/* * Put a long in host order into a char array in network order. * */ static inline char *aniAsfWr32(char *cp, tANI_U32 x) { tAniU32ValAry r; int i; r.val = vos_cpu_to_be32(x); i = sizeof(tANI_U32) - 1; cp[3] = r.ary[i--]; cp[2] = r.ary[i--]; cp[1] = r.ary[i--]; cp[0] = r.ary[i]; return (cp + sizeof(tANI_U32)); }
static int updateCtrBuf(tAniSsmReplayCtr *ctr) { v_U32_t numBytes; v_U32_t offset; v_U32_t tmp; tmp = vos_cpu_to_be32( ctr->currentValue ); numBytes = (4 <= ctr->size) ? 4 : ctr->size; offset = 4 - numBytes; vos_mem_copy(ctr->buf + ctr->size - numBytes, ((v_U8_t *) &tmp) + offset, numBytes); return ANI_OK; }
/** * aniAsfPacketAppend32 * * FUNCTION: * Appends a ANI_U32 to the end of the packet. * All host to network byte order translation is also taken care of. * * @param packet the packet to write to * @param val the value to append * * @return ANI_OK if the operation succeeds */ int aniAsfPacketAppend32(tAniPacket *packet, v_U32_t val) { v_U8_t *p8; if (packet == NULL) return ANI_E_NULL_VALUE; if (TAIL_SPACE(packet) < 4) return ANI_E_FAILED; val = vos_cpu_to_be32( val ); p8 = (v_U8_t *)&val; packet->tail[0] = p8[0]; packet->tail[1] = p8[1]; packet->tail[2] = p8[2]; packet->tail[3] = p8[3]; aniAsfPacketMoveRight(packet, 4); return ANI_OK; }