コード例 #1
0
void
ACA_AI::update_ten_hz(int milliseconds)
{
	ACA_time_curr = milliseconds;
	update_state();
	if(mode_curr == ACA_Avoid)
	{
		apply_avoid();
		ACA_time_stamp2 = ACA_time_curr; //keep the unrelated stamp to be updated
	}
	else
	{
		ACA_time_stamp = ACA_time_curr;	 //keep the unrelated stamp to be updated
	}
    update_rc();
}
コード例 #2
0
void slot_button::rebuild_layouts(const logic_gui_context& context, const this_in_container& this_id) {
	game_gui_rect_node::rebuild_layouts(context, this_id);

	update_rc(context, this_id);
}