static VIDEO_UPDATE( alg ) { /* composite the video */ if (!video_skip_this_frame()) { mame_bitmap *vidbitmap; rectangle fixedvis = Machine->screen[screen].visarea; fixedvis.max_x++; fixedvis.max_y++; /* first lay down the video data */ laserdisc_get_video(discinfo, &vidbitmap); if (video_texture == NULL) video_texture = render_texture_alloc(vidbitmap, NULL, 0, TEXFORMAT_YUY16, NULL, NULL); else render_texture_set_bitmap(video_texture, vidbitmap, NULL, 0, TEXFORMAT_YUY16); /* then overlay the Amiga video */ if (overlay_texture == NULL) overlay_texture = render_texture_alloc(tmpbitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16, NULL, NULL); else render_texture_set_bitmap(overlay_texture, tmpbitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16); /* add both quads to the screen */ render_screen_add_quad(0, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), video_texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1)); render_screen_add_quad(0, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), overlay_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_SCREENTEX(1)); } /* display disc information */ if (discinfo != NULL) popmessage("%s", laserdisc_describe_state(discinfo)); return 0; }
void video_screen_update_partial(int scrnum, int scanline) { internal_screen_info *screen = &scrinfo[scrnum]; rectangle clip = Machine->screen[scrnum].visarea; LOG_PARTIAL_UPDATES(("Partial: video_screen_update_partial(%d,%d): ", scrnum, scanline)); /* these two checks only apply if we're allowed to skip frames */ if (!(Machine->drv->video_attributes & VIDEO_ALWAYS_UPDATE)) { /* if skipping this frame, bail */ if (video_skip_this_frame()) { LOG_PARTIAL_UPDATES(("skipped due to frameskipping\n")); return; } /* skip if this screen is not visible anywhere */ if (!(render_get_live_screens_mask() & (1 << scrnum))) { LOG_PARTIAL_UPDATES(("skipped because screen not live\n")); return; } } /* skip if less than the lowest so far */ if (scanline < screen->last_partial_scanline) { LOG_PARTIAL_UPDATES(("skipped because less than previous\n")); return; } /* set the start/end scanlines */ if (screen->last_partial_scanline > clip.min_y) clip.min_y = screen->last_partial_scanline; if (scanline < clip.max_y) clip.max_y = scanline; /* render if necessary */ if (clip.min_y <= clip.max_y) { UINT32 flags; profiler_mark(PROFILER_VIDEO); LOG_PARTIAL_UPDATES(("updating %d-%d\n", clip.min_y, clip.max_y)); flags = (*Machine->drv->video_update)(Machine, scrnum, screen->bitmap[screen->curbitmap], &clip); performance.partial_updates_this_frame++; profiler_mark(PROFILER_END); /* if we modified the bitmap, we have to commit */ screen->changed |= (~flags & UPDATE_HAS_NOT_CHANGED); } /* remember where we left off */ screen->last_partial_scanline = scanline + 1; }
int TMS9928A_interrupt(running_machine *machine) { int b; /* when skipping frames, calculate sprite collision */ if (video_skip_this_frame() ) { if (TMS_SPRITES_ENABLED) { draw_sprites (machine->primary_screen, NULL, NULL); } } tms.StatusReg |= 0x80; b = (tms.Regs[1] & 0x20) != 0; if (b != tms.INT) { tms.INT = b; if (tms.INTCallback) tms.INTCallback (machine, tms.INT); } return b; }
void video_frame_update(void) { int skipped_it = video_skip_this_frame(); int paused = mame_is_paused(Machine); int phase = mame_get_phase(Machine); int livemask; int scrnum; /* only render sound and video if we're in the running phase */ if (phase == MAME_PHASE_RUNNING) { /* update sound */ sound_frame_update(); /* finish updating the screens */ for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++) if (Machine->drv->screen[scrnum].tag != NULL) video_screen_update_partial(scrnum, Machine->screen[scrnum].visarea.max_y); /* now add the quads for all the screens */ livemask = render_get_live_screens_mask(); for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++) { if (livemask & (1 << scrnum)) { internal_screen_info *screen = &scrinfo[scrnum]; /* only update if empty and not a vector game; otherwise assume the driver did it directly */ if (render_container_is_empty(render_container_get_screen(scrnum)) && !(Machine->drv->video_attributes & VIDEO_TYPE_VECTOR)) { mame_bitmap *bitmap = screen->bitmap[screen->curbitmap]; if (!skipping_this_frame && screen->changed) { rectangle fixedvis = Machine->screen[scrnum].visarea; fixedvis.max_x++; fixedvis.max_y++; render_texture_set_bitmap(screen->texture, bitmap, &fixedvis, Machine->drv->screen[scrnum].palette_base, screen->format); screen->curbitmap = 1 - screen->curbitmap; } render_screen_add_quad(scrnum, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), screen->texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1)); } } } /* update our movie recording state */ if (!paused) movie_record_frame(0); /* reset the screen changed flags */ for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++) scrinfo[scrnum].changed = 0; } /* draw any crosshairs */ crosshair_render(); /* draw the user interface */ ui_update_and_render(); /* call the OSD to update */ skipping_this_frame = osd_update(mame_timer_get_time()); /* empty the containers */ for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++) if (Machine->drv->screen[scrnum].tag != NULL) render_container_empty(render_container_get_screen(scrnum)); /* update FPS */ recompute_fps(skipped_it); /* call the end-of-frame callback */ if (phase == MAME_PHASE_RUNNING) { /* reset partial updates if we're paused or if the debugger is active */ if (paused || mame_debug_is_active()) video_reset_partial_updates(); /* otherwise, call the video EOF callback */ else if (Machine->drv->video_eof != NULL) { profiler_mark(PROFILER_VIDEO); (*Machine->drv->video_eof)(Machine); profiler_mark(PROFILER_END); } } }