コード例 #1
0
ファイル: virgl_texture.c プロジェクト: Kalamatee/mesa
static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
                                         struct pipe_transfer *transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_transfer *trans = virgl_transfer(transfer);
   struct virgl_texture *vtex = virgl_texture(transfer->resource);
   uint32_t l_stride;

   if (transfer->resource->target != PIPE_TEXTURE_3D &&
       transfer->resource->target != PIPE_TEXTURE_CUBE &&
       transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
       transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
       transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
      l_stride = 0;
   else
      l_stride = trans->base.layer_stride;

   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
      if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
         struct virgl_screen *vs = virgl_screen(ctx->screen);
         vtex->base.clean = FALSE;
         vctx->num_transfers++;
         vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
                               &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);

      }
   }

   if (trans->resolve_tmp)
      pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);

   util_slab_free(&vctx->texture_transfer_pool, trans);
}
コード例 #2
0
ファイル: virgl_screen.c プロジェクト: chemecse/mesa
static float
virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   switch (param) {
   case PIPE_CAPF_MAX_LINE_WIDTH:
      return vscreen->caps.caps.v2.max_aliased_line_width;
   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
      return vscreen->caps.caps.v2.max_smooth_line_width;
   case PIPE_CAPF_MAX_POINT_WIDTH:
      return vscreen->caps.caps.v2.max_aliased_point_size;
   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
      return vscreen->caps.caps.v2.max_smooth_point_size;
   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
      return 16.0;
   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
      return vscreen->caps.caps.v2.max_texture_lod_bias;
   case PIPE_CAPF_GUARD_BAND_LEFT:
   case PIPE_CAPF_GUARD_BAND_TOP:
   case PIPE_CAPF_GUARD_BAND_RIGHT:
   case PIPE_CAPF_GUARD_BAND_BOTTOM:
      return 0.0;
   }
   /* should only get here on unhandled cases */
   debug_printf("Unexpected PIPE_CAPF %d query\n", param);
   return 0.0;
}
コード例 #3
0
ファイル: virgl_texture.c プロジェクト: Kalamatee/mesa
static void virgl_texture_destroy(struct pipe_screen *screen,
                                  struct pipe_resource *res)
{
   struct virgl_screen *vs = virgl_screen(screen);
   struct virgl_texture *vtex = virgl_texture(res);
   vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
   FREE(vtex);
}
コード例 #4
0
ファイル: virgl_buffer.c プロジェクト: Kalamatee/mesa
static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
                                       struct pipe_resource *resource,
                                       unsigned level,
                                       unsigned usage,
                                       const struct pipe_box *box,
                                       struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_buffer *vbuf = virgl_buffer(resource);
   struct virgl_transfer *trans;
   void *ptr;
   bool readback;
   uint32_t offset;
   bool doflushwait = false;

   if ((usage & PIPE_TRANSFER_READ) && (vbuf->on_list == TRUE))
      doflushwait = true;
   else
      doflushwait = virgl_res_needs_flush_wait(vctx, &vbuf->base, usage);

   if (doflushwait)
      ctx->flush(ctx, NULL, 0);

   trans = util_slab_alloc(&vctx->texture_transfer_pool);
   if (!trans)
      return NULL;

   trans->base.resource = resource;
   trans->base.level = level;
   trans->base.usage = usage;
   trans->base.box = *box;
   trans->base.stride = 0;
   trans->base.layer_stride = 0;

   offset = box->x;

   readback = virgl_res_needs_readback(vctx, &vbuf->base, usage);
   if (readback)
      vs->vws->transfer_get(vs->vws, vbuf->base.hw_res, box, trans->base.stride, trans->base.layer_stride, offset, level);

   if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
      doflushwait = true;

   if (doflushwait || readback)
      vs->vws->resource_wait(vs->vws, vbuf->base.hw_res);

   ptr = vs->vws->resource_map(vs->vws, vbuf->base.hw_res);
   if (!ptr) {
      return NULL;
   }

   trans->offset = offset;
   *transfer = &trans->base;

   return ptr + trans->offset;
}
コード例 #5
0
ファイル: virgl_texture.c プロジェクト: Kalamatee/mesa
static boolean virgl_texture_get_handle(struct pipe_screen *screen,
                                         struct pipe_resource *ptex,
                                         struct winsys_handle *whandle)
{
   struct virgl_screen *vs = virgl_screen(screen);
   struct virgl_texture *vtex = virgl_texture(ptex);

   return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
}
コード例 #6
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static void virgl_fence_reference(struct pipe_screen *screen,
                                  struct pipe_fence_handle **ptr,
                                  struct pipe_fence_handle *fence)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   struct virgl_winsys *vws = vscreen->vws;

   vws->fence_reference(vws, ptr, fence);
}
コード例 #7
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static boolean virgl_fence_finish(struct pipe_screen *screen,
                                  struct pipe_fence_handle *fence,
                                  uint64_t timeout)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   struct virgl_winsys *vws = vscreen->vws;

   return vws->fence_wait(vws, fence, timeout);
}
コード例 #8
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static void
virgl_destroy_screen(struct pipe_screen *screen)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   struct virgl_winsys *vws = vscreen->vws;

   if (vws)
      vws->destroy(vws);
   FREE(vscreen);
}
コード例 #9
0
ファイル: virgl_buffer.c プロジェクト: Kalamatee/mesa
static void virgl_buffer_destroy(struct pipe_screen *screen,
                                 struct pipe_resource *buf)
{
   struct virgl_screen *vs = virgl_screen(screen);
   struct virgl_buffer *vbuf = virgl_buffer(buf);

   util_range_destroy(&vbuf->valid_buffer_range);
   vs->vws->resource_unref(vs->vws, vbuf->base.hw_res);
   FREE(vbuf);
}
コード例 #10
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
static void virgl_encoder_write_res(struct virgl_context *ctx,
                                    struct virgl_resource *res)
{
   struct virgl_winsys *vws = virgl_screen(ctx->base.screen)->vws;

   if (res && res->hw_res)
      vws->emit_res(vws, ctx->cbuf, res->hw_res, TRUE);
   else {
      virgl_encoder_write_dword(ctx->cbuf, 0);
   }
}
コード例 #11
0
ファイル: virgl_screen.c プロジェクト: etnaviv/mesa
static void
virgl_destroy_screen(struct pipe_screen *screen)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   struct virgl_winsys *vws = vscreen->vws;

   slab_destroy_parent(&vscreen->texture_transfer_pool);

   if (vws)
      vws->destroy(vws);
   FREE(vscreen);
}
コード例 #12
0
ファイル: virgl_screen.c プロジェクト: metux/mesa
static int
virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   switch(shader)
   {
   case PIPE_SHADER_FRAGMENT:
   case PIPE_SHADER_VERTEX:
   case PIPE_SHADER_GEOMETRY:
      switch (param) {
      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
         return INT_MAX;
      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
         return 1;
      case PIPE_SHADER_CAP_MAX_INPUTS:
         if (vscreen->caps.caps.v1.glsl_level < 150)
            return 16;
         return (shader == PIPE_SHADER_VERTEX ||
                 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
      case PIPE_SHADER_CAP_MAX_OUTPUTS:
         return 32;
     // case PIPE_SHADER_CAP_MAX_CONSTS:
     //    return 4096;
      case PIPE_SHADER_CAP_MAX_TEMPS:
         return 256;
      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
         return vscreen->caps.caps.v1.max_uniform_blocks;
    //  case PIPE_SHADER_CAP_MAX_ADDRS:
     //    return 1;
      case PIPE_SHADER_CAP_MAX_PREDS:
         return 0;
      case PIPE_SHADER_CAP_SUBROUTINES:
         return 1;
      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
            return 16;
      case PIPE_SHADER_CAP_INTEGERS:
         return vscreen->caps.caps.v1.glsl_level >= 130;
      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
         return 32;
      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
         return 4096 * sizeof(float[4]);
      default:
         return 0;
      }
   default:
      return 0;
   }
}
コード例 #13
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static void virgl_flush_frontbuffer(struct pipe_screen *screen,
                                      struct pipe_resource *res,
                                      unsigned level, unsigned layer,
                                    void *winsys_drawable_handle, struct pipe_box *sub_box)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   struct virgl_winsys *vws = vscreen->vws;
   struct virgl_resource *vres = virgl_resource(res);

   if (vws->flush_frontbuffer)
      vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
                             sub_box);
}
コード例 #14
0
ファイル: virgl_drm_winsys.c プロジェクト: grate-driver/mesa
struct pipe_screen *
virgl_drm_screen_create(int fd)
{
   struct pipe_screen *pscreen = NULL;

   mtx_lock(&virgl_screen_mutex);
   if (!fd_tab) {
      fd_tab = util_hash_table_create(hash_fd, compare_fd);
      if (!fd_tab)
         goto unlock;
   }

   pscreen = util_hash_table_get(fd_tab, intptr_to_pointer(fd));
   if (pscreen) {
      virgl_screen(pscreen)->refcnt++;
   } else {
      struct virgl_winsys *vws;
      int dup_fd = fcntl(fd, F_DUPFD_CLOEXEC, 3);

      vws = virgl_drm_winsys_create(dup_fd);

      pscreen = virgl_create_screen(vws);
      if (pscreen) {
         util_hash_table_set(fd_tab, intptr_to_pointer(dup_fd), pscreen);

         /* Bit of a hack, to avoid circular linkage dependency,
          * ie. pipe driver having to call in to winsys, we
          * override the pipe drivers screen->destroy():
          */
         virgl_screen(pscreen)->winsys_priv = pscreen->destroy;
         pscreen->destroy = virgl_drm_screen_destroy;
      }
   }

unlock:
   mtx_unlock(&virgl_screen_mutex);
   return pscreen;
}
コード例 #15
0
ファイル: virgl_drm_winsys.c プロジェクト: grate-driver/mesa
static void
virgl_drm_screen_destroy(struct pipe_screen *pscreen)
{
   struct virgl_screen *screen = virgl_screen(pscreen);
   boolean destroy;

   mtx_lock(&virgl_screen_mutex);
   destroy = --screen->refcnt == 0;
   if (destroy) {
      int fd = virgl_drm_winsys(screen->vws)->fd;
      util_hash_table_remove(fd_tab, intptr_to_pointer(fd));
   }
   mtx_unlock(&virgl_screen_mutex);

   if (destroy) {
      pscreen->destroy = screen->winsys_priv;
      pscreen->destroy(pscreen);
   }
}
コード例 #16
0
ファイル: virgl_buffer.c プロジェクト: Kalamatee/mesa
static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
                                        struct pipe_transfer *transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_transfer *trans = virgl_transfer(transfer);
   struct virgl_buffer *vbuf = virgl_buffer(transfer->resource);

   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
      if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
         struct virgl_screen *vs = virgl_screen(ctx->screen);
         vbuf->base.clean = FALSE;
         vctx->num_transfers++;
         vs->vws->transfer_put(vs->vws, vbuf->base.hw_res,
                               &transfer->box, trans->base.stride, trans->base.layer_stride, trans->offset, transfer->level);

      }
   }

   util_slab_free(&vctx->texture_transfer_pool, trans);
}
コード例 #17
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static boolean
virgl_is_vertex_format_supported(struct pipe_screen *screen,
                                 enum pipe_format format)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   const struct util_format_description *format_desc;
   int i;

   format_desc = util_format_description(format);
   if (!format_desc)
      return FALSE;

   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
      int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
      int big = vformat / 32;
      int small = vformat % 32;
      if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
         return FALSE;
      return TRUE;
   }

   /* Find the first non-VOID channel. */
   for (i = 0; i < 4; i++) {
      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
         break;
      }
   }

   if (i == 4)
      return FALSE;

   if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
      return FALSE;

   if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
      return FALSE;
   return TRUE;
}
コード例 #18
0
ファイル: virgl_buffer.c プロジェクト: bminor/mesa-mesa
static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
                                       struct pipe_resource *resource,
                                       unsigned level,
                                       unsigned usage,
                                       const struct pipe_box *box,
                                       struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_resource *vbuf = virgl_resource(resource);
   struct virgl_transfer *trans;
   enum virgl_transfer_map_type map_type;

   trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
                                          &vbuf->metadata, level, usage, box);

   map_type = virgl_resource_transfer_prepare(vctx, trans);
   switch (map_type) {
   case VIRGL_TRANSFER_MAP_HW_RES:
      trans->hw_res_map = vs->vws->resource_map(vs->vws, vbuf->hw_res);
      break;
   case VIRGL_TRANSFER_MAP_ERROR:
   default:
      trans->hw_res_map = NULL;
      break;
   }

   if (!trans->hw_res_map) {
      virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
      return NULL;
   }

   if (usage & PIPE_TRANSFER_WRITE)
       util_range_add(&vbuf->valid_buffer_range, box->x, box->x + box->width);

   *transfer = &trans->base;
   return trans->hw_res_map + trans->offset;
}
コード例 #19
0
ファイル: virgl_texture.c プロジェクト: Kalamatee/mesa
static void *virgl_texture_transfer_map(struct pipe_context *ctx,
                                        struct pipe_resource *resource,
                                        unsigned level,
                                        unsigned usage,
                                        const struct pipe_box *box,
                                        struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_texture *vtex = virgl_texture(resource);
   enum pipe_format format = resource->format;
   struct virgl_transfer *trans;
   void *ptr;
   boolean readback = TRUE;
   uint32_t offset;
   struct virgl_hw_res *hw_res;
   const unsigned h = u_minify(vtex->base.u.b.height0, level);
   const unsigned nblocksy = util_format_get_nblocksy(format, h);
   bool is_depth = util_format_has_depth(util_format_description(resource->format));
   uint32_t l_stride;
   bool doflushwait;

   doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
   if (doflushwait)
      ctx->flush(ctx, NULL, 0);

   trans = util_slab_alloc(&vctx->texture_transfer_pool);
   if (!trans)
      return NULL;

   trans->base.resource = resource;
   trans->base.level = level;
   trans->base.usage = usage;
   trans->base.box = *box;
   trans->base.stride = vtex->stride[level];
   trans->base.layer_stride = trans->base.stride * nblocksy;

   if (resource->target != PIPE_TEXTURE_3D &&
       resource->target != PIPE_TEXTURE_CUBE &&
       resource->target != PIPE_TEXTURE_1D_ARRAY &&
       resource->target != PIPE_TEXTURE_2D_ARRAY &&
       resource->target != PIPE_TEXTURE_CUBE_ARRAY)
      l_stride = 0;
   else
      l_stride = trans->base.layer_stride;

   if (is_depth && resource->nr_samples > 1) {
      struct pipe_resource tmp_resource;
      virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
                                        level, 0);

      trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);

      virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
      ctx->flush(ctx, NULL, 0);
      /* we want to do a resolve blit into the temporary */
      hw_res = trans->resolve_tmp->hw_res;
      offset = 0;
   } else {
      offset = vrend_get_tex_image_offset(vtex, level, box->z);

      offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
      box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
      hw_res = vtex->base.hw_res;
      trans->resolve_tmp = NULL;
   }

   readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
   if (readback)
      vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);

   if (doflushwait || readback)
      vs->vws->resource_wait(vs->vws, vtex->base.hw_res);

   ptr = vs->vws->resource_map(vs->vws, hw_res);
   if (!ptr) {
      return NULL;
   }

   trans->offset = offset;
   *transfer = &trans->base;

   return ptr + trans->offset;
}
コード例 #20
0
ファイル: virgl_screen.c プロジェクト: chemecse/mesa
static int
virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   switch (param) {
   case PIPE_CAP_NPOT_TEXTURES:
      return 1;
   case PIPE_CAP_SM3:
      return 1;
   case PIPE_CAP_ANISOTROPIC_FILTER:
      return 1;
   case PIPE_CAP_POINT_SPRITE:
      return 1;
   case PIPE_CAP_MAX_RENDER_TARGETS:
      return vscreen->caps.caps.v1.max_render_targets;
   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
      return vscreen->caps.caps.v1.max_dual_source_render_targets;
   case PIPE_CAP_OCCLUSION_QUERY:
      return vscreen->caps.caps.v1.bset.occlusion_query;
   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
      return vscreen->caps.caps.v1.bset.mirror_clamp;
   case PIPE_CAP_TEXTURE_SWIZZLE:
      return 1;
   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
      return SP_MAX_TEXTURE_2D_LEVELS;
   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
      return SP_MAX_TEXTURE_3D_LEVELS;
   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
      return SP_MAX_TEXTURE_CUBE_LEVELS;
   case PIPE_CAP_BLEND_EQUATION_SEPARATE:
      return 1;
   case PIPE_CAP_INDEP_BLEND_ENABLE:
      return vscreen->caps.caps.v1.bset.indep_blend_enable;
   case PIPE_CAP_INDEP_BLEND_FUNC:
      return vscreen->caps.caps.v1.bset.indep_blend_func;
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
      return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
   case PIPE_CAP_DEPTH_CLIP_DISABLE:
      return vscreen->caps.caps.v1.bset.depth_clip_disable;
   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
      return vscreen->caps.caps.v1.max_streamout_buffers;
   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
      return 16*4;
   case PIPE_CAP_PRIMITIVE_RESTART:
      return vscreen->caps.caps.v1.bset.primitive_restart;
   case PIPE_CAP_SHADER_STENCIL_EXPORT:
      return vscreen->caps.caps.v1.bset.shader_stencil_export;
   case PIPE_CAP_TGSI_INSTANCEID:
   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
      return 1;
   case PIPE_CAP_SEAMLESS_CUBE_MAP:
      return vscreen->caps.caps.v1.bset.seamless_cube_map;
   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
      return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
      return vscreen->caps.caps.v1.max_texture_array_layers;
   case PIPE_CAP_MIN_TEXEL_OFFSET:
      return vscreen->caps.caps.v2.min_texel_offset;
   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
      return vscreen->caps.caps.v2.min_texture_gather_offset;
   case PIPE_CAP_MAX_TEXEL_OFFSET:
      return vscreen->caps.caps.v2.max_texel_offset;
   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
      return vscreen->caps.caps.v2.max_texture_gather_offset;
   case PIPE_CAP_CONDITIONAL_RENDER:
      return vscreen->caps.caps.v1.bset.conditional_render;
   case PIPE_CAP_TEXTURE_BARRIER:
      return 0;
   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
      return 1;
   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
      return vscreen->caps.caps.v1.bset.color_clamping;
   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
      return 1;
   case PIPE_CAP_GLSL_FEATURE_LEVEL:
      return vscreen->caps.caps.v1.glsl_level;
   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
      return 0;
   case PIPE_CAP_COMPUTE:
      return 0;
   case PIPE_CAP_USER_VERTEX_BUFFERS:
      return 0;
   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
      return 16;
   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
   case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
      return vscreen->caps.caps.v1.bset.streamout_pause_resume;
   case PIPE_CAP_START_INSTANCE:
      return vscreen->caps.caps.v1.bset.start_instance;
   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
      return 0;
   case PIPE_CAP_QUERY_TIMESTAMP:
      return 1;
   case PIPE_CAP_QUERY_TIME_ELAPSED:
      return 0;
   case PIPE_CAP_TGSI_TEXCOORD:
      return 0;
   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
      return VIRGL_MAP_BUFFER_ALIGNMENT;
   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
      return vscreen->caps.caps.v1.max_tbo_size > 0;
   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
      return 0;
   case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
      return 0;
   case PIPE_CAP_CUBE_MAP_ARRAY:
      return vscreen->caps.caps.v1.bset.cube_map_array;
   case PIPE_CAP_TEXTURE_MULTISAMPLE:
      return vscreen->caps.caps.v1.bset.texture_multisample;
   case PIPE_CAP_MAX_VIEWPORTS:
      return vscreen->caps.caps.v1.max_viewports;
   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
      return vscreen->caps.caps.v1.max_tbo_size;
   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
   case PIPE_CAP_ENDIANNESS:
      return 0;
   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
      return 1;
   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
      return 0;
   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
      return vscreen->caps.caps.v2.max_geom_output_vertices;
   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
      return vscreen->caps.caps.v2.max_geom_total_output_components;
   case PIPE_CAP_TEXTURE_QUERY_LOD:
      return vscreen->caps.caps.v1.bset.texture_query_lod;
   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
      return vscreen->caps.caps.v1.max_texture_gather_components;
   case PIPE_CAP_TEXTURE_GATHER_SM5:
   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
   case PIPE_CAP_SAMPLE_SHADING:
   case PIPE_CAP_FAKE_SW_MSAA:
   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
   case PIPE_CAP_MAX_VERTEX_STREAMS:
   case PIPE_CAP_DRAW_INDIRECT:
   case PIPE_CAP_MULTI_DRAW_INDIRECT:
   case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
   case PIPE_CAP_SAMPLER_VIEW_TARGET:
   case PIPE_CAP_CLIP_HALFZ:
   case PIPE_CAP_VERTEXID_NOBASE:
   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
   case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
   case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
   case PIPE_CAP_DEPTH_BOUNDS_TEST:
   case PIPE_CAP_TGSI_TXQS:
   case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
   case PIPE_CAP_SHAREABLE_SHADERS:
   case PIPE_CAP_CLEAR_TEXTURE:
   case PIPE_CAP_DRAW_PARAMETERS:
   case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
   case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
   case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
   case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
   case PIPE_CAP_INVALIDATE_BUFFER:
   case PIPE_CAP_GENERATE_MIPMAP:
   case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
   case PIPE_CAP_QUERY_BUFFER_OBJECT:
   case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
   case PIPE_CAP_STRING_MARKER:
   case PIPE_CAP_QUERY_MEMORY_INFO:
   case PIPE_CAP_PCI_GROUP:
   case PIPE_CAP_PCI_BUS:
   case PIPE_CAP_PCI_DEVICE:
   case PIPE_CAP_PCI_FUNCTION:
   case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
   case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
   case PIPE_CAP_CULL_DISTANCE:
   case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
   case PIPE_CAP_TGSI_VOTE:
   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
   case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
   case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
   case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
   case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
   case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
   case PIPE_CAP_TGSI_FS_FBFETCH:
   case PIPE_CAP_TGSI_MUL_ZERO_WINS:
   case PIPE_CAP_INT64:
   case PIPE_CAP_INT64_DIVMOD:
   case PIPE_CAP_TGSI_TEX_TXF_LZ:
   case PIPE_CAP_TGSI_CLOCK:
   case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
   case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
   case PIPE_CAP_TGSI_BALLOT:
   case PIPE_CAP_DOUBLES:
   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
   case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
   case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
   case PIPE_CAP_POST_DEPTH_COVERAGE:
   case PIPE_CAP_BINDLESS_TEXTURE:
   case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
   case PIPE_CAP_QUERY_SO_OVERFLOW:
   case PIPE_CAP_MEMOBJ:
   case PIPE_CAP_LOAD_CONSTBUF:
   case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
   case PIPE_CAP_TILE_RASTER_ORDER:
   case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
   case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
   case PIPE_CAP_CONTEXT_PRIORITY_MASK:
   case PIPE_CAP_FENCE_SIGNAL:
      return 0;
   case PIPE_CAP_VENDOR_ID:
      return 0x1af4;
   case PIPE_CAP_DEVICE_ID:
      return 0x1010;
   case PIPE_CAP_ACCELERATED:
      return 1;
   case PIPE_CAP_UMA:
   case PIPE_CAP_VIDEO_MEMORY:
      return 0;
   case PIPE_CAP_NATIVE_FENCE_FD:
      return 0;
   }
   /* should only get here on unhandled cases */
   debug_printf("Unexpected PIPE_CAP %d query\n", param);
   return 0;
}
コード例 #21
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
/**
 * Query format support for creating a texture, drawing surface, etc.
 * \param format  the format to test
 * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
 */
static boolean
virgl_is_format_supported( struct pipe_screen *screen,
                                 enum pipe_format format,
                                 enum pipe_texture_target target,
                                 unsigned sample_count,
                                 unsigned bind)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   const struct util_format_description *format_desc;
   int i;

   assert(target == PIPE_BUFFER ||
          target == PIPE_TEXTURE_1D ||
          target == PIPE_TEXTURE_1D_ARRAY ||
          target == PIPE_TEXTURE_2D ||
          target == PIPE_TEXTURE_2D_ARRAY ||
          target == PIPE_TEXTURE_RECT ||
          target == PIPE_TEXTURE_3D ||
          target == PIPE_TEXTURE_CUBE ||
          target == PIPE_TEXTURE_CUBE_ARRAY);

   format_desc = util_format_description(format);
   if (!format_desc)
      return FALSE;

   if (util_format_is_intensity(format))
      return FALSE;

   if (sample_count > 1) {
      if (!vscreen->caps.caps.v1.bset.texture_multisample)
         return FALSE;
      if (sample_count > vscreen->caps.caps.v1.max_samples)
         return FALSE;
   }

   if (bind & PIPE_BIND_VERTEX_BUFFER) {
      return virgl_is_vertex_format_supported(screen, format);
   }

   if (bind & PIPE_BIND_RENDER_TARGET) {
      if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
         return FALSE;

      /*
       * Although possible, it is unnatural to render into compressed or YUV
       * surfaces. So disable these here to avoid going into weird paths
       * inside the state trackers.
       */
      if (format_desc->block.width != 1 ||
          format_desc->block.height != 1)
         return FALSE;

      {
         int big = format / 32;
         int small = format % 32;
         if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
            return FALSE;
      }
   }

   if (bind & PIPE_BIND_DEPTH_STENCIL) {
      if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
         return FALSE;
   }

   /*
    * All other operations (sampling, transfer, etc).
    */

   if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
      if (util_format_s3tc_enabled)
         goto out_lookup;
      return FALSE;
   }
   if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
      goto out_lookup;
   }

   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
      goto out_lookup;
   } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
      goto out_lookup;
   }

   /* Find the first non-VOID channel. */
   for (i = 0; i < 4; i++) {
      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
         break;
      }
   }

   if (i == 4)
      return FALSE;

   /* no L4A4 */
   if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
      return FALSE;

 out_lookup:
   {
      int big = format / 32;
      int small = format % 32;
      if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
         return FALSE;
   }
   /*
    * Everything else should be supported by u_format.
    */
   return TRUE;
}
コード例 #22
0
ファイル: virgl_screen.c プロジェクト: Distrotech/Mesa
static int
virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   switch (param) {
   case PIPE_CAP_NPOT_TEXTURES:
      return 1;
   case PIPE_CAP_TWO_SIDED_STENCIL:
      return 1;
   case PIPE_CAP_SM3:
      return 1;
   case PIPE_CAP_ANISOTROPIC_FILTER:
      return 1;
   case PIPE_CAP_POINT_SPRITE:
      return 1;
   case PIPE_CAP_MAX_RENDER_TARGETS:
      return vscreen->caps.caps.v1.max_render_targets;
   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
      return vscreen->caps.caps.v1.max_dual_source_render_targets;
   case PIPE_CAP_OCCLUSION_QUERY:
      return vscreen->caps.caps.v1.bset.occlusion_query;
   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
      return vscreen->caps.caps.v1.bset.mirror_clamp;
   case PIPE_CAP_TEXTURE_SHADOW_MAP:
      return 1;
   case PIPE_CAP_TEXTURE_SWIZZLE:
      return 1;
   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
      return SP_MAX_TEXTURE_2D_LEVELS;
   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
      return SP_MAX_TEXTURE_3D_LEVELS;
   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
      return SP_MAX_TEXTURE_CUBE_LEVELS;
   case PIPE_CAP_BLEND_EQUATION_SEPARATE:
      return 1;
   case PIPE_CAP_INDEP_BLEND_ENABLE:
      return vscreen->caps.caps.v1.bset.indep_blend_enable;
   case PIPE_CAP_INDEP_BLEND_FUNC:
      return vscreen->caps.caps.v1.bset.indep_blend_func;
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
      return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
   case PIPE_CAP_DEPTH_CLIP_DISABLE:
      return vscreen->caps.caps.v1.bset.depth_clip_disable;
   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
      return vscreen->caps.caps.v1.max_streamout_buffers;
   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
      return 16*4;
   case PIPE_CAP_PRIMITIVE_RESTART:
      return vscreen->caps.caps.v1.bset.primitive_restart;
   case PIPE_CAP_SHADER_STENCIL_EXPORT:
      return vscreen->caps.caps.v1.bset.shader_stencil_export;
   case PIPE_CAP_TGSI_INSTANCEID:
   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
      return 1;
   case PIPE_CAP_SEAMLESS_CUBE_MAP:
      return vscreen->caps.caps.v1.bset.seamless_cube_map;
   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
      return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
      return vscreen->caps.caps.v1.max_texture_array_layers;
   case PIPE_CAP_MIN_TEXEL_OFFSET:
   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
      return -8;
   case PIPE_CAP_MAX_TEXEL_OFFSET:
   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
      return 7;
   case PIPE_CAP_CONDITIONAL_RENDER:
      return vscreen->caps.caps.v1.bset.conditional_render;
   case PIPE_CAP_TEXTURE_BARRIER:
      return 0;
   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
      return 1;
   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
      return vscreen->caps.caps.v1.bset.color_clamping;
   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
      return 1;
   case PIPE_CAP_GLSL_FEATURE_LEVEL:
      return vscreen->caps.caps.v1.glsl_level;
   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
      return 0;
   case PIPE_CAP_COMPUTE:
      return 0;
   case PIPE_CAP_USER_VERTEX_BUFFERS:
      return 0;
   case PIPE_CAP_USER_INDEX_BUFFERS:
   case PIPE_CAP_USER_CONSTANT_BUFFERS:
      return 1;
   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
      return 16;
   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
      return vscreen->caps.caps.v1.bset.streamout_pause_resume;
   case PIPE_CAP_START_INSTANCE:
      return vscreen->caps.caps.v1.bset.start_instance;
   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
      return 0;
   case PIPE_CAP_QUERY_TIMESTAMP:
      return 1;
   case PIPE_CAP_QUERY_TIME_ELAPSED:
      return 0;
   case PIPE_CAP_TGSI_TEXCOORD:
      return 0;
   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
      return VIRGL_MAP_BUFFER_ALIGNMENT;
   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
      return vscreen->caps.caps.v1.max_tbo_size > 0;
   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
      return 0;
   case PIPE_CAP_CUBE_MAP_ARRAY:
      return vscreen->caps.caps.v1.bset.cube_map_array;
   case PIPE_CAP_TEXTURE_MULTISAMPLE:
      return vscreen->caps.caps.v1.bset.texture_multisample;
   case PIPE_CAP_MAX_VIEWPORTS:
      return vscreen->caps.caps.v1.max_viewports;
   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
      return vscreen->caps.caps.v1.max_tbo_size;
   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
   case PIPE_CAP_ENDIANNESS:
      return 0;
   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
      return 1;
   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
      return 0;
   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
      return 1024;
   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
      return 16384;
   case PIPE_CAP_TEXTURE_QUERY_LOD:
      return vscreen->caps.caps.v1.bset.texture_query_lod;
   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
      return vscreen->caps.caps.v1.max_texture_gather_components;
   case PIPE_CAP_TEXTURE_GATHER_SM5:
   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
   case PIPE_CAP_SAMPLE_SHADING:
   case PIPE_CAP_FAKE_SW_MSAA:
   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
   case PIPE_CAP_MAX_VERTEX_STREAMS:
   case PIPE_CAP_DRAW_INDIRECT:
   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
   case PIPE_CAP_SAMPLER_VIEW_TARGET:
   case PIPE_CAP_CLIP_HALFZ:
   case PIPE_CAP_VERTEXID_NOBASE:
   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
   case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
   case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
   case PIPE_CAP_DEPTH_BOUNDS_TEST:
   case PIPE_CAP_TGSI_TXQS:
   case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
   case PIPE_CAP_SHAREABLE_SHADERS:
   case PIPE_CAP_CLEAR_TEXTURE:
      return 0;
   case PIPE_CAP_VENDOR_ID:
      return 0x1af4;
   case PIPE_CAP_DEVICE_ID:
      return 0x1010;
   case PIPE_CAP_ACCELERATED:
      return 1;
   case PIPE_CAP_UMA:
   case PIPE_CAP_VIDEO_MEMORY:
      return 0;
   }
   /* should only get here on unhandled cases */
   debug_printf("Unexpected PIPE_CAP %d query\n", param);
   return 0;
}
コード例 #23
0
ファイル: virgl_screen.c プロジェクト: chemecse/mesa
static int
virgl_get_shader_param(struct pipe_screen *screen,
                       enum pipe_shader_type shader,
                       enum pipe_shader_cap param)
{
   struct virgl_screen *vscreen = virgl_screen(screen);
   switch(shader)
   {
   case PIPE_SHADER_FRAGMENT:
   case PIPE_SHADER_VERTEX:
   case PIPE_SHADER_GEOMETRY:
      switch (param) {
      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
         return INT_MAX;
      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
         return 1;
      case PIPE_SHADER_CAP_MAX_INPUTS:
         if (vscreen->caps.caps.v1.glsl_level < 150)
            return vscreen->caps.caps.v2.max_vertex_attribs;
         return (shader == PIPE_SHADER_VERTEX ||
                 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
      case PIPE_SHADER_CAP_MAX_OUTPUTS:
         if (shader == PIPE_SHADER_FRAGMENT)
            return vscreen->caps.caps.v1.max_render_targets;
         return vscreen->caps.caps.v2.max_vertex_outputs;
     // case PIPE_SHADER_CAP_MAX_CONSTS:
     //    return 4096;
      case PIPE_SHADER_CAP_MAX_TEMPS:
         return 256;
      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
         return vscreen->caps.caps.v1.max_uniform_blocks;
    //  case PIPE_SHADER_CAP_MAX_ADDRS:
     //    return 1;
      case PIPE_SHADER_CAP_SUBROUTINES:
         return 1;
      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
            return 16;
      case PIPE_SHADER_CAP_INTEGERS:
         return vscreen->caps.caps.v1.glsl_level >= 130;
      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
         return 32;
      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
         return 4096 * sizeof(float[4]);
      case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
      case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
      case PIPE_SHADER_CAP_INT64_ATOMICS:
      case PIPE_SHADER_CAP_FP16:
      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
      default:
         return 0;
      }
   default:
      return 0;
   }
}