コード例 #1
0
ファイル: ysym.cpp プロジェクト: finger563/yocto-gl
// uiloop
void ui_loop(const ym_string& filename, const ym_string& imfilename,
             yo_scene* scene, ysr_scene* rigid_scene, float dt, int w, int h,
             bool camera_lights, float amb, bool no_ui) {
    // view data
    view_params* view = init_view_params(
        filename, imfilename, scene, rigid_scene, dt, w, h, camera_lights, amb);

    // glfw
    if (!glfwInit()) exit(EXIT_FAILURE);
    GLFWwindow* window = glfwCreateWindow(view->w, view->h, "yshade", 0, 0);
    glfwMakeContextCurrent(window);
    glfwSetWindowUserPointer(window, view);

    // callbacks
    glfwSetCharCallback(window, text_callback);
    glfwSetWindowSizeCallback(window, window_size_callback);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    glfwSetMouseButtonCallback(window, mouse_button_callback);
    glfwSetCursorPosCallback(window, mouse_pos_callback);
    glfwSetWindowRefreshCallback(window, window_refresh_callback);

// init gl extensions
#ifndef __APPLE__
    if (glewInit() != GLEW_OK) exit(EXIT_FAILURE);
#endif

    // init shade state
    view->shade_prog = yg_stdshader_make_program();
    view->shade_txt.resize(scene->textures.size());
    for (int i = 0; i < scene->textures.size(); i++) {
        yo_texture* txt = &scene->textures[i];
        view->shade_txt[i] =
            yg_make_texture(txt->pixels.data(), txt->width, txt->height,
                            txt->ncomp, false, true);
    }

    // ui loop
    while (!glfwWindowShouldClose(window)) {
        window_refresh_callback(window);

        if (view->simulating) {
            simulate_step(view);
            glfwPollEvents();
        } else {
            glfwWaitEvents();
        }
    }

    glfwDestroyWindow(window);
    glfwTerminate();

    delete view;
}
コード例 #2
0
ファイル: yview.c プロジェクト: mariano-gn/yocto-gl
// uiloop
void
ui_loop(int nimgs, view_img* imgs) {
    // view params
    view_params* view = init_view_params(nimgs, imgs);

    // window
    if (!glfwInit()) exit(EXIT_FAILURE);
    GLFWwindow* window = glfwCreateWindow(view->w, view->h, "imview", 0, 0);
    glfwMakeContextCurrent(window);
    glfwSetWindowUserPointer(window, view);

    // callbacks
    glfwSetCharCallback(window, text_callback);
    glfwSetWindowSizeCallback(window, window_size_callback);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    glfwSetMouseButtonCallback(window, mouse_button_callback);
    glfwSetCursorPosCallback(window, mouse_pos_callback);
    glfwSetWindowRefreshCallback(window, window_refresh_callback);

    // init gl extensions
#ifdef YG_USING_GLEW
    if (glewInit() != GLEW_OK) exit(EXIT_FAILURE);
#endif
    
    // load textures
    for (int i = 0; i < nimgs; i++) {
        imgs[i].tex_glid = yg_make_texture(imgs[i].pixels, imgs[i].w, imgs[i].h,
                                           imgs[i].nc, true, false);
    }

    // ui loop
    while (!glfwWindowShouldClose(window)) {
        window_refresh_callback(window);
        glfwWaitEvents();
    }

    glfwDestroyWindow(window);
    glfwTerminate();

    free(view);
}
コード例 #3
0
ファイル: iconify.c プロジェクト: 2php/glfw
int main(int argc, char** argv)
{
    int ch, i, window_count;
    int auto_iconify = GLFW_TRUE, fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE;
    GLFWwindow** windows;

    while ((ch = getopt(argc, argv, "afhn")) != -1)
    {
        switch (ch)
        {
            case 'a':
                all_monitors = GLFW_TRUE;
                break;

            case 'h':
                usage();
                exit(EXIT_SUCCESS);

            case 'f':
                fullscreen = GLFW_TRUE;
                break;

            case 'n':
                auto_iconify = GLFW_FALSE;
                break;

            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    glfwSetErrorCallback(error_callback);

    if (!glfwInit())
        exit(EXIT_FAILURE);

    glfwWindowHint(GLFW_AUTO_ICONIFY, auto_iconify);

    if (fullscreen && all_monitors)
    {
        int monitor_count;
        GLFWmonitor** monitors = glfwGetMonitors(&monitor_count);

        window_count = monitor_count;
        windows = calloc(window_count, sizeof(GLFWwindow*));

        for (i = 0;  i < monitor_count;  i++)
        {
            windows[i] = create_window(monitors[i]);
            if (!windows[i])
                break;
        }
    }
    else
    {
        GLFWmonitor* monitor = NULL;

        if (fullscreen)
            monitor = glfwGetPrimaryMonitor();

        window_count = 1;
        windows = calloc(window_count, sizeof(GLFWwindow*));
        windows[0] = create_window(monitor);
    }

    for (i = 0;  i < window_count;  i++)
    {
        glfwSetKeyCallback(windows[i], key_callback);
        glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
        glfwSetWindowSizeCallback(windows[i], window_size_callback);
        glfwSetWindowFocusCallback(windows[i], window_focus_callback);
        glfwSetWindowIconifyCallback(windows[i], window_iconify_callback);
        glfwSetWindowRefreshCallback(windows[i], window_refresh_callback);

        window_refresh_callback(windows[i]);

        printf("Window is %s and %s\n",
            glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored",
            glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused");
    }

    for (;;)
    {
        glfwWaitEvents();

        for (i = 0;  i < window_count;  i++)
        {
            if (glfwWindowShouldClose(windows[i]))
                break;
        }

        if (i < window_count)
            break;

        // Workaround for an issue with msvcrt and mintty
        fflush(stdout);
    }

    glfwTerminate();
    exit(EXIT_SUCCESS);
}