コード例 #1
0
void wiiuse_disable_expansion(struct wiimote_t *wm)
{
	if(!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) return;

	/* tell the associated module the expansion was removed */
	switch(wm->exp.type) {
		case EXP_NUNCHUK:
			nunchuk_disconnected(&wm->exp.nunchuk);
			wm->event = WIIUSE_NUNCHUK_REMOVED;
			break;
		case EXP_CLASSIC:
			classic_ctrl_disconnected(&wm->exp.classic);
			wm->event = WIIUSE_CLASSIC_CTRL_REMOVED;
			break;
		case EXP_GUITAR_HERO_3:
			guitar_hero_3_disconnected(&wm->exp.gh3);
			wm->event = WIIUSE_GUITAR_HERO_3_CTRL_REMOVED;
			break;
		case EXP_WII_BOARD:
			wii_board_disconnected(&wm->exp.wb);
			wm->event = WIIUSE_WII_BOARD_REMOVED;
			break;
		default:
			break;
	}

	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
	wm->exp.type = EXP_NONE;

	wiiuse_set_ir_mode(wm);
	wiiuse_status(wm,NULL);
}
コード例 #2
0
ファイル: motion_plus.c プロジェクト: Antidote/libogc
static void wiiuse_set_motion_plus_clear2(struct wiimote_t *wm,ubyte *data,uword len)
{
	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED);
	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
	wiiuse_set_ir_mode(wm);
	wiiuse_status(wm,NULL);
}
コード例 #3
0
ファイル: io.c プロジェクト: mathturtle/wiiuse
static void wiiuse_disable_motion_plus2(struct wiimote_t *wm, byte *data, unsigned short len) {
	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED);
	WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
	wiiuse_set_ir_mode(wm);

	wm->handshake_state++;
	wiiuse_handshake(wm, NULL, 0);
}
コード例 #4
0
void wiiuse_handshake_expansion(struct wiimote_t *wm,ubyte *data,uword len)
{
	int id;
	ubyte val;
	ubyte *buf = NULL;

	switch(wm->expansion_state) {
		/* These two initialization writes disable the encryption */
		case 0:
			wm->expansion_state = 1;
			val = 0x55;
			wiiuse_write_data(wm,WM_EXP_MEM_ENABLE1,&val,1,wiiuse_handshake_expansion);
			break;
		case 1:
			wm->expansion_state = 2;
			val = 0x00;
			wiiuse_write_data(wm,WM_EXP_MEM_ENABLE2,&val,1,wiiuse_handshake_expansion);
			break;
		case 2:
			wm->expansion_state = 3;
			buf = __lwp_wkspace_allocate(sizeof(ubyte)*EXP_HANDSHAKE_LEN);
			wiiuse_read_data(wm,buf,WM_EXP_MEM_CALIBR,EXP_HANDSHAKE_LEN,wiiuse_handshake_expansion);
			break;
		case 3:
			if(!data || !len) return;
			id = BIG_ENDIAN_LONG(*(int*)(&data[220]));
			switch(id) {
				case EXP_ID_CODE_NUNCHUK:
					if(!nunchuk_handshake(wm,&wm->exp.nunchuk,data,len)) return;
					break;
				case EXP_ID_CODE_CLASSIC_CONTROLLER:
					if(!classic_ctrl_handshake(wm,&wm->exp.classic,data,len)) return;
					break;
				case EXP_ID_CODE_GUITAR:
					if(!guitar_hero_3_handshake(wm,&wm->exp.gh3,data,len)) return;
					break;
				case EXP_ID_CODE_WIIBOARD:
					if(!wii_board_handshake(wm,&wm->exp.wb,data,len)) return;
					break;
				default:
					WIIMOTE_DISABLE_STATE(wm,WIIMOTE_STATE_EXP_HANDSHAKE);
					WIIMOTE_ENABLE_STATE(wm,WIIMOTE_STATE_EXP_FAILED);
					__lwp_wkspace_free(data);
					wiiuse_status(wm,NULL);
					return;
			}
			__lwp_wkspace_free(data);

			WIIMOTE_DISABLE_STATE(wm,WIIMOTE_STATE_EXP_HANDSHAKE);
			WIIMOTE_ENABLE_STATE(wm,WIIMOTE_STATE_EXP);
			wiiuse_set_ir_mode(wm);
			wiiuse_status(wm,NULL);
			break;
	}
}
コード例 #5
0
ファイル: motion_plus.c プロジェクト: Antidote/libogc
void wiiuse_motion_plus_check(struct wiimote_t *wm,ubyte *data,uword len)
{
	u32 val;
	if(data == NULL)
	{
		wiiuse_read_data(wm, wm->motion_plus_id, WM_EXP_ID, 6, wiiuse_motion_plus_check);
	}
	else
	{
		WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
		WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED);
		WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
		val = (data[3] << 16) | (data[2] << 24) | (data[4] << 8) | data[5];
		if(val == EXP_ID_CODE_MOTION_PLUS)
		{
			/* handshake done */
			wm->event = WIIUSE_MOTION_PLUS_ACTIVATED;
			wm->exp.type = EXP_MOTION_PLUS;
			
			WIIMOTE_ENABLE_STATE(wm,WIIMOTE_STATE_EXP);
			wiiuse_set_ir_mode(wm);
		}
	}
}