void render_reset(void *hrender) { if (!hrender) return; RENDER *render = (RENDER*)hrender; adev_reset(render->adev); vdev_reset(render->vdev); render->render_status = 0; }
void render_reset(void *hrender) { RENDER *render = (RENDER*)hrender; adev_reset(render->adev); vdev_reset(render->vdev); }