void CNPC_AlienGrunt::Spawn() { Precache(); SetModel( "models/agrunt.mdl"); UTIL_SetSize( this, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); Vector vecSurroundingMins( -32, -32, 0 ); Vector vecSurroundingMaxs( 32, 32, 85 ); CollisionProp()->SetSurroundingBoundsType( USE_SPECIFIED_BOUNDS, &vecSurroundingMins, &vecSurroundingMaxs ); SetMoveType( MOVETYPE_STEP ); m_bloodColor = BLOOD_COLOR_GREEN; ClearEffects(); m_iHealth = sk_agrunt_health.GetFloat(); m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_NPCState = NPC_STATE_NONE; CapabilitiesClear(); CapabilitiesAdd ( bits_CAP_SQUAD | bits_CAP_MOVE_GROUND ); CapabilitiesAdd(bits_CAP_INNATE_RANGE_ATTACK1 ); // Innate range attack for kicking CapabilitiesAdd(bits_CAP_INNATE_MELEE_ATTACK1 ); m_HackedGunPos = Vector( 24, 64, 48 ); m_flNextSpeakTime = m_flNextWordTime = gpGlobals->curtime + 10 + random->RandomInt( 0, 10 ); SetHullType(HULL_WIDE_HUMAN); SetHullSizeNormal(); SetRenderColor( 255, 255, 255, 255 ); NPCInit(); BaseClass::Spawn(); }
//========================================================= // Spawn //========================================================= void CNPC_Gargantua::Spawn() { Precache( ); SetModel( "models/garg.mdl" ); SetNavType(NAV_GROUND); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); SetMoveType( MOVETYPE_STEP ); Vector vecSurroundingMins( -80, -80, 0 ); Vector vecSurroundingMaxs( 80, 80, 214 ); CollisionProp()->SetSurroundingBoundsType( USE_SPECIFIED_BOUNDS, &vecSurroundingMins, &vecSurroundingMaxs ); m_bloodColor = BLOOD_COLOR_GREEN; m_iHealth = sk_gargantua_health.GetFloat(); SetViewOffset( Vector ( 0, 0, 96 ) );// taken from mdl file m_flFieldOfView = -0.2;// width of forward view cone ( as a dotproduct result ) m_NPCState = NPC_STATE_NONE; CapabilitiesAdd( bits_CAP_MOVE_GROUND ); CapabilitiesAdd( bits_CAP_INNATE_RANGE_ATTACK1 | bits_CAP_INNATE_MELEE_ATTACK1 | bits_CAP_INNATE_MELEE_ATTACK2 ); SetHullType( HULL_LARGE ); SetHullSizeNormal(); m_pEyeGlow = CSprite::SpriteCreate( GARG_EYE_SPRITE_NAME, GetAbsOrigin(), FALSE ); m_pEyeGlow->SetTransparency( kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation ); m_pEyeGlow->SetAttachment( this, 1 ); EyeOff(); m_seeTime = gpGlobals->curtime + 5; m_flameTime = gpGlobals->curtime + 2; NPCInit(); BaseClass::Spawn(); // Give garg a healthy free knowledge. GetEnemies()->SetFreeKnowledgeDuration( 59.0f ); }
//========================================================= // Spawn //========================================================= void CNPC_BigMomma::Spawn() { Precache( ); SetModel( "models/big_mom.mdl" ); UTIL_SetSize( this, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); Vector vecSurroundingMins( -95, -95, 0 ); Vector vecSurroundingMaxs( 95, 95, 190 ); CollisionProp()->SetSurroundingBoundsType( USE_SPECIFIED_BOUNDS, &vecSurroundingMins, &vecSurroundingMaxs ); SetNavType( NAV_GROUND ); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); SetMoveType( MOVETYPE_STEP ); m_bloodColor = BLOOD_COLOR_GREEN; m_iHealth = 150 * sk_bigmomma_health_factor.GetFloat(); SetHullType( HULL_WIDE_HUMAN ); SetHullSizeNormal(); CapabilitiesAdd( bits_CAP_MOVE_GROUND ); CapabilitiesAdd( bits_CAP_INNATE_RANGE_ATTACK1 | bits_CAP_INNATE_MELEE_ATTACK1 | bits_CAP_INNATE_MELEE_ATTACK2 ); // pev->view_ofs = Vector ( 0, 0, 128 );// position of the eyes relative to monster's origin. m_flFieldOfView = 0.3;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_NPCState = NPC_STATE_NONE; SetRenderColor( 255, 255, 255, 255 ); m_bDoneWithPath = false; m_nodeTime = 0.0f; m_iszTarget = m_iszNetName; NPCInit(); BaseClass::Spawn(); }