double PoolBase::getNinit( const Eref& e ) const { return vGetNinit( e ); }
// Do not get concInit from ZombiePool, the PoolBase handles it. // Reconsider this, since for arrays of ZombiePools we end up with problems // in that there is just a single PoolBase so all the concInits are // the same. Here is a reimplementation. double ZombiePool::vGetConcInit( const Eref& e ) const { return vGetNinit( e ) / (NA * lookupVolumeFromMesh( e ) ); }