コード例 #1
0
static void dndSendStatus(int willAccept, Atom action)
{
  XClientMessageEvent evt;
  memset(&evt, 0, sizeof(evt));

  evt.type	   = ClientMessage;
  evt.display	   = stDisplay;
  evt.window	   = xdndSourceWindow;
  evt.message_type = XdndStatus;
  evt.format	   = 32;

  xdndStatus_targetWindow(&evt)= DndWindow;
  xdndStatus_setWillAccept(&evt, willAccept);
  xdndStatus_setWantPosition(&evt, 0);
  xdndStatus_action(&evt)= action;

  XSendEvent(stDisplay, xdndSourceWindow, 0, 0, (XEvent *)&evt);

  /* fdebugf((stderr, "  sent status to 0x%lx willAccept=%d data=%ld action=%s(%ld)\n",
             xdndSourceWindow, willAccept, evt.data.l[1], XGetAtomName(stDisplay, action), action)); */
}
コード例 #2
0
ファイル: sqUnixXdnd.c プロジェクト: bhatti/RoarVM
static void dndSendStatus(Window target, int willAccept, Atom action)
{
  XClientMessageEvent evt;
  memset(&evt, 0, sizeof(evt));

  evt.type	   = ClientMessage;
  evt.display	   = stDisplay;
  evt.window	   = xdndSourceWindow;
  evt.message_type = XdndStatus;
  evt.format	   = 32;

  xdndStatus_targetWindow(&evt)= target;
  xdndStatus_setWillAccept(&evt, willAccept);
  xdndStatus_setWantPosition(&evt, 0);
  xdndStatus_action(&evt)= action;

  XSendEvent(stDisplay, xdndSourceWindow, 0, 0, (XEvent *)&evt);

  dprintf((stderr, "sent status to %ld will accept %d data %ld action %ld %s\n",
	   xdndSourceWindow, willAccept, evt.data.l[1], action, XGetAtomName(stDisplay, action)));
}