static void uv_init(void) { /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Tell the CRT to not exit the application when an invalid parameter is */ /* passed. The main issue is that invalid FDs will trigger this behavior. */ #ifdef _WRITE_ABORT_MSG _set_invalid_parameter_handler(uv__crt_invalid_parameter_handler); #endif /* Fetch winapi function pointers. This must be done first because other */ /* intialization code might need these function pointers to be loaded. */ uv_winapi_init(); /* Initialize winsock */ uv_winsock_init(); /* Initialize FS */ uv_fs_init(); /* Initialize console */ uv_console_init(); /* Initialize utilities */ uv__util_init(); }
static void uv_init(void) { /* Initialize winsock */ uv_winsock_init(); /* Fetch winapi function pointers */ uv_winapi_init(); /* Initialize FS */ uv_fs_init(); }
void uv_init() { /* Initialize winsock */ uv_winsock_init(); /* Fetch winapi function pointers */ uv_winapi_init(); /* Initialize FS */ uv_fs_init(); /* Intialize event loop */ uv_loop_init(); }
static void uv_init(void) { /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Initialize winsock */ uv_winsock_init(); /* Fetch winapi function pointers */ uv_winapi_init(); /* Initialize FS */ uv_fs_init(); /* Initialize console */ uv_console_init(); }
static void uv_init(void) { /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Tell the CRT to not exit the application when an invalid parameter is * passed. The main issue is that invalid FDs will trigger this behavior. */ #if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800 _set_invalid_parameter_handler(uv__crt_invalid_parameter_handler); #endif /* We also need to setup our debug report handler because some CRT * functions (eg _get_osfhandle) raise an assert when called with invalid * FDs even though they return the proper error code in the release build. */ #if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR)) _CrtSetReportHook(uv__crt_dbg_report_handler); #endif /* Initialize tracking of all uv loops */ uv__loops_init(); /* Fetch winapi function pointers. This must be done first because other * initialization code might need these function pointers to be loaded. */ uv_winapi_init(); /* Initialize winsock */ uv_winsock_init(); /* Initialize FS */ uv_fs_init(); /* Initialize signal stuff */ uv_signals_init(); /* Initialize console */ uv_console_init(); /* Initialize utilities */ uv__util_init(); /* Initialize system wakeup detection */ uv__init_detect_system_wakeup(); }
static void uv_init(void) { /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Fetch winapi function pointers. This must be done first because other */ /* intialization code might need these function pointers to be loaded. */ uv_winapi_init(); /* Initialize winsock */ uv_winsock_init(); /* Initialize FS */ uv_fs_init(); /* Initialize console */ uv_console_init(); /* Initialize utilities */ uv__util_init(); }
static void uv_init(void) { int i; if (first == FALSE) { first = TRUE; for (i = 0; i < 65; i++) uv_mutex_init(&loopex[i]); } /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Tell the CRT to not exit the application when an invalid parameter is */ /* passed. The main issue is that invalid FDs will trigger this behavior. */ #if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800 _set_invalid_parameter_handler(uv__crt_invalid_parameter_handler); #endif /* Fetch winapi function pointers. This must be done first because other */ /* intialization code might need these function pointers to be loaded. */ uv_winapi_init(); /* Initialize winsock */ uv_winsock_init(); /* Initialize FS */ uv_fs_init(); /* Initialize signal stuff */ uv_signals_init(); /* Initialize console */ uv_console_init(); /* Initialize utilities */ uv__util_init(); }