virtual void mainUpdate(double time)
	{
		for (auto e : _collection)
		{
			auto c = e->getComponent<Component::SpaceshipController>();
			if (e->hasComponent<Component::Collision>())
			{
				auto lol = e->getComponent<Component::Collision>();
				std::cout << "lol" << std::endl;
			}
			updateComponent(e, c, time);
		}
	}
コード例 #2
0
void Updater::run()
{
    status = UPDATER_RUNNING;

    totalTasks = 0;
    for (int i = 0; i < components.size(); i++) {
        Launcher::Component *component = &components.getReference(i);
        if (component->canUpdate()) {
            totalTasks += 5;
            if (component->getName() == "launcher") {
                totalTasks = 5;
                startFirstTask();
                if (updateComponent(*component)) {
                    status = UPDATER_NEEDRESTART;
                }
                else {
                    status = UPDATER_FAILED;
                }
                return;
            }
        }
    }

    startFirstTask();
    for (int i = 0; i < components.size(); i++) {
        Launcher::Component *component = &components.getReference(i);
        if (component->canUpdate()) {
            if (!updateComponent(*component)) {
                status = UPDATER_FAILED;
                return;
            }
        }
    }

    status = UPDATER_FINISHED;
}
コード例 #3
0
    static void updateComponent (ComponentBuilder& builder, const ValueTree& state)
    {
        if (Component* topLevelComp = builder.getManagedComponent())
        {
            ComponentBuilder::TypeHandler* const type = builder.getHandlerForState (state);
            const String uid (getStateId (state));

            if (type == nullptr || uid.isEmpty())
            {
                // ..handle the case where a child of the actual state node has changed.
                if (state.getParent().isValid())
                    updateComponent (builder, state.getParent());
            }
            else
            {
                if (Component* const changedComp = findComponentWithID (*topLevelComp, uid))
                    type->updateComponentFromState (changedComp, state);
            }
        }
    }
コード例 #4
0
ファイル: PluginParam.cpp プロジェクト: BNE1/dexed
void Ctrl::bind(ComboBox *c) {
    comboBox = c;
    updateComponent();
    c->addListener(this);
    c->addMouseListener(this, true);
}
コード例 #5
0
ファイル: PluginParam.cpp プロジェクト: BNE1/dexed
void Ctrl::bind(Button *b) {
    button = b;
    updateComponent();
    b->addListener(this);
    b->addMouseListener(this, true);
}
コード例 #6
0
ファイル: PluginParam.cpp プロジェクト: BNE1/dexed
void Ctrl::bind(Slider *s) {
    slider = s;
    updateComponent();
    s->addListener(this);
    s->addMouseListener(this, true);
}