コード例 #1
0
ファイル: tool.cpp プロジェクト: 0gb-us/minetest
void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
{
	if(protocol_version <= 17)
		writeU8(os, 1); // version
	else
		writeU8(os, 2); // version
	writeF1000(os, full_punch_interval);
	writeS16(os, max_drop_level);
	writeU32(os, groupcaps.size());
	for(std::map<std::string, ToolGroupCap>::const_iterator
			i = groupcaps.begin(); i != groupcaps.end(); i++){
		const std::string *name = &i->first;
		const ToolGroupCap *cap = &i->second;
		os<<serializeString(*name);
		writeS16(os, cap->uses);
		writeS16(os, cap->maxlevel);
		writeU32(os, cap->times.size());
		for(std::map<int, float>::const_iterator
				i = cap->times.begin(); i != cap->times.end(); i++){
			writeS16(os, i->first);
			writeF1000(os, i->second);
		}
	}
	if(protocol_version > 17){
		writeU32(os, damageGroups.size());
		for(std::map<std::string, s16>::const_iterator
				i = damageGroups.begin(); i != damageGroups.end(); i++){
			os<<serializeString(i->first);
			writeS16(os, i->second);
		}
	}
}
コード例 #2
0
ファイル: itemdef.cpp プロジェクト: Jeija/BlockPlanet
void ItemDefinition::serialize(std::ostream &os) const
{
	writeU8(os, 1); // version
	writeU8(os, type);
	os<<serializeString(name);
	os<<serializeString(description);
	os<<serializeString(inventory_image);
	os<<serializeString(wield_image);
	writeV3F1000(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);
	writeU8(os, eatable);
	std::string tool_capabilities_s = "";
	if(tool_capabilities){
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os);
		tool_capabilities_s = tmp_os.str();
	}
	os<<serializeString(tool_capabilities_s);
	writeU16(os, groups.size());
	for(std::map<std::string, int>::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
}
コード例 #3
0
ファイル: itemdef.cpp プロジェクト: AngelCry/minetest
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
    if(protocol_version <= 17)
        writeU8(os, 1); // version
    else
        writeU8(os, 2); // version
    writeU8(os, type);
    os<<serializeString(name);
    os<<serializeString(description);
    os<<serializeString(inventory_image);
    os<<serializeString(wield_image);
    writeV3F1000(os, wield_scale);
    writeS16(os, stack_max);
    writeU8(os, usable);
    writeU8(os, liquids_pointable);
    std::string tool_capabilities_s = "";
    if(tool_capabilities) {
        std::ostringstream tmp_os(std::ios::binary);
        tool_capabilities->serialize(tmp_os, protocol_version);
        tool_capabilities_s = tmp_os.str();
    }
    os<<serializeString(tool_capabilities_s);
    writeU16(os, groups.size());
    for(std::map<std::string, int>::const_iterator
            i = groups.begin(); i != groups.end(); i++) {
        os<<serializeString(i->first);
        writeS16(os, i->second);
    }
    os<<serializeString(node_placement_prediction);
    if(protocol_version > 17) {
        //serializeSimpleSoundSpec(sound_place, os);
        os<<serializeString(sound_place.name);
        writeF1000(os, sound_place.gain);
    }
}
コード例 #4
0
std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 15)
	{
		writeU8(os, 1); // version
		os<<serializeString(m_player->getName()); // name
		writeU8(os, 1); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
		writeF1000(os, m_yaw);
		writeS16(os, getHP());

		std::ostringstream msg_os(std::ios::binary);
		msg_os << serializeLongString(getPropertyPacket()); // message 1
		msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		msg_os << serializeLongString(gob_cmd_update_animation(
			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
		for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
				ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
			msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
				(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
			m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
		msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
				m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
				m_physics_override_sneak_glitch)); // 5
		// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
		msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
		int message_count = 6 + m_bone_position.size();
		for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
				ii != m_attachment_child_ids.end(); ++ii) {
			if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
				message_count++;
				msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
					obj->getClientInitializationData(protocol_version)));
			}
		}

		writeU8(os, message_count);
		os.write(msg_os.str().c_str(), msg_os.str().size());
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(m_player->getName()); // name
		writeU8(os, 1); // is_player
		writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
		writeF1000(os, m_yaw);
		writeS16(os, getHP());
		writeU8(os, 2); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	}

	// return result
	return os.str();
}
コード例 #5
0
std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 14)
	{
		writeU8(os, 1); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);

		std::ostringstream msg_os(std::ios::binary);
		msg_os << serializeLongString(getPropertyPacket()); // message 1
		msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		msg_os << serializeLongString(gob_cmd_update_animation(
			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
		for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
				ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
			msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
					(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
			m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
		int message_count = 4 + m_bone_position.size();
		for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
				(ii != m_attachment_child_ids.end()); ++ii) {
			if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
				message_count++;
				msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
					obj->getClientInitializationData(protocol_version)));
			}
		}

		writeU8(os, message_count);
		os.write(msg_os.str().c_str(), msg_os.str().size());
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);
		writeU8(os, 2); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	}

	// return result
	return os.str();
}
コード例 #6
0
ファイル: genericobject.cpp プロジェクト: EXio4/minetest
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
	std::ostringstream os(std::ios::binary);
	// command
	writeU8(os, GENERIC_CMD_PUNCHED);
	// damage
	writeS16(os, damage);
	// result_hp
	writeS16(os, result_hp);
	return os.str();
}
コード例 #7
0
void ObjectProperties::serialize(std::ostream &os) const
{
	writeU8(os, 1); // version
	writeS16(os, hp_max);
	writeU8(os, physical);
	writeF1000(os, weight);
	writeV3F1000(os, collisionbox.MinEdge);
	writeV3F1000(os, collisionbox.MaxEdge);
	os<<serializeString(visual);
	os<<serializeString(meshfile);
	writeV2F1000(os, visual_size);
	writeU16(os, textures.size());
	for(u32 i=0; i<textures.size(); i++){
		os<<serializeString(textures[i]);
	}
	writeU16(os, textures_3d.size());
	for(u32 i=0; i<textures_3d.size(); i++){
		os<<serializeString(textures_3d[i]);
	}
	writeV2S16(os, spritediv);
	writeV2S16(os, initial_sprite_basepos);
	writeU8(os, is_visible);
	writeU8(os, makes_footstep_sound);
	writeF1000(os, automatic_rotate);
}
コード例 #8
0
ファイル: content_sao.cpp プロジェクト: alexxvk/freeminer
std::string LuaEntitySAO::getStaticData()
{
/*
	verbosestream<<FUNCTION_NAME<<std::endl;
*/
	std::ostringstream os(std::ios::binary);
	// version
	writeU8(os, 1);
	// name
	os<<serializeString(m_init_name);
	// state
	if(m_registered){
		std::string state = m_env->getScriptIface()->
			luaentity_GetStaticdata(m_id);
		os<<serializeLongString(state);
	} else {
		os<<serializeLongString(m_init_state);
	}
	// hp
	writeS16(os, m_hp);
	// velocity
	writeV3F1000(os, m_velocity);
	// yaw
	writeF1000(os, m_yaw);
	return os.str();
}
コード例 #9
0
void Client::sendSignNodeText(v3s16 p, std::string text)
{
	/*
		u16 command
		v3s16 p
		u16 textlen
		textdata
	*/
	std::ostringstream os(std::ios_base::binary);
	u8 buf[12];

	// Write command
	writeU16(buf, TOSERVER_SIGNNODETEXT);
	os.write((char*)buf, 2);

	// Write p
	writeV3S16(buf, p);
	os.write((char*)buf, 6);

	u16 textlen = text.size();
	// Write text length
	writeS16(buf, textlen);
	os.write((char*)buf, 2);

	// Write text
	os.write((char*)text.c_str(), textlen);

	// Make data buffer
	std::string s = os.str();
	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
	// Send as reliable
	Send(0, data, true);
}
コード例 #10
0
ファイル: object_properties.cpp プロジェクト: 0151n/minetest
void ObjectProperties::serialize(std::ostream &os) const
{
	writeU8(os, 1); // version
	writeS16(os, hp_max);
	writeU8(os, physical);
	writeF1000(os, weight);
	writeV3F1000(os, collisionbox.MinEdge);
	writeV3F1000(os, collisionbox.MaxEdge);
	os<<serializeString(visual);
	writeV2F1000(os, visual_size);
	writeU16(os, textures.size());
	for(u32 i=0; i<textures.size(); i++){
		os<<serializeString(textures[i]);
	}
	writeV2S16(os, spritediv);
	writeV2S16(os, initial_sprite_basepos);
	writeU8(os, is_visible);
	writeU8(os, makes_footstep_sound);
	writeF1000(os, automatic_rotate);
	// Added in protocol version 14
	os<<serializeString(mesh);
	writeU16(os, colors.size());
	for(u32 i=0; i<colors.size(); i++){
		writeARGB8(os, colors[i]);
	}
	writeU8(os, collideWithObjects);
	writeF1000(os,stepheight);
	writeU8(os, automatic_face_movement_dir);
	writeF1000(os, automatic_face_movement_dir_offset);
	// Add stuff only at the bottom.
	// Never remove anything, because we don't want new versions of this
}
コード例 #11
0
ファイル: nodedef.cpp プロジェクト: Imberflur/minetest
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
{
	if(protocol_version < 14){
		serializeOld(os, protocol_version);
		return;
	}

	writeU8(os, 6); // version
	os<<serializeString(name);
	writeU16(os, groups.size());
	for(ItemGroupList::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	writeU8(os, drawtype);
	writeF1000(os, visual_scale);
	writeU8(os, 6);
	for(u32 i=0; i<6; i++)
		tiledef[i].serialize(os, protocol_version);
	writeU8(os, CF_SPECIAL_COUNT);
	for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
		tiledef_special[i].serialize(os, protocol_version);
	}
	writeU8(os, alpha);
	writeU8(os, post_effect_color.getAlpha());
	writeU8(os, post_effect_color.getRed());
	writeU8(os, post_effect_color.getGreen());
	writeU8(os, post_effect_color.getBlue());
	writeU8(os, param_type);
	writeU8(os, param_type_2);
	writeU8(os, is_ground_content);
	writeU8(os, light_propagates);
	writeU8(os, sunlight_propagates);
	writeU8(os, walkable);
	writeU8(os, pointable);
	writeU8(os, diggable);
	writeU8(os, climbable);
	writeU8(os, buildable_to);
	os<<serializeString(""); // legacy: used to be metadata_name
	writeU8(os, liquid_type);
	os<<serializeString(liquid_alternative_flowing);
	os<<serializeString(liquid_alternative_source);
	writeU8(os, liquid_viscosity);
	writeU8(os, liquid_renewable);
	writeU8(os, light_source);
	writeU32(os, damage_per_second);
	node_box.serialize(os);
	selection_box.serialize(os);
	writeU8(os, legacy_facedir_simple);
	writeU8(os, legacy_wallmounted);
	serializeSimpleSoundSpec(sound_footstep, os);
	serializeSimpleSoundSpec(sound_dig, os);
	serializeSimpleSoundSpec(sound_dug, os);
	writeU8(os, rightclickable);
	// Stuff below should be moved to correct place in a version that otherwise changes
	// the protocol version
	writeU8(os, drowning);
}
コード例 #12
0
ファイル: content_sao.cpp プロジェクト: t0suj4/minetest
std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 15)
	{
		writeU8(os, 1); // version
		os<<serializeString(m_player->getName()); // name
		writeU8(os, 1); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
		writeF1000(os, m_player->getYaw());
		writeS16(os, getHP());

		writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		os<<serializeLongString(gob_cmd_update_animation(
			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
			os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
		os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
				m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
				m_physics_override_sneak_glitch)); // 5
		os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(m_player->getName()); // name
		writeU8(os, 1); // is_player
		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
		writeF1000(os, m_player->getYaw());
		writeS16(os, getHP());
		writeU8(os, 2); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	}

	// return result
	return os.str();
}
コード例 #13
0
ファイル: nodedef.cpp プロジェクト: BobMikfillin/minetest
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
{
	if(protocol_version == 13)
	{
		writeU8(os, 5); // version
		os<<serializeString(name);
		writeU16(os, groups.size());
		for(ItemGroupList::const_iterator
				i = groups.begin(); i != groups.end(); i++){
			os<<serializeString(i->first);
			writeS16(os, i->second);
		}
		writeU8(os, drawtype);
		writeF1000(os, visual_scale);
		writeU8(os, 6);
		for(u32 i=0; i<6; i++)
			tiledef[i].serialize(os, protocol_version);
		writeU8(os, CF_SPECIAL_COUNT);
		for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
			tiledef_special[i].serialize(os, protocol_version);
		}
		writeU8(os, alpha);
		writeU8(os, post_effect_color.getAlpha());
		writeU8(os, post_effect_color.getRed());
		writeU8(os, post_effect_color.getGreen());
		writeU8(os, post_effect_color.getBlue());
		writeU8(os, param_type);
		writeU8(os, param_type_2);
		writeU8(os, is_ground_content);
		writeU8(os, light_propagates);
		writeU8(os, sunlight_propagates);
		writeU8(os, walkable);
		writeU8(os, pointable);
		writeU8(os, diggable);
		writeU8(os, climbable);
		writeU8(os, buildable_to);
		os<<serializeString(""); // legacy: used to be metadata_name
		writeU8(os, liquid_type);
		os<<serializeString(liquid_alternative_flowing);
		os<<serializeString(liquid_alternative_source);
		writeU8(os, liquid_viscosity);
		writeU8(os, light_source);
		writeU32(os, damage_per_second);
		node_box.serialize(os, protocol_version);
		selection_box.serialize(os, protocol_version);
		writeU8(os, legacy_facedir_simple);
		writeU8(os, legacy_wallmounted);
		serializeSimpleSoundSpec(sound_footstep, os);
		serializeSimpleSoundSpec(sound_dig, os);
		serializeSimpleSoundSpec(sound_dug, os);
	}
	else
	{
		throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
	}
}
コード例 #14
0
ファイル: genericobject.cpp プロジェクト: EXio4/minetest
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
	std::ostringstream os(std::ios::binary);
	writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
	writeU16(os, armor_groups.size());
	for (const auto &armor_group : armor_groups) {
		os<<serializeString(armor_group.first);
		writeS16(os, armor_group.second);
	}
	return os.str();
}
コード例 #15
0
ファイル: genericobject.cpp プロジェクト: DaErHuo/minetest
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
{
	std::ostringstream os(std::ios::binary);
	// command 
	writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
	// parameters
	writeS16(os, parent_id);
	os<<serializeString(bone);
	writeV3F1000(os, position);
	writeV3F1000(os, rotation);
	return os.str();
}
コード例 #16
0
ファイル: tool.cpp プロジェクト: f1337m4573r/minetest
void ToolCapabilities::serialize(std::ostream &os) const
{
	writeU8(os, 0); // version
	writeF1000(os, full_punch_interval);
	writeS16(os, max_drop_level);
	writeU32(os, groupcaps.size());
	for(std::map<std::string, ToolGroupCap>::const_iterator
			i = groupcaps.begin(); i != groupcaps.end(); i++){
		const std::string *name = &i->first;
		const ToolGroupCap *cap = &i->second;
		os<<serializeString(*name);
		writeF1000(os, cap->maxwear);
		writeF1000(os, cap->maxlevel);
		writeU32(os, cap->times.size());
		for(std::map<int, float>::const_iterator
				i = cap->times.begin(); i != cap->times.end(); i++){
			writeS16(os, i->first);
			writeF1000(os, i->second);
		}
	}
}
コード例 #17
0
ファイル: genericobject.cpp プロジェクト: DaErHuo/minetest
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
	std::ostringstream os(std::ios::binary);
	writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
	writeU16(os, armor_groups.size());
	for(ItemGroupList::const_iterator i = armor_groups.begin();
			i != armor_groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	return os.str();
}
コード例 #18
0
ファイル: content_sao.cpp プロジェクト: t0suj4/minetest
std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 14)
	{
		writeU8(os, 1); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);

		writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		os<<serializeLongString(gob_cmd_update_animation(
			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
			os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);
		writeU8(os, 2); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	}

	// return result
	return os.str();
}
コード例 #19
0
ファイル: itemdef.cpp プロジェクト: EXio4/minetest
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
	// protocol_version >= 36
	u8 version = 5;
	writeU8(os, version);
	writeU8(os, type);
	os << serializeString(name);
	os << serializeString(description);
	os << serializeString(inventory_image);
	os << serializeString(wield_image);
	writeV3F1000(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);
	std::string tool_capabilities_s;
	if(tool_capabilities){
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os, protocol_version);
		tool_capabilities_s = tmp_os.str();
	}
	os << serializeString(tool_capabilities_s);
	writeU16(os, groups.size());
	for (const auto &group : groups) {
		os << serializeString(group.first);
		writeS16(os, group.second);
	}
	os << serializeString(node_placement_prediction);
	os << serializeString(sound_place.name);
	writeF1000(os, sound_place.gain);
	writeF1000(os, range);
	os << serializeString(sound_place_failed.name);
	writeF1000(os, sound_place_failed.gain);
	os << serializeString(palette_image);
	writeARGB8(os, color);

	writeF1000(os, sound_place.pitch);
	writeF1000(os, sound_place_failed.pitch);
	os << serializeString(inventory_overlay);
	os << serializeString(wield_overlay);
}
コード例 #20
0
ファイル: content_sao.cpp プロジェクト: AMDmi3/minetest
std::string PlayerSAO::getClientInitializationData()
{
	std::ostringstream os(std::ios::binary);
	writeU8(os, 0); // version
	os<<serializeString(m_player->getName()); // name
	writeU8(os, 1); // is_player
	writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
	writeF1000(os, m_player->getYaw());
	writeS16(os, getHP());
	writeU8(os, 2); // number of messages stuffed in here
	os<<serializeLongString(getPropertyPacket()); // message 1
	os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	return os.str();
}
コード例 #21
0
ファイル: content_sao.cpp プロジェクト: AMDmi3/minetest
std::string LuaEntitySAO::getClientInitializationData()
{
	std::ostringstream os(std::ios::binary);
	writeU8(os, 0); // version
	os<<serializeString(""); // name
	writeU8(os, 0); // is_player
	writeV3F1000(os, m_base_position);
	writeF1000(os, m_yaw);
	writeS16(os, m_hp);
	writeU8(os, 2); // number of messages stuffed in here
	os<<serializeLongString(getPropertyPacket()); // message 1
	os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	// return result
	return os.str();
}
コード例 #22
0
ファイル: nodedef.cpp プロジェクト: Anchakor/minetest
void ContentFeatures::serialize(std::ostream &os)
{
	writeU8(os, 3); // version
	os<<serializeString(name);
	writeU16(os, groups.size());
	for(ItemGroupList::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	writeU8(os, drawtype);
	writeF1000(os, visual_scale);
	writeU8(os, 6);
	for(u32 i=0; i<6; i++)
		os<<serializeString(tname_tiles[i]);
	writeU8(os, CF_SPECIAL_COUNT);
	for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
		mspec_special[i].serialize(os);
	}
	writeU8(os, alpha);
	writeU8(os, post_effect_color.getAlpha());
	writeU8(os, post_effect_color.getRed());
	writeU8(os, post_effect_color.getGreen());
	writeU8(os, post_effect_color.getBlue());
	writeU8(os, param_type);
	writeU8(os, param_type_2);
	writeU8(os, is_ground_content);
	writeU8(os, light_propagates);
	writeU8(os, sunlight_propagates);
	writeU8(os, walkable);
	writeU8(os, pointable);
	writeU8(os, diggable);
	writeU8(os, climbable);
	writeU8(os, buildable_to);
	os<<serializeString(metadata_name);
	writeU8(os, liquid_type);
	os<<serializeString(liquid_alternative_flowing);
	os<<serializeString(liquid_alternative_source);
	writeU8(os, liquid_viscosity);
	writeU8(os, light_source);
	writeU32(os, damage_per_second);
	selection_box.serialize(os);
	writeU8(os, legacy_facedir_simple);
	writeU8(os, legacy_wallmounted);
	serializeSimpleSoundSpec(sound_footstep, os);
	serializeSimpleSoundSpec(sound_dig, os);
	serializeSimpleSoundSpec(sound_dug, os);
}
コード例 #23
0
void PointedThing::serialize(std::ostream &os) const
{
	writeU8(os, 0); // version
	writeU8(os, (u8)type);
	switch (type) {
	case POINTEDTHING_NOTHING:
		break;
	case POINTEDTHING_NODE:
		writeV3S16(os, node_undersurface);
		writeV3S16(os, node_abovesurface);
		break;
	case POINTEDTHING_OBJECT:
		writeS16(os, object_id);
		break;
	}
}
コード例 #24
0
void TestSerialization::testStreamWrite()
{
	std::ostringstream os(std::ios_base::binary);
	std::string data;

	writeU8(os, 0x11);
	writeU16(os, 0x2233);
	writeU32(os, 0x44556677);
	writeU64(os, 0x8899AABBCCDDEEFF);

	writeS8(os, -128);
	writeS16(os, 30000);
	writeS32(os, -6);
	writeS64(os, -43);

	writeF1000(os, 53.53467f);
	writeF1000(os, -300000.32f);
	writeF1000(os, F1000_MIN);
	writeF1000(os, F1000_MAX);

	os << serializeString("foobar!");

	data = os.str();
	UASSERT(data.size() < sizeof(test_serialized_data));
	UASSERT(!memcmp(&data[0], test_serialized_data, data.size()));

	writeV2S16(os, v2s16(500, 500));
	writeV3S16(os, v3s16(4207, 604, -30));
	writeV2S32(os, v2s32(1920, 1080));
	writeV3S32(os, v3s32(-400, 6400054, 290549855));
	writeV2F1000(os, v2f(500.65661f, 350.34567f));

	os << serializeWideString(L"\x02~woof~\x5455");

	writeV3F1000(os, v3f(500, 10024.2f, -192.54f));
	writeARGB8(os, video::SColor(255, 128, 50, 128));

	os << serializeLongString("some longer string here");

	writeU16(os, 0xF00D);

	data = os.str();
	UASSERT(data.size() == sizeof(test_serialized_data));
	UASSERT(!memcmp(&data[0], test_serialized_data, sizeof(test_serialized_data)));
}
コード例 #25
0
ファイル: pointedthing.cpp プロジェクト: 00c/minetest
void PointedThing::serialize(std::ostream &os) const
{
	writeU8(os, 0); // version
	writeU8(os, (u8)type);
	if(type == POINTEDTHING_NOTHING)
	{
		// nothing
	}
	else if(type == POINTEDTHING_NODE)
	{
		writeV3S16(os, node_undersurface);
		writeV3S16(os, node_abovesurface);
	}
	else if(type == POINTEDTHING_OBJECT)
	{
		writeS16(os, object_id);
	}
}
コード例 #26
0
ファイル: nodedef.cpp プロジェクト: EXio4/minetest
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
	// protocol_version >= 36
	u8 version = 12;
	writeU8(os, version);

	// general
	os << serializeString(name);
	writeU16(os, groups.size());
	for (const auto &group : groups) {
		os << serializeString(group.first);
		writeS16(os, group.second);
	}
	writeU8(os, param_type);
	writeU8(os, param_type_2);

	// visual
	writeU8(os, drawtype);
	os << serializeString(mesh);
	writeF1000(os, visual_scale);
	writeU8(os, 6);
	for (const TileDef &td : tiledef)
		td.serialize(os, protocol_version);
	for (const TileDef &td : tiledef_overlay)
		td.serialize(os, protocol_version);
	writeU8(os, CF_SPECIAL_COUNT);
	for (const TileDef &td : tiledef_special) {
		td.serialize(os, protocol_version);
	}
	writeU8(os, alpha);
	writeU8(os, color.getRed());
	writeU8(os, color.getGreen());
	writeU8(os, color.getBlue());
	os << serializeString(palette_name);
	writeU8(os, waving);
	writeU8(os, connect_sides);
	writeU16(os, connects_to_ids.size());
	for (u16 connects_to_id : connects_to_ids)
		writeU16(os, connects_to_id);
	writeU8(os, post_effect_color.getAlpha());
	writeU8(os, post_effect_color.getRed());
	writeU8(os, post_effect_color.getGreen());
	writeU8(os, post_effect_color.getBlue());
	writeU8(os, leveled);

	// lighting
	writeU8(os, light_propagates);
	writeU8(os, sunlight_propagates);
	writeU8(os, light_source);

	// map generation
	writeU8(os, is_ground_content);

	// interaction
	writeU8(os, walkable);
	writeU8(os, pointable);
	writeU8(os, diggable);
	writeU8(os, climbable);
	writeU8(os, buildable_to);
	writeU8(os, rightclickable);
	writeU32(os, damage_per_second);

	// liquid
	writeU8(os, liquid_type);
	os << serializeString(liquid_alternative_flowing);
	os << serializeString(liquid_alternative_source);
	writeU8(os, liquid_viscosity);
	writeU8(os, liquid_renewable);
	writeU8(os, liquid_range);
	writeU8(os, drowning);
	writeU8(os, floodable);

	// node boxes
	node_box.serialize(os, protocol_version);
	selection_box.serialize(os, protocol_version);
	collision_box.serialize(os, protocol_version);

	// sound
	serializeSimpleSoundSpec(sound_footstep, os, version);
	serializeSimpleSoundSpec(sound_dig, os, version);
	serializeSimpleSoundSpec(sound_dug, os, version);

	// legacy
	writeU8(os, legacy_facedir_simple);
	writeU8(os, legacy_wallmounted);

	os << serializeString(node_dig_prediction);
}