void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) { CCASSERT(count >= 0, "invalid count value"); bool outline = (borderColor.a > 0.0 && borderWidth > 0.0); auto triangle_count = outline ? (3*count - 2) : (count - 2); auto vertex_count = 3*triangle_count; ensureCapacity(vertex_count); V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount); V2F_C4B_T2F_Triangle *cursor = triangles; for (int i = 0; i < count-2; i++) { V2F_C4B_T2F_Triangle tmp = { {verts[0], Color4B(fillColor), __t(v2fzero)}, {verts[i+1], Color4B(fillColor), __t(v2fzero)}, {verts[i+2], Color4B(fillColor), __t(v2fzero)}, }; *cursor++ = tmp; } if(outline) { struct ExtrudeVerts {Vec2 offset, n;}; struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); for (int i = 0; i < count; i++) { Vec2 v0 = __v2f(verts[(i-1+count)%count]); Vec2 v1 = __v2f(verts[i]); Vec2 v2 = __v2f(verts[(i+1)%count]); Vec2 n1 = v2fnormalize(v2fperp(v2fsub(v1, v0))); Vec2 n2 = v2fnormalize(v2fperp(v2fsub(v2, v1))); Vec2 offset = v2fmult(v2fadd(n1, n2), 1.0/(v2fdot(n1, n2) + 1.0)); struct ExtrudeVerts tmp = {offset, n2}; extrude[i] = tmp; } for(int i = 0; i < count; i++) { int j = (i+1)%count; Vec2 v0 = __v2f(verts[i]); Vec2 v1 = __v2f(verts[j]); Vec2 n0 = extrude[i].n; Vec2 offset0 = extrude[i].offset; Vec2 offset1 = extrude[j].offset; Vec2 inner0 = v2fsub(v0, v2fmult(offset0, borderWidth)); Vec2 inner1 = v2fsub(v1, v2fmult(offset1, borderWidth)); Vec2 outer0 = v2fadd(v0, v2fmult(offset0, borderWidth)); Vec2 outer1 = v2fadd(v1, v2fmult(offset1, borderWidth)); V2F_C4B_T2F_Triangle tmp1 = { {inner0, Color4B(borderColor), __t(v2fneg(n0))}, {inner1, Color4B(borderColor), __t(v2fneg(n0))}, {outer1, Color4B(borderColor), __t(n0)} }; *cursor++ = tmp1; V2F_C4B_T2F_Triangle tmp2 = { {inner0, Color4B(borderColor), __t(v2fneg(n0))}, {outer0, Color4B(borderColor), __t(n0)}, {outer1, Color4B(borderColor), __t(n0)} }; *cursor++ = tmp2; } free(extrude); } _bufferCount += vertex_count; _dirty = true; }
void CCDrawNode::drawPolygon(CCPoint *verts, unsigned int count, const ccColor4F &fillColor, float borderWidth, const ccColor4F &borderColor) { struct ExtrudeVerts {ccVertex2F offset, n;}; struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); for(unsigned int i = 0; i < count; i++) { ccVertex2F v0 = __v2f(verts[(i-1+count)%count]); ccVertex2F v1 = __v2f(verts[i]); ccVertex2F v2 = __v2f(verts[(i+1)%count]); ccVertex2F n1 = v2fnormalize(v2fperp(v2fsub(v1, v0))); ccVertex2F n2 = v2fnormalize(v2fperp(v2fsub(v2, v1))); ccVertex2F offset = v2fmult(v2fadd(n1, n2), 1.0/(v2fdot(n1, n2) + 1.0)); struct ExtrudeVerts tmp = {offset, n2}; extrude[i] = tmp; } bool outline = (fillColor.a > 0.0 && borderWidth > 0.0); unsigned int triangle_count = 3*count - 2; unsigned int vertex_count = 3*triangle_count; ensureCapacity(vertex_count); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle *cursor = triangles; float inset = (outline == 0.0 ? 0.5 : 0.0); for(unsigned int i = 0; i < count-2; i++) { ccVertex2F v0 = v2fsub(__v2f(verts[0 ]), v2fmult(extrude[0 ].offset, inset)); ccVertex2F v1 = v2fsub(__v2f(verts[i+1]), v2fmult(extrude[i+1].offset, inset)); ccVertex2F v2 = v2fsub(__v2f(verts[i+2]), v2fmult(extrude[i+2].offset, inset)); ccV2F_C4B_T2F_Triangle tmp = { {v0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v2, ccc4BFromccc4F(fillColor), __t(v2fzero)}, }; *cursor++ = tmp; } for(unsigned int i = 0; i < count; i++) { int j = (i+1)%count; ccVertex2F v0 = __v2f(verts[i]); ccVertex2F v1 = __v2f(verts[j]); ccVertex2F n0 = extrude[i].n; ccVertex2F offset0 = extrude[i].offset; ccVertex2F offset1 = extrude[j].offset; if(outline) { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, borderWidth)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, borderWidth)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, borderWidth)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, borderWidth)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {inner1, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer0, ccc4BFromccc4F(borderColor), __t(n0)}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp2; } else { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, 0.5)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, 0.5)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, 0.5)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, 0.5)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {inner1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer0, ccc4BFromccc4F(fillColor), __t(n0)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp2; } } m_nBufferCount += vertex_count; m_bDirty = true; free(extrude); }
void DrawNode::drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color) { unsigned int vertex_count = 6*3; ensureCapacity(vertex_count); Vec2 a = __v2f(from); Vec2 b = __v2f(to); Vec2 n = v2fnormalize(v2fperp(v2fsub(b, a))); Vec2 t = v2fperp(n); Vec2 nw = v2fmult(n, radius); Vec2 tw = v2fmult(t, radius); Vec2 v0 = v2fsub(b, v2fadd(nw, tw)); Vec2 v1 = v2fadd(b, v2fsub(nw, tw)); Vec2 v2 = v2fsub(b, nw); Vec2 v3 = v2fadd(b, nw); Vec2 v4 = v2fsub(a, nw); Vec2 v5 = v2fadd(a, nw); Vec2 v6 = v2fsub(a, v2fsub(nw, tw)); Vec2 v7 = v2fadd(a, v2fadd(nw, tw)); V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount); V2F_C4B_T2F_Triangle triangles0 = { {v0, Color4B(color), __t(v2fneg(v2fadd(n, t)))}, {v1, Color4B(color), __t(v2fsub(n, t))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[0] = triangles0; V2F_C4B_T2F_Triangle triangles1 = { {v3, Color4B(color), __t(n)}, {v1, Color4B(color), __t(v2fsub(n, t))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[1] = triangles1; V2F_C4B_T2F_Triangle triangles2 = { {v3, Color4B(color), __t(n)}, {v4, Color4B(color), __t(v2fneg(n))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[2] = triangles2; V2F_C4B_T2F_Triangle triangles3 = { {v3, Color4B(color), __t(n)}, {v4, Color4B(color), __t(v2fneg(n))}, {v5, Color4B(color), __t(n) }, }; triangles[3] = triangles3; V2F_C4B_T2F_Triangle triangles4 = { {v6, Color4B(color), __t(v2fsub(t, n))}, {v4, Color4B(color), __t(v2fneg(n)) }, {v5, Color4B(color), __t(n)}, }; triangles[4] = triangles4; V2F_C4B_T2F_Triangle triangles5 = { {v6, Color4B(color), __t(v2fsub(t, n))}, {v7, Color4B(color), __t(v2fadd(n, t))}, {v5, Color4B(color), __t(n)}, }; triangles[5] = triangles5; _bufferCount += vertex_count; _dirty = true; }
void CCDrawNode::drawSegment(const CCPoint &from, const CCPoint &to, float radius, const ccColor4F &color) { unsigned int vertex_count = 6*3; ensureCapacity(vertex_count); ccVertex2F a = __v2f(from); ccVertex2F b = __v2f(to); ccVertex2F n = v2fnormalize(v2fperp(v2fsub(b, a))); ccVertex2F t = v2fperp(n); ccVertex2F nw = v2fmult(n, radius); ccVertex2F tw = v2fmult(t, radius); ccVertex2F v0 = v2fsub(b, v2fadd(nw, tw)); ccVertex2F v1 = v2fadd(b, v2fsub(nw, tw)); ccVertex2F v2 = v2fsub(b, nw); ccVertex2F v3 = v2fadd(b, nw); ccVertex2F v4 = v2fsub(a, nw); ccVertex2F v5 = v2fadd(a, nw); ccVertex2F v6 = v2fsub(a, v2fsub(nw, tw)); ccVertex2F v7 = v2fadd(a, v2fadd(nw, tw)); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle triangles0 = { {v0, ccc4BFromccc4F(color), __t(v2fneg(v2fadd(n, t)))}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[0] = triangles0; ccV2F_C4B_T2F_Triangle triangles1 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[1] = triangles1; ccV2F_C4B_T2F_Triangle triangles2 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[2] = triangles2; ccV2F_C4B_T2F_Triangle triangles3 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v5, ccc4BFromccc4F(color), __t(n) }, }; triangles[3] = triangles3; ccV2F_C4B_T2F_Triangle triangles4 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n)) }, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[4] = triangles4; ccV2F_C4B_T2F_Triangle triangles5 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v7, ccc4BFromccc4F(color), __t(v2fadd(n, t))}, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[5] = triangles5; m_nBufferCount += vertex_count; m_bDirty = true; }