void game_cl_Deathmatch::OnVoteStart(NET_Packet& P) { CStringTable st; inherited::OnVoteStart(P); string1024 Command = ""; string64 Player = ""; P.r_stringZ(Command); P.r_stringZ(Player); m_dwVoteEndTime = Level().timeServer() + P.r_u32(); if(m_game_ui) { string4096 CmdName = ""; string1024 NewCmd; xr_strcpy(NewCmd, Command); string1024 CmdParams[MAX_VOTE_PARAMS] = {"", "", "", "", ""}; sscanf (Command,"%s %s %s %s %s %s", CmdName, CmdParams[0], CmdParams[1], CmdParams[2], CmdParams[3], CmdParams[4]); if (!xr_strcmp(CmdName, "restart")) { xr_sprintf(NewCmd, "%s", *st.translate("mp_restart") ); } else if (!xr_strcmp(CmdName, "restart_fast")) { xr_sprintf(NewCmd, "%s", *st.translate("mp_restart_fast") ); } else if (!xr_strcmp(CmdName, "kick")) { xr_sprintf(NewCmd, "%s %s", *st.translate("mp_kick"), CmdParams[0] ); for (int i=1; i<MAX_VOTE_PARAMS; i++) { if (xr_strlen(CmdParams[i])) { xr_strcat(NewCmd, " "); xr_strcat(NewCmd, CmdParams[i]); } } } else if (!xr_strcmp(CmdName, "ban")) { xr_sprintf(NewCmd, "%s %s", *st.translate("mp_ban"), CmdParams[0] ); for (int i=1; i<MAX_VOTE_PARAMS; i++) { if (xr_strlen(CmdParams[i])) { xr_strcat(NewCmd, " "); xr_strcat(NewCmd, CmdParams[i]); } } } else if (!xr_strcmp(CmdName, "changemap")) { xr_sprintf(NewCmd, "%s %s", *st.translate("mp_change_map"), *st.translate(CmdParams[0]) ); } else if (!xr_strcmp(CmdName, "changeweather")) { xr_sprintf(NewCmd, "%s %s", *st.translate("mp_change_weather"), *st.translate(CmdParams[0]) ); } string1024 VoteStr; xr_sprintf(VoteStr, *st.translate("mp_voting_started"), NewCmd, Player); m_game_ui->SetVoteMessage(VoteStr); m_game_ui->SetVoteTimeResultMsg(""); if (!m_pVoteRespondWindow) m_pVoteRespondWindow = xr_new<CUIVote>(); m_pVoteRespondWindow->SetVoting(VoteStr); }; };
void logThread(void *dummy) { SetProcessPriorityBoost (GetCurrentProcess(),TRUE); logWindow = CreateDialog( HINSTANCE(GetModuleHandle(0)), MAKEINTRESOURCE(IDD_LOG), 0, logDlgProc ); if (!logWindow) { R_CHK (GetLastError()); }; SetWindowPos(logWindow,HWND_NOTOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW); hwLog = GetDlgItem(logWindow, IDC_LOG); hwProgress = GetDlgItem(logWindow, IDC_PROGRESS); hwInfo = GetDlgItem(logWindow, IDC_INFO); hwStage = GetDlgItem(logWindow, IDC_STAGE); hwTime = GetDlgItem(logWindow, IDC_TIMING); hwPText = GetDlgItem(logWindow, IDC_P_TEXT); hwPhaseTime = GetDlgItem(logWindow, IDC_PHASE_TIME); SendMessage(hwProgress, PBM_SETRANGE, 0, MAKELPARAM(0, 1000)); SendMessage(hwProgress, PBM_SETPOS, 0, 0); Msg("\"LevelBuilder v4.1\" beta build\nCompilation date: %s\n",__DATE__); { char tmpbuf[128]; Msg("Startup time: %s",_strtime(tmpbuf)); } BOOL bHighPriority = FALSE; string256 u_name; unsigned long u_size = sizeof(u_name)-1; GetUserName (u_name,&u_size); _strlwr (u_name); if ((0==xr_strcmp(u_name,"oles"))||(0==xr_strcmp(u_name,"alexmx"))) bHighPriority = TRUE; // Main cycle u32 LogSize = 0; float PrSave = 0; while (TRUE) { SetPriorityClass (GetCurrentProcess(),IDLE_PRIORITY_CLASS); // bHighPriority?NORMAL_PRIORITY_CLASS:IDLE_PRIORITY_CLASS // transfer data while (!csLog.TryEnter()) { _process_messages ( ); Sleep (1); } if (progress>1.f) progress = 1.f; else if (progress<0) progress = 0; BOOL bWasChanges = FALSE; char tbuf [256]; csLog.Enter (); if (LogSize!=LogFile->size()) { bWasChanges = TRUE; for (; LogSize<LogFile->size(); LogSize++) { const char *S = *(*LogFile)[LogSize]; if (0==S) S = ""; SendMessage ( hwLog, LB_ADDSTRING, 0, (LPARAM) S); } SendMessage ( hwLog, LB_SETTOPINDEX, LogSize-1, 0); FlushLog ( ); } csLog.Leave (); if (_abs(PrSave-progress)>EPS_L) { bWasChanges = TRUE; PrSave = progress; SendMessage ( hwProgress, PBM_SETPOS, u32(progress*1000.f), 0); // timing if (progress>0.005f) { u32 dwCurrentTime = timeGetTime(); u32 dwTimeDiff = dwCurrentTime-phase_start_time; u32 secElapsed = dwTimeDiff/1000; u32 secRemain = u32(float(secElapsed)/progress)-secElapsed; sprintf(tbuf, "Elapsed: %s\n" "Remain: %s", make_time(secElapsed).c_str(), make_time(secRemain).c_str() ); SetWindowText ( hwTime, tbuf ); } else { SetWindowText ( hwTime, "" ); } // percentage text sprintf(tbuf,"%3.2f%%",progress*100.f); SetWindowText ( hwPText, tbuf ); } if (bStatusChange) { bWasChanges = TRUE; bStatusChange = FALSE; SetWindowText ( hwInfo, status); } if (bWasChanges) { UpdateWindow ( logWindow); bWasChanges = FALSE; } csLog.Leave (); _process_messages (); if (bClose) break; Sleep (200); } // Cleanup DestroyWindow(logWindow); }
ID3DBaseTexture* CRender::texture_load(LPCSTR fRName, u32& ret_msize) { ID3DTexture2D* pTexture2D = NULL; IDirect3DCubeTexture9* pTextureCUBE = NULL; string_path fn; u32 dwWidth,dwHeight; u32 img_size = 0; int img_loaded_lod = 0; D3DFORMAT fmt; u32 mip_cnt=u32(-1); // validation R_ASSERT (fRName); R_ASSERT (fRName[0]); // make file name string_path fname; xr_strcpy(fname,fRName); //. andy if (strext(fname)) *strext(fname)=0; fix_texture_name (fname); IReader* S = NULL; //if (FS.exist(fn,"$game_textures$",fname, ".dds") && strstr(fname,"_bump")) goto _BUMP; if (!FS.exist(fn,"$game_textures$", fname, ".dds") && strstr(fname,"_bump")) goto _BUMP_from_base; if (FS.exist(fn,"$level$", fname, ".dds")) goto _DDS; if (FS.exist(fn,"$game_saves$", fname, ".dds")) goto _DDS; if (FS.exist(fn,"$game_textures$", fname, ".dds")) goto _DDS; #ifdef _EDITOR ELog.Msg(mtError,"Can't find texture '%s'",fname); return 0; #else Msg("! Can't find texture '%s'",fname); R_ASSERT(FS.exist(fn,"$game_textures$", "ed\\ed_not_existing_texture",".dds")); goto _DDS; // Debug.fatal(DEBUG_INFO,"Can't find texture '%s'",fname); #endif _DDS: { // Load and get header D3DXIMAGE_INFO IMG; S = FS.r_open (fn); #ifdef DEBUG Msg ("* Loaded: %s[%d]b",fn,S->length()); #endif // DEBUG img_size = S->length (); R_ASSERT (S); HRESULT const result = D3DXGetImageInfoFromFileInMemory (S->pointer(),S->length(),&IMG); if ( FAILED(result) ) { Msg ("! Can't get image info for texture '%s'",fn); FS.r_close (S); string_path temp; R_ASSERT ( FS.exist( temp, "$game_textures$", "ed\\ed_not_existing_texture", ".dds" ) ); R_ASSERT ( xr_strcmp(temp,fn) ); xr_strcpy ( fn, temp ); goto _DDS; } if (IMG.ResourceType == D3DRTYPE_CUBETEXTURE) goto _DDS_CUBE; else goto _DDS_2D; _DDS_CUBE: { HRESULT const result = D3DXCreateCubeTextureFromFileInMemoryEx( HW.pDevice, S->pointer(),S->length(), D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG,0, &pTextureCUBE ); FS.r_close (S); if ( FAILED(result) ) { Msg ("! Can't load texture '%s'",fn); string_path temp; R_ASSERT ( FS.exist( temp, "$game_textures$", "ed\\ed_not_existing_texture", ".dds" ) ); R_ASSERT ( xr_strcmp(temp,fn) ); xr_strcpy ( fn, temp ); goto _DDS; } // OK dwWidth = IMG.Width; dwHeight = IMG.Height; fmt = IMG.Format; ret_msize = calc_texture_size(img_loaded_lod, mip_cnt, img_size); mip_cnt = pTextureCUBE->GetLevelCount(); return pTextureCUBE; } _DDS_2D: { strlwr (fn); // Load SYS-MEM-surface, bound to device restrictions ID3DTexture2D* T_sysmem; HRESULT const result = D3DXCreateTextureFromFileInMemoryEx( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG,0, &T_sysmem ); FS.r_close (S); if ( FAILED(result) ) { Msg ("! Can't load texture '%s'",fn); string_path temp; R_ASSERT ( FS.exist( temp, "$game_textures$", "ed\\ed_not_existing_texture", ".dds" ) ); strlwr (temp); R_ASSERT ( xr_strcmp(temp,fn) ); xr_strcpy ( fn, temp ); goto _DDS; } img_loaded_lod = get_texture_load_lod(fn); pTexture2D = TW_LoadTextureFromTexture(T_sysmem,IMG.Format, img_loaded_lod, dwWidth, dwHeight); mip_cnt = pTexture2D->GetLevelCount(); _RELEASE (T_sysmem); // OK fmt = IMG.Format; ret_msize = calc_texture_size(img_loaded_lod, mip_cnt, img_size); return pTexture2D; } } /* _BUMP: { // Load SYS-MEM-surface, bound to device restrictions D3DXIMAGE_INFO IMG; IReader* S = FS.r_open (fn); msize = S->length (); ID3DTexture2D* T_height_gloss; R_CHK(D3DXCreateTextureFromFileInMemoryEx( HW.pDevice, S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, D3DX_DEFAULT,0,D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT,D3DX_DEFAULT, 0,&IMG,0,&T_height_gloss )); FS.r_close (S); //TW_Save (T_height_gloss,fname,"debug-0","original"); // Create HW-surface, compute normal map ID3DTexture2D* T_normal_1 = 0; R_CHK(D3DXCreateTexture (HW.pDevice,IMG.Width,IMG.Height,D3DX_DEFAULT,0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM,&T_normal_1)); R_CHK(D3DXComputeNormalMap (T_normal_1,T_height_gloss,0,0,D3DX_CHANNEL_RED,_BUMPHEIGH)); //TW_Save (T_normal_1,fname,"debug-1","normal"); // Transfer gloss-map TW_Iterate_1OP (T_normal_1,T_height_gloss,it_gloss_rev); //TW_Save (T_normal_1,fname,"debug-2","normal-G"); // Compress fmt = D3DFMT_DXT5; ID3DTexture2D* T_normal_1C = TW_LoadTextureFromTexture(T_normal_1,fmt,psTextureLOD,dwWidth,dwHeight); //TW_Save (T_normal_1C,fname,"debug-3","normal-G-C"); #if RENDER==R_R2 // Decompress (back) fmt = D3DFMT_A8R8G8B8; ID3DTexture2D* T_normal_1U = TW_LoadTextureFromTexture(T_normal_1C,fmt,0,dwWidth,dwHeight); // TW_Save (T_normal_1U,fname,"debug-4","normal-G-CU"); // Calculate difference ID3DTexture2D* T_normal_1D = 0; R_CHK(D3DXCreateTexture(HW.pDevice,dwWidth,dwHeight,T_normal_1U->GetLevelCount(),0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM,&T_normal_1D)); TW_Iterate_2OP (T_normal_1D,T_normal_1,T_normal_1U,it_difference); // TW_Save (T_normal_1D,fname,"debug-5","normal-G-diff"); // Reverse channels back + transfer heightmap TW_Iterate_1OP (T_normal_1D,T_height_gloss,it_height_rev); // TW_Save (T_normal_1D,fname,"debug-6","normal-G-diff-H"); // Compress fmt = D3DFMT_DXT5; ID3DTexture2D* T_normal_2C = TW_LoadTextureFromTexture(T_normal_1D,fmt,0,dwWidth,dwHeight); // TW_Save (T_normal_2C,fname,"debug-7","normal-G-diff-H-C"); _RELEASE (T_normal_1U ); _RELEASE (T_normal_1D ); // string256 fnameB; strconcat (fnameB,"$user$",fname,"X"); ref_texture t_temp = dxRenderDeviceRender::Instance().Resources->_CreateTexture (fnameB); t_temp->surface_set (T_normal_2C ); _RELEASE (T_normal_2C ); // texture should keep reference to it by itself #endif // release and return // T_normal_1C - normal.gloss, reversed // T_normal_2C - 2*error.height, non-reversed _RELEASE (T_height_gloss ); _RELEASE (T_normal_1 ); return T_normal_1C; } */ _BUMP_from_base: { Msg ("! auto-generated bump map: %s",fname); ////////////////// #ifndef _EDITOR if (strstr(fname,"_bump#")) { R_ASSERT2 (FS.exist(fn,"$game_textures$", "ed\\ed_dummy_bump#", ".dds"), "ed_dummy_bump#"); S = FS.r_open (fn); R_ASSERT2 (S, fn); img_size = S->length (); goto _DDS_2D; } if (strstr(fname,"_bump")) { R_ASSERT2 (FS.exist(fn,"$game_textures$", "ed\\ed_dummy_bump", ".dds"),"ed_dummy_bump"); S = FS.r_open (fn); R_ASSERT2 (S, fn); img_size = S->length (); goto _DDS_2D; } #endif ////////////////// *strstr (fname,"_bump") = 0; R_ASSERT2 (FS.exist(fn,"$game_textures$", fname, ".dds"),fname); // Load SYS-MEM-surface, bound to device restrictions D3DXIMAGE_INFO IMG; S = FS.r_open (fn); img_size = S->length (); ID3DTexture2D* T_base; R_CHK2(D3DXCreateTextureFromFileInMemoryEx( HW.pDevice, S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, D3DX_DEFAULT,0,D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT,D3DX_DEFAULT, 0,&IMG,0,&T_base ), fn); FS.r_close (S); // Create HW-surface ID3DTexture2D* T_normal_1 = 0; R_CHK(D3DXCreateTexture (HW.pDevice,IMG.Width,IMG.Height,D3DX_DEFAULT,0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM, &T_normal_1)); R_CHK(D3DXComputeNormalMap (T_normal_1,T_base,0,D3DX_NORMALMAP_COMPUTE_OCCLUSION,D3DX_CHANNEL_LUMINANCE,_BUMPHEIGH)); // Transfer gloss-map TW_Iterate_1OP (T_normal_1,T_base,it_gloss_rev_base); // Compress fmt = D3DFMT_DXT5; img_loaded_lod = get_texture_load_lod(fn); ID3DTexture2D* T_normal_1C = TW_LoadTextureFromTexture(T_normal_1, fmt, img_loaded_lod, dwWidth, dwHeight); mip_cnt = T_normal_1C->GetLevelCount(); #if RENDER==R_R2 // Decompress (back) fmt = D3DFMT_A8R8G8B8; ID3DTexture2D* T_normal_1U = TW_LoadTextureFromTexture(T_normal_1C,fmt,0,dwWidth,dwHeight); // Calculate difference ID3DTexture2D* T_normal_1D = 0; R_CHK(D3DXCreateTexture(HW.pDevice,dwWidth,dwHeight,T_normal_1U->GetLevelCount(),0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM,&T_normal_1D)); TW_Iterate_2OP (T_normal_1D,T_normal_1,T_normal_1U,it_difference); // Reverse channels back + transfer heightmap TW_Iterate_1OP (T_normal_1D,T_base,it_height_rev_base); // Compress fmt = D3DFMT_DXT5; ID3DTexture2D* T_normal_2C = TW_LoadTextureFromTexture(T_normal_1D,fmt,0,dwWidth,dwHeight); _RELEASE (T_normal_1U ); _RELEASE (T_normal_1D ); // string256 fnameB; strconcat (sizeof(fnameB),fnameB,"$user$",fname,"_bumpX"); ref_texture t_temp = dxRenderDeviceRender::Instance().Resources->_CreateTexture (fnameB); t_temp->surface_set (T_normal_2C ); _RELEASE (T_normal_2C ); // texture should keep reference to it by itself #endif // T_normal_1C - normal.gloss, reversed // T_normal_2C - 2*error.height, non-reversed _RELEASE (T_base); _RELEASE (T_normal_1); ret_msize = calc_texture_size(img_loaded_lod, mip_cnt, img_size); return T_normal_1C; } }
void CRenderDevice::Pause(BOOL bOn, BOOL bTimer, BOOL bSound, LPCSTR reason) { static int snd_emitters_ = -1; if (g_bBenchmark) return; #ifdef DEBUG // Msg("pause [%s] timer=[%s] sound=[%s] reason=%s",bOn?"ON":"OFF", bTimer?"ON":"OFF", bSound?"ON":"OFF", reason); #endif // DEBUG #ifndef DEDICATED_SERVER if (bOn) { if (!Paused()) bShowPauseString = #ifdef INGAME_EDITOR editor() ? FALSE : #endif // #ifdef INGAME_EDITOR #ifdef DEBUG !xr_strcmp(reason, "li_pause_key_no_clip") ? FALSE : #endif // DEBUG TRUE; if (bTimer && (!g_pGamePersistent || g_pGamePersistent->CanBePaused())) { g_pauseMngr.Pause(TRUE); #ifdef DEBUG if (!xr_strcmp(reason, "li_pause_key_no_clip")) TimerGlobal.Pause(FALSE); #endif // DEBUG } if (bSound && ::Sound) { snd_emitters_ = ::Sound->pause_emitters(true); #ifdef DEBUG // Log("snd_emitters_[true]",snd_emitters_); #endif // DEBUG } } else { if (bTimer && /*g_pGamePersistent->CanBePaused() &&*/ g_pauseMngr.Paused()) { fTimeDelta = EPS_S + EPS_S; g_pauseMngr.Pause(FALSE); } if (bSound) { if (snd_emitters_ > 0) //avoid crash { snd_emitters_ = ::Sound->pause_emitters(false); #ifdef DEBUG // Log("snd_emitters_[false]",snd_emitters_); #endif // DEBUG } else { #ifdef DEBUG Log("Sound->pause_emitters underflow"); #endif // DEBUG } } } #endif }
bool pgd_find_pred (const PS::CPGDef* a, LPCSTR b) { return xr_strcmp(a->m_Name,b)<0;}
bool ped_find_pred (const PS::CPEDef* a, LPCSTR b) { return xr_strcmp(a->Name(),b)<0;}
bool pgd_sort_pred (const PS::CPGDef* a, const PS::CPGDef* b) { return xr_strcmp(a->m_Name,b->m_Name)<0;}
bool ped_sort_pred (const PS::CPEDef* a, const PS::CPEDef* b) { return xr_strcmp(a->Name(),b->Name())<0;}
void CreateTreeBranch(shared_str nesting, shared_str leafName, CUIListWnd *pListToAdd, int leafProperty, CGameFont *pRootFont, u32 rootColor, CGameFont *pLeafFont, u32 leafColor, bool markRead) { // Nested function emulation class AddTreeTail_ { private: CGameFont *pRootFnt; u32 rootItemColor; public: AddTreeTail_(CGameFont *f, u32 cl) : pRootFnt (f), rootItemColor (cl) {} CUITreeViewItem * operator () (GroupTree_it it, GroupTree &cont, CUITreeViewItem *pItemToIns) { // Вставляем иерархию разделов в энциклопедию CUITreeViewItem *pNewItem = NULL; for (GroupTree_it it2 = it; it2 != cont.end(); ++it2) { pNewItem = xr_new<CUITreeViewItem>(); pItemToIns->AddItem(pNewItem); pNewItem->SetFont(pRootFnt); pNewItem->SetText(*(*it2)); pNewItem->SetReadedColor(rootItemColor); pNewItem->SetRoot(true); pItemToIns = pNewItem; } return pNewItem; } } AddTreeTail(pRootFont, rootColor); //----------------------------------------------------------------------------- // Function body //----------------------------------------------------------------------------- // Начинаем алгоритм определения группы вещи в иерархии энциклопедии R_ASSERT(*nesting); R_ASSERT(pListToAdd); R_ASSERT(pLeafFont); R_ASSERT(pRootFont); xr_string group = *nesting; // Парсим строку группы для определения вложенности GroupTree groupTree; xr_string::size_type pos; xr_string oneLevel; while (true) { pos = group.find('/'); if (pos != xr_string::npos) { oneLevel.assign(group, 0, pos); shared_str str(oneLevel.c_str()); groupTree.push_back(CStringTable().translate(str)); group.erase(0, pos + 1); } else { groupTree.push_back(CStringTable().translate(group.c_str())); break; } } // Теперь ищем нет ли затребованных групп уже в наличии CUITreeViewItem *pTVItem = NULL, *pTVItemChilds = NULL; bool status = false; // Для всех рутовых элементов for (int i = 0; i < pListToAdd->GetItemsCount(); ++i) { pTVItem = smart_cast<CUITreeViewItem*>(pListToAdd->GetItem(i)); R_ASSERT(pTVItem); pTVItem->Close(); xr_string caption = pTVItem->GetText(); // Remove "+" sign caption.erase(0, 1); // Ищем не содержит ли он данной иерархии и добавляем новые элементы если не найдено if (0 == xr_strcmp(caption.c_str(), *groupTree.front())) { // Уже содержит. Надо искать глубже pTVItemChilds = pTVItem; for (GroupTree_it it = groupTree.begin() + 1; it != groupTree.end(); ++it) { pTVItem = pTVItemChilds->Find(*(*it)); // Не нашли, надо вставлять хвост списка вложенности if (!pTVItem) { pTVItemChilds = AddTreeTail(it, groupTree, pTVItemChilds); status = true; break; } pTVItemChilds = pTVItem; } } if (status) break; } // Прошли все существующее дерево, и не нашли? Тогда добавляем новую иерархию if (!pTVItemChilds) { pTVItemChilds = xr_new<CUITreeViewItem>(); pTVItemChilds->SetFont(pRootFont); pTVItemChilds->SetText(*groupTree.front()); pTVItemChilds->SetReadedColor(rootColor); pTVItemChilds->SetRoot(true); pListToAdd->AddItem<CUITreeViewItem>(pTVItemChilds); // Если в списке вложенности 1 элемент, то хвоста нет, и соответственно ничего не добавляем if (groupTree.size() > 1) pTVItemChilds = AddTreeTail(groupTree.begin() + 1, groupTree, pTVItemChilds); } // К этому моменту pTVItemChilds обязательно должна быть не NULL R_ASSERT(pTVItemChilds); // Cначала проверяем нет ли записи с таким названием, и добавляем если нет // if (!pTVItemChilds->Find(*name)) // { pTVItem = xr_new<CUITreeViewItem>(); pTVItem->SetFont(pLeafFont); pTVItem->SetReadedColor(leafColor); pTVItem->SetText(*CStringTable().translate(*leafName)); pTVItem->SetValue(leafProperty); pTVItemChilds->AddItem(pTVItem); pTVItem->MarkArticleAsRead(markRead); // } }