コード例 #1
0
static void render(void) {
	view_render_parent();
	uint8_t alpha_byte = (uint8_t)(0xFF * alpha);
	SDL_SetRenderDrawBlendMode(display.renderer, SDL_BLENDMODE_BLEND);
	SDL_SetRenderDrawColor(display.renderer, target.r, target.g, target.b, alpha_byte);
	SDL_RenderFillRect(display.renderer, NULL);
	
	if (view_fade_done()) {
		view_pop();
	}
}
コード例 #2
0
static void process_dude_gibs(thing_t *dt) {
    if (view_fade_done()) {
        set_score();

        // Pop everything (pause? fade? who cares)
        while (view_pop()) { };
        view_fade_in((SDL_Color) {
            255, 255, 255, 255
        });
        view_push(&view_score);
        view_push(&view_fade);
        audio_music_fade();


        process_init();

    } else {
        uint32_t since_ended = game.active_ticks - game.ended_at_ticks;
        if (since_ended == 60) {
            view_push(&view_fade);
        }
    }
}