//----------------------------------------------------------------------------- // Purpose: Loads a .tga file and returns a pointer to the VGUI tga object //----------------------------------------------------------------------------- BitmapTGA *LoadTGAForRes( const char* pImageName ) { BitmapTGA *pTGA; char sz[256]; sprintf(sz, "%%d_%s", pImageName); pTGA = vgui_LoadTGA(GetTGANameForRes(sz)); return pTGA; }
BitmapTGA *LoadTGANoRes( const char* pImageName ) { BitmapTGA *pTGA; char sz[256]; sprintf(sz, "gfx/vgui/%s.tga", pImageName); pTGA = vgui_LoadTGA(sz); return pTGA; }
vgui::BitmapTGA* vgui_LoadTGANoInvertAlpha(char const *pFilename) { return vgui_LoadTGA(pFilename,false); }
bool UIManager::Initialize(const TRDescriptionList& inDesc, CSchemeManager* inSchemeManager) { bool theSuccess = false; // Clear out everything in case we have already been used once this->Clear(); // Now loop through entities found for(TRDescriptionList::const_iterator theListIter = inDesc.begin(); theListIter != inDesc.end(); theListIter++) { // See if the factory knows how to create such a thing. It is giving the memory to us forever so take care of it. UIComponent* theCurrentComponent = this->mFactory->BuildComponent(*theListIter, inSchemeManager); // Tell it to set all the tags it knows about if(theCurrentComponent) { // Check for named root tag, look up that component and set it Panel* theRoot = NULL; string theRootName; if(theListIter->GetTagValue("root", theRootName)) { UIComponent* theUIComponent = NULL; theUIComponent = this->GetComponentNamed(theRootName); if(theUIComponent) { theRoot = theUIComponent->GetComponentPointer(); } } // If none specified or it couldn't be found, use default if(!theRoot) { theRoot = (Panel*)VGui_GetPanel(); } // Set the root theCurrentComponent->GetComponentPointer()->setParent(theRoot); // Add to menu if specified string theMenuName; if(theListIter->GetTagValue(UITagMenuAddItem, theMenuName)) { Menu* theParentMenu = NULL; if(this->GetVGUIComponentNamed(theMenuName, theParentMenu)) { theParentMenu->addMenuItem(theCurrentComponent->GetComponentPointer()); } } // Set up scheme if specified if(inSchemeManager) { this->SetSchemeValues(*theListIter, theCurrentComponent, inSchemeManager); } // <sigh> If we are currently using the regular VGUI instead of the manager, translate // this component out of the way so it doesn't suck up input if(this->mUsingVGUI) { this->TranslateComponent(theCurrentComponent->GetComponentPointer(), true); } // If gamma aware, tell it immediately GammaAwareComponent* theGammaAwareComponent = dynamic_cast<GammaAwareComponent*>(theCurrentComponent->GetComponentPointer()); if(theGammaAwareComponent) { theGammaAwareComponent->NotifyGammaChange(this->mGammaSlope); } // Save it. It is now part of the world. this->mComponentList.push_back(theCurrentComponent); // Return success if we found at least one component theSuccess = true; } } // Build default blank cursor this->mBlankCursor = new Cursor(vgui_LoadTGA("blank"), 0, 0); // Register for notification for all input events //this->AddInputSignal(this); return theSuccess; }
// it assumes that // 20 <= (msg->effect) < 30 void CTips::LoadMsg( client_textmessage_t *msg ) { float curtime = gEngfuncs.GetClientTime(); // gEngfuncs.Con_Printf("loaded\n"); m_fShowTime = curtime; m_fHideTime = curtime + msg->holdtime; const char *pText = msg->pMessage; Font *pFont = FontFromMessage(pText); m_pText->setFont(pFont); m_pText->setText(pText); m_pText->setFgColor(msg->r1, msg->g1, msg->b1, 0); if (m_pBitmap) delete m_pBitmap; m_pBitmap = NULL; // load image // (damn, instead of copying this block of code everywhere, // i really need to create a single function to load images this way...) int iconnum = msg->effect - 20; static int resArray[] = { 320, 400, 512, 640, 800, 1024, 1152, 1280, 1600 }; //find current resolution int resArrayIndex = 0; int i = 0; while ((resArray[i] <= ScreenWidth) && (i < 9)) { resArrayIndex = i; i++; } while(m_pBitmap == NULL && resArrayIndex >= 0) { char imgName[64]; sprintf(imgName, "gfx/vgui/icon%d_%d.tga", iconnum, resArray[resArrayIndex]); m_pBitmap = vgui_LoadTGA(imgName); resArrayIndex--; } int iconWide = 0, iconTall = 0; if (!m_pBitmap) { if (!errorshows[iconnum]) // dont show error message for same icon wice { gEngfuncs.Con_Printf("Could not load icon gfx/vgui/icon%d_...\n", iconnum); errorshows[iconnum] = 1; } } else { m_pBitmap->getSize( iconWide, iconTall ); m_pBitmap->setPos( TIPS_XSTEP, TIPS_BASE_HEIGHT - (iconTall / 2)); iconWide += XRES(7); } m_pText->setPos( TIPS_XSTEP + iconWide, TIPS_BASE_HEIGHT - (pFont->getTall() / 2)); }