static void psp_set_aspect_ratio(void *data, unsigned aspectratio_index) { psp1_video_t *psp = (psp1_video_t*)data; switch (aspectratio_index) { case ASPECT_RATIO_SQUARE: video_viewport_set_square_pixel( g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height); break; case ASPECT_RATIO_CORE: video_viewport_set_core(); break; case ASPECT_RATIO_CONFIG: video_viewport_set_config(); break; default: break; } g_extern.system.aspect_ratio = aspectratio_lut[aspectratio_index].value; psp->keep_aspect = true; psp->should_resize = true; }
static void psp_set_aspect_ratio(void *data, unsigned aspectratio_index) { psp1_video_t *psp = (psp1_video_t*)data; struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); switch (aspectratio_index) { case ASPECT_RATIO_SQUARE: video_viewport_set_square_pixel( av_info->geometry.base_width, av_info->geometry.base_height); break; case ASPECT_RATIO_CORE: video_viewport_set_core(); break; case ASPECT_RATIO_CONFIG: video_viewport_set_config(); break; default: break; } video_driver_set_aspect_ratio_value(aspectratio_lut[aspectratio_index].value); psp->keep_aspect = true; psp->should_resize = true; }
static void sdl2_poke_set_aspect_ratio(void *data, unsigned aspectratio_index) { sdl2_video_t *vid = (sdl2_video_t*)data; const struct retro_system_av_info *av_info = (const struct retro_system_av_info*)video_viewport_get_system_av_info(); switch (aspectratio_index) { case ASPECT_RATIO_SQUARE: video_viewport_set_square_pixel(av_info->geometry.base_width, av_info->geometry.base_height); break; case ASPECT_RATIO_CORE: video_viewport_set_core(); break; case ASPECT_RATIO_CONFIG: video_viewport_set_config(); break; default: break; } video_driver_set_aspect_ratio_value( aspectratio_lut[aspectratio_index].value); vid->video.force_aspect = true; vid->should_resize = true; }
static void sdl2_poke_set_aspect_ratio(void *data, unsigned aspectratio_index) { sdl2_video_t *vid = (sdl2_video_t*)data; global_t *global = global_get_ptr(); switch (aspectratio_index) { case ASPECT_RATIO_SQUARE: video_viewport_set_square_pixel(global->system.av_info.geometry.base_width, global->system.av_info.geometry.base_height); break; case ASPECT_RATIO_CORE: video_viewport_set_core(); break; case ASPECT_RATIO_CONFIG: video_viewport_set_config(); break; default: break; } global->system.aspect_ratio = aspectratio_lut[aspectratio_index].value; vid->video.force_aspect = true; vid->should_resize = true; }
void init_video(void) { unsigned max_dim, scale, width, height; video_viewport_t *custom_vp = NULL; const input_driver_t *tmp = NULL; const struct retro_game_geometry *geom = NULL; video_info_t video = {0}; static uint16_t dummy_pixels[32] = {0}; driver_t *driver = driver_get_ptr(); global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); init_video_filter(video_state.pix_fmt); event_command(EVENT_CMD_SHADER_DIR_INIT); if (av_info) geom = (const struct retro_game_geometry*)&av_info->geometry; max_dim = max(geom->max_width, geom->max_height); scale = next_pow2(max_dim) / RARCH_SCALE_BASE; scale = max(scale, 1); if (video_state.filter.filter) scale = video_state.filter.scale; /* Update core-dependent aspect ratio values. */ video_viewport_set_square_pixel(geom->base_width, geom->base_height); video_viewport_set_core(); video_viewport_set_config(); /* Update CUSTOM viewport. */ custom_vp = video_viewport_get_custom(); if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { float default_aspect = aspectratio_lut[ASPECT_RATIO_CORE].value; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (custom_vp->width && custom_vp->height) ? (float)custom_vp->width / custom_vp->height : default_aspect; } video_driver_set_aspect_ratio_value( aspectratio_lut[settings->video.aspect_ratio_idx].value); if (settings->video.fullscreen) { width = settings->video.fullscreen_x; height = settings->video.fullscreen_y; } else { if (settings->video.force_aspect) { /* Do rounding here to simplify integer scale correctness. */ unsigned base_width = roundf(geom->base_height * video_driver_get_aspect_ratio()); width = roundf(base_width * settings->video.scale); } else width = roundf(geom->base_width * settings->video.scale); height = roundf(geom->base_height * settings->video.scale); } if (width && height) RARCH_LOG("Video @ %ux%u\n", width, height); else RARCH_LOG("Video @ fullscreen\n"); driver->display_type = RARCH_DISPLAY_NONE; driver->video_display = 0; driver->video_window = 0; if (!init_video_pixel_converter(RARCH_SCALE_BASE * scale)) { RARCH_ERR("Failed to initialize pixel converter.\n"); rarch_fail(1, "init_video()"); } video.width = width; video.height = height; video.fullscreen = settings->video.fullscreen; video.vsync = settings->video.vsync && !global->system.force_nonblock; video.force_aspect = settings->video.force_aspect; #ifdef GEKKO video.viwidth = settings->video.viwidth; video.vfilter = settings->video.vfilter; #endif video.smooth = settings->video.smooth; video.input_scale = scale; video.rgb32 = video_state.filter.filter ? video_state.filter.out_rgb32 : (video_state.pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); tmp = (const input_driver_t*)driver->input; /* Need to grab the "real" video driver interface on a reinit. */ find_video_driver(); #ifdef HAVE_THREADS if (settings->video.threaded && !video_state.hw_render_callback.context_type) { /* Can't do hardware rendering with threaded driver currently. */ RARCH_LOG("Starting threaded video driver ...\n"); if (!rarch_threaded_video_init(&driver->video, &driver->video_data, &driver->input, &driver->input_data, driver->video, &video)) { RARCH_ERR("Cannot open threaded video driver ... Exiting ...\n"); rarch_fail(1, "init_video()"); } } else #endif driver->video_data = driver->video->init(&video, &driver->input, &driver->input_data); if (!driver->video_data) { RARCH_ERR("Cannot open video driver ... Exiting ...\n"); rarch_fail(1, "init_video()"); } driver->video_poke = NULL; if (driver->video->poke_interface) driver->video->poke_interface(driver->video_data, &driver->video_poke); if (driver->video->viewport_info && (!custom_vp->width || !custom_vp->height)) { /* Force custom viewport to have sane parameters. */ custom_vp->width = width; custom_vp->height = height; video_driver_viewport_info(custom_vp); } video_driver_set_rotation( (settings->video.rotation + global->system.rotation) % 4); video_driver_suppress_screensaver(settings->ui.suspend_screensaver_enable); if (!driver->input) init_video_input(tmp); event_command(EVENT_CMD_OVERLAY_DEINIT); event_command(EVENT_CMD_OVERLAY_INIT); video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8); #if defined(PSP) video_driver_set_texture_frame(&dummy_pixels, false, 1, 1, 1.0f); #endif }