コード例 #1
0
ファイル: voxel.cpp プロジェクト: mikearmstrong001/01-cubes
bool IntersectFromTo(HitInfo_s &hi, float f[3], float t[3], map_s *map, unsigned int mask )
{
	float d[3], nd[3];
	vec3Sub( d, t, f );
	vec3Norm( nd, d );
	return IntersectRay( hi, f, nd, sqrtf(vec3Dot(d,d)), map, mask );
}
コード例 #2
0
ファイル: math.cpp プロジェクト: fluffyfreak/bx
	void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up)
	{
		float tmp[4];
		vec3Sub(tmp, _eye, _at);

		float view[4];
		vec3Norm(view, tmp);

		mtxLookAtImpl(_result, _eye, view, _up);
	}
コード例 #3
0
ファイル: math.cpp プロジェクト: fluffyfreak/bx
	void mtxLookAtImpl(float* _result, const float* _eye, const float* _view, const float* _up)
	{
		float up[3] = { 0.0f, 1.0f, 0.0f };
		if (NULL != _up)
		{
			up[0] = _up[0];
			up[1] = _up[1];
			up[2] = _up[2];
		}

		float tmp[4];
		vec3Cross(tmp, up, _view);

		float right[4];
		vec3Norm(right, tmp);

		vec3Cross(up, _view, right);

		memSet(_result, 0, sizeof(float)*16);
		_result[ 0] = right[0];
		_result[ 1] = up[0];
		_result[ 2] = _view[0];

		_result[ 4] = right[1];
		_result[ 5] = up[1];
		_result[ 6] = _view[1];

		_result[ 8] = right[2];
		_result[ 9] = up[2];
		_result[10] = _view[2];

		_result[12] = -vec3Dot(right, _eye);
		_result[13] = -vec3Dot(up, _eye);
		_result[14] = -vec3Dot(_view, _eye);
		_result[15] = 1.0f;
	}
コード例 #4
0
ファイル: raymarch.cpp プロジェクト: richard-sim/bgfx
int _main_(int _argc, char** _argv)
{
	uint32_t width = 1280;
	uint32_t height = 720;
	uint32_t debug = BGFX_DEBUG_TEXT;
	uint32_t reset = BGFX_RESET_NONE;

	bgfx::init();
	bgfx::reset(width, height);

	// Enable debug text.
	bgfx::setDebug(debug);

	// Set view 0 clear state.
	bgfx::setViewClear(0
		, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
		, 0x303030ff
		, 1.0f
		, 0
		);

	// Setup root path for binary shaders. Shader binaries are different 
	// for each renderer.
	switch (bgfx::getRendererType() )
	{
	default:
	case bgfx::RendererType::Direct3D9:
		s_shaderPath = "shaders/dx9/";
		break;

	case bgfx::RendererType::Direct3D11:
		s_shaderPath = "shaders/dx11/";
		break;

	case bgfx::RendererType::OpenGL:
		s_shaderPath = "shaders/glsl/";
		s_flipV = true;
		break;

	case bgfx::RendererType::OpenGLES2:
	case bgfx::RendererType::OpenGLES3:
		s_shaderPath = "shaders/gles/";
		s_flipV = true;
		break;
	}

	// Create vertex stream declaration.
	s_PosColorTexCoord0Decl.begin();
	s_PosColorTexCoord0Decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
	s_PosColorTexCoord0Decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
	s_PosColorTexCoord0Decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
	s_PosColorTexCoord0Decl.end();  

	bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
	bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
	bgfx::UniformHandle u_lightDir = bgfx::createUniform("u_lightDir", bgfx::UniformType::Uniform3fv);

	bgfx::ProgramHandle raymarching = loadProgram("vs_raymarching", "fs_raymarching");

	while (!processEvents(width, height, debug, reset) )
	{
		// Set view 0 default viewport.
		bgfx::setViewRect(0, 0, 0, width, height);

		// Set view 1 default viewport.
		bgfx::setViewRect(1, 0, 0, width, height);

		// This dummy draw call is here to make sure that view 0 is cleared
		// if no other draw calls are submitted to viewZ 0.
		bgfx::submit(0);

		int64_t now = bx::getHPCounter();
		static int64_t last = now;
		const int64_t frameTime = now - last;
		last = now;
		const double freq = double(bx::getHPFrequency() );
		const double toMs = 1000.0/freq;

		// Use debug font to print information about this example.
		bgfx::dbgTextClear();
		bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/03-raymarch");
		bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating shader uniforms.");
		bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);

		float at[3] = { 0.0f, 0.0f, 0.0f };
		float eye[3] = { 0.0f, 0.0f, -15.0f };
		
		float view[16];
		float proj[16];
		mtxLookAt(view, eye, at);
		mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);

		// Set view and projection matrix for view 1.
		bgfx::setViewTransform(0, view, proj);

		float ortho[16];
		mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);

		// Set view and projection matrix for view 0.
		bgfx::setViewTransform(1, NULL, ortho);

		float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );

		float vp[16];
		mtxMul(vp, view, proj);

		float mtx[16];
		mtxRotateXY(mtx
			, time
			, time*0.37f
			); 

		float mtxInv[16];
		mtxInverse(mtxInv, mtx);
		float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
		float lightDirModelN[4];
		vec3Norm(lightDirModelN, lightDirModel);
		float lightDir[4];
		vec4MulMtx(lightDir, lightDirModelN, mtxInv);
		bgfx::setUniform(u_lightDir, lightDir);

		float mvp[16];
		mtxMul(mvp, mtx, vp);

		float invMvp[16];
		mtxInverse(invMvp, mvp);
		bgfx::setUniform(u_mtx, invMvp);

		bgfx::setUniform(u_time, &time);

		renderScreenSpaceQuad(1, raymarching, 0.0f, 0.0f, 1280.0f, 720.0f);

		// Advance to next frame. Rendering thread will be kicked to 
		// process submitted rendering primitives.
		bgfx::frame();
	}

	// Cleanup.
	bgfx::destroyProgram(raymarching);

	bgfx::destroyUniform(u_time);
	bgfx::destroyUniform(u_mtx);
	bgfx::destroyUniform(u_lightDir);

	// Shutdown bgfx.
	bgfx::shutdown();

	return 0;
}
コード例 #5
0
ファイル: bump.cpp プロジェクト: richard-sim/bgfx
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
{
	struct PosTexcoord
	{
		float m_x;
		float m_y;
		float m_z;
		float m_pad0;
		float m_u;
		float m_v;
		float m_pad1;
		float m_pad2;
	};

	float* tangents = new float[6*_numVertices];
	memset(tangents, 0, 6*_numVertices*sizeof(float) );

	PosTexcoord v0;
	PosTexcoord v1;
	PosTexcoord v2;

	for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
	{
		const uint16_t* indices = &_indices[ii*3];
		uint32_t i0 = indices[0];
		uint32_t i1 = indices[1];
		uint32_t i2 = indices[2];

		bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
		bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);

		bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
		bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);

		bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
		bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);

		const float bax = v1.m_x - v0.m_x;
		const float bay = v1.m_y - v0.m_y;
		const float baz = v1.m_z - v0.m_z;
		const float bau = v1.m_u - v0.m_u;
		const float bav = v1.m_v - v0.m_v;

		const float cax = v2.m_x - v0.m_x;
		const float cay = v2.m_y - v0.m_y;
		const float caz = v2.m_z - v0.m_z;
		const float cau = v2.m_u - v0.m_u;
		const float cav = v2.m_v - v0.m_v;

		const float det = (bau * cav - bav * cau);
		const float invDet = 1.0f / det;

		const float tx = (bax * cav - cax * bav) * invDet;
		const float ty = (bay * cav - cay * bav) * invDet;
		const float tz = (baz * cav - caz * bav) * invDet;

		const float bx = (cax * bau - bax * cau) * invDet;
		const float by = (cay * bau - bay * cau) * invDet;
		const float bz = (caz * bau - baz * cau) * invDet;

		for (uint32_t jj = 0; jj < 3; ++jj)
		{
			float* tanu = &tangents[indices[jj]*6];
			float* tanv = &tanu[3];
			tanu[0] += tx;
			tanu[1] += ty;
			tanu[2] += tz;

			tanv[0] += bx;
			tanv[1] += by;
			tanv[2] += bz;
		}
	}

	for (uint32_t ii = 0; ii < _numVertices; ++ii)
	{
		const float* tanu = &tangents[ii*6];
		const float* tanv = &tangents[ii*6 + 3];

		float normal[4];
		bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
		float ndt = vec3Dot(normal, tanu);

		float nxt[3];
		vec3Cross(nxt, normal, tanu);

		float tmp[3];
		tmp[0] = tanu[0] - normal[0] * ndt;
		tmp[1] = tanu[1] - normal[1] * ndt;
		tmp[2] = tanu[2] - normal[2] * ndt;

		float tangent[4];
		vec3Norm(tangent, tmp);

		tangent[3] = vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
		bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
	}

	delete [] tangents;
} 
コード例 #6
0
ファイル: geometryc.cpp プロジェクト: amisuki/bgfx
int main(int _argc, const char* _argv[])
{
	bx::CommandLine cmdLine(_argc, _argv);

	const char* filePath = cmdLine.findOption('f');
	if (NULL == filePath)
	{
		help("Input file name must be specified.");
		return EXIT_FAILURE;
	}

	const char* outFilePath = cmdLine.findOption('o');
	if (NULL == outFilePath)
	{
		help("Output file name must be specified.");
		return EXIT_FAILURE;
	}

	float scale = 1.0f;
	const char* scaleArg = cmdLine.findOption('s', "scale");
	if (NULL != scaleArg)
	{
		scale = (float)atof(scaleArg);
	}

	cmdLine.hasArg(s_obbSteps, '\0', "obb");
	s_obbSteps = bx::uint32_min(bx::uint32_max(s_obbSteps, 1), 90);

	uint32_t packNormal = 0;
	cmdLine.hasArg(packNormal, '\0', "packnormal");

	uint32_t packUv = 0;
	cmdLine.hasArg(packUv, '\0', "packuv");
	
	bool ccw = cmdLine.hasArg("ccw");
	bool flipV = cmdLine.hasArg("flipv");
	bool hasTangent = cmdLine.hasArg("tangent");

	FILE* file = fopen(filePath, "r");
	if (NULL == file)
	{
		printf("Unable to open input file '%s'.", filePath);
		exit(EXIT_FAILURE);
	}

	int64_t parseElapsed = -bx::getHPCounter();
	int64_t triReorderElapsed = 0;

	uint32_t size = (uint32_t)fsize(file);
	char* data = new char[size+1];
	size = (uint32_t)fread(data, 1, size, file);
	data[size] = '\0';
	fclose(file);

	// https://en.wikipedia.org/wiki/Wavefront_.obj_file

	Vector3Array positions;
	Vector3Array normals;
	Vector3Array texcoords;
	Index3Map indexMap;
	TriangleArray triangles;
	GroupArray groups;

	uint32_t num = 0;

	Group group;
	group.m_startTriangle = 0;
	group.m_numTriangles = 0;

	char commandLine[2048];
	uint32_t len = sizeof(commandLine);
	int argc;
	char* argv[64];
	const char* next = data;
	do
	{
		next = tokenizeCommandLine(next, commandLine, len, argc, argv, countof(argv), '\n');
		if (0 < argc)
		{
			if (0 == strcmp(argv[0], "#") )
			{
				if (2 < argc
				&&  0 == strcmp(argv[2], "polygons") )
				{
				}
			}
			else if (0 == strcmp(argv[0], "f") )
			{
				Triangle triangle;

				for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge)
				{
					Index3 index;
					index.m_texcoord = -1;
					index.m_normal = -1;
					index.m_vertexIndex = -1;

					char* vertex = argv[edge+1];
					char* texcoord = strchr(vertex, '/');
					if (NULL != texcoord)
					{
						*texcoord++ = '\0';

						char* normal = strchr(texcoord, '/');
						if (NULL != normal)
						{
							*normal++ = '\0';
							index.m_normal = atoi(normal)-1;
						}

						index.m_texcoord = atoi(texcoord)-1;
					}

					index.m_position = atoi(vertex)-1;

					uint64_t hash0 = index.m_position;
					uint64_t hash1 = uint64_t(index.m_texcoord)<<20;
					uint64_t hash2 = uint64_t(index.m_normal)<<40;
					uint64_t hash = hash0^hash1^hash2;

					std::pair<Index3Map::iterator, bool> result = indexMap.insert(std::make_pair(hash, index) );
					if (!result.second)
					{
						Index3& oldIndex = result.first->second;
						BX_UNUSED(oldIndex);
						BX_CHECK(oldIndex.m_position == index.m_position
							&& oldIndex.m_texcoord == index.m_texcoord
							&& oldIndex.m_normal == index.m_normal
							, "Hash collision!"
							);
					}

					switch (edge)
					{
					case 0:
					case 1:
					case 2:
						triangle.m_index[edge] = hash;
						if (2 == edge)
						{
							if (ccw)
							{
								std::swap(triangle.m_index[1], triangle.m_index[2]);
							}
							triangles.push_back(triangle);
						}
						break;

					default:
						if (ccw)
						{
							triangle.m_index[2] = triangle.m_index[1];
							triangle.m_index[1] = hash;
						}
						else
						{
							triangle.m_index[1] = triangle.m_index[2];
							triangle.m_index[2] = hash;
						}
						triangles.push_back(triangle);
						break;
					}
				}
			}
			else if (0 == strcmp(argv[0], "g") )
			{
				EXPECT(1 < argc);
				group.m_name = argv[1];
			}
			else if (*argv[0] == 'v')
			{
				group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle;
				if (0 < group.m_numTriangles)
				{
					groups.push_back(group);
					group.m_startTriangle = (uint32_t)(triangles.size() );
					group.m_numTriangles = 0;
				}

				if (0 == strcmp(argv[0], "vn") )
				{
					Vector3 normal;
					normal.x = (float)atof(argv[1]);
					normal.y = (float)atof(argv[2]);
					normal.z = (float)atof(argv[3]);

					normals.push_back(normal);
				}
				else if (0 == strcmp(argv[0], "vp") )
				{
					static bool once = true;
					if (once)
					{
						once = false;
						printf("warning: 'parameter space vertices' are unsupported.\n");
					}
				}
				else if (0 == strcmp(argv[0], "vt") )
				{
					Vector3 texcoord;
					texcoord.x = (float)atof(argv[1]);
					texcoord.y = 0.0f;
					texcoord.z = 0.0f;
					switch (argc)
					{
					case 4:
						texcoord.z = (float)atof(argv[3]);
						// fallthrough
					case 3:
						texcoord.y = (float)atof(argv[2]);
						break;

					default:
						break;
					}

					texcoords.push_back(texcoord);
				}
				else
				{
					float px = (float)atof(argv[1]);
					float py = (float)atof(argv[2]);
					float pz = (float)atof(argv[3]);
					float pw = 1.0f;
					if (argc > 4)
					{
						pw = (float)atof(argv[4]);
					}

					float invW = scale/pw;
					px *= invW;
					py *= invW;
					pz *= invW;

					Vector3 pos;
					pos.x = px;
					pos.y = py;
					pos.z = pz;

					positions.push_back(pos);
				}
			}
			else if (0 == strcmp(argv[0], "usemtl") )
			{
				std::string material(argv[1]);

				if (material != group.m_material)
				{
					group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle;
					if (0 < group.m_numTriangles)
					{
						groups.push_back(group);
						group.m_startTriangle = (uint32_t)(triangles.size() );
						group.m_numTriangles = 0;
					}
				}

				group.m_material = material;
			}
// unsupported tags
// 				else if (0 == strcmp(argv[0], "mtllib") )
// 				{
// 				}
// 				else if (0 == strcmp(argv[0], "o") )
// 				{
// 				}
// 				else if (0 == strcmp(argv[0], "s") )
// 				{
// 				}
		}

		++num;
	}
	while ('\0' != *next);

	group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle;
	if (0 < group.m_numTriangles)
	{
		groups.push_back(group);
		group.m_startTriangle = (uint32_t)(triangles.size() );
		group.m_numTriangles = 0;
	}

	delete [] data;

	int64_t now = bx::getHPCounter();
	parseElapsed += now;
	int64_t convertElapsed = -now;

	struct GroupSortByMaterial
	{
		bool operator()(const Group& _lhs, const Group& _rhs)
		{
			return _lhs.m_material < _rhs.m_material;
		}
	};

	std::sort(groups.begin(), groups.end(), GroupSortByMaterial() );

	bool hasColor = false;
	bool hasNormal;
	bool hasTexcoord;
	{
		Index3Map::const_iterator it = indexMap.begin();
		hasNormal = -1 != it->second.m_normal;
		hasTexcoord = -1 != it->second.m_texcoord;

		if (!hasTexcoord
		&&  texcoords.size() == positions.size() )
		{
			hasTexcoord = true;

			for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it)
			{
				it->second.m_texcoord = it->second.m_position;
			}
		}

		if (!hasNormal
		&&  normals.size() == positions.size() )
		{
			hasNormal = true;

			for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it)
			{
				it->second.m_normal = it->second.m_position;
			}
		}
	}

	bgfx::VertexDecl decl;
	decl.begin();
	decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);

	if (hasColor)
	{
		decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
	}

	if (hasTexcoord)
	{
		switch (packUv)
		{
		default:
		case 0:
			decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
			break;

		case 1:
			decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Half);
			break;
		}
	}

	if (hasNormal)
	{
		hasTangent &= hasTexcoord;

		switch (packNormal)
		{
		default:
		case 0:
			decl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float);
			if (hasTangent)
			{
				decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Float);
			}
			break;

		case 1:
			decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true);
			if (hasTangent)
			{
				decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true);
			}
			break;
		}
	}
	decl.end();

	uint32_t stride = decl.getStride();
	uint8_t* vertexData = new uint8_t[triangles.size() * 3 * stride];
	uint16_t* indexData = new uint16_t[triangles.size() * 3];
	int32_t numVertices = 0;
	int32_t numIndices = 0;
	int32_t numPrimitives = 0;

	uint8_t* vertices = vertexData;
	uint16_t* indices = indexData;

	std::string material = groups.begin()->m_material;

	PrimitiveArray primitives;

	bx::CrtFileWriter writer;
	if (0 != writer.open(outFilePath) )
	{
		printf("Unable to open output file '%s'.", outFilePath);
		exit(EXIT_FAILURE);
	}

	Primitive prim;
	prim.m_startVertex = 0;
	prim.m_startIndex = 0;

	uint32_t positionOffset = decl.getOffset(bgfx::Attrib::Position);
	uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0);

	uint32_t ii = 0;
	for (GroupArray::const_iterator groupIt = groups.begin(); groupIt != groups.end(); ++groupIt, ++ii)
	{
		for (uint32_t tri = groupIt->m_startTriangle, end = tri + groupIt->m_numTriangles; tri < end; ++tri)
		{
			if (material != groupIt->m_material
			||  65533 < numVertices)
			{
				prim.m_numVertices = numVertices - prim.m_startVertex;
				prim.m_numIndices = numIndices - prim.m_startIndex;
				if (0 < prim.m_numVertices)
				{
					primitives.push_back(prim);
				}

				triReorderElapsed -= bx::getHPCounter();
				for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
				{
					const Primitive& prim = *primIt;
					triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
				}
				triReorderElapsed += bx::getHPCounter();

				if (hasTangent)
				{
					calcTangents(vertexData, numVertices, decl, indexData, numIndices);
				}

				write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives);
				primitives.clear();

				for (Index3Map::iterator indexIt = indexMap.begin(); indexIt != indexMap.end(); ++indexIt)
				{
					indexIt->second.m_vertexIndex = -1;
				}

				vertices = vertexData;
				indices = indexData;
				numVertices = 0;
				numIndices = 0;
				prim.m_startVertex = 0;
				prim.m_startIndex = 0;
				++numPrimitives;

				material = groupIt->m_material;
			}

			Triangle& triangle = triangles[tri];
			for (uint32_t edge = 0; edge < 3; ++edge)
			{
				uint64_t hash = triangle.m_index[edge];
				Index3& index = indexMap[hash];
				if (index.m_vertexIndex == -1)
				{
		 			index.m_vertexIndex = numVertices++;

					float* position = (float*)(vertices + positionOffset);
					memcpy(position, &positions[index.m_position], 3*sizeof(float) );

					if (hasColor)
					{
						uint32_t* color0 = (uint32_t*)(vertices + color0Offset);
						*color0 = rgbaToAbgr(numVertices%255, numIndices%255, 0, 0xff);
					}

					if (hasTexcoord)
					{
						float uv[2];
						memcpy(uv, &texcoords[index.m_texcoord], 2*sizeof(float) );

						if (flipV)
						{
							uv[1] = -uv[1];
						}

						bgfx::vertexPack(uv, true, bgfx::Attrib::TexCoord0, decl, vertices);
					}

					if (hasNormal)
					{
						float normal[4];
						vec3Norm(normal, (float*)&normals[index.m_normal]);
						bgfx::vertexPack(normal, true, bgfx::Attrib::Normal, decl, vertices);
					}

					vertices += stride;
				}

				*indices++ = (uint16_t)index.m_vertexIndex;
				++numIndices;
			}
		}

		if (0 < numVertices)
		{
			prim.m_numVertices = numVertices - prim.m_startVertex;
			prim.m_numIndices = numIndices - prim.m_startIndex;
			prim.m_name = groupIt->m_name;
			primitives.push_back(prim);
			prim.m_startVertex = numVertices;
			prim.m_startIndex = numIndices;
		}

		BX_TRACE("%3d: s %5d, n %5d, %s\n"
			, ii
			, groupIt->m_startTriangle
			, groupIt->m_numTriangles
			, groupIt->m_material.c_str()
			);
	}

	if (0 < primitives.size() )
	{
		triReorderElapsed -= bx::getHPCounter();
		for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
		{
			const Primitive& prim = *primIt;
			triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
		}
		triReorderElapsed += bx::getHPCounter();

		if (hasTangent)
		{
			calcTangents(vertexData, numVertices, decl, indexData, numIndices);
		}

		write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives);
	}

	printf("size: %d\n", uint32_t(writer.seek() ) );
	writer.close();

	delete [] indexData;
	delete [] vertexData;

	now = bx::getHPCounter();
	convertElapsed += now;

	printf("parse %f [s]\ntri reorder %f [s]\nconvert %f [s]\n# %d, g %d, p %d, v %d, i %d\n"
		, double(parseElapsed)/bx::getHPFrequency()
		, double(triReorderElapsed)/bx::getHPFrequency()
		, double(convertElapsed)/bx::getHPFrequency()
		, num
		, uint32_t(groups.size() )
		, numPrimitives
		, numVertices
		, numIndices
		);

	return EXIT_SUCCESS;
}