CustomFilterProgramInfo CustomFilterProgram::programInfo() const { ASSERT(isLoaded()); return CustomFilterProgramInfo(vertexShaderString(), fragmentShaderString(), m_mixSettings); }
PassRefPtr<CustomFilterCompiledProgram> CustomFilterProgram::compileProgramWithContext(GraphicsContext3D* context) { ASSERT(isLoaded()); return CustomFilterCompiledProgram::create(context, vertexShaderString(), fragmentShaderString()); }