コード例 #1
0
void* F_CALLBACK VisionFM_Realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
#ifndef _VISION_XENON
  if (ptr)
  {
    unsigned int iOldSize = g_FmodAllocations[ptr];
    g_FmodAllocations.RemoveKey(ptr);

    void* pNewPtr = vMemAlloc(size);
    g_FmodAllocations.SetAt(pNewPtr, size);

    memcpy(pNewPtr, ptr, iOldSize < size ? iOldSize : size);
    vMemFree(ptr);

    return pNewPtr;
  }
  else
  {
    void* ptr = vMemAlloc(size);
    g_FmodAllocations.SetAt(ptr, size);
    return vMemAlloc(size);
  }
#else
  return VFmodXenonRealloc(ptr, size, (type & FMOD_MEMORY_XBOX360_PHYSICAL)!=0);
#endif
}
コード例 #2
0
void VRTLSupport_cl::SetText(const wchar_t *pText)
{
  VASSERT(pText!=NULL);

  //clear text vars for multiple SetText calls
  if(m_ppTextLines!=NULL) {
    for(int i=0;i<m_iTextLines;i++) {
      V_SAFE_FREE(m_ppTextLines[i]);
    }
  }
  V_SAFE_FREE(m_ppTextLines);

  //create a tokenizer in order to separate the text lines
  VArrayHelper_cl<wchar_t> tokenizer(pText, L"\n");

  //create line pointers
  m_iTextLines = tokenizer.CalcNumberOfTokens();
  m_ppTextLines = (char **)vMemAlloc(m_iTextLines * sizeof(char *));

  int iLineIndex=0;

  int iWLen, iSize;

  while( tokenizer.HasNextToken() ) {
    
    //get the current text line
    const wchar_t *pCurrentLine = tokenizer.NextToken();

    //length of the current line
    int iLength = VArrayHelper_cl<wchar_t>::Length(pCurrentLine);

    //allocate the target buffer (original length + terminator)
    wchar_t *pReversed = (wchar_t *) vMemAlloc(sizeof(wchar_t)*(iLength+1));

    //pre-terminate buffer
    pReversed[iLength] = 0;

    //transform LTR to RTL
    for(int i=0;i<iLength;i++) 
    {
      pReversed[iLength-i-1] = pCurrentLine[i];
    }

    // Convert to UTF8 and assign the reversed line
    iWLen = (int)wcslen(pReversed);
    iSize = VString::ConvertWCharToUTF8String(pReversed, iWLen, NULL, 0);
    m_ppTextLines[iLineIndex] = new char[iSize+1];
    VString::ConvertWCharToUTF8String(pReversed, iWLen, m_ppTextLines[iLineIndex], iSize);
    m_ppTextLines[iLineIndex][iSize] = '\0';

    V_SAFE_DELETE(pReversed);
    iLineIndex++;
  }
}
コード例 #3
0
// -------------------------------------------------------------------------- //
// Fmod memory callbacks                                           
// -------------------------------------------------------------------------- //
void* F_CALLBACK VisionFM_Alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
#ifndef _VISION_XENON
  void* ptr = vMemAlloc(size);
  g_FmodAllocations.SetAt(ptr, size);
  return ptr;
#else
  return VFmodXenonAlloc(size, (type & FMOD_MEMORY_XBOX360_PHYSICAL)!=0);
#endif
}
コード例 #4
0
ファイル: VArrayHelper.hpp プロジェクト: cDoru/projectanarchy
  /// \brief
  ///   Creates a NULL-terminated copy of the specified buffer with the predefined length.
  static ELEM_TYPE * Copy(const ELEM_TYPE * pBuffer, int length) 
  {
    VASSERT(pBuffer);

    //create an empty buffer
    ELEM_TYPE *pCopy = (ELEM_TYPE *) vMemAlloc(sizeof(ELEM_TYPE)*(length+1));

    //copy and terminate
    memcpy((void *)pCopy, (void*) pBuffer, sizeof(ELEM_TYPE)*length);
    pCopy[length] = NULL;

    return pCopy;
  }
コード例 #5
0
ファイル: VBase.hpp プロジェクト: guozanhua/projectanarchy
inline wchar_t* vwStrDup(const wchar_t* the_string)
{
  if (the_string) 
  {
    wchar_t* szTempBuffer = (wchar_t*)vMemAlloc((wcslen(the_string)+1)*sizeof(wchar_t));
    VASSERT(szTempBuffer);
	#pragma warning(push)
	#pragma warning(disable:4996)
    return (wcscpy(szTempBuffer, the_string)); 
	#pragma warning(pop)
  }
    return (NULL);
}
コード例 #6
0
ファイル: VBase.hpp プロジェクト: guozanhua/projectanarchy
inline char* vStrDup(const char* the_string)         
{
  if (the_string)
  {
    char* szTempBuffer = (char*)vMemAlloc(strlen(the_string)+1);
    VASSERT(szTempBuffer);
	#pragma warning(push)
	#pragma warning(disable:4996)
    return (strcpy(szTempBuffer, the_string)); 
	#pragma warning(pop)
  }
  return (NULL);
}
コード例 #7
0
void VArabicSupport_cl::SetText(const wchar_t *pArabicText, bool isContextualArabic, bool duplicateSpacesDuringConversion)
{

  VASSERT(pArabicText!=NULL);

  //clear text vars for multiple SetText calls
  if(m_ppTextLines!=NULL) {
    for(int i=0;i<m_iTextLines;i++) {
      V_SAFE_FREE(m_ppTextLines[i]);
    }
  }
  V_SAFE_FREE(m_ppTextLines);

  //create a tokenizer in order to separate the text lines
  VArrayHelper_cl<wchar_t> tokenizer(pArabicText, L"\n");

  //create line pointers
  m_iTextLines = tokenizer.CalcNumberOfTokens();
  m_ppTextLines = (char **)vMemAlloc(m_iTextLines * sizeof(char *));

  int iWLen, iSize;

  int iLineIndex=0;
  while( tokenizer.HasNextToken() ) {

    wchar_t *pConverted = NULL;
    if(isContextualArabic) 
    {
      //duplicate line
      pConverted = VArrayHelper_cl<wchar_t>::Copy(tokenizer.NextToken());
    } 
    else 
    {
      //convert to contextual
      pConverted = UniformToContextualLine(m_pFont, tokenizer.NextToken(), duplicateSpacesDuringConversion);
    }

    // Convert to UTF8 and assign the reversed line
    iWLen = (int)wcslen(pConverted);
    iSize = VString::ConvertWCharToUTF8String(pConverted, iWLen, NULL, 0);
    m_ppTextLines[iLineIndex] = new char[iSize+1];
    VString::ConvertWCharToUTF8String(pConverted, iWLen, m_ppTextLines[iLineIndex], iSize);
    m_ppTextLines[iLineIndex][iSize] = '\0';

    V_SAFE_DELETE(pConverted);

    iLineIndex++;
  }
}
コード例 #8
0
  inline void CloneData(VTerrainLockObject &target)
  {
    target.Init(m_iPos[0],m_iPos[1],m_iSize[0],m_iSize[1],0);
    if (!IsValid())
      return;
    target.m_iStride = m_iStride;
    target.m_iComponentSize = m_iComponentSize;
    target.m_bOwnsData = true;
    int iByteCount = m_iStride*m_iSize[1]*m_iComponentSize;
    target.m_pData = vMemAlloc(iByteCount);
    memcpy(target.m_pData,m_pData,iByteCount);

    // copy additional properties (important since resource infos might be stored)
    target.m_pTerrain = m_pTerrain;
    memcpy(target.m_iSectorRect,m_iSectorRect,sizeof(m_iSectorRect));
    memcpy(target.m_iReserved,m_iReserved,sizeof(m_iReserved));
    memcpy(target.m_pReserved,m_pReserved,sizeof(m_pReserved));
  }
コード例 #9
0
wchar_t* VArabicSupport_cl::UniformToContextualLine(VisFont_cl * pArabicFont, const wchar_t * pUniformArabic, bool duplicateSpaces) {

  if(pUniformArabic==NULL) return NULL;

  //length of the current line
	int iLength = VArrayHelper_cl<wchar_t>::Length(pUniformArabic);

  //count spaces
  int iNumSpaces = 0;
  if(duplicateSpaces) 
  {
    for(int i=0;i<iLength;i++) 
    {
      if(pUniformArabic[i]==L' ') iNumSpaces++;
    }
  }

  //allocate the target buffer (original length + number of duplicates space + terminator)
  wchar_t *pContextualArabic = (wchar_t *) vMemAlloc(sizeof(wchar_t)*(iLength+iNumSpaces+1));

  //pre-terminate buffer
  pContextualArabic[iLength+iNumSpaces] = 0;

  wchar_t wcCurLetter = pUniformArabic[0];	//start with the first letter
  wchar_t wcPrevLetter = 0;					//init wcPrevLetter, because the assignment is done at the end of the for loop

  //is the current (first) letter an Arabic letter?
  bool bCurIsArabic = isUniformArabic(pUniformArabic[0]);

  bool bPrevIsArabic = false;	//at the beginning the previous letter is never Arabic
  bool bNextIsArabic;			//calculated inside the loop

  //transform and terminate the target buffer
  for(int i=0;i<iLength;i++) 
  {

    //start at the right side with the first character at index 0 (because Arabic is RTL)
    wcCurLetter = pUniformArabic[i];
    bNextIsArabic = i<(iLength-1) ? isUniformArabic(pUniformArabic[i+1]) : false;

    if(bCurIsArabic) 
    {
      //first uniform letter is 'alif madda: 0x0622 (maps to contextual representation 0xFE81)

      int iIndex = wcCurLetter-0x0622;	//number of iterations
      wchar_t wcContextual = 0xFE81;		//contextual representation of 'alif madda

      //calculate contextual representation of current uniform representation
      //(count up transformation steps) 
      for(int j=0;j<iIndex;j++) {
        if(s_pArabicLetterMap[j]==0) wcContextual +=2;
        else if(s_pArabicLetterMap[j]==1) wcContextual +=4;
        //else skip (-1)
      }

      //now adjust character according to the in-word position

      wchar_t wcCandidate = wcContextual; //we experiment with a candidate character since it's not sure that the candidate exists!

      //end character
      if( bPrevIsArabic && isInnerLetter(wcPrevLetter) && (!bNextIsArabic || isEndLetter(wcCurLetter)) ) {
        wcCandidate+=1;

        //start character
      } else if( bNextIsArabic && (!bPrevIsArabic || isEndLetter(wcPrevLetter)) ) {
        if(s_pArabicLetterMap[iIndex]!=0)
          wcCandidate+=2;

        //inner character
      } else if( i>0 && bPrevIsArabic && bNextIsArabic && isInnerLetter(wcPrevLetter) && isInnerLetter(wcCurLetter) ) {
        if(s_pArabicLetterMap[iIndex]!=0)
          wcCandidate+=3;
      }
      //else isolated (default)

      //candidate check (do we have this character in the font..?)
      VRectanglef requiredSpace = GetCharacterDimension(wcCandidate, pArabicFont);
      if(requiredSpace.GetSizeX()<=0)
      {
        wcCandidate = wcContextual; //restore from backup (because the character is missing)

        //just in case: fall-back to non-contextual
        VRectanglef requiredSpace = GetCharacterDimension(wcCandidate, pArabicFont);
        if(requiredSpace.GetSizeX()<=0)	wcCandidate = wcCurLetter;
      }

      #ifdef HK_DEBUG_SLOW
        requiredSpace = GetCharacterDimension(wcCandidate, pArabicFont);
        VASSERT_MSG(requiredSpace.GetSizeX()>0, "Your text contains a character which is not present in your font!")
      #endif

      //candidate approved:
      pContextualArabic[iLength+iNumSpaces-i-1] = wcCandidate;

    } else {
      //invert directional symbols
      switch(wcCurLetter) {
        case L'(': wcCurLetter = L')'; break;
        case L')': wcCurLetter = L'('; break;
        case L'<': wcCurLetter = L'>'; break;
        case L'>': wcCurLetter = L'<'; break;
        case L'{': wcCurLetter = L'}'; break;
        case L'}': wcCurLetter = L'{'; break;
        case L'[': wcCurLetter = L']'; break;
        case L']': wcCurLetter = L'['; break;
        case L'/': wcCurLetter = L'\\'; break;
        case L'\\': wcCurLetter = L'/'; break;
        case L' ':
          if(duplicateSpaces) {
            pContextualArabic[iLength+iNumSpaces-i-1] = L' ';
            iNumSpaces--;
          }
          break;
        default: break;
      }
      pContextualArabic[iLength+iNumSpaces-i-1] = wcCurLetter;
    }

    //prepare for next loop iteration
    wcPrevLetter = wcCurLetter;

    bPrevIsArabic = bCurIsArabic; 
    bCurIsArabic = bNextIsArabic;

  }

  return pContextualArabic;
}
コード例 #10
0
void VFmodManager::InitFmodSystem()
{
  // Give the application a chance to modify the m_config.
  VFmodConfigCallbackData config(&OnBeforeInitializeFmod, m_config);
  OnBeforeInitializeFmod.TriggerCallbacks(&config);

  // Set debug output level. Has only effect when using Fmod logging libs, otherwise will return FMOD_ERR_UNSUPPORTED.
#ifdef HK_DEBUG_SLOW
  FMOD_WARNINGCHECK(FMOD::Debug_SetLevel(m_config.iDebugLevel));
#endif

  //  initialize memory
  {
    FMOD_RESULT result = FMOD_OK;
    if (!m_config.bUseMemoryPool)
      result = FMOD::Memory_Initialize(NULL, 0, VisionFM_Alloc, VisionFM_Realloc, VisionFM_Free, 0);
    else
    {
#ifndef _VISION_XENON
      pMemoryPool = vMemAlloc(m_config.iMemoryPoolSize);
#else
      pMemoryPool = VFmodXenonAlloc(m_config.iMemoryPoolSize, true);
#endif
      VASSERT(pMemoryPool != NULL);
      result = FMOD::Memory_Initialize(pMemoryPool,m_config.iMemoryPoolSize, NULL, NULL, NULL);
    }

    // In case the old Sound Plugin and the new Fmod Plugin are both loaded inside vForge (required for converting scenes),
    // it can happen that the Fmod system is already initialized by the old Sound Plugin. Then Memory_Initialize() will be 
    // called after Fmod system is already initialized, which is illegal. Therefore inside vForge failing to call Memory_Initialize()
    // in such a case is not treated as fatal error. Fmod will simply not use Vision De-/ Allocators or a preallocated memory block,
    // instead it will use it own de-/ allocators. This should be fine in case of converting scenes. Otherwise it should be anyway 
    // avoided to load both plugins simultaneously.
    if (!Vision::Editor.IsInEditor())
      FMOD_ERRORCHECK(result);
    else
    {
      if(result == FMOD_ERR_INITIALIZED)
        Vision::Error.Warning("Failed to initialize Fmod memory system, this is most probably because the old Sound Plugin is loaded, too. This should only be done for converting scenes.");
      else
        FMOD_ERRORCHECK(result);
    }
  }

  FMOD_ERRORCHECK(FMOD::EventSystem_Create(&m_pEventSystem)); 
#ifdef VFMOD_SUPPORTS_NETWORK
  if (m_config.bUseNetworkSystem)
  {
#ifdef _VISION_PS3
    bool bNetworkInitialized = VInitializeNetworkPS3();
    VASSERT(bNetworkInitialized == true);
#endif
    FMOD_ERRORCHECK(FMOD::NetEventSystem_Init(m_pEventSystem));
  }
#endif
  FMOD_ERRORCHECK(m_pEventSystem->getSystemObject(&m_pSystem));

  unsigned int iVersion = 0;
  FMOD_ERRORCHECK(m_pEventSystem->getVersion(&iVersion));
  VASSERT(iVersion >= FMOD_VERSION)

  FMOD_ERRORCHECK(m_pSystem->setSoftwareFormat(m_config.iSampleRate, m_config.iFormat, 0,m_config.iMaxInputChannels, m_config.iResampleMethod));

  // install file manager callbacks
  FMOD_ERRORCHECK(m_pSystem->setFileSystem(VisionFM_Open, VisionFM_Close, VisionFM_Read, VisionFM_Seek, NULL, NULL, 4096));

#ifdef _VISION_ANDROID
  // Increase DSP buffer size on Android
  {
    unsigned int iBlocksize = 0;
    int iNumblocks = 0;
    m_pSystem->getDSPBufferSize(&iBlocksize, &iNumblocks); 
    m_pSystem->setDSPBufferSize(iBlocksize*2, iNumblocks);

    #ifdef HK_DEBUG_SLOW
      int iBufferSize = iNumblocks*iBlocksize;
      Vision::Error.Warning("Fmod DSP buffer size increased from %i to %i, in order to get correct sound output", iBufferSize, iBufferSize*2);
    #endif
  }
#endif

#ifndef _VISION_PS3

  FMOD_RESULT result = m_pEventSystem->init(m_config.iMaxChannels, FMOD_INIT_NORMAL, NULL, FMOD_EVENT_INIT_NORMAL);
  FMOD_WARNINGCHECK(result);

#else

  VSpursHandler *spursHandler = Vision::GetSpursHandler();
  VASSERT(spursHandler != NULL);
  CellSpurs *spurs = spursHandler->GetSpurs();
  FMOD_PS3_EXTRADRIVERDATA extradriverdata;
  memset(&extradriverdata, 0, sizeof(FMOD_PS3_EXTRADRIVERDATA));
  extradriverdata.spurs = spurs;  /* Using SPURS */
  extradriverdata.spu_thread_priority = 16;  /* Default, THIS WILL BE IGNORED */
  FMOD_RESULT result = m_pEventSystem->init(m_config.iMaxChannels, FMOD_INIT_NORMAL, (void *)&extradriverdata, FMOD_EVENT_INIT_NORMAL);
  FMOD_WARNINGCHECK(result);

#endif

  // In case of missing sound card, we need to deinitialize the Fmod Event System.
  // However it is still ensured, that the application can be run, by preventing calls to native Fmod functions.
  if(result != FMOD_OK) 
  {
    DeInitFmodSystem();
    Vision::Error.Warning("The application will run without sound output!");
    return;
  }

  FMOD_ERRORCHECK(m_pSystem->set3DSettings(1.0, m_config.fFmodToVisionScale, 1.0f));

  // get the master channel group where all sound instances go to initially
  FMOD_ERRORCHECK(m_pSystem->getMasterChannelGroup(&m_pMasterGroup));
  VASSERT(m_pMasterGroup!=NULL);

  // create a special channel group for background music
  FMOD_ERRORCHECK(m_pSystem->createChannelGroup("music", &m_pMusicGroup));
  VASSERT(m_pMusicGroup!=NULL);

  IVisCallbackDataObject_cl data(&OnAfterInitializeFmod);
  OnAfterInitializeFmod.TriggerCallbacks(&data);
}
コード例 #11
0
void VFmodManager::InitFmodSystem()
{
  // Give the application a chance to modify the m_config.
  VFmodConfigCallbackData config(&OnBeforeInitializeFmod, m_config);
  OnBeforeInitializeFmod.TriggerCallbacks(&config);

  // Set debug output level. Has only effect when using Fmod logging libs, otherwise will return FMOD_ERR_UNSUPPORTED.
#ifdef HK_DEBUG_SLOW
  FMOD_WARNINGCHECK(FMOD::Debug_SetLevel(m_config.iDebugLevel));
#endif

  //  initialize memory
  {
    FMOD_RESULT result = FMOD_OK;
    if (!m_config.bUseMemoryPool)
      result = FMOD::Memory_Initialize(NULL, 0, VisionFM_Alloc, VisionFM_Realloc, VisionFM_Free, 0);
    else
    {
#ifndef _VISION_XENON
      pMemoryPool = vMemAlloc(m_config.iMemoryPoolSize);
#else
      pMemoryPool = VFmodXenonAlloc(m_config.iMemoryPoolSize, true);
#endif
      VASSERT(pMemoryPool != NULL);
      result = FMOD::Memory_Initialize(pMemoryPool,m_config.iMemoryPoolSize, NULL, NULL, NULL);
    }

    // In case the old Sound Plugin and the new Fmod Plugin are both loaded inside vForge (required for converting scenes),
    // it can happen that the Fmod system is already initialized by the old Sound Plugin. Then Memory_Initialize() will be 
    // called after Fmod system is already initialized, which is illegal. Therefore inside vForge failing to call Memory_Initialize()
    // in such a case is not treated as fatal error. Fmod will simply not use Vision De-/ Allocators or a preallocated memory block,
    // instead it will use it own de-/ allocators. This should be fine in case of converting scenes. Otherwise it should be anyway 
    // avoided to load both plugins simultaneously.
    if (!Vision::Editor.IsInEditor())
      FMOD_ERRORCHECK(result);
    else
    {
      if(result == FMOD_ERR_INITIALIZED)
        hkvLog::Warning("Failed to initialize Fmod memory system, this is most probably because the old Sound Plugin is loaded, too. This should only be done for converting scenes.");
      else
        FMOD_ERRORCHECK(result);
    }
  }

  FMOD_ERRORCHECK(FMOD::EventSystem_Create(&m_pEventSystem)); 
#ifdef VFMOD_SUPPORTS_NETWORK
  if (m_config.bUseNetworkSystem)
  {
#ifdef _VISION_PS3
    bool bNetworkInitialized = VInitializeNetworkPS3();
    VASSERT(bNetworkInitialized == true);
#endif
    FMOD_ERRORCHECK(FMOD::NetEventSystem_Init(m_pEventSystem));
  }
#endif
  FMOD_ERRORCHECK(m_pEventSystem->getSystemObject(&m_pSystem));

  unsigned int iVersion = 0;
  FMOD_ERRORCHECK(m_pEventSystem->getVersion(&iVersion));
  VASSERT(iVersion >= FMOD_VERSION)

  FMOD_ERRORCHECK(m_pSystem->setSoftwareFormat(m_config.iSampleRate, m_config.iFormat, 0,m_config.iMaxInputChannels, m_config.iResampleMethod));

  // install file manager callbacks
  FMOD_ERRORCHECK(m_pSystem->setFileSystem(VisionFM_Open, VisionFM_Close, VisionFM_Read, VisionFM_Seek, NULL, NULL, 4096));

  //listen to system events (eg. new device - headphones)
  FMOD_ERRORCHECK(m_pSystem->setCallback(VisionFM_System));

#ifdef _VISION_ANDROID
  // Increase DSP buffer size on Android
  {
    unsigned int iBlocksize = 0;
    int iNumblocks = 0;
    m_pSystem->getDSPBufferSize(&iBlocksize, &iNumblocks); 
    m_pSystem->setDSPBufferSize(iBlocksize*2, iNumblocks);

    #ifdef HK_DEBUG_SLOW
      int iBufferSize = iNumblocks*iBlocksize;
      hkvLog::Warning("Fmod DSP buffer size increased from %i to %i, in order to get correct sound output", iBufferSize, iBufferSize*2);
    #endif
  }
#endif

  VFmodSoundInit_e initResult = InitDevice();

  switch(initResult)
  {
    case VFMODSOUNDINIT_NO_HARDWARE: hkvLog::Warning("No sound card present!"); break;
    case VFMODSOUNDINIT_NO_SPEAKERS: hkvLog::Warning("No speakers or headphones connected."); break;
    default: //case VSOUNDINIT_OK:
      hkvLog::Info("Sound successfully initialized.");
      break;
  }
}