コード例 #1
0
ファイル: App.cpp プロジェクト: byhj/DirectX-Framework
void App::InitApp()
{
	init_window();

	v_Init();

}
コード例 #2
0
ファイル: fpdf_page_func.cpp プロジェクト: was4444/pdfium
FX_BOOL CPDF_Function::Init(CPDF_Object* pObj) {
  CPDF_Dictionary* pDict;
  if (pObj->GetType() == PDFOBJ_STREAM) {
    pDict = ((CPDF_Stream*)pObj)->GetDict();
  } else {
    pDict = (CPDF_Dictionary*)pObj;
  }
  CPDF_Array* pDomains = pDict->GetArray(FX_BSTRC("Domain"));
  if (pDomains == NULL) {
    return FALSE;
  }
  m_nInputs = pDomains->GetCount() / 2;
  if (m_nInputs == 0) {
    return FALSE;
  }
  m_pDomains = FX_Alloc2D(FX_FLOAT, m_nInputs, 2);
  for (int i = 0; i < m_nInputs * 2; i++) {
    m_pDomains[i] = pDomains->GetFloat(i);
  }
  CPDF_Array* pRanges = pDict->GetArray(FX_BSTRC("Range"));
  m_nOutputs = 0;
  if (pRanges) {
    m_nOutputs = pRanges->GetCount() / 2;
    m_pRanges = FX_Alloc2D(FX_FLOAT, m_nOutputs, 2);
    for (int i = 0; i < m_nOutputs * 2; i++) {
      m_pRanges[i] = pRanges->GetFloat(i);
    }
  }
  FX_DWORD old_outputs = m_nOutputs;
  if (!v_Init(pObj)) {
    return FALSE;
  }
  if (m_pRanges && m_nOutputs > (int)old_outputs) {
    m_pRanges = FX_Realloc(FX_FLOAT, m_pRanges, m_nOutputs * 2);
    if (m_pRanges) {
      FXSYS_memset(m_pRanges + (old_outputs * 2), 0,
                   sizeof(FX_FLOAT) * (m_nOutputs - old_outputs) * 2);
    }
  }
  return TRUE;
}
コード例 #3
0
ファイル: fpdf_page_func.cpp プロジェクト: gradescope/pdfium
FX_BOOL CPDF_Function::Init(CPDF_Object* pObj) {
  CPDF_Stream* pStream = pObj->AsStream();
  CPDF_Dictionary* pDict = pStream ? pStream->GetDict() : pObj->AsDictionary();

  CPDF_Array* pDomains = pDict->GetArrayBy("Domain");
  if (!pDomains)
    return FALSE;

  m_nInputs = pDomains->GetCount() / 2;
  if (m_nInputs == 0)
    return FALSE;

  m_pDomains = FX_Alloc2D(FX_FLOAT, m_nInputs, 2);
  for (uint32_t i = 0; i < m_nInputs * 2; i++) {
    m_pDomains[i] = pDomains->GetFloatAt(i);
  }
  CPDF_Array* pRanges = pDict->GetArrayBy("Range");
  m_nOutputs = 0;
  if (pRanges) {
    m_nOutputs = pRanges->GetCount() / 2;
    m_pRanges = FX_Alloc2D(FX_FLOAT, m_nOutputs, 2);
    for (uint32_t i = 0; i < m_nOutputs * 2; i++)
      m_pRanges[i] = pRanges->GetFloatAt(i);
  }
  uint32_t old_outputs = m_nOutputs;
  if (!v_Init(pObj))
    return FALSE;
  if (m_pRanges && m_nOutputs > old_outputs) {
    m_pRanges = FX_Realloc(FX_FLOAT, m_pRanges, m_nOutputs * 2);
    if (m_pRanges) {
      FXSYS_memset(m_pRanges + (old_outputs * 2), 0,
                   sizeof(FX_FLOAT) * (m_nOutputs - old_outputs) * 2);
    }
  }
  return TRUE;
}
コード例 #4
0
ファイル: Application.cpp プロジェクト: jaccen/Jac-3DEngine
void Application::Run(std::shared_ptr<Application> the_app)
{
	app = the_app;

	std::cout << "Starting GLFW context" << std::endl;
	if (!glfwInit())
	{
		std::cerr << "Failed to initialize GLFW" << std::endl;
		return;
	}

	v_InitInfo();

	//Add this to use the debug output
	glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);


	GLFWwindow *window = glfwCreateWindow(windowInfo.Width, windowInfo.Height,
		windowInfo.title.c_str(), nullptr, nullptr);
	glfwSetWindowPos(window, windowInfo.posX, windowInfo.posY);
	glfwMakeContextCurrent(window);


	glfwSetCursorPosCallback(window, glfw_mouse);          // - Directly redirect GLFW mouse position events to AntTweakBar
	glfwSetScrollCallback(window, glfw_scroll);    // - Directly redirect GLFW mouse wheel events to AntTweakBar
	glfwSetKeyCallback(window, glfw_key);                         // - Directly redirect GLFW key events to AntTweakBar

	//glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
	// GLFW Options
	//glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);

	if (window == NULL)
	{
		std::cerr << "Failed to create GLFW window" << std::endl;
		glfwTerminate();
		return;
	}
	glewExperimental = GL_TRUE;

	//Check the GLSL and OpenGL status 
	if (glewInit() != GLEW_OK)
	{
		std::cerr << "Failed to initialize GLEW" << std::endl;
		return;
	}
	const GLubyte *renderer = glGetString(GL_RENDERER);
	const GLubyte *vendor = glGetString(GL_VENDOR);
	const GLubyte *version = glGetString(GL_VERSION);
	const GLubyte *glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);

	m_GLRenderer = (const char *)renderer;
	m_GLVersion = (const char *)version;
	m_GLSLVersion = (const char *)glslVersion;

	GLint major, minor;
	glGetIntegerv(GL_MAJOR_VERSION, &major);
	glGetIntegerv(GL_MINOR_VERSION, &minor);
	std::cout << "GL Vendor    :" << vendor << std::endl;
	std::cout << "GL Renderer  : " << renderer << std::endl;
	std::cout << "GL Version (std::string)  : " << version << std::endl;
	std::cout << "GL Version (integer) : " << major << "." << minor << std::endl;
	std::cout << "GLSL Version : " << glslVersion << std::endl;
	std::cout << "--------------------------------------------------------------------------------"
		<< std::endl;
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major); //opengl 4.3
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
	glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);

	// Create a GLFWwindow object that we can use for GLFW's functions
	v_Init();



	while (!glfwWindowShouldClose(window))
	{
		int sw, sh;
		glfwGetWindowSize(window, &sw, &sh);

		glViewport(0, 0, sw, sh);

		glfwPollEvents();
		v_Movement(window);

		v_Update();
		//Render for the object
		v_Render();

		glfwSwapBuffers(window);
	}
	v_Shutdown();


	glfwTerminate();
}