static void qemulator_refresh(QEmulator* emulator) { SDL_Event ev; SkinWindow* window = emulator->window; SkinKeyboard* keyboard = emulator->keyboard; qframebuffer_check_updates(); if (window == NULL) return; while(SDL_PollEvent(&ev)){ switch(ev.type){ case SDL_VIDEOEXPOSE: skin_window_redraw( window, NULL ); break; case SDL_KEYDOWN: #ifdef _WIN32 if (ev.key.keysym.sym == SDLK_F4 && ev.key.keysym.mod & KMOD_ALT) { goto CleanExit; } #endif #ifdef __APPLE__ if (ev.key.keysym.sym == SDLK_q && ev.key.keysym.mod & KMOD_META) { goto CleanExit; } #endif skin_keyboard_process_event( keyboard, &ev, 1 ); break; case SDL_KEYUP: skin_keyboard_process_event( keyboard, &ev, 0 ); break; case SDL_MOUSEMOTION: skin_window_process_event( window, &ev ); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { int down = (ev.type == SDL_MOUSEBUTTONDOWN); if (ev.button.button == 4) { AndroidKeyCode kcode; kcode = android_keycode_rotate(kKeyCodeDpadUp, skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get()))); user_event_key( kcode, down ); } else if (ev.button.button == 5) { AndroidKeyCode kcode; kcode = android_keycode_rotate(kKeyCodeDpadDown, skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get()))); user_event_key( kcode, down ); } else if (ev.button.button == SDL_BUTTON_LEFT) { skin_window_process_event( window, &ev ); } #if 0 else { fprintf(stderr, "... mouse button %s: button=%d state=%04x x=%d y=%d\n", down ? "down" : "up ", ev.button.button, ev.button.state, ev.button.x, ev.button.y); } #endif } break; case SDL_QUIT: #if defined _WIN32 || defined __APPLE__ CleanExit: #endif qemulator_done(qemulator_get()); qemu_system_shutdown_request(); return; } } skin_keyboard_flush( keyboard ); }
static void emulator_window_keyboard_event(void* opaque, SkinKeyCode keycode, int down) { (void)opaque; user_event_key(keycode, down); }
static void emulator_window_window_key_event(unsigned keycode, int down) { user_event_key(keycode, down); }
/* called periodically to poll for user input events */ static void qemulator_refresh(QEmulator* emulator) { SDL_Event ev; SkinWindow* window = emulator->window; SkinKeyboard* keyboard = emulator->keyboard; /* this will eventually call sdl_update if the content of the VGA framebuffer * has changed */ qframebuffer_check_updates(); if (window == NULL) return; while(SDL_PollEvent(&ev)){ switch(ev.type){ case SDL_VIDEOEXPOSE: skin_window_redraw( window, NULL ); break; case SDL_KEYDOWN: #ifdef _WIN32 /* special code to deal with Alt-F4 properly */ if (ev.key.keysym.sym == SDLK_F4 && ev.key.keysym.mod & KMOD_ALT) { goto CleanExit; } #endif #ifdef __APPLE__ /* special code to deal with Command-Q properly */ if (ev.key.keysym.sym == SDLK_q && ev.key.keysym.mod & KMOD_META) { goto CleanExit; } #endif skin_keyboard_process_event( keyboard, &ev, 1 ); break; case SDL_KEYUP: skin_keyboard_process_event( keyboard, &ev, 0 ); break; case SDL_MOUSEMOTION: skin_window_process_event( window, &ev ); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { int down = (ev.type == SDL_MOUSEBUTTONDOWN); if (ev.button.button == 4) { /* scroll-wheel simulates DPad up */ AndroidKeyCode kcode; kcode = // qemulator_rotate_keycode(kKeyCodeDpadUp); android_keycode_rotate(kKeyCodeDpadUp, skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get()))); user_event_key( kcode, down ); } else if (ev.button.button == 5) { /* scroll-wheel simulates DPad down */ AndroidKeyCode kcode; kcode = // qemulator_rotate_keycode(kKeyCodeDpadDown); android_keycode_rotate(kKeyCodeDpadDown, skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get()))); user_event_key( kcode, down ); } else if (ev.button.button == SDL_BUTTON_LEFT) { skin_window_process_event( window, &ev ); } #if 0 else { fprintf(stderr, "... mouse button %s: button=%d state=%04x x=%d y=%d\n", down ? "down" : "up ", ev.button.button, ev.button.state, ev.button.x, ev.button.y); } #endif } break; case SDL_QUIT: #if defined _WIN32 || defined __APPLE__ CleanExit: #endif /* only save emulator config through clean exit */ qemulator_done(qemulator_get()); qemu_system_shutdown_request(); return; } } skin_keyboard_flush( keyboard ); }