コード例 #1
0
ファイル: displacement.cpp プロジェクト: 2007750219/Vulkan
	virtual void render()
	{
		if (!prepared)
			return;
		vkDeviceWaitIdle(device);
		draw();
		vkDeviceWaitIdle(device);
	}
コード例 #2
0
ファイル: texturecubemap.cpp プロジェクト: Ancou/Vulkan
	virtual void render()
	{
		if (!prepared)
			return;
		vkDeviceWaitIdle(device);
		draw();
		vkDeviceWaitIdle(device);
		updateUniformBuffers();
	}
コード例 #3
0
	virtual void render()
	{
		if (!prepared)
			return;
		vkDeviceWaitIdle(device);
		draw();
		vkDeviceWaitIdle(device);
		if (!paused)
		{
			reBuildCommandBuffers();
		}
	}
コード例 #4
0
ファイル: shadowmapping.cpp プロジェクト: prabindh/Vulkan
		buildOffscreenCommandBuffer();
		prepared = true;
	}

	virtual void render()
	{
		if (!prepared)
			return;
		vkDeviceWaitIdle(device);
		draw();
		vkDeviceWaitIdle(device);
		if (!paused)
		{
			updateLight();
コード例 #5
0
ファイル: Swapchain.cpp プロジェクト: Ryp/Reaper
void resize_vulkan_wm_swapchain(ReaperRoot& root, const VulkanBackend& backend, PresentationInfo& presentInfo,
                                VkExtent2D extent)
{
    REAPER_PROFILE_SCOPE("Vulkan", MP_RED);
    log_debug(root, "vulkan: resizing wm swapchain");

    // Destroy what needs to be
    Assert(vkDeviceWaitIdle(backend.device) == VK_SUCCESS);

    vkDestroySemaphore(backend.device, presentInfo.imageAvailableSemaphore, nullptr);
    vkDestroySemaphore(backend.device, presentInfo.renderingFinishedSemaphore, nullptr);

    destroy_swapchain_framebuffers(backend, presentInfo);
    destroy_swapchain_renderpass(backend, presentInfo);

    vkDestroySwapchainKHR(backend.device, presentInfo.swapchain, nullptr);
    presentInfo.swapchain = VK_NULL_HANDLE;

    // Reconfigure even if we know most of what we expect/need
    SwapchainDescriptor swapchainDesc;
    swapchainDesc.preferredImageCount = presentInfo.imageCount;
    swapchainDesc.preferredFormat = presentInfo.surfaceFormat;
    swapchainDesc.preferredExtent = {extent.width, extent.height}; // New extent

    configure_vulkan_wm_swapchain(root, backend, swapchainDesc, presentInfo);

    create_vulkan_wm_swapchain(root, backend, presentInfo);
}
コード例 #6
0
void VulkanRenderManager::EndSyncFrame(int frame) {
	FrameData &frameData = frameData_[frame];
	Submit(frame, false);

	// This is brutal! Should probably wait for a fence instead, not that it'll matter much since we'll
	// still stall everything.
	vkDeviceWaitIdle(vulkan_->GetDevice());

	// At this point we can resume filling the command buffers for the current frame since
	// we know the device is idle - and thus all previously enqueued command buffers have been processed.
	// No need to switch to the next frame number.
	VkCommandBufferBeginInfo begin{
		VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
		nullptr,
		VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
	};
	VkResult res = vkBeginCommandBuffer(frameData.mainCmd, &begin);
	assert(res == VK_SUCCESS);

	if (useThread_) {
		std::unique_lock<std::mutex> lock(frameData.push_mutex);
		frameData.readyForFence = true;
		frameData.push_condVar.notify_all();
	}
}
コード例 #7
0
  VulkanCommon::~VulkanCommon() {
    if( Vulkan.Device != VK_NULL_HANDLE ) {
      vkDeviceWaitIdle( Vulkan.Device );

      for( size_t i = 0; i < Vulkan.SwapChain.Images.size(); ++i ) {
        if( Vulkan.SwapChain.Images[i].ImageView != VK_NULL_HANDLE ) {
          vkDestroyImageView( GetDevice(), Vulkan.SwapChain.Images[i].ImageView, nullptr );
        }
      }

      if( Vulkan.SwapChain.Handle != VK_NULL_HANDLE ) {
        vkDestroySwapchainKHR( Vulkan.Device, Vulkan.SwapChain.Handle, nullptr );
      }
      vkDestroyDevice( Vulkan.Device, nullptr );
    }

    if( Vulkan.PresentationSurface != VK_NULL_HANDLE ) {
      vkDestroySurfaceKHR( Vulkan.Instance, Vulkan.PresentationSurface, nullptr );
    }

    if( Vulkan.Instance != VK_NULL_HANDLE ) {
      vkDestroyInstance( Vulkan.Instance, nullptr );
    }

    if( VulkanLibrary ) {
#if defined(VK_USE_PLATFORM_WIN32_KHR)
      FreeLibrary( VulkanLibrary );
#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
      dlclose( VulkanLibrary );
#endif
    }
  }
コード例 #8
0
ファイル: SwapchainRendererBase.cpp プロジェクト: Ryp/Reaper
void destroy_vulkan_renderer_backend(ReaperRoot& root, VulkanBackend& backend)
{
    REAPER_PROFILE_SCOPE("Vulkan", MP_RED1);
    log_info(root, "vulkan: destroying backend");

    destroy_vulkan_wm_swapchain(root, backend, backend.presentInfo);

    log_debug(root, "vulkan: waiting for current work to finish");
    Assert(vkDeviceWaitIdle(backend.device) == VK_SUCCESS);

    log_debug(root, "vulkan: destroying logical device");
    vkDestroyDevice(backend.device, nullptr);

    log_debug(root, "vulkan: destroying presentation surface");
    vkDestroySurfaceKHR(backend.instance, backend.presentInfo.surface, nullptr);

    delete root.renderer->window;
    root.renderer->window = nullptr;

#if defined(REAPER_DEBUG)
    log_debug(root, "vulkan: detaching debug callback");
    vulkan_destroy_debug_callback(backend);
#endif

    vkDestroyInstance(backend.instance, nullptr);

    log_debug(root, "vulkan: unloading {}", REAPER_VK_LIB_NAME);
    Assert(backend.vulkanLib != nullptr);
    dynlib::close(backend.vulkanLib);
    backend.vulkanLib = nullptr;
}
コード例 #9
0
ファイル: GrVkBackendContext.cpp プロジェクト: C-Tillion/skia
GrVkBackendContext::~GrVkBackendContext() {
    vkDeviceWaitIdle(fDevice);
    vkDestroyDevice(fDevice, nullptr);
    fDevice = VK_NULL_HANDLE;
    vkDestroyInstance(fInstance, nullptr);
    fInstance = VK_NULL_HANDLE;
}
コード例 #10
0
ファイル: v_xcb_window.cpp プロジェクト: azjune/vk_render
void v_window::_updateOSWindow() {
    xcb_generic_event_t* event = xcb_poll_for_event(_xcb_connection);   //非阻塞的方式接收事件 xcb_wait_for_event为阻塞式
    if(!event){
        return;
    }
    switch(event->response_type & ~0x80){
        case XCB_CLIENT_MESSAGE:
            if( ( (xcb_client_message_event_t*)event )->data.data32[ 0 ] == _xcb_atom_window_reply->atom ) {
                close();
            }
            break;
        case XCB_CONFIGURE_NOTIFY:
            if(xcb_configure_notify_event_t* cfg = (xcb_configure_notify_event_t*)event){
                if(_width != cfg->width || _height != cfg->height) {
                    _width = cfg->width;
                    _height = cfg->height;
                    vkDeviceWaitIdle(_renderer->getDevice());
                    _initSwapchain();
                    _initSwapchainImageViews();
                    if (onResize != nullptr) {
                        onResize(_width, _height);
                    }
                }
            }
            break;
        default:
            break;
    }

    free(event);
}
コード例 #11
0
  void Tutorial03::ChildClear() {
    if( GetDevice() != VK_NULL_HANDLE ) {
      vkDeviceWaitIdle( GetDevice() );

      if( (Vulkan.GraphicsCommandBuffers.size() > 0) && (Vulkan.GraphicsCommandBuffers[0] != VK_NULL_HANDLE) ) {
        vkFreeCommandBuffers( GetDevice(), Vulkan.GraphicsCommandPool, static_cast<uint32_t>(Vulkan.GraphicsCommandBuffers.size()), &Vulkan.GraphicsCommandBuffers[0] );
        Vulkan.GraphicsCommandBuffers.clear();
      }

      if( Vulkan.GraphicsCommandPool != VK_NULL_HANDLE ) {
        vkDestroyCommandPool( GetDevice(), Vulkan.GraphicsCommandPool, nullptr );
        Vulkan.GraphicsCommandPool = VK_NULL_HANDLE;
      }

      if( Vulkan.GraphicsPipeline != VK_NULL_HANDLE ) {
        vkDestroyPipeline( GetDevice(), Vulkan.GraphicsPipeline, nullptr );
        Vulkan.GraphicsPipeline = VK_NULL_HANDLE;
      }

      if( Vulkan.RenderPass != VK_NULL_HANDLE ) {
        vkDestroyRenderPass( GetDevice(), Vulkan.RenderPass, nullptr );
        Vulkan.RenderPass = VK_NULL_HANDLE;
      }

      for( size_t i = 0; i < Vulkan.Framebuffers.size(); ++i ) {
        if( Vulkan.Framebuffers[i] != VK_NULL_HANDLE ) {
          vkDestroyFramebuffer( GetDevice(), Vulkan.Framebuffers[i], nullptr );
          Vulkan.Framebuffers[i] = VK_NULL_HANDLE;
        }
      }
      Vulkan.Framebuffers.clear();
    }
  }
コード例 #12
0
void SkinningAppVk::shutdownRendering(void) {

	vkDeviceWaitIdle(device());

	// destroy other resources here

	vkDestroyPipeline(device(), mPipeline, NULL);
}
コード例 #13
0
bool NvGLFWContextVK::readFramebufferRGBX32(uint8_t *dest, int32_t& w, int32_t& h) {
	NvVkRenderTarget& rt = *mainRenderTarget();

	w = rt.width();
	h = rt.height();

	if (!dest)
		return true;

	VkFormat format = rt.targetFormat();

	if (format == VK_FORMAT_R8G8B8A8_UNORM) {
		uint32_t size = 4 * w * h;

		VkBufferImageCopy region;
		region.bufferOffset = 0;
		region.bufferRowLength = 0;
		region.bufferImageHeight = 0;
		region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		region.imageSubresource.baseArrayLayer = 0;
		region.imageSubresource.layerCount = 1;
		region.imageSubresource.mipLevel = 0;
		region.imageOffset = { 0, 0, 0 };
		region.imageExtent = { (uint32_t)w, (uint32_t)h, 1 };

		NvVkBuffer dstBuffer;
		VkResult result = createAndFillBuffer(size, VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, dstBuffer);
		
		VkCommandBuffer cmd = beginTempCmdBuffer();

		vkCmdCopyImageToBuffer(cmd,
			rt.image(),
			VK_IMAGE_LAYOUT_GENERAL,
			dstBuffer.buffer,
			1, &region);

		result = doneWithTempCmdBufferSubmit(cmd);

		vkDeviceWaitIdle(device());

		uint8_t* ptr = NULL;
		result = vkMapMemory(device(), dstBuffer.mem, 0, size, 0, (void**)&ptr);

		uint32_t rowSize = w * 4;
		ptr += rowSize * (h - 1);

		for (int32_t i = 0; i < h; i++) {
			memcpy(dest, ptr, rowSize);
			dest += rowSize;
			ptr -= rowSize;
		}

		return true;
	}

	return false;
}
コード例 #14
0
ファイル: tut7_render.c プロジェクト: ShabbyX/vktut
void tut7_render_cleanup_essentials(struct tut7_render_essentials *essentials, struct tut2_device *dev)
{
	vkDeviceWaitIdle(dev->device);

	vkDestroySemaphore(dev->device, essentials->sem_post_acquire, NULL);
	vkDestroySemaphore(dev->device, essentials->sem_pre_submit, NULL);
	vkDestroyFence(dev->device, essentials->exec_fence, NULL);
	free(essentials->images);
}
コード例 #15
0
ファイル: computeparticles.cpp プロジェクト: ron-devel/Vulkan
	virtual void render()
	{
		if (!prepared)
			return;
		vkDeviceWaitIdle(device);
		draw();
		vkDeviceWaitIdle(device);
		if (animStart > 0.0f)
		{
			animStart -= frameTimer * 5.0f;
		}
		if ((animate) & (animStart <= 0.0f))
		{
			timer += frameTimer * 0.1f;
			if (timer > 1.0)
			{
				timer -= 1.0f;
			}
		}
		updateUniformBuffers();
	}
コード例 #16
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::recreateSwapChain()
{
    vkDeviceWaitIdle(device);

    swapChain.create(device, surface, physicalDevice, window);
    swapChain.createImageViews(device, swapChainImageViews);
    createRenderPass();
    createGraphicsPipeline();
    createDepthResources();
    createFramebuffers();
    createCommandBuffers();
}
コード例 #17
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::mainLoop()
{
    while (!glfwWindowShouldClose(window))
    {
        glfwPollEvents();
        updateUniformBuffer();
        drawFrame();
    }

    vkDeviceWaitIdle(device);
    glfwDestroyWindow(window);
    glfwTerminate();
}
コード例 #18
0
ファイル: vkcontext.cpp プロジェクト: VoxlEngine/Voxl
			void VkContext::Destroy() {
				vkDeviceWaitIdle(dev);

				// Free command buffers
				if (drawCmdBuffers.size() > 0) {
					vkFreeCommandBuffers(dev, cmdPool, (u32)drawCmdBuffers.size(),
						&drawCmdBuffers[0]);
				}

				// Destroy command pools
				vkDestroyCommandPool(dev, cmdPool, nullptr);

				// Destroy semaphores
				vkDestroySemaphore(dev, acquireCompleteSemaphore, nullptr);
				vkDestroySemaphore(dev, renderCompleteSemaphore, nullptr);

				// Destroy swapchain image views
				for (u32 i = 0; i < swapchainImageViews.size(); i++) {
					vkDestroyImageView(dev, swapchainImageViews[i], nullptr);
				}

				// Destroy swapchain
				if (swapchain) {
					vkDestroySwapchainKHR(dev, swapchain, nullptr);
				}

				// Destroy surface
				if (surf) {
					vkDestroySurfaceKHR(instance, surf, nullptr);
				}

				// Destroy device
				if (dev) {
					vkDestroyDevice(dev, nullptr);
				}

#ifdef VOXL_DEBUG
				// Destroy debug report callback
				if (msgCallback != VK_NULL_HANDLE) {
					vkDestroyDebugReportCallbackEXT(instance, msgCallback, nullptr);
				}
#endif

				// Destroy instance
				if (instance) {
					vkDestroyInstance(instance, nullptr);
				}

				// Terminate GLFW
				glfwTerminate();
			}
コード例 #19
0
  Tutorial03::~Tutorial03() {
    ChildClear();

    if( GetDevice() != VK_NULL_HANDLE ) {
      vkDeviceWaitIdle( GetDevice() );

      if( Vulkan.ImageAvailableSemaphore != VK_NULL_HANDLE ) {
        vkDestroySemaphore( GetDevice(), Vulkan.ImageAvailableSemaphore, nullptr );
      }

      if( Vulkan.RenderingFinishedSemaphore != VK_NULL_HANDLE ) {
        vkDestroySemaphore( GetDevice(), Vulkan.RenderingFinishedSemaphore, nullptr );
      }
    }
  }
コード例 #20
0
CommandBufferManager::~CommandBufferManager()
{
  // If the worker thread is enabled, wait for it to exit.
  if (m_use_threaded_submission)
  {
    // Wait for all command buffers to be consumed by the worker thread.
    m_submit_semaphore.Wait();
    m_submit_loop->Stop();
    m_submit_thread.join();
  }

  vkDeviceWaitIdle(g_vulkan_context->GetDevice());

  DestroyCommandBuffers();
}
コード例 #21
0
ファイル: VulkanWindow.cpp プロジェクト: AeonGames/AeonEngine
 void VulkanWindow::Finalize()
 {
     if ( VkResult result = vkQueueWaitIdle ( mVulkanRenderer.GetQueue() ) )
     {
         std::cerr << "vkQueueWaitIdle failed: " << GetVulkanResultString ( result );
     }
     if ( VkResult result = vkDeviceWaitIdle ( mVulkanRenderer.GetDevice() ) )
     {
         std::cerr << "vkDeviceWaitIdle failed: " << GetVulkanResultString ( result );
     }
     FinalizeFrameBuffers();
     FinalizeDepthStencil();
     FinalizeImageViews();
     FinalizeSwapchain();
     FinalizeSurface();
 }
コード例 #22
0
void VulkanRenderManager::ThreadFunc() {
	setCurrentThreadName("RenderMan");
	int threadFrame = threadInitFrame_;
	bool nextFrame = false;
	bool firstFrame = true;
	while (true) {
		{
			if (nextFrame) {
				threadFrame++;
				if (threadFrame >= vulkan_->GetInflightFrames())
					threadFrame = 0;
			}
			FrameData &frameData = frameData_[threadFrame];
			std::unique_lock<std::mutex> lock(frameData.pull_mutex);
			while (!frameData.readyForRun && run_) {
				VLOG("PULL: Waiting for frame[%d].readyForRun", threadFrame);
				frameData.pull_condVar.wait(lock);
			}
			if (!frameData.readyForRun && !run_) {
				// This means we're out of frames to render and run_ is false, so bail.
				break;
			}
			VLOG("PULL: frame[%d].readyForRun = false", threadFrame);
			frameData.readyForRun = false;
			// Previously we had a quick exit here that avoided calling Run() if run_ was suddenly false,
			// but that created a race condition where frames could end up not finished properly on resize etc.

			// Only increment next time if we're done.
			nextFrame = frameData.type == VKRRunType::END;
			assert(frameData.type == VKRRunType::END || frameData.type == VKRRunType::SYNC);
		}
		VLOG("PULL: Running frame %d", threadFrame);
		if (firstFrame) {
			ILOG("Running first frame (%d)", threadFrame);
			firstFrame = false;
		}
		Run(threadFrame);
		VLOG("PULL: Finished frame %d", threadFrame);
	}

	// Wait for the device to be done with everything, before tearing stuff down.
	vkDeviceWaitIdle(vulkan_->GetDevice());

	VLOG("PULL: Quitting");
}
コード例 #23
0
  Tutorial01::~Tutorial01() {
    if( Vulkan.Device != VK_NULL_HANDLE ) {
      vkDeviceWaitIdle( Vulkan.Device );
      vkDestroyDevice( Vulkan.Device, nullptr );
    }

    if( Vulkan.Instance != VK_NULL_HANDLE ) {
      vkDestroyInstance( Vulkan.Instance, nullptr );
    }

    if( VulkanLibrary ) {
#if defined(VK_USE_PLATFORM_WIN32_KHR)
      FreeLibrary( VulkanLibrary );
#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
      dlclose( VulkanLibrary );
#endif
    }
  }
コード例 #24
0
void VulkanExampleBase::windowResize()
{
	if (!prepared)
	{
		return;
	}
	prepared = false;

	// Recreate swap chain
	width = destWidth;
	height = destHeight;
	createSetupCommandBuffer();
	setupSwapChain();

	// Recreate the frame buffers

	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);
	setupDepthStencil();
	
	for (uint32_t i = 0; i < frameBuffers.size(); i++)
	{
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
	}
	setupFrameBuffer();

	flushSetupCommandBuffer();

	// Command buffers need to be recreated as they may store
	// references to the recreated frame buffer
	destroyCommandBuffers();
	createCommandBuffers();
	buildCommandBuffers();

	vkQueueWaitIdle(queue);
	vkDeviceWaitIdle(device);

	// Notify derived class
	windowResized();
	viewChanged();

	prepared = true;
}
コード例 #25
0
void ProfilerVK::resize()
{
  if (getRequiredTimers() < m_queryPoolSize) return;

  if (m_queryPool) {
    // not exactly efficient, but when timers changed a lot, we have a slow frame anyway
    // cleaner would be allocating more pools
    vkDeviceWaitIdle(m_device);
    vkDestroyQueryPool(m_device, m_queryPool, m_allocator);
  }

  VkQueryPoolCreateInfo create_info = { VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO };
  create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  create_info.queryCount = getRequiredTimers();
  m_queryPoolSize = create_info.queryCount;

  VkResult res = vkCreateQueryPool(m_device, &create_info, m_allocator, &m_queryPool);
  assert(res == VK_SUCCESS);
}
コード例 #26
0
ファイル: render3d.cpp プロジェクト: avpdiver/gladius
void shutdown() {

    on_window_resize_listener = static_cast<size_t >(-1);

    if (vk_globals::device != nullptr) {
        vkDeviceWaitIdle(vk_globals::device);
        shutdown_swap_chain();
        vkDestroyDevice(vk_globals::device, nullptr);
        vk_globals::device = nullptr;
    }

    if (vk_globals::surface != nullptr) {
        vkDestroySurfaceKHR(vk_globals::instance, vk_globals::surface, nullptr);
    }

    if (vk_globals::instance != nullptr) {
        vkDestroyInstance(vk_globals::instance, nullptr);
    }
}
コード例 #27
0
	virtual void render()
	{
		if (!prepared)
			return;
		draw();

		if (animate)
		{
			if (animStart > 0.0f)
			{
				animStart -= frameTimer * 5.0f;
			}
			else if (animStart <= 0.0f)
			{
				timer += frameTimer * 0.04f;
				if (timer > 1.f)
					timer = 0.f;
			}
		}
		
		vkDeviceWaitIdle(device);
		updateUniformBuffers();
	}
コード例 #28
0
ファイル: VulkanWindow.cpp プロジェクト: AeonGames/AeonEngine
    void VulkanWindow::OnResizeViewport ( int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight )
    {
        VkSurfaceCapabilitiesKHR surface_capabilities{};
        VkResult result {vkGetPhysicalDeviceSurfaceCapabilitiesKHR ( mVulkanRenderer.GetPhysicalDevice(), mVkSurfaceKHR, &surface_capabilities ) };
        if ( result == VK_SUCCESS && std::memcmp ( &surface_capabilities, &mVkSurfaceCapabilitiesKHR, sizeof ( VkSurfaceCapabilitiesKHR ) ) != 0 )
        {
            if ( VK_SUCCESS != ( result = vkQueueWaitIdle ( mVulkanRenderer.GetQueue() ) ) )
            {
                std::ostringstream stream;
                stream << "vkQueueWaitIdle failed: " << GetVulkanResultString ( result );
                throw std::runtime_error ( stream.str().c_str() );
            }

            if ( VK_SUCCESS != ( result = vkDeviceWaitIdle ( mVulkanRenderer.GetDevice() ) ) )
            {
                std::ostringstream stream;
                stream << "vkDeviceWaitIdle failed: " << GetVulkanResultString ( result );
                throw std::runtime_error ( stream.str().c_str() );
            }
            FinalizeFrameBuffers();
            FinalizeDepthStencil();
            FinalizeImageViews();
            InitializeSwapchain();
            InitializeImageViews();
            InitializeDepthStencil();
            InitializeFrameBuffers();
        }
        mVkViewport.x = static_cast<float> ( aX );
        mVkViewport.y = static_cast<float> ( aY );
        mVkViewport.width = static_cast<float> ( aWidth );
        mVkViewport.height = static_cast<float> ( aHeight );
        // Clip Scissors to surface extents
        mVkScissor.offset.x = ( aX < 0 ) ? 0 : aX;
        mVkScissor.offset.y = ( aY < 0 ) ? 0 : aY;
        mVkScissor.extent.width = ( aX + aWidth > mVkSurfaceCapabilitiesKHR.currentExtent.width ) ? mVkSurfaceCapabilitiesKHR.currentExtent.width : aX + aWidth;
        mVkScissor.extent.height = ( aY + aHeight > mVkSurfaceCapabilitiesKHR.currentExtent.height ) ? mVkSurfaceCapabilitiesKHR.currentExtent.height : aY + aHeight;
    }
コード例 #29
0
ファイル: main.cpp プロジェクト: artemalive-work/MyVulkan
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
    if (action == GLFW_PRESS) {
        if (key == GLFW_KEY_ESCAPE) {
            glfwSetWindowShouldClose(window, GLFW_TRUE);
        } else if (key == GLFW_KEY_F11 || key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) {
            static int last_window_xpos, last_window_ypos;
            static int last_window_width, last_window_height;

            VK_CHECK(vkDeviceWaitIdle(vk.device));
            GLFWmonitor* monitor = glfwGetWindowMonitor(window);
            if (monitor == nullptr) {
                glfwGetWindowPos(window, &last_window_xpos, &last_window_ypos);
                last_window_width = window_width;
                last_window_height = window_height;

                monitor = glfwGetPrimaryMonitor();
                const GLFWvidmode* mode = glfwGetVideoMode(monitor);
                glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
            } else {
                glfwSetWindowMonitor(window, nullptr, last_window_xpos, last_window_ypos, last_window_width, last_window_height, 0);
            }
        }
    }
}
コード例 #30
0
ファイル: vkdevice.c プロジェクト: Haifen/gst-plugins-bad
static void
gst_vulkan_device_finalize (GObject * object)
{
  GstVulkanDevice *device = GST_VULKAN_DEVICE (object);

  g_free (device->queue_family_props);
  device->queue_family_props = NULL;

  if (device->cmd_pool)
    vkDestroyCommandPool (device->device, device->cmd_pool, NULL);
  device->cmd_pool = VK_NULL_HANDLE;

  if (device->device) {
    vkDeviceWaitIdle (device->device);
    vkDestroyDevice (device->device, NULL);
  }
  device->device = VK_NULL_HANDLE;

  if (device->instance)
    gst_object_unref (device->instance);
  device->instance = VK_NULL_HANDLE;

  G_OBJECT_CLASS (parent_class)->finalize (object);
}