/** * @brief Opens the weapons window. */ static void info_openWeapons( unsigned int wid ) { int w, h; /* Get the dimensions. */ window_dimWindow( wid, &w, &h ); /* Buttons */ window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "closeCargo", "Close", info_close ); /* Checkboxes. */ window_addCheckbox( wid, 220, 20+2*(BUTTON_HEIGHT+20)-40, 250, BUTTON_HEIGHT, "chkAutoweap", "Automatically handle weapons", weapons_autoweap, player.p->autoweap ); window_addCheckbox( wid, 220, 20+2*(BUTTON_HEIGHT+20)-10, 300, BUTTON_HEIGHT, "chkFire", "Enable instant mode (only for weapons)", weapons_fire, (pilot_weapSetTypeCheck( player.p, info_eq_weaps.weapons )==WEAPSET_TYPE_WEAPON) ); window_addCheckbox( wid, 220, 20+2*(BUTTON_HEIGHT+20)+20, 300, BUTTON_HEIGHT, "chkInrange", "Only shoot weapons that are in range", weapons_inrange, pilot_weapSetInrangeCheck( player.p, info_eq_weaps.weapons ) ); /* Custom widget. */ equipment_slotWidget( wid, 20, -40, 180, h-60, &info_eq_weaps ); info_eq_weaps.selected = player.p; info_eq_weaps.canmodify = 0; /* Custom widget for legend. */ window_addCust( wid, 220, -220, w-200-60, 100, "cstLegend", 0, weapons_renderLegend, NULL, NULL ); /* List. */ weapons_genList( wid ); }
/** * @brief Rebinds a key. */ static void opt_setKey( unsigned int wid, char *str ) { (void) wid; (void) str; unsigned int new_wid; int w, h; /* Reset key. */ opt_lastKeyPress = 0; /* Create new window. */ w = 20 + 2*(BUTTON_WIDTH + 20); h = 20 + BUTTON_HEIGHT + 20 + 20 + 80 + 40; new_wid = window_create( "Set Keybinding", -1, -1, w, h ); window_handleEvents( new_wid, opt_setKeyEvent ); window_setParent( new_wid, wid ); /* Set text. */ window_addText( new_wid, 20, -40, w-40, 60, 0, "txtInfo", &gl_smallFont, &cBlack, "To use a modifier key hit that key twice in a row, otherwise it " "will register as a modifier. To set with any modifier click the checkbox." ); /* Create button to cancel. */ window_addButton( new_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnCancel", "Cancel", window_close ); /* Button to unset. */ window_addButton( new_wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnUnset", "Unset", opt_unsetKey ); /* Checkbox to set any modifier. */ window_addCheckbox( new_wid, -20, 20 + BUTTON_HEIGHT + 20, w-40, 20, "chkAny", "Set any modifier", NULL, 0 ); }
/** * @brief Allows the player to set a different GUI. * * @param wid Window id. * @param name of widget. */ static void info_setGui( unsigned int wid, char* str ) { (void)str; int i; char **guis; int nguis; char **gui_copy; /* Get the available GUIs. */ guis = player_guiList( &nguis ); /* In case there are none. */ if (guis == NULL) { WARN("No GUI available."); dialogue_alert( "There are no GUI available, this means something went wrong somewhere. Inform the Naev maintainer." ); return; } /* window */ wid = window_create( "Select GUI", -1, -1, SETGUI_WIDTH, SETGUI_HEIGHT ); window_setCancel( wid, setgui_close ); /* Copy GUI. */ gui_copy = malloc( sizeof(char*) * nguis ); for (i=0; i<nguis; i++) gui_copy[i] = strdup( guis[i] ); /* List */ window_addList( wid, 20, -50, SETGUI_WIDTH-BUTTON_WIDTH/2 - 60, SETGUI_HEIGHT-110, "lstGUI", gui_copy, nguis, 0, NULL ); toolkit_setList( wid, "lstGUI", gui_pick() ); /* buttons */ window_addButton( wid, -20, 20, BUTTON_WIDTH/2, BUTTON_HEIGHT, "btnBack", "Cancel", setgui_close ); window_addButton( wid, -20, 30 + BUTTON_HEIGHT, BUTTON_WIDTH/2, BUTTON_HEIGHT, "btnLoad", "Load", setgui_load ); /* Checkboxes */ window_addCheckbox( wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "chkOverride", "Override GUI", info_toggleGuiOverride, player.guiOverride ); info_toggleGuiOverride( wid, "chkOverride" ); /* default action */ window_setAccept( wid, setgui_load ); }
/** * @brief Creates the main tab. * * @param wid Window to create main tab. */ static void land_createMainTab( unsigned int wid ) { glTexture *logo; int offset; int w,h; /* Get window dimensions. */ window_dimWindow( wid, &w, &h ); /* * Faction logo. */ offset = 20; if (land_planet->faction != -1) { logo = faction_logoSmall(land_planet->faction); if (logo != NULL) { window_addImage( wid, 440 + (w-460-logo->w)/2, -20, 0, 0, "imgFaction", logo, 0 ); offset = 84; } } /* * Pretty display. */ window_addImage( wid, 20, -40, 0, 0, "imgPlanet", gfx_exterior, 1 ); window_addText( wid, 440, -20-offset, w-460, h-20-offset-60-LAND_BUTTON_HEIGHT*2, 0, "txtPlanetDesc", &gl_smallFont, &cBlack, land_planet->description); /* * buttons */ /* first column */ window_addButton( wid, -20, 20, LAND_BUTTON_WIDTH, LAND_BUTTON_HEIGHT, "btnTakeoff", "Takeoff", land_buttonTakeoff ); /* * Checkboxes. */ window_addCheckbox( wid, -20, 20 + 2*(LAND_BUTTON_HEIGHT + 20) + 40, 175, 20, "chkRefuel", "Automatic Refuel", land_toggleRefuel, conf.autorefuel ); land_toggleRefuel( wid, "chkRefuel" ); }
/** * @brief Opens the audio settings menu. */ static void opt_audio( unsigned int wid ) { (void) wid; int i, j; int cw; int w, h, y, x, l; char buf[32], **s; const char *str; /* Get size. */ window_dimWindow( wid, &w, &h ); /* Close button */ window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnClose", "Close", opt_close ); window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnApply", "Apply", opt_audioSave ); window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnDefaults", "Defaults", opt_audioDefaults ); /* General options. */ cw = (w-60)/2; x = 20; y = -60; window_addText( wid, x+20, y, cw, 20, 0, "txtSGeneral", NULL, &cDConsole, "General" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkNosound", "Disable all sound/music", NULL, conf.nosound ); y -= 30; str = "Backends"; l = gl_printWidthRaw( NULL, str ); window_addText( wid, x, y, l, 40, 0, "txtSBackends", NULL, NULL, str ); l += 10; i = 0; j = 0; s = malloc(sizeof(char*)*2); #if USE_OPENAL if (strcmp(conf.sound_backend,"openal")==0) j = i; s[i++] = strdup("openal"); #endif /* USE_OPENAL */ #if USE_SDLMIX if (strcmp(conf.sound_backend,"sdlmix")==0) j = i; s[i++] = strdup("sdlmix"); #endif /* USE_SDLMIX */ if (i==0) s[i++] = strdup("none"); window_addList( wid, x+l, y, cw-(x+l), 40, "lstSound", s, i, j, NULL ); y -= 50; /* OpenAL options. */ window_addText( wid, x+20, y, cw, 20, 0, "txtSOpenal", NULL, &cDConsole, "OpenAL" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkEFX", "EFX (More CPU)", NULL, conf.al_efx ); y -= 20; /* Sound levels. */ x = 20 + cw + 20; y = -60; window_addText( wid, x+20, y, 100, 20, 0, "txtSVolume", NULL, &cDConsole, "Volume Levels" ); y -= 30; /* Sound fader. */ opt_audioLevelStr( buf, sizeof(buf), 0, sound_getVolume() ); window_addText( wid, x, y, cw, 20, 1, "txtSound", NULL, NULL, buf ); y -= 20; window_addFader( wid, x, y, cw, 20, "fadSound", 0., 1., sound_getVolume(), opt_setAudioLevel ); window_faderScrollDone( wid, "fadSound", opt_beep ); y -= 40; /* Music fader. */ opt_audioLevelStr( buf, sizeof(buf), 1, music_getVolume() ); window_addText( wid, x, y, cw, 20, 1, "txtMusic", NULL, NULL, buf ); y -= 20; window_addFader( wid, x, y, cw, 20, "fadMusic", 0., 1., music_getVolume(), opt_setAudioLevel ); y -= 20; /* Restart text. */ window_addText( wid, 20, 10, 3*(BUTTON_WIDTH + 20), 30, 0, "txtRestart", &gl_smallFont, &cBlack, NULL ); }
/** * @brief Opens the gameplay menu. */ static void opt_gameplay( unsigned int wid ) { (void) wid; char buf[PATH_MAX]; const char *path; int cw; int w, h, y, x, by, l; char *s; /* Get size. */ window_dimWindow( wid, &w, &h ); /* Close button */ window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnClose", "Close", opt_close ); window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnApply", "Apply", opt_gameplaySave ); window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnDefaults", "Defaults", opt_gameplayDefaults ); /* Information. */ cw = (w-40); x = 20; y = -60; window_addText( wid, x, y, cw, 20, 1, "txtVersion", NULL, NULL, naev_version(1) ); y -= 20; #ifdef GIT_COMMIT window_addText( wid, x, y, cw, 20, 1, "txtCommit", NULL, NULL, "Commit: "GIT_COMMIT ); #endif /* GIT_COMMIT */ y -= 20; path = ndata_getPath(); if (path == NULL) snprintf( buf, sizeof(buf), "not using ndata" ); else snprintf( buf, sizeof(buf), "ndata: %s", path); window_addText( wid, x, y, cw, 20, 1, "txtNdata", NULL, NULL, buf ); y -= 40; by = y; /* Compiletime stuff. */ cw = (w-60)/2; y = by; x = 20; window_addText( wid, x+20, y, cw, 20, 0, "txtCompile", NULL, &cDConsole, "Compilation Flags" ); y -= 30; window_addText( wid, x, y, cw, h+y-20, 0, "txtFlags", NULL, NULL, "" #ifdef DEBUGGING #ifdef DEBUG_PARANOID "Debug Paranoid\n" #else /* DEBUG_PARANOID */ "Debug\n" #endif /* DEBUG_PARANOID */ #endif /* DEBUGGING */ #if defined(LINUX) "Linux\n" #elif defined(FREEBSD) "FreeBSD\n" #elif defined(MACOSX) "Mac OS X\n" #elif defined(WIN32) "Windows\n" #else "Unknown OS\n" #endif #ifdef USE_OPENAL "With OpenAL\n" #endif /* USE_OPENAL */ #ifdef USE_SDLMIX "With SDL_mixer\n" #endif #ifdef HAVE_LUAJIT "Using Lua JIT\n" #endif #ifdef NDATA_DEF "ndata: "NDATA_DEF"\n" #endif /* NDATA_DEF */ #ifdef PREFSDIR_DEF "preference directory: "PREFSDIR_DEF"\n" #endif /* PREFSDIR_DEF */ ); /* Options. */ y = by; x += cw; /* Autonav abort. */ x = 20 + cw + 20; window_addText( wid, x+65, y, 150, 150, 0, "txtAAutonav", NULL, &cDConsole, "Abort Autonav At:" ); y -= 20; /* Autonav abort fader. */ opt_getAutonavAbortStr( buf, sizeof(buf) ); window_addText( wid, x, y, cw, 20, 1, "txtAutonav", NULL, NULL, buf ); y -= 20; window_addFader( wid, x, y, cw, 20, "fadAutonav", 0., 1., conf.autonav_abort, opt_setAutonavAbort ); y -= 40; window_addText( wid, x+20, y, cw, 20, 0, "txtSettings", NULL, &cDConsole, "Settings" ); y -= 25; window_addCheckbox( wid, x, y, cw, 20, "chkZoomManual", "Enable manual zoom control", NULL, conf.zoom_manual ); y -= 25; window_addCheckbox( wid, x, y, cw, 20, "chkAfterburn", "Enable double-tap afterburn", NULL, conf.afterburn_sens ); y -= 25; window_addCheckbox( wid, x, y, cw, 20, "chkMouseThrust", "Enable mouse-flying thrust control", NULL, conf.mouse_thrust ); y -= 25; window_addCheckbox( wid, x, y, cw, 20, "chkCompress", "Enable savegame compression", NULL, conf.save_compress ); y -= 30; s = "Visible Messages"; l = gl_printWidthRaw( NULL, s ); window_addText( wid, -100, y, l, 20, 1, "txtSMSG", NULL, &cBlack, s ); window_addInput( wid, -50, y, 40, 20, "inpMSG", 4, 1, NULL ); y -= 30; s = "Max Time Compression Factor"; l = gl_printWidthRaw( NULL, s ); window_addText( wid, -100, y, l, 20, 1, "txtTMax", NULL, &cBlack, s ); window_addInput( wid, -50, y, 40, 20, "inpTMax", 4, 1, NULL ); y -= 30; /* Restart text. */ window_addText( wid, 20, 10, 3*(BUTTON_WIDTH + 20), 30, 0, "txtRestart", &gl_smallFont, &cBlack, NULL ); /* Update. */ opt_gameplayUpdate( wid, NULL ); }
/** * @brief Initializes the video window. */ static void opt_video( unsigned int wid ) { (void) wid; int i, j, nres, res_def; char buf[16]; int cw; int w, h, y, x, l; SDL_Rect** modes; char **res; const char *s; /* Get size. */ window_dimWindow( wid, &w, &h ); /* Close button */ window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnClose", "Close", opt_close ); window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnApply", "Apply", opt_videoSave ); window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnDefaults", "Defaults", opt_videoDefaults ); /* Resolution bits. */ cw = (w-60)/2; x = 20; y = -60; window_addText( wid, x+20, y, 100, 20, 0, "txtSRes", NULL, &cDConsole, "Resolution" ); y -= 40; window_addInput( wid, x, y, 100, 20, "inpRes", 16, 1, NULL ); snprintf( buf, sizeof(buf), "%dx%d", conf.width, conf.height ); window_setInput( wid, "inpRes", buf ); window_setInputFilter( wid, "inpRes", "abcdefghijklmnopqrstuvwyzABCDEFGHIJKLMNOPQRSTUVWXYZ[]{}()-=*/\\'\"~<>!@#$%^&|_`" ); window_addCheckbox( wid, x+20+100, y, 100, 20, "chkFullscreen", "Fullscreen", NULL, conf.fullscreen ); y -= 30; modes = SDL_ListModes( NULL, SDL_OPENGL | SDL_FULLSCREEN ); j = 1; for (i=0; modes[i]; i++) { if ((modes[i]->w == conf.width) && (modes[i]->h == conf.height)) j = 0; } res = malloc( sizeof(char*) * (i+j) ); nres = 0; if (j) { res[0] = malloc(16); snprintf( res[0], 16, "%dx%d", conf.width, conf.height ); res_def = 0; nres = 1; } for (i=0; modes[i]; i++) { res[ nres ] = malloc(16); snprintf( res[ nres ], 16, "%dx%d", modes[i]->w, modes[i]->h ); if ((modes[i]->w == conf.width) && (modes[i]->h == conf.height)) res_def = i; nres++; } window_addList( wid, x, y, 140, 100, "lstRes", res, nres, -1, opt_videoRes ); y -= 150; /* FPS stuff. */ window_addText( wid, x+20, y, 100, 20, 0, "txtFPSTitle", NULL, &cDConsole, "FPS Control" ); y -= 30; s = "FPS Limit"; l = gl_printWidthRaw( NULL, s ); window_addText( wid, x, y, l, 20, 1, "txtSFPS", NULL, &cBlack, s ); window_addInput( wid, x+l+20, y, 40, 20, "inpFPS", 4, 1, NULL ); toolkit_setListPos( wid, "lstRes", res_def); window_setInputFilter( wid, "inpFPS", "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ[]{}()-=*/\\'\"~<>!@#$%^&|_`" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkFPS", "Show FPS", NULL, conf.fps_show ); y -= 40; /* OpenGL options. */ x = 20+cw+20; y = -60; window_addText( wid, x+20, y, 100, 20, 0, "txtSGL", NULL, &cDConsole, "OpenGL" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkVSync", "Vertical Sync", NULL, conf.vsync ); y -= 20; window_addCheckbox( wid, x, y, cw, 20, "chkVBO", "Vertex Buffer Objects*", NULL, conf.vbo ); y -= 20; window_addCheckbox( wid, x, y, cw, 20, "chkMipmaps", "Mipmaps*", NULL, conf.mipmaps ); y -= 20; window_addCheckbox( wid, x, y, cw, 20, "chkInterpolate", "Interpolation*", NULL, conf.interpolate ); y -= 20; window_addCheckbox( wid, x, y, cw, 20, "chkNPOT", "NPOT Textures*", NULL, conf.npot ); y -= 30; window_addText( wid, x, y, cw, 20, 1, "txtSCompat", NULL, &cBlack, "*Disable for compatibility." ); y -= 40; /* Features. */ window_addText( wid, x+20, y, 100, 20, 0, "txtSFeatures", NULL, &cDConsole, "Features" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkEngineGlow", "Engine Glow (More RAM)", NULL, conf.engineglow ); y -= 20; /* Restart text. */ window_addText( wid, 20, 10, 3*(BUTTON_WIDTH + 20), 30, 0, "txtRestart", &gl_smallFont, &cBlack, NULL ); }
/** * @brief Opens the system editor interface. */ void uniedit_open( unsigned int wid_unused, char *unused ) { (void) wid_unused; (void) unused; unsigned int wid; int buttonPos = 0; /* Pause. */ pause_game(); /* Needed to generate faction disk. */ map_setZoom( 1. ); /* Must have no diffs applied. */ diff_clear(); /* Reset some variables. */ uniedit_mode = UNIEDIT_DEFAULT; uniedit_drag = 0; uniedit_dragSys = 0; uniedit_tsys = NULL; uniedit_tadd = 0; uniedit_zoom = 1.; uniedit_xpos = 0.; uniedit_ypos = 0.; /* Create the window. */ wid = window_create( "Universe Editor", -1, -1, -1, -1 ); window_handleKeys( wid, uniedit_keys ); uniedit_wid = wid; /* Close button. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnClose", "Close", uniedit_close ); buttonPos++; /* Autosave toggle. */ window_addCheckbox( wid, -150, 25, 250, 20, "chkEditAutoSave", "Automatically save changes", uniedit_autosave, conf.devautosave ); /* Save button. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnSave", "Save All", uniedit_save ); buttonPos++; /* Save Map button. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnSaveMap", "Save Map", uniedit_saveMap ); buttonPos++; /* Jump toggle. */ buttonPos++; window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnJump", "Jump", uniedit_btnJump ); buttonPos++; /* Rename system. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnRename", "Rename", uniedit_btnRename ); buttonPos++; /* Edit system. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnEdit", "Edit", uniedit_btnEdit ); buttonPos++; /* New system. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnNew", "New Sys", uniedit_btnNew ); buttonPos++; /* Open a system. */ window_addButton( wid, -20, 20+(BUTTON_HEIGHT+20)*buttonPos, BUTTON_WIDTH, BUTTON_HEIGHT, "btnOpen", "Open", uniedit_btnOpen ); buttonPos++; /* Zoom buttons */ window_addButton( wid, 40, 20, 30, 30, "btnZoomIn", "+", uniedit_buttonZoom ); window_addButton( wid, 80, 20, 30, 30, "btnZoomOut", "-", uniedit_buttonZoom ); /* Presence. */ window_addText( wid, -20, -140, 90, 20, 0, "txtSPresence", &gl_smallFont, &cDConsole, "Presence:" ); window_addText( wid, -20, -140-gl_smallFont.h-5, 80, 100, 0, "txtPresence", &gl_smallFont, &cBlack, "N/A" ); /* Selected text. */ window_addText( wid, 140, 10, SCREEN_W - 80 - 30 - 30 - BUTTON_WIDTH - 20, 30, 0, "txtSelected", &gl_smallFont, &cBlack, NULL ); /* Actual viewport. */ window_addCust( wid, 20, -40, SCREEN_W - 150, SCREEN_H - 100, "cstSysEdit", 1, uniedit_render, uniedit_mouse, NULL ); window_custSetOverlay( wid, "cstSysEdit", uniedit_renderOverlay ); /* Deselect everything. */ uniedit_deselect(); }
/** * @brief Opens the gameplay menu. */ static void opt_gameplay( unsigned int wid ) { (void) wid; char buf[PATH_MAX]; const char *path; int cw; int w, h, y, x, by, l; char *s; /* Get size. */ window_dimWindow( wid, &w, &h ); /* Close button */ window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnClose", "Close", opt_close ); window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnApply", "Apply", opt_gameplaySave ); window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnDefaults", "Defaults", opt_gameplayDefaults ); /* Information. */ cw = (w-40); x = 20; y = -60; window_addText( wid, x, y, cw, 20, 1, "txtVersion", NULL, NULL, naev_version(1) ); y -= 20; #ifdef GIT_COMMIT window_addText( wid, x, y, cw, 20, 1, "txtCommit", NULL, NULL, "Commit: "GIT_COMMIT ); #endif /* GIT_COMMIT */ y -= 20; path = ndata_getPath(); if (path == NULL) snprintf( buf, sizeof(buf), "not using ndata" ); else snprintf( buf, sizeof(buf), "ndata: %s", path); window_addText( wid, x, y, cw, 20, 1, "txtNdata", NULL, NULL, buf ); y -= 50; by = y; /* Compiletime stuff. */ cw = (w-60)/2; y = by; x = 20; window_addText( wid, x+20, y, cw, 20, 0, "txtCompile", NULL, &cDConsole, "Compilation Flags" ); y -= 30; window_addText( wid, x, y, cw, h+y-20, 0, "txtFlags", NULL, NULL, "" #ifdef DEBUGGING #ifdef DEBUG_PARANOID "Debug Paranoid\n" #else /* DEBUG_PARANOID */ "Debug\n" #endif /* DEBUG_PARANOID */ #endif /* DEBUGGING */ #if defined(LINUX) "Linux\n" #elif defined(FREEBSD) "FreeBSD\n" #elif defined(MACOSX) "Mac OS X\n" #elif defined(WIN32) "Windows\n" #else "Unknown OS\n" #endif #ifdef USE_OPENAL "With OpenAL\n" #endif /* USE_OPENAL */ #ifdef USE_SDLMIX "With SDL_mixer\n" #endif #ifdef NDATA_DEF "ndata: "NDATA_DEF"\n" #endif /* NDATA_DEF */ ); /* Options. */ y = by; x += cw; window_addText( wid, x+20, y, cw, 20, 0, "txtSettings", NULL, &cDConsole, "Settings" ); y -= 30; window_addCheckbox( wid, x, y, cw, 20, "chkAfterburn", "Enable doubletap afterburn", NULL, conf.afterburn_sens ); y -= 20; window_addCheckbox( wid, x, y, cw, 20, "chkCompress", "Enable savegame compression", NULL, conf.save_compress ); y -= 50; s = "Visible messages"; l = gl_printWidthRaw( NULL, s ); window_addText( wid, x, y, l, 20, 1, "txtSMSG", NULL, &cBlack, s ); window_addInput( wid, x+l+20, y, 40, 20, "inpMSG", 4, 1 ); y -= 20; /* Restart text. */ window_addText( wid, -20, 20+BUTTON_HEIGHT+20, 3*(BUTTON_WIDTH + 20), 30, 1, "txtRestart", &gl_smallFont, &cBlack, NULL ); /* Update. */ opt_gameplayUpdate( wid, NULL ); }