void BinaryOutput::writeColor3(const Color3& v) { writeFloat32(v.r); writeFloat32(v.g); writeFloat32(v.b); }
void BinaryOutput::writeVector4(const Vector4& v) { writeFloat32(v.x); writeFloat32(v.y); writeFloat32(v.z); writeFloat32(v.w); }
void BinaryOutput::writeVector2(const Vector2& v) { writeFloat32(v.x); writeFloat32(v.y); }
void File::writeFloat32E(float *dest, bool big_endian) { if (big_endian) writeFloat32BE(dest); else writeFloat32(dest); }