コード例 #1
0
ファイル: gl.c プロジェクト: Italianmoose/Stereoscopic-VLC
/**
 * Allocates a surface and an OpenGL context for video output.
 */
static int Open (vlc_object_t *obj)
{
    vout_display_t *vd = (vout_display_t *)obj;
    vout_display_sys_t *sys = malloc (sizeof (*sys));
    if (unlikely(sys == NULL))
        return VLC_ENOMEM;

    sys->gl = NULL;
    sys->pool = NULL;

    sys->window = MakeWindow (vd);
    if (sys->window == NULL)
        goto error;

    sys->gl = vlc_gl_Create (sys->window, API, "$" MODULE_VARNAME);
    if (sys->gl == NULL)
        goto error;

    if (vlc_gl_MakeCurrent (sys->gl))
        goto error;

    /* Initialize video display */
    sys->vgl = vout_display_opengl_New (&vd->fmt, NULL, sys->gl);
    if (!sys->vgl)
        goto error;

    vd->sys = sys;
    vd->info.has_pictures_invalid = false;
    vd->info.has_event_thread = false;
    vd->pool = Pool;
    vd->prepare = PictureRender;
    vd->display = PictureDisplay;
    vd->control = Control;
    vd->manage = NULL;
    return VLC_SUCCESS;

error:
    if (sys->gl != NULL)
        vlc_gl_Destroy (sys->gl);
    if (sys->window != NULL)
        vout_display_DeleteWindow (vd, sys->window);
    free (sys);
    return VLC_EGENERIC;
}
コード例 #2
0
ファイル: display.c プロジェクト: mstorsjo/vlc
static void ClearSurface(vout_display_t *vd)
{
    vout_display_sys_t *sys = vd->sys;

    if (sys->p_window->b_opaque)
    {
        /* Clear the surface to black with OpenGL ES 2 */
        char *modlist = var_InheritString(sys->embed, "gles2");
        vlc_gl_t *gl = vlc_gl_Create(vd->cfg, VLC_OPENGL_ES2, modlist);
        free(modlist);
        if (gl == NULL)
            return;

        if (vlc_gl_MakeCurrent(gl))
            goto end;

        vlc_gl_Resize(gl, 1, 1);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        vlc_gl_Swap(gl);

        vlc_gl_ReleaseCurrent(gl);

end:
        vlc_gl_Release(gl);
    }
    else
    {
        android_window *p_window = sys->p_window;
        ANativeWindow_Buffer buf;

        if (sys->anw->setBuffersGeometry(p_window->p_surface, 1, 1,
                                         WINDOW_FORMAT_RGB_565) == 0
          && sys->anw->winLock(p_window->p_surface, &buf, NULL) == 0)
        {
            uint16_t *p_bit = buf.bits;
            p_bit[0] = 0x0000;
            sys->anw->unlockAndPost(p_window->p_surface);
        }
    }
}