コード例 #1
0
ファイル: CSDLManager.cpp プロジェクト: Jboling/TestProject7
CSDLManager::CSDLManager() {
	SDL_Init(SDL_INIT_EVERYTHING);

	CEventManager::instance()->subscribe(this);

	sdlWindow = 0;
	windowResize(800, 600);
	std::clog << "[INFO] <CSDLManager>: Instance created." << std::endl;
}
コード例 #2
0
ファイル: CSDLManager.cpp プロジェクト: Jboling/TestProject7
void CSDLManager::sdlEventHandle() {
	CEventManager *eventManager = CEventManager::instance();
	SDL_Event sdle;
	int key = 0;
	int width, height;
	int x, y, xrel, yrel;
	int button;

	while (SDL_PollEvent(&sdle)) {
		switch (sdle.type) {
		case SDL_QUIT:
			eventManager->post(&CSDLManagerEVENTQuit());
			break;
		case SDL_KEYDOWN:
			key = sdle.key.keysym.sym;
			eventManager->post(&CSDLManagerEVENTKeyDown(key));
			break;
		case SDL_KEYUP:
			key = sdle.key.keysym.sym;
			eventManager->post(&CSDLManagerEVENTKeyUp(key));
			break;
		case SDL_MOUSEMOTION:
			x = sdle.motion.x;
			y = sdle.motion.y;
			xrel = sdle.motion.xrel;
			yrel = sdle.motion.yrel;
			eventManager->post(&CSDLManagerEVENTMouseMotion(x, y, xrel, yrel));
			break;
		case SDL_MOUSEBUTTONDOWN:
			button = sdle.button.button;
			eventManager->post(&CSDLManagerEVENTMouseButtonDown(button));
			break;
		case SDL_MOUSEBUTTONUP:
			button = sdle.button.button;
			eventManager->post(&CSDLManagerEVENTMouseButtonUp(button));
			break;
		case SDL_WINDOWEVENT:
			switch (sdle.window.event) {
			case  SDL_WINDOWEVENT_RESIZED:
				displayWidth = sdle.window.data1;
				displayHeight = sdle.window.data2;
				// This will post the resize event.
				windowResize(displayWidth, displayHeight);
				break;
			default:
				break;
			}
			break;
		default:
			break;
		}
	}
}
コード例 #3
0
int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QMainWindow::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: attachSexyAPI(); break;
        case 1: { QStringList _r = exec((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        case 2: { QStringList _r = exec((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        case 3: alert((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 4: quit(); break;
        case 5: windowMinimize(); break;
        case 6: windowMaximize(); break;
        case 7: windowResize((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 8: { int _r = windowWidth();
            if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; }  break;
        case 9: { int _r = windowHeight();
            if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; }  break;
        case 10: { QStringList _r = getOpenFileName((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        case 11: { QStringList _r = getOpenFileName((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        case 12: { QStringList _r = getOpenFileName();
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        case 13: { QString _r = getSaveFileName((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 14: { QString _r = getSaveFileName((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 15: { QString _r = getSaveFileName();
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 16: { QString _r = getDirectory((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 17: { QString _r = getDirectory();
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 18: { QStringList _r = getArgs();
            if (_a[0]) *reinterpret_cast< QStringList*>(_a[0]) = _r; }  break;
        default: ;
        }
        _id -= 19;
    }
    return _id;
}
コード例 #4
0
void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	switch (uMsg)
	{
	case WM_CLOSE:
		prepared = false;
		DestroyWindow(hWnd);
		PostQuitMessage(0);
		break;
	case WM_PAINT:
		ValidateRect(window, NULL);
		break;
	case WM_KEYDOWN:
		switch (wParam)
		{
		case 0x50:
			paused = !paused;
			break;
		case VK_ESCAPE:
			exit(0);
			break;
		}
		keyPressed((uint32_t)wParam);
		break;
	case WM_RBUTTONDOWN:
	case WM_LBUTTONDOWN:
	case WM_MBUTTONDOWN:
		mousePos.x = (float)LOWORD(lParam);
		mousePos.y = (float)HIWORD(lParam);
		break;
	case WM_MOUSEWHEEL:
	{
		short wheelDelta = GET_WHEEL_DELTA_WPARAM(wParam);
		zoom += (float)wheelDelta * 0.005f * zoomSpeed;
		viewChanged();
		break;
	}
	case WM_MOUSEMOVE:
		if (wParam & MK_RBUTTON)
		{
			int32_t posx = LOWORD(lParam);
			int32_t posy = HIWORD(lParam);
			zoom += (mousePos.y - (float)posy) * .005f * zoomSpeed;
			mousePos = glm::vec2((float)posx, (float)posy);
			viewChanged();
		}
		if (wParam & MK_LBUTTON)
		{
			int32_t posx = LOWORD(lParam);
			int32_t posy = HIWORD(lParam);
			rotation.x += (mousePos.y - (float)posy) * 1.25f * rotationSpeed;
			rotation.y -= (mousePos.x - (float)posx) * 1.25f * rotationSpeed;
			mousePos = glm::vec2((float)posx, (float)posy);
			viewChanged();
		}
		if (wParam & MK_MBUTTON)
		{
			int32_t posx = LOWORD(lParam);
			int32_t posy = HIWORD(lParam);
			cameraPos.x -= (mousePos.x - (float)posx) * 0.01f;
			cameraPos.y -= (mousePos.y - (float)posy) * 0.01f;
			viewChanged();
			mousePos.x = (float)posx;
			mousePos.y = (float)posy;
		}
		break;
	case WM_SIZE:
		if ((prepared) && (wParam != SIZE_MINIMIZED))
		{
			destWidth = LOWORD(lParam);
			destHeight = HIWORD(lParam);
			if ((wParam == SIZE_MAXIMIZED) || (wParam == SIZE_RESTORED))
			{
				windowResize();
			}
		}
		break;
	case WM_EXITSIZEMOVE:
		if ((prepared) && ((destWidth != width) || (destHeight != height)))
		{
			windowResize();
		}
		break;
	}
}
コード例 #5
0
void VulkanExampleBase::handleEvent(const xcb_generic_event_t *event)
{
	switch (event->response_type & 0x7f)
	{
	case XCB_CLIENT_MESSAGE:
		if ((*(xcb_client_message_event_t*)event).data.data32[0] ==
			(*atom_wm_delete_window).atom) {
			quit = true;
		}
		break;
	case XCB_MOTION_NOTIFY:
	{
		xcb_motion_notify_event_t *motion = (xcb_motion_notify_event_t *)event;
		if (mouseButtons.left)
		{
			rotation.x += (mousePos.y - (float)motion->event_y) * 1.25f;
			rotation.y -= (mousePos.x - (float)motion->event_x) * 1.25f;
			viewChanged();
		}
		if (mouseButtons.right)
		{
			zoom += (mousePos.y - (float)motion->event_y) * .005f;
			viewChanged();
		}
		if (mouseButtons.middle)
		{
			cameraPos.x -= (mousePos.x - (float)motion->event_x) * 0.01f;
			cameraPos.y -= (mousePos.y - (float)motion->event_y) * 0.01f;
			viewChanged();
			mousePos.x = (float)motion->event_x;
			mousePos.y = (float)motion->event_y;
		}
		mousePos = glm::vec2((float)motion->event_x, (float)motion->event_y);
	}
	break;
	case XCB_BUTTON_PRESS:
	{
		xcb_button_press_event_t *press = (xcb_button_press_event_t *)event;
		if (press->detail == XCB_BUTTON_INDEX_1)
			mouseButtons.left = true;
		if (press->detail == XCB_BUTTON_INDEX_2)
			mouseButtons.middle = true;
		if (press->detail == XCB_BUTTON_INDEX_3)
			mouseButtons.right = true;
	}
	break;
	case XCB_BUTTON_RELEASE:
	{
		xcb_button_press_event_t *press = (xcb_button_press_event_t *)event;
		if (press->detail == XCB_BUTTON_INDEX_1)
			mouseButtons.left = false;
		if (press->detail == XCB_BUTTON_INDEX_2)
			mouseButtons.middle = false;
		if (press->detail == XCB_BUTTON_INDEX_3)
			mouseButtons.right = false;
	}
	break;
	case XCB_KEY_RELEASE:
	{
		const xcb_key_release_event_t *keyEvent = (const xcb_key_release_event_t *)event;
		if (keyEvent->detail == 0x9)
			quit = true;
		keyPressed(keyEvent->detail);
	}
	break;
	case XCB_DESTROY_NOTIFY:
		quit = true;
		break;
	case XCB_CONFIGURE_NOTIFY:
	{
		const xcb_configure_notify_event_t *cfgEvent = (const xcb_configure_notify_event_t *)event;
		if ((prepared) && ((cfgEvent->width != width) || (cfgEvent->height != height)))
		{
				destWidth = cfgEvent->width;
				destHeight = cfgEvent->height;
				if ((destWidth > 0) && (destHeight > 0))
				{
					windowResize();
				}
		}
	}
	break;
	default:
		break;
	}
}
コード例 #6
0
int SDLHardwareRenderDevice::createContext() {
	bool settings_changed = (fullscreen != FULLSCREEN || hwsurface != HWSURFACE || vsync != VSYNC || texture_filter != TEXTURE_FILTER);

	Uint32 w_flags = 0;
	Uint32 r_flags = 0;
	int window_w = SCREEN_W;
	int window_h = SCREEN_H;

	if (FULLSCREEN) {
		w_flags = w_flags | SDL_WINDOW_FULLSCREEN_DESKTOP;

		// make the window the same size as the desktop resolution
		SDL_DisplayMode desktop;
		if (SDL_GetDesktopDisplayMode(0, &desktop) == 0) {
			window_w = desktop.w;
			window_h = desktop.h;
		}
	}
	else if (fullscreen && is_initialized) {
		// if the game was previously in fullscreen, resize the window when returning to windowed mode
		window_w = MIN_SCREEN_W;
		window_h = MIN_SCREEN_H;
		w_flags = w_flags | SDL_WINDOW_SHOWN;
	}
	else {
		w_flags = w_flags | SDL_WINDOW_SHOWN;
	}

	w_flags = w_flags | SDL_WINDOW_RESIZABLE;

	if (HWSURFACE) {
		r_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
	}
	else {
		r_flags = SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE;
		VSYNC = false; // can't have software mode & vsync at the same time
	}
	if (VSYNC) r_flags = r_flags | SDL_RENDERER_PRESENTVSYNC;

	if (settings_changed || !is_initialized) {
		if (is_initialized) {
			destroyContext();
		}

		window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_w, window_h, w_flags);
		if (window) {
			renderer = SDL_CreateRenderer(window, -1, r_flags);
			if (renderer) {
				if (TEXTURE_FILTER && !IGNORE_TEXTURE_FILTER)
					SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
				else
					SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");

				windowResize();
			}

			SDL_SetWindowMinimumSize(window, MIN_SCREEN_W, MIN_SCREEN_H);
			// setting minimum size might move the window, so set position again
			SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
		}

		bool window_created = window != NULL && renderer != NULL;

		if (!window_created) {
			// try previous setting first
			FULLSCREEN = fullscreen;
			HWSURFACE = hwsurface;
			VSYNC = vsync;
			TEXTURE_FILTER = texture_filter;
			if (createContext() == -1) {
				// last resort, try turning everything off
				FULLSCREEN = false;
				HWSURFACE = false;
				VSYNC = false;
				TEXTURE_FILTER = false;
				int last_resort = createContext();
				if (last_resort == -1 && !is_initialized) {
					// If this is the first attempt and it failed we are not
					// getting anywhere.
					logError("SDLHardwareRenderDevice: createContext() failed: %s", SDL_GetError());
					Exit(1);
				}
				return last_resort;
			}
			else {
				return 0;
			}
		}
		else {
			fullscreen = FULLSCREEN;
			hwsurface = HWSURFACE;
			vsync = VSYNC;
			texture_filter = TEXTURE_FILTER;
			is_initialized = true;
		}
	}

	if (is_initialized) {
		// update minimum window size if it has changed
		if (min_screen.x != MIN_SCREEN_W || min_screen.y != MIN_SCREEN_H) {
			min_screen.x = MIN_SCREEN_W;
			min_screen.y = MIN_SCREEN_H;
			SDL_SetWindowMinimumSize(window, MIN_SCREEN_W, MIN_SCREEN_H);
			SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
		}

		windowResize();

		// update title bar text and icon
		updateTitleBar();

		// load persistent resources
		SharedResources::loadIcons();
		delete curs;
		curs = new CursorManager();
	}

	return (is_initialized ? 0 : -1);
}
コード例 #7
0
int SDLHardwareRenderDevice::createContextInternal() {
	bool settings_changed = (fullscreen != settings->fullscreen ||
			                 hwsurface != settings->hwsurface ||
							 vsync != settings->vsync ||
							 texture_filter != settings->texture_filter ||
							 ignore_texture_filter != eset->resolutions.ignore_texture_filter);

	Uint32 w_flags = 0;
	Uint32 r_flags = 0;
	int window_w = settings->screen_w;
	int window_h = settings->screen_h;

	if (settings->fullscreen) {
		w_flags = w_flags | SDL_WINDOW_FULLSCREEN_DESKTOP;

		// make the window the same size as the desktop resolution
		SDL_DisplayMode desktop;
		if (SDL_GetDesktopDisplayMode(0, &desktop) == 0) {
			window_w = desktop.w;
			window_h = desktop.h;
		}
	}
	else if (fullscreen && is_initialized) {
		// if the game was previously in fullscreen, resize the window when returning to windowed mode
		window_w = eset->resolutions.min_screen_w;
		window_h = eset->resolutions.min_screen_h;
		w_flags = w_flags | SDL_WINDOW_SHOWN;
	}
	else {
		w_flags = w_flags | SDL_WINDOW_SHOWN;
	}

	w_flags = w_flags | SDL_WINDOW_RESIZABLE;

	if (settings->hwsurface) {
		r_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
	}
	else {
		r_flags = SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE;
		settings->vsync = false; // can't have software mode & vsync at the same time
	}
	if (settings->vsync) r_flags = r_flags | SDL_RENDERER_PRESENTVSYNC;

	if (settings_changed || !is_initialized) {
		destroyContext();

		window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_w, window_h, w_flags);
		if (window) {
			renderer = SDL_CreateRenderer(window, -1, r_flags);
			if (renderer) {
				if (settings->texture_filter && !eset->resolutions.ignore_texture_filter)
					SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
				else
					SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");

				windowResize();
			}

			SDL_SetWindowMinimumSize(window, eset->resolutions.min_screen_w, eset->resolutions.min_screen_h);
			// setting minimum size might move the window, so set position again
			SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
		}

		if (window && renderer) {
			if (!is_initialized) {
				// save the system gamma levels if we just created the window
				SDL_GetWindowGammaRamp(window, gamma_r, gamma_g, gamma_b);
				Utils::logInfo("RenderDevice: Window size is %dx%d", settings->screen_w, settings->screen_h);
			}

			fullscreen = settings->fullscreen;
			hwsurface = settings->hwsurface;
			vsync = settings->vsync;
			texture_filter = settings->texture_filter;
			ignore_texture_filter = eset->resolutions.ignore_texture_filter;
			is_initialized = true;

			Utils::logInfo("RenderDevice: Fullscreen=%d, Hardware surfaces=%d, Vsync=%d, Texture Filter=%d", fullscreen, hwsurface, vsync, texture_filter);

#if SDL_VERSION_ATLEAST(2, 0, 4)
			SDL_GetDisplayDPI(0, &ddpi, 0, 0);
			Utils::logInfo("RenderDevice: Display DPI is %f", ddpi);
#else
			Utils::logError("RenderDevice: The SDL version used to compile Flare does not support SDL_GetDisplayDPI(). The virtual_dpi setting will be ignored.");
#endif
		}
	}

	if (is_initialized) {
		// update minimum window size if it has changed
		if (min_screen.x != eset->resolutions.min_screen_w || min_screen.y != eset->resolutions.min_screen_h) {
			min_screen.x = eset->resolutions.min_screen_w;
			min_screen.y = eset->resolutions.min_screen_h;
			SDL_SetWindowMinimumSize(window, eset->resolutions.min_screen_w, eset->resolutions.min_screen_h);
			SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
		}

		windowResize();

		// update title bar text and icon
		updateTitleBar();

		// load persistent resources
		delete icons;
		icons = new IconManager();
		delete curs;
		curs = new CursorManager();

		if (settings->change_gamma)
			setGamma(settings->gamma);
		else {
			resetGamma();
			settings->change_gamma = false;
			settings->gamma = 1.0;
		}
	}

	return (is_initialized ? 0 : -1);
}