void wouttext_reverseifnecessary(int x, int y, int font, char *text) { char *backwards = NULL; char *otext = text; if (game.options[OPT_RIGHTLEFTWRITE]) { backwards = reverse_text(text); otext = backwards; } wouttext_outline(x, y, font, otext); if (backwards) free(backwards); }
void GUITextBox::DrawTextBoxContents(Bitmap *ds, color_t text_color) { // print something fake so we can see what it looks like wouttext_outline(ds, X + 2, Y + 2, Font, text_color, "Text Box Contents"); }