コード例 #1
0
ファイル: wm_draw.c プロジェクト: linkedinyou/blender-git
void wm_draw_update(bContext *C)
{
	wmWindowManager *wm = CTX_wm_manager(C);
	wmWindow *win;
	int drawmethod;

	GPU_free_unused_buffers();
	
	for (win = wm->windows.first; win; win = win->next) {
#ifdef WIN32
		if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
			GHOST_TWindowState state = GHOST_GetWindowState(win->ghostwin);

			if (state == GHOST_kWindowStateMinimized) {
				/* do not update minimized windows, it gives issues on intel drivers (see [#33223])
				 * anyway, it seems logical to skip update for invisible windows
				 */
				continue;
			}
		}
#endif
		if (win->drawmethod != U.wmdrawmethod) {
			wm_draw_window_clear(win);
			win->drawmethod = U.wmdrawmethod;
		}

		if (wm_draw_update_test_window(win)) {
			CTX_wm_window_set(C, win);
			
			/* sets context window+screen */
			wm_window_make_drawable(wm, win);

			/* notifiers for screen redraw */
			if (win->screen->do_refresh)
				ED_screen_refresh(wm, win);

			drawmethod = wm_automatic_draw_method(win);

			if (win->drawfail)
				wm_method_draw_overlap_all(C, win, 0);
			else if (drawmethod == USER_DRAW_FULL)
				wm_method_draw_full(C, win);
			else if (drawmethod == USER_DRAW_OVERLAP)
				wm_method_draw_overlap_all(C, win, 0);
			else if (drawmethod == USER_DRAW_OVERLAP_FLIP)
				wm_method_draw_overlap_all(C, win, 1);
			else // if (drawmethod == USER_DRAW_TRIPLE)
				wm_method_draw_triple(C, win);

			win->screen->do_draw_gesture = false;
			win->screen->do_draw_paintcursor = false;
			win->screen->do_draw_drag = false;
		
			wm_window_swap_buffers(win);

			CTX_wm_window_set(C, NULL);
		}
	}
}
コード例 #2
0
void wm_draw_update(bContext *C)
{
	wmWindowManager *wm= CTX_wm_manager(C);
	wmWindow *win;
	int drawmethod;

	GPU_free_unused_buffers();
	
	for(win= wm->windows.first; win; win= win->next) {
		if(win->drawmethod != U.wmdrawmethod) {
			wm_draw_window_clear(win);
			win->drawmethod= U.wmdrawmethod;
		}

		if(wm_draw_update_test_window(win)) {
			CTX_wm_window_set(C, win);
			
			/* sets context window+screen */
			wm_window_make_drawable(C, win);

			/* notifiers for screen redraw */
			if(win->screen->do_refresh)
				ED_screen_refresh(wm, win);

			drawmethod= wm_automatic_draw_method(win);

			if(win->drawfail)
				wm_method_draw_overlap_all(C, win, 0);
			else if(drawmethod == USER_DRAW_FULL)
				wm_method_draw_full(C, win);
			else if(drawmethod == USER_DRAW_OVERLAP)
				wm_method_draw_overlap_all(C, win, 0);
			else if(drawmethod == USER_DRAW_OVERLAP_FLIP)
				wm_method_draw_overlap_all(C, win, 1);
			else // if(drawmethod == USER_DRAW_TRIPLE)
				wm_method_draw_triple(C, win);

			win->screen->do_draw_gesture= 0;
			win->screen->do_draw_paintcursor= 0;
			win->screen->do_draw_drag= 0;
		
			wm_window_swap_buffers(win);

			CTX_wm_window_set(C, NULL);
		}
	}
}