コード例 #1
0
ファイル: wind_filepath.c プロジェクト: yzfcer/wind-os
void wind_file_set_current_path(char *path)
{
    w_int32_t len = wind_strlen(path);
    if(curpath != W_NULL)
        wind_free(curpath);
    curpath = wind_malloc(len +1);
    wind_memcpy(curpath,path,len+1);
}
コード例 #2
0
ファイル: boot_pack.c プロジェクト: yzfcer/wind-os
static void pack_info_init(void)
{
    w_int32_t i;
    pack_info_s *pkinfo = &pack_info;
    wind_memset(databuff,0,sizeof(databuff));
    wind_memset(&imghead,0,sizeof(imghead));
    if(pkinfo->file_cnt > 0)
    {
        for(i = 0;i < pkinfo->file_cnt;i ++)
            wind_free(pkinfo->fileinfo[i].buff);
    }
    wind_memset(&pack_info,0,sizeof(pack_info));
}
コード例 #3
0
ファイル: boot_pack.c プロジェクト: yzfcer/wind-os
static void release_file_buff(void)
{
    w_int32_t i;
    pack_info_s *pkinfo = &pack_info;
    for(i = 0;i < pkinfo->file_cnt;i ++)
    {
        if(pkinfo->fileinfo[i].buff)
        {
            wind_free(pkinfo->fileinfo[i].buff);
            pkinfo->fileinfo[i].buff = W_NULL;
        }
    }    
}
コード例 #4
0
ファイル: wind_filepath.c プロジェクト: yzfcer/wind-os
w_err_t wind_full_path_release(char *path)
{
    return wind_free(path);
}
コード例 #5
0
ファイル: boot_pack.c プロジェクト: yzfcer/wind-os
static w_err_t pack_files(pack_info_s *info)
{
    w_int32_t i;
    w_uint8_t *buff;
    char *img;
    w_err_t err;
    img_head_s *head;
    w_encypt_ctx_s ctx;
    w_uint32_t crc;
    w_uint8_t key[] = ENCRYPT_KEY;
    pack_info_s *pkinfo = &pack_info;

    infile_info_s *finfo;
    w_int32_t imglen = calc_img_lenth();
    buff = wind_malloc(imglen);
    WIND_ASSERT_RETURN(buff != W_NULL,W_ERR_MEM);
    wind_memset(buff, 0, imglen);
    WIND_ASSERT_RETURN(info->fileinfo[0].offset >= IMG_HEAD_LEN,W_ERR_FAIL);
    for(i = 0;i < pkinfo->file_cnt;i ++)
    {
        finfo = &pkinfo->fileinfo[i];
        wind_memcpy(&buff[finfo->offset],finfo->buff,finfo->flen);
    }
    if(ENCRYPT_TYPE)
    {
        wind_notice("encrypt bin file");
        pkinfo->encrypt_type = ENCRYPT_TYPE;
        wind_memcpy(pkinfo->keys,key,sizeof(key));
        pkinfo->key_len = sizeof(key);
        wind_encrypt_init(&ctx,pkinfo->keys,pkinfo->key_len);
        wind_encrypt(&ctx,&buff[IMG_HEAD_LEN],imglen - IMG_HEAD_LEN);
    }
    wind_notice("calc bin file crc");
    crc = wind_crc32(&buff[IMG_HEAD_LEN],imglen - IMG_HEAD_LEN,0xffffffff);
    wind_notice("generate img file head info");
    head = &imghead;
    head->magic = IMG_MAGIC;
    head->img_len = imglen;
    head->head_len = IMG_HEAD_LEN;
    head->head_ver = IMG_HEAD_VER;
    head->hard_ver = pkinfo->hw_version;
    head->soft_ver = pkinfo->sw_version;
    head->bin_crc = crc;
    head->bin_offset = IMG_HEAD_LEN;
    head->encrypt_type = pkinfo->encrypt_type;
    img = wind_strrchr(pkinfo->output_file, '\\');
    if(img == W_NULL)
        img = wind_strrchr(pkinfo->output_file, '/');
    if(img == W_NULL)
        img = pkinfo->output_file;
    else
        img ++;
    wind_strncpy(head->img_name, img, 64);
    wind_strncpy(head->board_name, pkinfo->board_name, 32);
    wind_strncpy(head->cpu_name, pkinfo->cpu_name, 32);
    wind_strncpy(head->arch_name, pkinfo->arch_name, 32);
    boot_img_head_set(head,buff);
    wind_notice("flush image file");
    err = write_file(pkinfo->output_file,0, buff,imglen);
    wind_free(buff);
    return err;
}
コード例 #6
0
ファイル: art.c プロジェクト: cyruscousins/Beautiful_Planet
void gravity(image_processor p, unsigned imageWidth, unsigned imageHeight, unsigned frames, unsigned nsSize, unsigned nsDepth) {
  image* img = image_new(imageWidth, imageWidth);
  fill_image(img, 0, 0, 0);
  
  //Parameterization:
  unsigned wind_count = 8; //Number of particle emmiters.
  unsigned wind_size = 1000; //Max number of particles per emitter.
  unsigned particlesPerFrame = 2000 / frames;
  if(particlesPerFrame == 0) particlesPerFrame = 1;
  
  unsigned particlesToDraw = 2;
  float maxSpread = imageWidth / 500.0;
  
  float particleNoiseVelocity = 1024.0 * imageWidth / (1000.0);
  float particleEmitterMomentumScalar = 0.5;
  
  float totalTime = TAU;
  
  float wColorRevert = 0.01; //TODO these should be exponentiated by tStep
  float wColorChange = 0.125;
  
  float wAlpha = 1.0 / 8.0; //Alpha to use for drawing the wind.
  
  unsigned tracer_count = 4; //Number of traced curves.
  float tracerColorChange = 0.125;
  float tracerColorReduction = 0.9;
  
  ////////////////////
  //Particle Emitters:
  
  wind* winds[wind_count];
  for(unsigned i = 0; i < wind_count; i++) {
    winds[i] = wind_new(wind_size);
    //wind_randomize(winds[i], imageWidth, 0, 0, imageWidth, imageWidth, VMAX, 100);
  }
  
  float windDefaultColors[wind_count * 3];
  float windColors[wind_count * 3];
  
  for(unsigned i = 0; i < wind_count; i++) {
    windDefaultColors[i * 3 + 0] = (i & 0x1) ? 3 : 0;
    windDefaultColors[i * 3 + 1] = (i & 0x2) ? 3 : 0;
    windDefaultColors[i * 3 + 2] = (i & 0x4) ? 3 : 0;
  };
  memcpy(windColors, windDefaultColors, sizeof(float) * wind_count * 3);
  
  //////////////
  //Wind Curves:
  
  //Wind curve closures (Specific type storage).
  ccl_1 pc1_cl[wind_count / 2];
  ccl_2 pc2_cl[wind_count / 2];
  
  //Parametric curve functions (Indirection layer to support generic curve types).
  vec2(*parametricCurves[wind_count])(float, void*);  
  
  //Closures for (generic) parametric curve functions
  void* cl[wind_count];
    
  //Initialize wind closures.
  for(unsigned i = 0; i < wind_count / 2; i++) {
    randomize_ccl_1(pc1_cl + i, imageWidth / 2, imageWidth / 2, imageWidth / 4);
    //Keep the amplitude low and the base high.
    pc1_cl[i].base = (pc1_cl[i].base + imageWidth / 2) / 2;
    pc1_cl[i].amplitude *= 0.5;
    pc1_cl[i].frequency = 2 + pc1_cl[i].frequency / 4;
    
    cl[i] = (void*) (pc1_cl + i);
    parametricCurves[i] = parametric_curve_1;
    
    randomize_ccl_2(pc2_cl + i, imageWidth / 2, imageWidth / 2, imageWidth / 2);
    for(unsigned j = 0; j < 4; j++) {
      pc2_cl[i].d[j] *= 1.0 / 32.0;
    }
    
    cl[i + wind_count / 2] = (void*) (pc2_cl + i);
    parametricCurves[i + wind_count / 2] = parametric_curve_2;
  }
  
  /////////////////////
  //Potential Function:
  
  noise_sum* ncl = initialize_noise_sum_2d(nsSize, nsDepth);
  noise_sum_scale_in(ncl, 1.0 / imageWidth);

  centered_cl orbitcl = { imageWidth / 2.0, imageWidth / 2.0, imageWidth * imageWidth, (imageWidth / 8.0) * (imageWidth / 8.0) };
  
  float(*potentialFunctions[POTENTIAL_COUNT])(float, float, void*) = {
    noiseSumPotential,
    distanceSquaredPotential
  };
  
  void* pcls[POTENTIAL_COUNT] = {ncl, &orbitcl};
  
  float weights[POTENTIAL_COUNT] = {
    80000000, 100000
  };
  
  poly_weighted_cl pcl = { potentialFunctions, pcls, weights, POTENTIAL_COUNT};
  
  //////////
  //Tracers:
  
  //Offsets in time
  float timeOffsets[tracer_count];
  ccl_2 tracer_cl[tracer_count];
  color tracer_color[tracer_count];
  
  memset(tracer_cl, 0, tracer_count * sizeof(ccl_2));
  memset(tracer_color, 0, tracer_count * sizeof(color));
  
  for(unsigned i = 0; i < tracer_count; i++) {
    tracer_cl[i].x0 = tracer_cl[i].y0 = -128;
    tracer_cl[i].scale = 0;
    timeOffsets[i] = 0;
    
    //Start off offscreeen.
    
    //randomize_ccl_2(tracer_cl + i, imageWidth / 2, imageWidth / 2, imageWidth / 2);
    //randomize_color(tracer_color + i, -1, 2, 1);
  }
  
  /////////////////////
  //Run the Simulation:
      
  //Move along the curves, adding to the wind.
  
  float tStep = totalTime / frames;
  float drag = powf(0.75, tStep);
  
  unsigned particleCount = 0; //Keep track of the total number of particles.
  for(unsigned i = 0; i < frames; i++) {
    float t = tStep * i;
    //if(i % 10 == 0) {
      printf("Frame %u / %u: Particles %u / %u\r", i, frames, particleCount, wind_size * wind_count);
      fflush(stdout);
    //}
    particleCount = 0;
    
    //Blur and darken the existing image.
    /*
    fill_image_a(img, 0, 0, 0, 1.0 / 32);
    image_blur_inplace(img, (i / 4) % 1);
    */
    
    if(i % 2 == 0) {
      float m = 1.0 - 64.0 / imageWidth;
      if(m < 0) m = 0;
      //Darken one color channel at a time.
      image_multiply_channel(img, (i / 2) % 3, m);
      //fill_image_a(img, 0, 0, 0, 32.0 / imageWidth);
    } else {
      image_blur_fast_inplace(img, i / 2);
    }
    
    //"Gravity Vortex": bend light inward.  (TODO move this to filters).
    /*
    for(unsigned i = 0; i < imageWidth * imageWidth / 128; i++) {
      vec2 p = symmetricBall(imageWidth / 4);
      unsigned x0 = imageWidth / 2 + (unsigned)p.x;
      unsigned y0 = imageWidth / 2 + (unsigned)p.y;
      unsigned x1 = imageWidth / 2 + (unsigned)(p.x * 1.125);
      unsigned y1 = imageWidth / 2 + (unsigned)(p.y * 1.125);
      for(unsigned c = 0; c < C; c++) {
        float* p0 = image_pixel(img, x0, y0, c);
        float* p1 = image_pixel(img, x1, y1, c);
        *p0 = (*p0 + *p1 * 0.75);
        *p1 *= 0.25;
      }
    }
    */
    
    //image_blur_fast_inplace(img, i);
    //image_blur_fast_inplace(img, i + 1);
    
    if(i % 32 == 0) {
      //Reset a curve
      unsigned idx = uniformInt(0, tracer_count);
      
      randomize_ccl_2(tracer_cl + idx, imageWidth / 2, imageWidth / 2, imageWidth / 2);
      
      for(unsigned j = 0; j < 4; j++) {
        tracer_cl[idx].d[j] *= 1.0 / 32.0;
      }
      
      
      //Randomize color.
      //randomize_color(tracer_color + idx, -0.5, 1.5, 1);
      //tracer_color[idx].a = uniformFloat(-.25, 1.5); //Negative alpha can cause some interesting effects (existing color is emphasized, new is subtracted).
      
      //Randomize color, chosen to work well with additive coloring.
      randomize_color(tracer_color + idx, -0.125, 0.5, 1);
      timeOffsets[idx] = t;
    }
    
    /*
    if(i % 64 == 0) {
      randomize_ccl_2(&ccl, imageWidth / 2, imageWidth / 2, imageWidth);
      
      for(unsigned i = 0; i < 4; i++) {
        ccl.d[i] *= 1.0 / 16.0;
      }
      
      //draw_parametric_curve_uniform_space(img, draw_circle, parametric_curve_1, 0, TAU, 0.01, 8, 0.9, &drawcl_2, &cl);
    }
    */
    
    /*
    float c2Speed = 1;
    {
      //color drawcl = {uniformFloat(0, 4), uniformFloat(0, 4), uniformFloat(0, 4), uniformFloat(1.0 / 16.0, 1)};
      
      color drawcl = {uniformFloat(-1, 2), uniformFloat(-1, 2), uniformFloat(-1, 2), uniformFloat(1.0 / 16.0, 1)};
      
      circle_cl drawcl_2 = {1, 0, 1, 0.5, 5.5};
      
      draw_parametric_curve_uniform_time(img, draw_point, parametric_curve_2, i % 64 * c2Speed, (i % 64 + 1) * c2Speed, 0.01, &drawcl, &ccl);
      
      //ccl.xS *= 0.95;
      //ccl.yS *= 0.95;
    }
    */
    
    //Render a partial curve.
    
    float tSpeed = 16.0;
    for(unsigned j = 0; j < tracer_count; j ++) {
      float renderSpacing = (1.0 / tracer_cl[j].scale) * (1.0);
      
      if(tracer_cl[j].scale < 1) continue;
      
      //Draw a partial curve
      if(j < tracer_count / 2) {
      
        float tt = (t - timeOffsets[j]) * tSpeed;
        float tt2 = (t - timeOffsets[j] + tStep) * tSpeed;
        
        //draw_parametric_curve_uniform_time(img, draw_point, parametric_curve_2, 0, uniformFloat(0, 200), 0.01, &drawcl, cl[j]);
        
        draw_parametric_curve_uniform_time(img, draw_point_additive, parametric_curve_2, tt, tt2, renderSpacing * 0.1, &tracer_color[j], &tracer_cl[j]);
        //color drawcl2 = {windColors[j * 3 + 1], windColors[j * 3 + 2], windColors[j * 3 + 0], 3};
        //draw_parametric_curve_uniform_time(img, draw_point, parametricCurves[j], 0, tt, 0.01, &drawcl2, cl[j]);
      } else {
        //Flash and permute a full curve.
        
        if(uniformInt(0, 2) == 0) {
          continue;
        }
        
        float sd = 32.0;
        float pd = TAU / 128.0;
        
        tracer_cl[j].scale *= uniformFloat((sd - 1) / sd, (sd + 1) / sd); //Should shrink slightly over time.
        tracer_cl[j].theta += uniformFloat(-pd, pd);
        
        
        float dpMax = imageWidth / 1000.0;
        vec2 dp = vScale(dpMax, symmetricUnitBall());
        tracer_cl[j].x0 += dp.x;
        tracer_cl[j].y0 += dp.y;
        
        
        float dd = 128.0;
        for(unsigned i = 0; i < PC2_SUMMANDS; i++) {
          tracer_cl[j].d[i] *= uniformFloat((dd - 1) / dd, (dd + 1) / dd);
          tracer_cl[j].f[i] *= uniformFloat((dd - 1) / dd, (dd + 1) / dd);
          tracer_cl[j].p[i] += uniformFloat(-pd, pd);
        }
        
        //draw_parametric_curve_uniform_time(img, draw_point_additive, parametric_curve_2, 0, uniformFloat(0, 200), renderSpacing * (1 + uniformFloat(0, 1)), &tracer_color[j], &tracer_cl[j]);
        
        //random_cl rcl = {3, 1, &tracer_color[j]};
        //draw_parametric_curve_uniform_space(img, draw_random_additive, parametric_curve_2, 0, uniformFloat(0, 200), 0.01, 2, 0.9, &rcl, &tracer_cl[j]);
        
        draw_parametric_curve_uniform_space(img, draw_point_additive, parametric_curve_2, 0, uniformFloat(0, 200), 0.01, 1, 0.9, &tracer_color[j], &tracer_cl[j]);
      }
    }
    
    //Permute tracer colors.
    for(unsigned i = 0; i < tracer_count; i++) {
      for(unsigned c = 0; c < C; c++) {
        tracer_color[i].c[c] += uniformFloat(-tracerColorChange, tracerColorChange);
        tracer_color[i].c[c] *= uniformFloat(tracerColorReduction, 1);
      }
      //tracer_color[i].a += uniformFloat(-tracerColorChange, tracerColorChange);
      //tracer_color[i].a *= tracerColorReduction;
    }
    
    for(unsigned i = 0; i < wind_count * 3; i++) {
      windColors[i] = windColors[i] * (1 - wColorRevert) + windDefaultColors[i] * wColorRevert + uniformFloat(-wColorChange, wColorChange);
    }
    
    for(unsigned j = 0; j < wind_count; j++) {
      //Randomly remove some particles.
      wind_remove_rand(winds[j], 512);
      //Apply a bit of drag.
      wind_scale_velocity(winds[j], drag);
      
      //Calculate the position and velocity of the emitter.
      vec2 v = parametricCurves[j](t, cl[j]);
      vec2 v2 = parametricCurves[j](t + DEPSILON, cl[j]);
      vec2 dcdt = vScale((1.0 / DEPSILON), vMinus(v2, v));
      
      for(unsigned k = 0; k < particlesPerFrame; k++) {
        vec2 noise = vScale((particleNoiseVelocity), symmetricUnitBall());
        vec2 dvdt = vPlus(vScale(particleEmitterMomentumScalar, dcdt), noise);
        
        wind_append(winds[j], v.x, v.y, dvdt.x, dvdt.y, uniformFloat(1, 2));
      }
      
      //printf("Particles: %u\n", winds[j]->particles);
      //wind_print(winds[j], stdout);
      
      //Update each particle.
      wind_update_bound(winds[j], tStep, sumWeightedPotential, &pcl, -(imageWidth / 2.0), -(imageHeight / 2.0), 3.0 * imageWidth / 2.0, 3.0 * imageWidth / 2.0);
      //wind_update(winds[j], 1.0, sumWeightedPotential, &pcl);

      //Draw the wind.
      wind_draw_roffset(winds[j], img, windColors[j * 3 + 0], windColors[j * 3 + 1], windColors[j * 3 + 2], wAlpha, 0, 0, 1, particlesToDraw, maxSpread);
      
      particleCount += winds[j]->particles;
      
      //TODO want to change the noise over time so wind does not collect in low pressure areas.
      
      //TODO render the noise function.
      
      //TODO periodically reset wind emmiters for type 2 curves.
    }
    
    p(img, NULL); //Process the image (send it to the screen or to disk).
  }
  
  
  image_free(img);
  for(unsigned i = 0; i < wind_count; i++) {
    wind_free(winds[i]);
  }
  noise_sum_free(ncl);
}