) ); // Emerald-specific childSetEnabled("avatar_list_btn", !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)); } // [/RLVa:KB] if (isInVisibleChain()) { updateCommunicateList(); } }
// Per-frame updates of visibility void LLToolBar::refresh() { static const LLCachedControl<bool> show_toolbar("ShowToolBar", true); bool show = show_toolbar; if (show && gAgentCamera.cameraMouselook()) { static const LLCachedControl<bool> hidden("LiruMouselookHidesToolbar"); show = !hidden; } setVisible(show); if (!show) return; // Everything below this point manipulates visible UI, anyway updateCommunicateList(); if (!isAgentAvatarValid()) return; static const LLCachedControl<bool> continue_flying_on_unsit("LiruContinueFlyingOnUnsit"); mFlyBtn->setEnabled((gAgent.canFly() || gAgent.getFlying()) && (continue_flying_on_unsit || !gAgentAvatarp->isSitting())); static const LLCachedControl<bool> ascent_build_always_enabled("AscentBuildAlwaysEnabled", true); mBuildBtn->setEnabled(ascent_build_always_enabled || LLViewerParcelMgr::getInstance()->allowAgentBuild()); // Check to see if we're in build mode // And not just clicking on a scripted object bool build_mode = LLToolMgr::getInstance()->inEdit() && !LLToolGrab::getInstance()->getHideBuildHighlight(); static LLCachedControl<bool> build_btn_state("BuildBtnState",false); if (build_btn_state != build_mode) build_btn_state = build_mode; // [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-10 (RLVa-1.0.0g) // Called per-frame so this really can't be slow if (rlv_handler_t::isEnabled()) { // If we're rez-restricted, we can still edit => allow build floater // If we're edit-restricted, we can still rez => allow build floater mBuildBtn->setEnabled(!(gRlvHandler.hasBehaviour(RLV_BHVR_REZ) && gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))); mMapBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP)); mRadarBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP)); mInventoryBtn->setEnabled(!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV)); } // [/RLVa:KB] }