コード例 #1
0
ファイル: u_dump_state.c プロジェクト: VadimGirlin/mesa
void
util_dump_scissor_state(FILE *stream, const struct pipe_scissor_state *state)
{
   if(!state) {
      util_dump_null(stream);
      return;
   }

   util_dump_struct_begin(stream, "pipe_scissor_state");

   util_dump_member(stream, uint, state, minx);
   util_dump_member(stream, uint, state, miny);
   util_dump_member(stream, uint, state, maxx);
   util_dump_member(stream, uint, state, maxy);

   util_dump_struct_end(stream);
}
コード例 #2
0
ファイル: u_dump_state.c プロジェクト: ndesh26/Mesa
void
util_dump_shader_state(FILE *stream, const struct pipe_shader_state *state)
{
   unsigned i;

   if (!state) {
      util_dump_null(stream);
      return;
   }

   util_dump_struct_begin(stream, "pipe_shader_state");

   if (state->type == PIPE_SHADER_IR_TGSI) {
      util_dump_member_begin(stream, "tokens");
      fprintf(stream, "\"\n");
      tgsi_dump_to_file(state->tokens, 0, stream);
      fprintf(stream, "\"");
      util_dump_member_end(stream);
   }

   if (state->stream_output.num_outputs) {
      util_dump_member_begin(stream, "stream_output");
      util_dump_struct_begin(stream, "pipe_stream_output_info");
      util_dump_member(stream, uint, &state->stream_output, num_outputs);
      util_dump_array(stream, uint, state->stream_output.stride,
                      ARRAY_SIZE(state->stream_output.stride));
      util_dump_array_begin(stream);
      for(i = 0; i < state->stream_output.num_outputs; ++i) {
         util_dump_elem_begin(stream);
         util_dump_struct_begin(stream, ""); /* anonymous */
         util_dump_member(stream, uint, &state->stream_output.output[i], register_index);
         util_dump_member(stream, uint, &state->stream_output.output[i], start_component);
         util_dump_member(stream, uint, &state->stream_output.output[i], num_components);
         util_dump_member(stream, uint, &state->stream_output.output[i], output_buffer);
         util_dump_struct_end(stream);
         util_dump_elem_end(stream);
      }
      util_dump_array_end(stream);
      util_dump_struct_end(stream);
      util_dump_member_end(stream);
   }

   util_dump_struct_end(stream);
}
コード例 #3
0
ファイル: u_dump_state.c プロジェクト: ndesh26/Mesa
void
util_dump_rasterizer_state(FILE *stream, const struct pipe_rasterizer_state *state)
{
   if (!state) {
      util_dump_null(stream);
      return;
   }

   util_dump_struct_begin(stream, "pipe_rasterizer_state");

   util_dump_member(stream, bool, state, flatshade);
   util_dump_member(stream, bool, state, light_twoside);
   util_dump_member(stream, bool, state, clamp_vertex_color);
   util_dump_member(stream, bool, state, clamp_fragment_color);
   util_dump_member(stream, uint, state, front_ccw);
   util_dump_member(stream, uint, state, cull_face);
   util_dump_member(stream, uint, state, fill_front);
   util_dump_member(stream, uint, state, fill_back);
   util_dump_member(stream, bool, state, offset_point);
   util_dump_member(stream, bool, state, offset_line);
   util_dump_member(stream, bool, state, offset_tri);
   util_dump_member(stream, bool, state, scissor);
   util_dump_member(stream, bool, state, poly_smooth);
   util_dump_member(stream, bool, state, poly_stipple_enable);
   util_dump_member(stream, bool, state, point_smooth);
   util_dump_member(stream, uint, state, sprite_coord_enable);
   util_dump_member(stream, bool, state, sprite_coord_mode);
   util_dump_member(stream, bool, state, point_quad_rasterization);
   util_dump_member(stream, bool, state, point_tri_clip);
   util_dump_member(stream, bool, state, point_size_per_vertex);
   util_dump_member(stream, bool, state, multisample);
   util_dump_member(stream, bool, state, line_smooth);
   util_dump_member(stream, bool, state, line_stipple_enable);
   util_dump_member(stream, uint, state, line_stipple_factor);
   util_dump_member(stream, uint, state, line_stipple_pattern);
   util_dump_member(stream, bool, state, line_last_pixel);
   util_dump_member(stream, bool, state, flatshade_first);
   util_dump_member(stream, bool, state, half_pixel_center);
   util_dump_member(stream, bool, state, bottom_edge_rule);
   util_dump_member(stream, bool, state, rasterizer_discard);
   util_dump_member(stream, bool, state, depth_clip);
   util_dump_member(stream, bool, state, clip_halfz);
   util_dump_member(stream, uint, state, clip_plane_enable);

   util_dump_member(stream, float, state, line_width);
   util_dump_member(stream, float, state, point_size);
   util_dump_member(stream, float, state, offset_units);
   util_dump_member(stream, float, state, offset_scale);
   util_dump_member(stream, float, state, offset_clamp);

   util_dump_struct_end(stream);
}
コード例 #4
0
ファイル: u_dump_state.c プロジェクト: VadimGirlin/mesa
void
util_dump_shader_state(FILE *stream, const struct pipe_shader_state *state)
{
   char str[8192];
   unsigned i;

   if(!state) {
      util_dump_null(stream);
      return;
   }

   tgsi_dump_str(state->tokens, 0, str, sizeof(str));

   util_dump_struct_begin(stream, "pipe_shader_state");

   util_dump_member_begin(stream, "tokens");
   util_dump_string(stream, str);
   util_dump_member_end(stream);

   util_dump_member_begin(stream, "stream_output");
   util_dump_struct_begin(stream, "pipe_stream_output_info");
   util_dump_member(stream, uint, &state->stream_output, num_outputs);
   util_dump_array(stream, uint, state->stream_output.stride,
                   Elements(state->stream_output.stride));
   util_dump_array_begin(stream);
   for(i = 0; i < state->stream_output.num_outputs; ++i) {
      util_dump_elem_begin(stream);
      util_dump_struct_begin(stream, ""); /* anonymous */
      util_dump_member(stream, uint, &state->stream_output.output[i], register_index);
      util_dump_member(stream, uint, &state->stream_output.output[i], start_component);
      util_dump_member(stream, uint, &state->stream_output.output[i], num_components);
      util_dump_member(stream, uint, &state->stream_output.output[i], output_buffer);
      util_dump_struct_end(stream);
      util_dump_elem_end(stream);
   }
   util_dump_array_end(stream);
   util_dump_struct_end(stream);
   util_dump_member_end(stream);

   util_dump_struct_end(stream);
}
コード例 #5
0
ファイル: u_dump_state.c プロジェクト: VadimGirlin/mesa
void
util_dump_template(FILE *stream, const struct pipe_resource *templat)
{
   if(!templat) {
      util_dump_null(stream);
      return;
   }

   util_dump_struct_begin(stream, "pipe_resource");

   util_dump_member(stream, int, templat, target);
   util_dump_member(stream, format, templat, format);

   util_dump_member_begin(stream, "width");
   util_dump_uint(stream, templat->width0);
   util_dump_member_end(stream);

   util_dump_member_begin(stream, "height");
   util_dump_uint(stream, templat->height0);
   util_dump_member_end(stream);

   util_dump_member_begin(stream, "depth");
   util_dump_uint(stream, templat->depth0);
   util_dump_member_end(stream);

   util_dump_member_begin(stream, "array_size");
   util_dump_uint(stream, templat->array_size);
   util_dump_member_end(stream);

   util_dump_member(stream, uint, templat, last_level);
   util_dump_member(stream, uint, templat, usage);
   util_dump_member(stream, uint, templat, bind);
   util_dump_member(stream, uint, templat, flags);

   util_dump_struct_end(stream);
}
コード例 #6
0
ファイル: u_dump_state.c プロジェクト: ndesh26/Mesa
void
util_dump_resource(FILE *stream, const struct pipe_resource *state)
{
   if (!state) {
      util_dump_null(stream);
      return;
   }

   util_dump_struct_begin(stream, "pipe_resource");

   util_dump_member(stream, enum_tex_target, state, target);
   util_dump_member(stream, format, state, format);

   util_dump_member(stream, uint, state, width0);
   util_dump_member(stream, uint, state, height0);
   util_dump_member(stream, uint, state, depth0);
   util_dump_member(stream, uint, state, array_size);

   util_dump_member(stream, uint, state, last_level);
   util_dump_member(stream, uint, state, nr_samples);
   util_dump_member(stream, uint, state, usage);
   util_dump_member(stream, uint, state, bind);
   util_dump_member(stream, uint, state, flags);

   util_dump_struct_end(stream);
}