コード例 #1
0
ファイル: brw_meta_fast_clear.c プロジェクト: gqmelo/mesa
/**
 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
 * SURFACE_STATE (DWORD 12-15 on SKL+).
 */
static void
set_fast_clear_color(struct brw_context *brw,
                     struct intel_mipmap_tree *mt,
                     const union gl_color_union *color)
{
   union gl_color_union override_color = *color;

   /* The sampler doesn't look at the format of the surface when the fast
    * clear color is used so we need to implement luminance, intensity and
    * missing components manually.
    */
   switch (_mesa_get_format_base_format(mt->format)) {
   case GL_INTENSITY:
      override_color.ui[3] = override_color.ui[0];
      /* flow through */
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
      override_color.ui[1] = override_color.ui[0];
      override_color.ui[2] = override_color.ui[0];
      break;
   default:
      for (int i = 0; i < 3; i++) {
         if (!_mesa_format_has_color_component(mt->format, i))
            override_color.ui[i] = 0;
      }
      break;
   }

   if (!_mesa_format_has_color_component(mt->format, 3)) {
      if (_mesa_is_format_integer_color(mt->format))
         override_color.ui[3] = 1;
      else
         override_color.f[3] = 1.0f;
   }

   /* Handle linear→SRGB conversion */
   if (brw->ctx.Color.sRGBEnabled &&
       _mesa_get_srgb_format_linear(mt->format) != mt->format) {
      for (int i = 0; i < 3; i++) {
         override_color.f[i] =
            util_format_linear_to_srgb_float(override_color.f[i]);
      }
   }

   if (brw->gen >= 9) {
      mt->gen9_fast_clear_color = override_color;
   } else {
      mt->fast_clear_color_value = 0;
      for (int i = 0; i < 4; i++) {
         /* Testing for non-0 works for integer and float colors */
         if (override_color.f[i] != 0.0f) {
             mt->fast_clear_color_value |=
                1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
         }
      }
   }
}
コード例 #2
0
static void
write_texture_border_color(struct vc5_job *job,
                           struct vc5_cl_out **uniforms,
                           struct vc5_texture_stateobj *texstate,
                           uint32_t unit)
{
        struct pipe_sampler_state *sampler = texstate->samplers[unit];
        struct pipe_sampler_view *texture = texstate->textures[unit];
        struct vc5_resource *rsc = vc5_resource(texture->texture);
        union util_color uc;

        const struct util_format_description *tex_format_desc =
                util_format_description(texture->format);

        float border_color[4];
        for (int i = 0; i < 4; i++)
                border_color[i] = sampler->border_color.f[i];
        if (util_format_is_srgb(texture->format)) {
                for (int i = 0; i < 3; i++)
                        border_color[i] =
                                util_format_linear_to_srgb_float(border_color[i]);
        }

        /* Turn the border color into the layout of channels that it would
         * have when stored as texture contents.
         */
        float storage_color[4];
        util_format_unswizzle_4f(storage_color,
                                 border_color,
                                 tex_format_desc->swizzle);

        /* Now, pack so that when the vc5_format-sampled texture contents are
         * replaced with our border color, the vc5_get_format_swizzle()
         * swizzling will get the right channels.
         */
        if (util_format_is_depth_or_stencil(texture->format)) {
                uc.ui[0] = util_pack_z(PIPE_FORMAT_Z24X8_UNORM,
                                       sampler->border_color.f[0]) << 8;
        } else {
                switch (rsc->vc5_format) {
                default:
                case VC5_TEXTURE_TYPE_RGBA8888:
                        util_pack_color(storage_color,
                                        PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
                        break;
                case VC5_TEXTURE_TYPE_RGBA4444:
                        util_pack_color(storage_color,
                                        PIPE_FORMAT_A8B8G8R8_UNORM, &uc);
                        break;
                case VC5_TEXTURE_TYPE_RGB565:
                        util_pack_color(storage_color,
                                        PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
                        break;
                case VC5_TEXTURE_TYPE_ALPHA:
                        uc.ui[0] = float_to_ubyte(storage_color[0]) << 24;
                        break;
                case VC5_TEXTURE_TYPE_LUMALPHA:
                        uc.ui[0] = ((float_to_ubyte(storage_color[1]) << 24) |
                                    (float_to_ubyte(storage_color[0]) << 0));
                        break;
                }
        }

        cl_aligned_u32(uniforms, uc.ui[0]);
}
コード例 #3
0
ファイル: brw_meta_util.c プロジェクト: ndesh26/Mesa
/**
 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
 * SURFACE_STATE (DWORD 12-15 on SKL+).
 */
union isl_color_value
brw_meta_convert_fast_clear_color(const struct brw_context *brw,
                                  const struct intel_mipmap_tree *mt,
                                  const union gl_color_union *color)
{
   union isl_color_value override_color = {
      .u32 = {
         color->ui[0],
         color->ui[1],
         color->ui[2],
         color->ui[3],
      },
   };

   /* The sampler doesn't look at the format of the surface when the fast
    * clear color is used so we need to implement luminance, intensity and
    * missing components manually.
    */
   switch (_mesa_get_format_base_format(mt->format)) {
   case GL_INTENSITY:
      override_color.u32[3] = override_color.u32[0];
      /* flow through */
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
      override_color.u32[1] = override_color.u32[0];
      override_color.u32[2] = override_color.u32[0];
      break;
   default:
      for (int i = 0; i < 3; i++) {
         if (!_mesa_format_has_color_component(mt->format, i))
            override_color.u32[i] = 0;
      }
      break;
   }

   switch (_mesa_get_format_datatype(mt->format)) {
   case GL_UNSIGNED_NORMALIZED:
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
      break;

   case GL_SIGNED_NORMALIZED:
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
      break;

   case GL_UNSIGNED_INT:
      for (int i = 0; i < 4; i++) {
         unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i);
         if (bits < 32) {
            uint32_t max = (1u << bits) - 1;
            override_color.u32[i] = MIN2(override_color.u32[i], max);
         }
      }
      break;

   case GL_INT:
      for (int i = 0; i < 4; i++) {
         unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i);
         if (bits < 32) {
            int32_t max = (1 << (bits - 1)) - 1;
            int32_t min = -(1 << (bits - 1));
            override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
         }
      }
      break;

   case GL_FLOAT:
      if (!_mesa_is_format_signed(mt->format)) {
         for (int i = 0; i < 4; i++)
            override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
      }
      break;
   }

   if (!_mesa_format_has_color_component(mt->format, 3)) {
      if (_mesa_is_format_integer_color(mt->format))
         override_color.u32[3] = 1;
      else
         override_color.f32[3] = 1.0f;
   }

   /* Handle linear to SRGB conversion */
   if (brw->ctx.Color.sRGBEnabled &&
       _mesa_get_srgb_format_linear(mt->format) != mt->format) {
      for (int i = 0; i < 3; i++) {
         override_color.f32[i] =
            util_format_linear_to_srgb_float(override_color.f32[i]);
      }
   }

   return override_color;
}