static void virgl_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_transfer *trans = virgl_transfer(transfer); struct virgl_texture *vtex = virgl_texture(transfer->resource); uint32_t l_stride; if (transfer->resource->target != PIPE_TEXTURE_3D && transfer->resource->target != PIPE_TEXTURE_CUBE && transfer->resource->target != PIPE_TEXTURE_1D_ARRAY && transfer->resource->target != PIPE_TEXTURE_2D_ARRAY && transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY) l_stride = 0; else l_stride = trans->base.layer_stride; if (trans->base.usage & PIPE_TRANSFER_WRITE) { if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { struct virgl_screen *vs = virgl_screen(ctx->screen); vtex->base.clean = FALSE; vctx->num_transfers++; vs->vws->transfer_put(vs->vws, vtex->base.hw_res, &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level); } } if (trans->resolve_tmp) pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); util_slab_free(&vctx->texture_transfer_pool, trans); }
static float virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param) { struct virgl_screen *vscreen = virgl_screen(screen); switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: return vscreen->caps.caps.v2.max_aliased_line_width; case PIPE_CAPF_MAX_LINE_WIDTH_AA: return vscreen->caps.caps.v2.max_smooth_line_width; case PIPE_CAPF_MAX_POINT_WIDTH: return vscreen->caps.caps.v2.max_aliased_point_size; case PIPE_CAPF_MAX_POINT_WIDTH_AA: return vscreen->caps.caps.v2.max_smooth_point_size; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return vscreen->caps.caps.v2.max_texture_lod_bias; case PIPE_CAPF_GUARD_BAND_LEFT: case PIPE_CAPF_GUARD_BAND_TOP: case PIPE_CAPF_GUARD_BAND_RIGHT: case PIPE_CAPF_GUARD_BAND_BOTTOM: return 0.0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAPF %d query\n", param); return 0.0; }
static void virgl_texture_destroy(struct pipe_screen *screen, struct pipe_resource *res) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_texture *vtex = virgl_texture(res); vs->vws->resource_unref(vs->vws, vtex->base.hw_res); FREE(vtex); }
static void *virgl_buffer_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(ctx->screen); struct virgl_buffer *vbuf = virgl_buffer(resource); struct virgl_transfer *trans; void *ptr; bool readback; uint32_t offset; bool doflushwait = false; if ((usage & PIPE_TRANSFER_READ) && (vbuf->on_list == TRUE)) doflushwait = true; else doflushwait = virgl_res_needs_flush_wait(vctx, &vbuf->base, usage); if (doflushwait) ctx->flush(ctx, NULL, 0); trans = util_slab_alloc(&vctx->texture_transfer_pool); if (!trans) return NULL; trans->base.resource = resource; trans->base.level = level; trans->base.usage = usage; trans->base.box = *box; trans->base.stride = 0; trans->base.layer_stride = 0; offset = box->x; readback = virgl_res_needs_readback(vctx, &vbuf->base, usage); if (readback) vs->vws->transfer_get(vs->vws, vbuf->base.hw_res, box, trans->base.stride, trans->base.layer_stride, offset, level); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) doflushwait = true; if (doflushwait || readback) vs->vws->resource_wait(vs->vws, vbuf->base.hw_res); ptr = vs->vws->resource_map(vs->vws, vbuf->base.hw_res); if (!ptr) { return NULL; } trans->offset = offset; *transfer = &trans->base; return ptr + trans->offset; }
static boolean virgl_texture_get_handle(struct pipe_screen *screen, struct pipe_resource *ptex, struct winsys_handle *whandle) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_texture *vtex = virgl_texture(ptex); return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle); }
static void virgl_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence) { struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_winsys *vws = vscreen->vws; vws->fence_reference(vws, ptr, fence); }
static boolean virgl_fence_finish(struct pipe_screen *screen, struct pipe_fence_handle *fence, uint64_t timeout) { struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_winsys *vws = vscreen->vws; return vws->fence_wait(vws, fence, timeout); }
static void virgl_destroy_screen(struct pipe_screen *screen) { struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_winsys *vws = vscreen->vws; if (vws) vws->destroy(vws); FREE(vscreen); }
static void virgl_buffer_destroy(struct pipe_screen *screen, struct pipe_resource *buf) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_buffer *vbuf = virgl_buffer(buf); util_range_destroy(&vbuf->valid_buffer_range); vs->vws->resource_unref(vs->vws, vbuf->base.hw_res); FREE(vbuf); }
static void virgl_encoder_write_res(struct virgl_context *ctx, struct virgl_resource *res) { struct virgl_winsys *vws = virgl_screen(ctx->base.screen)->vws; if (res && res->hw_res) vws->emit_res(vws, ctx->cbuf, res->hw_res, TRUE); else { virgl_encoder_write_dword(ctx->cbuf, 0); } }
static void virgl_destroy_screen(struct pipe_screen *screen) { struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_winsys *vws = vscreen->vws; slab_destroy_parent(&vscreen->texture_transfer_pool); if (vws) vws->destroy(vws); FREE(vscreen); }
static int virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) { struct virgl_screen *vscreen = virgl_screen(screen); switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return INT_MAX; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_INPUTS: if (vscreen->caps.caps.v1.glsl_level < 150) return 16; return (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) ? 16 : 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; // case PIPE_SHADER_CAP_MAX_CONSTS: // return 4096; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return vscreen->caps.caps.v1.max_uniform_blocks; // case PIPE_SHADER_CAP_MAX_ADDRS: // return 1; case PIPE_SHADER_CAP_MAX_PREDS: return 0; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return 16; case PIPE_SHADER_CAP_INTEGERS: return vscreen->caps.caps.v1.glsl_level >= 130; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 4096 * sizeof(float[4]); default: return 0; } default: return 0; } }
static void virgl_flush_frontbuffer(struct pipe_screen *screen, struct pipe_resource *res, unsigned level, unsigned layer, void *winsys_drawable_handle, struct pipe_box *sub_box) { struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_winsys *vws = vscreen->vws; struct virgl_resource *vres = virgl_resource(res); if (vws->flush_frontbuffer) vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle, sub_box); }
struct pipe_screen * virgl_drm_screen_create(int fd) { struct pipe_screen *pscreen = NULL; mtx_lock(&virgl_screen_mutex); if (!fd_tab) { fd_tab = util_hash_table_create(hash_fd, compare_fd); if (!fd_tab) goto unlock; } pscreen = util_hash_table_get(fd_tab, intptr_to_pointer(fd)); if (pscreen) { virgl_screen(pscreen)->refcnt++; } else { struct virgl_winsys *vws; int dup_fd = fcntl(fd, F_DUPFD_CLOEXEC, 3); vws = virgl_drm_winsys_create(dup_fd); pscreen = virgl_create_screen(vws); if (pscreen) { util_hash_table_set(fd_tab, intptr_to_pointer(dup_fd), pscreen); /* Bit of a hack, to avoid circular linkage dependency, * ie. pipe driver having to call in to winsys, we * override the pipe drivers screen->destroy(): */ virgl_screen(pscreen)->winsys_priv = pscreen->destroy; pscreen->destroy = virgl_drm_screen_destroy; } } unlock: mtx_unlock(&virgl_screen_mutex); return pscreen; }
static void virgl_drm_screen_destroy(struct pipe_screen *pscreen) { struct virgl_screen *screen = virgl_screen(pscreen); boolean destroy; mtx_lock(&virgl_screen_mutex); destroy = --screen->refcnt == 0; if (destroy) { int fd = virgl_drm_winsys(screen->vws)->fd; util_hash_table_remove(fd_tab, intptr_to_pointer(fd)); } mtx_unlock(&virgl_screen_mutex); if (destroy) { pscreen->destroy = screen->winsys_priv; pscreen->destroy(pscreen); } }
static void virgl_buffer_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_transfer *trans = virgl_transfer(transfer); struct virgl_buffer *vbuf = virgl_buffer(transfer->resource); if (trans->base.usage & PIPE_TRANSFER_WRITE) { if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { struct virgl_screen *vs = virgl_screen(ctx->screen); vbuf->base.clean = FALSE; vctx->num_transfers++; vs->vws->transfer_put(vs->vws, vbuf->base.hw_res, &transfer->box, trans->base.stride, trans->base.layer_stride, trans->offset, transfer->level); } } util_slab_free(&vctx->texture_transfer_pool, trans); }
static boolean virgl_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format) { struct virgl_screen *vscreen = virgl_screen(screen); const struct util_format_description *format_desc; int i; format_desc = util_format_description(format); if (!format_desc) return FALSE; if (format == PIPE_FORMAT_R11G11B10_FLOAT) { int vformat = VIRGL_FORMAT_R11G11B10_FLOAT; int big = vformat / 32; int small = vformat % 32; if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small))) return FALSE; return TRUE; } /* Find the first non-VOID channel. */ for (i = 0; i < 4; i++) { if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { break; } } if (i == 4) return FALSE; if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) return FALSE; if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED) return FALSE; return TRUE; }
static void *virgl_buffer_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(ctx->screen); struct virgl_resource *vbuf = virgl_resource(resource); struct virgl_transfer *trans; enum virgl_transfer_map_type map_type; trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource, &vbuf->metadata, level, usage, box); map_type = virgl_resource_transfer_prepare(vctx, trans); switch (map_type) { case VIRGL_TRANSFER_MAP_HW_RES: trans->hw_res_map = vs->vws->resource_map(vs->vws, vbuf->hw_res); break; case VIRGL_TRANSFER_MAP_ERROR: default: trans->hw_res_map = NULL; break; } if (!trans->hw_res_map) { virgl_resource_destroy_transfer(&vctx->transfer_pool, trans); return NULL; } if (usage & PIPE_TRANSFER_WRITE) util_range_add(&vbuf->valid_buffer_range, box->x, box->x + box->width); *transfer = &trans->base; return trans->hw_res_map + trans->offset; }
static void *virgl_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(ctx->screen); struct virgl_texture *vtex = virgl_texture(resource); enum pipe_format format = resource->format; struct virgl_transfer *trans; void *ptr; boolean readback = TRUE; uint32_t offset; struct virgl_hw_res *hw_res; const unsigned h = u_minify(vtex->base.u.b.height0, level); const unsigned nblocksy = util_format_get_nblocksy(format, h); bool is_depth = util_format_has_depth(util_format_description(resource->format)); uint32_t l_stride; bool doflushwait; doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); if (doflushwait) ctx->flush(ctx, NULL, 0); trans = util_slab_alloc(&vctx->texture_transfer_pool); if (!trans) return NULL; trans->base.resource = resource; trans->base.level = level; trans->base.usage = usage; trans->base.box = *box; trans->base.stride = vtex->stride[level]; trans->base.layer_stride = trans->base.stride * nblocksy; if (resource->target != PIPE_TEXTURE_3D && resource->target != PIPE_TEXTURE_CUBE && resource->target != PIPE_TEXTURE_1D_ARRAY && resource->target != PIPE_TEXTURE_2D_ARRAY && resource->target != PIPE_TEXTURE_CUBE_ARRAY) l_stride = 0; else l_stride = trans->base.layer_stride; if (is_depth && resource->nr_samples > 1) { struct pipe_resource tmp_resource; virgl_init_temp_resource_from_box(&tmp_resource, resource, box, level, 0); trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource); virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box); ctx->flush(ctx, NULL, 0); /* we want to do a resolve blit into the temporary */ hw_res = trans->resolve_tmp->hw_res; offset = 0; } else { offset = vrend_get_tex_image_offset(vtex, level, box->z); offset += box->y / util_format_get_blockheight(format) * trans->base.stride + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); hw_res = vtex->base.hw_res; trans->resolve_tmp = NULL; } readback = virgl_res_needs_readback(vctx, &vtex->base, usage); if (readback) vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level); if (doflushwait || readback) vs->vws->resource_wait(vs->vws, vtex->base.hw_res); ptr = vs->vws->resource_map(vs->vws, hw_res); if (!ptr) { return NULL; } trans->offset = offset; *transfer = &trans->base; return ptr + trans->offset; }
static int virgl_get_param(struct pipe_screen *screen, enum pipe_cap param) { struct virgl_screen *vscreen = virgl_screen(screen); switch (param) { case PIPE_CAP_NPOT_TEXTURES: return 1; case PIPE_CAP_SM3: return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return vscreen->caps.caps.v1.max_render_targets; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return vscreen->caps.caps.v1.max_dual_source_render_targets; case PIPE_CAP_OCCLUSION_QUERY: return vscreen->caps.caps.v1.bset.occlusion_query; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return vscreen->caps.caps.v1.bset.mirror_clamp; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return SP_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return SP_MAX_TEXTURE_3D_LEVELS; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return SP_MAX_TEXTURE_CUBE_LEVELS; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: return vscreen->caps.caps.v1.bset.indep_blend_enable; case PIPE_CAP_INDEP_BLEND_FUNC: return vscreen->caps.caps.v1.bset.indep_blend_func; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return vscreen->caps.caps.v1.bset.fragment_coord_conventions; case PIPE_CAP_DEPTH_CLIP_DISABLE: return vscreen->caps.caps.v1.bset.depth_clip_disable; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return vscreen->caps.caps.v1.max_streamout_buffers; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return 16*4; case PIPE_CAP_PRIMITIVE_RESTART: return vscreen->caps.caps.v1.bset.primitive_restart; case PIPE_CAP_SHADER_STENCIL_EXPORT: return vscreen->caps.caps.v1.bset.shader_stencil_export; case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP: return vscreen->caps.caps.v1.bset.seamless_cube_map; case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return vscreen->caps.caps.v1.max_texture_array_layers; case PIPE_CAP_MIN_TEXEL_OFFSET: return vscreen->caps.caps.v2.min_texel_offset; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: return vscreen->caps.caps.v2.min_texture_gather_offset; case PIPE_CAP_MAX_TEXEL_OFFSET: return vscreen->caps.caps.v2.max_texel_offset; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return vscreen->caps.caps.v2.max_texture_gather_offset; case PIPE_CAP_CONDITIONAL_RENDER: return vscreen->caps.caps.v1.bset.conditional_render; case PIPE_CAP_TEXTURE_BARRIER: return 0; case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: return 1; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: return vscreen->caps.caps.v1.bset.color_clamping; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 1; case PIPE_CAP_GLSL_FEATURE_LEVEL: return vscreen->caps.caps.v1.glsl_level; case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: return 0; case PIPE_CAP_COMPUTE: return 0; case PIPE_CAP_USER_VERTEX_BUFFERS: return 0; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: return vscreen->caps.caps.v1.bset.streamout_pause_resume; case PIPE_CAP_START_INSTANCE: return vscreen->caps.caps.v1.bset.start_instance; case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return 0; case PIPE_CAP_QUERY_TIMESTAMP: return 1; case PIPE_CAP_QUERY_TIME_ELAPSED: return 0; case PIPE_CAP_TGSI_TEXCOORD: return 0; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return VIRGL_MAP_BUFFER_ALIGNMENT; case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: return vscreen->caps.caps.v1.max_tbo_size > 0; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 0; case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: return 0; case PIPE_CAP_CUBE_MAP_ARRAY: return vscreen->caps.caps.v1.bset.cube_map_array; case PIPE_CAP_TEXTURE_MULTISAMPLE: return vscreen->caps.caps.v1.bset.texture_multisample; case PIPE_CAP_MAX_VIEWPORTS: return vscreen->caps.caps.v1.max_viewports; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return vscreen->caps.caps.v1.max_tbo_size; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_ENDIANNESS: return 0; case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: return 1; case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: return 0; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: return vscreen->caps.caps.v2.max_geom_output_vertices; case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return vscreen->caps.caps.v2.max_geom_total_output_components; case PIPE_CAP_TEXTURE_QUERY_LOD: return vscreen->caps.caps.v1.bset.texture_query_lod; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return vscreen->caps.caps.v1.max_texture_gather_components; case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_MAX_VERTEX_STREAMS: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_TGSI_FS_FBFETCH: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_INT64: case PIPE_CAP_INT64_DIVMOD: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_TGSI_BALLOT: case PIPE_CAP_DOUBLES: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_BINDLESS_TEXTURE: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_CONTEXT_PRIORITY_MASK: case PIPE_CAP_FENCE_SIGNAL: return 0; case PIPE_CAP_VENDOR_ID: return 0x1af4; case PIPE_CAP_DEVICE_ID: return 0x1010; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_UMA: case PIPE_CAP_VIDEO_MEMORY: return 0; case PIPE_CAP_NATIVE_FENCE_FD: return 0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAP %d query\n", param); return 0; }
/** * Query format support for creating a texture, drawing surface, etc. * \param format the format to test * \param type one of PIPE_TEXTURE, PIPE_SURFACE */ static boolean virgl_is_format_supported( struct pipe_screen *screen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bind) { struct virgl_screen *vscreen = virgl_screen(screen); const struct util_format_description *format_desc; int i; assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_RECT || target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY); format_desc = util_format_description(format); if (!format_desc) return FALSE; if (util_format_is_intensity(format)) return FALSE; if (sample_count > 1) { if (!vscreen->caps.caps.v1.bset.texture_multisample) return FALSE; if (sample_count > vscreen->caps.caps.v1.max_samples) return FALSE; } if (bind & PIPE_BIND_VERTEX_BUFFER) { return virgl_is_vertex_format_supported(screen, format); } if (bind & PIPE_BIND_RENDER_TARGET) { if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) return FALSE; /* * Although possible, it is unnatural to render into compressed or YUV * surfaces. So disable these here to avoid going into weird paths * inside the state trackers. */ if (format_desc->block.width != 1 || format_desc->block.height != 1) return FALSE; { int big = format / 32; int small = format % 32; if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small))) return FALSE; } } if (bind & PIPE_BIND_DEPTH_STENCIL) { if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) return FALSE; } /* * All other operations (sampling, transfer, etc). */ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) { if (util_format_s3tc_enabled) goto out_lookup; return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) { goto out_lookup; } if (format == PIPE_FORMAT_R11G11B10_FLOAT) { goto out_lookup; } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) { goto out_lookup; } /* Find the first non-VOID channel. */ for (i = 0; i < 4; i++) { if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { break; } } if (i == 4) return FALSE; /* no L4A4 */ if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4) return FALSE; out_lookup: { int big = format / 32; int small = format % 32; if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small))) return FALSE; } /* * Everything else should be supported by u_format. */ return TRUE; }
static int virgl_get_param(struct pipe_screen *screen, enum pipe_cap param) { struct virgl_screen *vscreen = virgl_screen(screen); switch (param) { case PIPE_CAP_NPOT_TEXTURES: return 1; case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_SM3: return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return vscreen->caps.caps.v1.max_render_targets; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return vscreen->caps.caps.v1.max_dual_source_render_targets; case PIPE_CAP_OCCLUSION_QUERY: return vscreen->caps.caps.v1.bset.occlusion_query; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return vscreen->caps.caps.v1.bset.mirror_clamp; case PIPE_CAP_TEXTURE_SHADOW_MAP: return 1; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return SP_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return SP_MAX_TEXTURE_3D_LEVELS; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return SP_MAX_TEXTURE_CUBE_LEVELS; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: return vscreen->caps.caps.v1.bset.indep_blend_enable; case PIPE_CAP_INDEP_BLEND_FUNC: return vscreen->caps.caps.v1.bset.indep_blend_func; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return vscreen->caps.caps.v1.bset.fragment_coord_conventions; case PIPE_CAP_DEPTH_CLIP_DISABLE: return vscreen->caps.caps.v1.bset.depth_clip_disable; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return vscreen->caps.caps.v1.max_streamout_buffers; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return 16*4; case PIPE_CAP_PRIMITIVE_RESTART: return vscreen->caps.caps.v1.bset.primitive_restart; case PIPE_CAP_SHADER_STENCIL_EXPORT: return vscreen->caps.caps.v1.bset.shader_stencil_export; case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP: return vscreen->caps.caps.v1.bset.seamless_cube_map; case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return vscreen->caps.caps.v1.max_texture_array_layers; case PIPE_CAP_MIN_TEXEL_OFFSET: case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return 7; case PIPE_CAP_CONDITIONAL_RENDER: return vscreen->caps.caps.v1.bset.conditional_render; case PIPE_CAP_TEXTURE_BARRIER: return 0; case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: return 1; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: return vscreen->caps.caps.v1.bset.color_clamping; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 1; case PIPE_CAP_GLSL_FEATURE_LEVEL: return vscreen->caps.caps.v1.glsl_level; case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: return 0; case PIPE_CAP_COMPUTE: return 0; case PIPE_CAP_USER_VERTEX_BUFFERS: return 0; case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: return 1; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: return vscreen->caps.caps.v1.bset.streamout_pause_resume; case PIPE_CAP_START_INSTANCE: return vscreen->caps.caps.v1.bset.start_instance; case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return 0; case PIPE_CAP_QUERY_TIMESTAMP: return 1; case PIPE_CAP_QUERY_TIME_ELAPSED: return 0; case PIPE_CAP_TGSI_TEXCOORD: return 0; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return VIRGL_MAP_BUFFER_ALIGNMENT; case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: return vscreen->caps.caps.v1.max_tbo_size > 0; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 0; case PIPE_CAP_CUBE_MAP_ARRAY: return vscreen->caps.caps.v1.bset.cube_map_array; case PIPE_CAP_TEXTURE_MULTISAMPLE: return vscreen->caps.caps.v1.bset.texture_multisample; case PIPE_CAP_MAX_VIEWPORTS: return vscreen->caps.caps.v1.max_viewports; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return vscreen->caps.caps.v1.max_tbo_size; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_ENDIANNESS: return 0; case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: return 1; case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: return 0; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: return 1024; case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 16384; case PIPE_CAP_TEXTURE_QUERY_LOD: return vscreen->caps.caps.v1.bset.texture_query_lod; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return vscreen->caps.caps.v1.max_texture_gather_components; case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_MAX_VERTEX_STREAMS: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_CLEAR_TEXTURE: return 0; case PIPE_CAP_VENDOR_ID: return 0x1af4; case PIPE_CAP_DEVICE_ID: return 0x1010; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_UMA: case PIPE_CAP_VIDEO_MEMORY: return 0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAP %d query\n", param); return 0; }
static int virgl_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader, enum pipe_shader_cap param) { struct virgl_screen *vscreen = virgl_screen(screen); switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return INT_MAX; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_INPUTS: if (vscreen->caps.caps.v1.glsl_level < 150) return vscreen->caps.caps.v2.max_vertex_attribs; return (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: if (shader == PIPE_SHADER_FRAGMENT) return vscreen->caps.caps.v1.max_render_targets; return vscreen->caps.caps.v2.max_vertex_outputs; // case PIPE_SHADER_CAP_MAX_CONSTS: // return 4096; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return vscreen->caps.caps.v1.max_uniform_blocks; // case PIPE_SHADER_CAP_MAX_ADDRS: // return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return 16; case PIPE_SHADER_CAP_INTEGERS: return vscreen->caps.caps.v1.glsl_level >= 130; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 4096 * sizeof(float[4]); case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: default: return 0; } default: return 0; } }