コード例 #1
0
ファイル: vball.c プロジェクト: joolswills/advancemame
/* bit 0 = bank switch
   bit 1 = ?
   bit 2 = ?
   bit 3 = ?
   bit 4 = ?
   bit 5 = graphics tile offset
   bit 6 = scroll y hi
   bit 7 = ?
*/
static WRITE8_HANDLER( vb_bankswitch_w )
{
	unsigned char *RAM = memory_region(REGION_CPU1);
	memory_set_bankptr( 1,&RAM[ 0x10000 + ( 0x4000 * ( data & 1 ) ) ] );

	if (vball_gfxset != ((data  & 0x20) ^ 0x20)) {
		vball_gfxset = (data  & 0x20) ^ 0x20;
			vb_mark_all_dirty();
	}
	vb_scrolly_hi = (data & 0x40)<<2;
}
コード例 #2
0
/* bit 0 = bank switch
   bit 1 = ?
   bit 2 = ?
   bit 3 = ?
   bit 4 = ?
   bit 5 = graphics tile offset
   bit 6 = scroll y hi
   bit 7 = ?
*/
static WRITE8_HANDLER( vb_bankswitch_w )
{
	vball_state *state = space->machine().driver_data<vball_state>();
	UINT8 *RAM = space->machine().region("maincpu")->base();
	memory_set_bankptr(space->machine(), "bank1", &RAM[0x10000 + (0x4000 * (data & 1))]);

	if (state->m_gfxset != ((data  & 0x20) ^ 0x20))
	{
		state->m_gfxset = (data  & 0x20) ^ 0x20;
			vb_mark_all_dirty(space->machine());
	}
	state->m_vb_scrolly_hi = (data & 0x40) << 2;
}