コード例 #1
0
ファイル: vs_node.c プロジェクト: jesterKing/verse
/**
 * \brief This function creates new node at verse server, when client sent
 * node_create command.
 */
static struct VSNode *vs_node_new(struct VS_CTX *vs_ctx,
		struct VSession *vsession,
		const uint16 type)
{
	struct VSNode *node = NULL;
	struct VSNode find_node, *avatar_node;
	struct VSUser *owner;
	struct VBucket *bucket;
	struct VSNodePermission *perm;
	struct VSNodeSubscriber *node_subscriber;

	/* Try to find avatar node to be able to create initial link to
	 * avatar node (initial parent of new created node) */
	find_node.id = vsession->avatar_id;
	bucket = v_hash_array_find_item(&vs_ctx->data.nodes, &find_node);
	if(bucket != NULL) {
		avatar_node = (struct VSNode*)bucket->data;
	} else {
		v_print_log(VRS_PRINT_DEBUG_MSG, "vsession->avatar_id: %d not found\n", vsession->avatar_id);
		goto end;
	}

	/* Try to find owner of the new node */
	if((owner = vs_user_find(vs_ctx, vsession->user_id)) == NULL) {
		v_print_log(VRS_PRINT_DEBUG_MSG, "vsession->user_id: %d not found\n", vsession->user_id);
		goto end;
	}

	/* Try to create new verse node */
	if( (node = vs_node_create(vs_ctx, avatar_node, owner, VRS_RESERVED_NODE_ID, type)) == NULL) {
		goto end;
	}

	/* Set initial state of this node */
	node->state = ENTITY_CREATING;

	/* Find node representing fake user other_users */
	if( vs_ctx->other_users != NULL) {
		/* Set access permissions for other users */
		perm = (struct VSNodePermission *)calloc(1, sizeof(struct VSNodePermission));
		perm->user = vs_ctx->other_users;

		/* TODO: implement default session permissions and use them,
		 * when are available */

		perm->permissions = vs_ctx->default_perm;
		v_list_add_tail(&node->permissions, perm);
	}

	/* Send node_create to all subscribers of avatar node data */
	node_subscriber = avatar_node->node_subs.first;
	while(node_subscriber) {
		vs_node_send_create(node_subscriber, node, avatar_node);
		node_subscriber = node_subscriber->next;
	}


end:

	return node;
}
コード例 #2
0
ファイル: vs_link.c プロジェクト: donno/verse
/**
 * \brief This function handle changing link between nodes
 */
int vs_handle_link_change(struct VS_CTX *vs_ctx,
		struct VSession *vsession,
		struct Generic_Cmd *node_link)
{
	struct VSUser			*user = (struct VSUser*)vsession->user;
	struct VSNode			*old_parent_node, *parent_node, *child_node;
	struct VSLink			*link;
	struct VSNodeSubscriber	*node_subscriber;
	struct VSEntityFollower *node_follower;
	uint32					parent_node_id = UINT32(node_link->data[0]);
	uint32					child_node_id = UINT32(node_link->data[UINT32_SIZE]);
	int						i;

	/* Try to find child node */
	if((child_node = vs_node_find(vs_ctx, child_node_id)) == NULL) {
		v_print_log(VRS_PRINT_DEBUG_MSG, "%s():%d node (id: %d) not found\n",
				__FUNCTION__, __LINE__, child_node_id);
		return 0;
	}

	/* Child node has to be created */
	if(! (child_node->state == ENTITY_CREATED || child_node->state == ENTITY_CREATING)) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d node id: %d is not in NODE_CREATED state: %d\n",
				__FUNCTION__, __LINE__, child_node->id, child_node->state);
		return 0;
	}

	/* Is user owner of child node or can user write to child node? */
	if(vs_node_can_write(vsession, child_node) != 1) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d user: %s can't write to child node: %d (owner: %s)\n",
				__FUNCTION__, __LINE__, user->username, child_node->id,
				child_node->owner->username);
		return 0;
	}

	/* Old link */
	link = child_node->parent_link;

	/* Old parent node */
	old_parent_node = link->parent;

	/* Is user owner of old parent node or can user write to old parent node? */
	if(vs_node_can_write(vsession, old_parent_node) != 1) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d user: %s can't write to old parent node: %d (owner: %s)\n",
				__FUNCTION__, __LINE__, user->username, old_parent_node->id,
				old_parent_node->owner->username);
		return 0;
	}

	/* Try to find new parent node */
	if((parent_node = vs_node_find(vs_ctx, parent_node_id)) == NULL) {
		v_print_log(VRS_PRINT_DEBUG_MSG, "%s():%d node (id: %d) not found\n",
				__FUNCTION__, __LINE__, parent_node_id);
		return 0;
	}

	/* Parent node has to be created */
	if(! (parent_node->state == ENTITY_CREATED || parent_node->state == ENTITY_CREATING)) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d node (id: %d) is not in NODE_CREATED state: %d\n",
				__FUNCTION__, __LINE__, parent_node->id, parent_node->state);
		return 0;
	}

	/* Test if client doesn't want to recreate existing link */
	if( parent_node == old_parent_node) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d link between nodes (parent_id: %d) (child_id: %d) already exists\n",
				__FUNCTION__, __LINE__, parent_node->id, child_node->id);
		return 0;
	}

	/* Is user owner of parent node or can user write to parent node? */
	if(vs_node_can_write(vsession, parent_node) != 1) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d user: %s can't write to parent node: %d (owner: %s)\n",
				__FUNCTION__, __LINE__, user->username, parent_node->id,
				parent_node->owner->username);
		return 0;
	}

	/* Test, if new link could be created */
	if(vs_link_test_nodes(parent_node, child_node) != 1) {
		v_print_log(VRS_PRINT_DEBUG_MSG,
				"%s():%d node: %d can't be child of node: %d\n",
				__FUNCTION__, __LINE__, child_node->id, parent_node->id);
		return 0;
	}

	/* Remove link from old parent node */
	v_list_rem_item(&old_parent_node->children_links, link);

	/* Add link to new parent node */
	v_list_add_tail(&parent_node->children_links, link);
	link->parent = parent_node;

	/* Update child node internal properties according new parent node */
	vs_link_update_child(parent_node, child_node);

	/* Update version in child node, parent node and old parent node */
	vs_node_inc_version(parent_node);
	vs_node_inc_version(child_node);
	vs_node_inc_version(old_parent_node);

	/* Subscribers of old and new parent node will receive information about
	 * changing link between nodes. Prevent double sending command Node_Link,
	 * when clients are subscribed to both nodes. */

	/* Set temporary value in all sessions */
	for(i=0; i<vs_ctx->max_sessions; i++) {
		vs_ctx->vsessions[i]->tmp = 0;
	}

	/* Send Node_Link command to subscribers of old parent node and set
	 * session temporary value */
	node_subscriber = old_parent_node->node_subs.first;
	while(node_subscriber != NULL) {
		if(vs_node_can_read(node_subscriber->session, old_parent_node) == 1) {
			node_subscriber->session->tmp = 1;
			vs_link_change_send(node_subscriber, link);
		}
		node_subscriber = node_subscriber->next;
	}

	/* When client is subscribed to the new parent node and aware of child
	 * node, then send to the client only node_link */
	node_follower = child_node->node_folls.first;
	while(node_follower != NULL) {
		if(node_follower->node_sub->session->tmp != 1) {
			vs_link_change_send(node_follower->node_sub, link);
			node_follower->node_sub->session->tmp = 1;
		}
		node_follower = node_follower->next;
	}

	/* Send Node_Create command to subscribers of new parent node, when
	 * subscribers were not subscribed to child node */
	node_subscriber = parent_node->node_subs.first;
	while(node_subscriber != NULL) {
		if(node_subscriber->session->tmp != 1) {
			if(vs_node_can_read(node_subscriber->session, parent_node) == 1) {
				vs_node_send_create(node_subscriber, child_node, NULL);
			}
		}
		node_subscriber = node_subscriber->next;
	}

	return 1;
}
コード例 #3
0
ファイル: vs_node.c プロジェクト: jesterKing/verse
/**
 * \brief This function add session (client) to the list of clients that are
 * subscribed this node.
 */
static int vs_node_subscribe(struct VS_CTX *vs_ctx,
		struct VSession *vsession,
		struct VSNode *node,
		uint32 version)
{
	struct VSNode				*child_node;
	struct VSNodePermission		*perm;
	struct VSNodeSubscriber		*node_subscriber;
	struct VSLink				*link;
	struct VBucket				*bucket;
	struct VSTagGroup			*tg;
	struct VSLayer				*layer;
	int							user_can_read = 0;

	/* Can user subscribe to this node? */
	user_can_read = vs_node_can_read(vs_ctx, vsession, node);

	/* Add current session to the list of node subscribers */
	node_subscriber = (struct VSNodeSubscriber*)calloc(1, sizeof(struct VSNodeSubscriber));
	node_subscriber->session = vsession;
	node_subscriber->prio = VRS_DEFAULT_PRIORITY;
	v_list_add_tail(&node->node_subs, node_subscriber);

	/* TODO: send node_subscribe with version and commands with difference
	 * between this version and current state, when versing will be supported */
	if(version != 0) {
		v_print_log(VRS_PRINT_WARNING, "Version: %d != 0, versing is not supported yet\n", version);
	}

	/* Send node_perm commands to the new subscriber */
	perm = node->permissions.first;
	while(perm != NULL) {
		vs_node_send_perm(node_subscriber, node, perm->user, perm->permissions);
		perm = perm->next;
	}

	/* If the node is locked, then send node_lock to the subscriber */
	if(node->lock.session != NULL) {
		vs_node_send_lock(node_subscriber, node->lock.session, node);
	}

	/* If user doesn't have permission to subscribe to this node, then send
	 * only node_perm command explaining, why user can't rest of this
	 * node */
	if(user_can_read == 0) {
		v_print_log(VRS_PRINT_DEBUG_MSG, "Insufficient permission to read content of the node: %d\n", node->id);
		return 0;
	}

	/* Send node_create of all child nodes of this node and corresponding
	 * links */
	link = node->children_links.first;
	while(link!=NULL) {
		child_node = link->child;
		vs_node_send_create(node_subscriber, child_node, NULL);
		link = link->next;
	}

	/* Send taggroup_create of all tag_groups in this node */
	bucket = node->tag_groups.lb.first;
	while(bucket != NULL) {
		tg = (struct VSTagGroup*)bucket->data;
		if(tg->state == ENTITY_CREATING || tg->state == ENTITY_CREATED) {
			vs_taggroup_send_create(node_subscriber, node, tg);
		}
		bucket = bucket->next;
	}

	/* Send layer_create for all layers in this node */
	bucket = node->layers.lb.first;
	while(bucket != NULL) {
		layer = (struct VSLayer*)bucket->data;
		if(layer->state == ENTITY_CREATING || layer->state == ENTITY_CREATED) {
			vs_layer_send_create(node_subscriber, node, layer);
		}
		bucket = bucket->next;
	}

	return 1;
}