コード例 #1
0
ファイル: emuopts.cpp プロジェクト: RJRetro/mame
bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_string, const char *name, const char *value, const software_part *swpart)
{
	// an initial parse to capture the initial set of values
	bool result;

	core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);

	// keep adding slot options until we stop seeing new stuff
	while (add_slot_options(swpart))
		core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);

	// add device options and reparse
	add_device_options();
	if (name != nullptr && exists(name))
		set_value(name, value, OPTION_PRIORITY_SUBCMD, error_string);
	core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);

	int num;
	do {
		num = options_count();
		update_slot_options(swpart);
		result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
	} while (num != options_count());

	update_cached_options();

	return result;
}
コード例 #2
0
ファイル: emuopts.c プロジェクト: j105rob/mame
bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_string, const char *name, const char *value)
{
	// an initial parse to capture the initial set of values
	bool result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);

	// keep adding slot options until we stop seeing new stuff
	bool isfirstpass = true;
	while (add_slot_options(isfirstpass))
	{
		result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
		isfirstpass = false;
	}

	// add device options and reparse
	add_device_options(true);
	if (name != NULL && exists(name))
		set_value(name, value, OPTION_PRIORITY_CMDLINE, error_string);
	result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);

	int num = 0;
	do {
		num = options_count();
		update_slot_options();
		result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
	} while (num != options_count());

	update_cached_options();

	return result;
}
コード例 #3
0
ファイル: emuopts.cpp プロジェクト: RJRetro/mame
bool emu_options::parse_command_line(int argc, char *argv[], std::string &error_string)
{
	// parse as normal
	core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
	bool result = parse_slot_devices(argc, argv, error_string);
	update_cached_options();
	return result;
}
コード例 #4
0
ファイル: emuopts.cpp プロジェクト: RJRetro/mame
void emu_options::parse_standard_inis(std::string &error_string, const game_driver *driver)
{
	// start with an empty string
	error_string.clear();

	// parse the INI file defined by the platform (e.g., "mame.ini")
	// we do this twice so that the first file can change the INI path
	parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI);
	parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI, &error_string);

	// debug mode: parse "debug.ini" as well
	if (debug())
		parse_one_ini("debug", OPTION_PRIORITY_DEBUG_INI, &error_string);

	// if we have a valid system driver, parse system-specific INI files
	const game_driver *cursystem = (driver == nullptr) ? system() : driver;
	if (cursystem == nullptr)
		return;

	// parse "vertical.ini" or "horizont.ini"
	if (cursystem->flags & ORIENTATION_SWAP_XY)
		parse_one_ini("vertical", OPTION_PRIORITY_ORIENTATION_INI, &error_string);
	else
		parse_one_ini("horizont", OPTION_PRIORITY_ORIENTATION_INI, &error_string);

	if (cursystem->flags & MACHINE_TYPE_ARCADE)
		parse_one_ini("arcade", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
	else if (cursystem->flags & MACHINE_TYPE_CONSOLE)
		parse_one_ini("console", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
	else if (cursystem->flags & MACHINE_TYPE_COMPUTER)
		parse_one_ini("computer", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
	else if (cursystem->flags & MACHINE_TYPE_OTHER)
		parse_one_ini("othersys", OPTION_PRIORITY_SYSTYPE_INI, &error_string);

	machine_config config(*cursystem, *this);
	screen_device_iterator iter(config.root_device());
	for (const screen_device *device = iter.first(); device != nullptr; device = iter.next())
	{
		// parse "raster.ini" for raster games
		if (device->screen_type() == SCREEN_TYPE_RASTER)
		{
			parse_one_ini("raster", OPTION_PRIORITY_SCREEN_INI, &error_string);
			break;
		}
		// parse "vector.ini" for vector games
		if (device->screen_type() == SCREEN_TYPE_VECTOR)
		{
			parse_one_ini("vector", OPTION_PRIORITY_SCREEN_INI, &error_string);
			break;
		}
		// parse "lcd.ini" for lcd games
		if (device->screen_type() == SCREEN_TYPE_LCD)
		{
			parse_one_ini("lcd", OPTION_PRIORITY_SCREEN_INI, &error_string);
			break;
		}
	}

	// next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini
	std::string sourcename = core_filename_extract_base(cursystem->source_file, true).insert(0, "source" PATH_SEPARATOR);
	if (!parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string))
	{
		sourcename = core_filename_extract_base(cursystem->source_file, true);
		parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string);
	}

	// then parse the grandparent, parent, and system-specific INIs
	int parent = driver_list::clone(*cursystem);
	int gparent = (parent != -1) ? driver_list::clone(parent) : -1;
	if (gparent != -1)
		parse_one_ini(driver_list::driver(gparent).name, OPTION_PRIORITY_GPARENT_INI, &error_string);
	if (parent != -1)
		parse_one_ini(driver_list::driver(parent).name, OPTION_PRIORITY_PARENT_INI, &error_string);
	parse_one_ini(cursystem->name, OPTION_PRIORITY_DRIVER_INI, &error_string);

	// Re-evaluate slot options after loading ini files
	update_slot_options();

	update_cached_options();
}