コード例 #1
0
ファイル: vl_winsys_dri3.c プロジェクト: BNieuwenhuizen/mesa
static struct vl_dri3_buffer *
dri3_get_back_buffer(struct vl_dri3_screen *scrn)
{
   struct vl_dri3_buffer *buffer;
   struct pipe_resource *texture = NULL;

   assert(scrn);

   scrn->cur_back = dri3_find_back(scrn);
   if (scrn->cur_back < 0)
      return NULL;
   buffer = scrn->back_buffers[scrn->cur_back];

   if (!buffer || buffer->width != scrn->width ||
       buffer->height != scrn->height) {
      struct vl_dri3_buffer *new_buffer;

      new_buffer = dri3_alloc_back_buffer(scrn);
      if (!new_buffer)
         return NULL;

      if (buffer)
         dri3_free_back_buffer(scrn, buffer);

      vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
      buffer = new_buffer;
      scrn->back_buffers[scrn->cur_back] = buffer;
   }

   pipe_resource_reference(&texture, buffer->texture);
   xcb_flush(scrn->conn);
   xshmfence_await(buffer->shm_fence);

   return buffer;
}
コード例 #2
0
ファイル: wsi_common_x11.c プロジェクト: elgambitero/Mesa-3D
static VkResult
x11_acquire_next_image_poll_x11(struct x11_swapchain *chain,
                                uint32_t *image_index, uint64_t timeout)
{
   xcb_generic_event_t *event;
   struct pollfd pfds;
   uint64_t atimeout;
   while (1) {
      for (uint32_t i = 0; i < chain->image_count; i++) {
         if (!chain->images[i].busy) {
            /* We found a non-busy image */
            xshmfence_await(chain->images[i].shm_fence);
            *image_index = i;
            chain->images[i].busy = true;
            return VK_SUCCESS;
         }
      }

      xcb_flush(chain->conn);

      if (timeout == UINT64_MAX) {
         event = xcb_wait_for_special_event(chain->conn, chain->special_event);
         if (!event)
            return VK_ERROR_OUT_OF_DATE_KHR;
      } else {
         event = xcb_poll_for_special_event(chain->conn, chain->special_event);
         if (!event) {
            int ret;
            if (timeout == 0)
               return VK_NOT_READY;

            atimeout = wsi_get_absolute_timeout(timeout);

            pfds.fd = xcb_get_file_descriptor(chain->conn);
            pfds.events = POLLIN;
            ret = poll(&pfds, 1, timeout / 1000 / 1000);
            if (ret == 0)
               return VK_TIMEOUT;
            if (ret == -1)
               return VK_ERROR_OUT_OF_DATE_KHR;

            /* If a non-special event happens, the fd will still
             * poll. So recalculate the timeout now just in case.
             */
            uint64_t current_time = wsi_get_current_time();
            if (atimeout > current_time)
               timeout = atimeout - current_time;
            else
               timeout = 0;
            continue;
         }
      }

      VkResult result = x11_handle_dri3_present_event(chain, (void *)event);
      free(event);
      if (result != VK_SUCCESS)
         return result;
   }
}
コード例 #3
0
ファイル: wsi_common_x11.c プロジェクト: elgambitero/Mesa-3D
static VkResult
x11_acquire_next_image_from_queue(struct x11_swapchain *chain,
                                  uint32_t *image_index_out, uint64_t timeout)
{
   assert(chain->threaded);

   uint32_t image_index;
   VkResult result = wsi_queue_pull(&chain->acquire_queue,
                                    &image_index, timeout);
   if (result != VK_SUCCESS) {
      return result;
   } else if (chain->status != VK_SUCCESS) {
      return chain->status;
   }

   assert(image_index < chain->image_count);
   xshmfence_await(chain->images[image_index].shm_fence);

   *image_index_out = image_index;

   return VK_SUCCESS;
}
コード例 #4
0
static inline void
dri3_fence_await(xcb_connection_t *c, struct loader_dri3_buffer *buffer)
{
   xcb_flush(c);
   xshmfence_await(buffer->shm_fence);
}
コード例 #5
0
static struct vl_dri3_buffer *
dri3_get_back_buffer(struct vl_dri3_screen *scrn)
{
   struct vl_dri3_buffer *buffer;
   struct pipe_resource *texture = NULL;
   bool allocate_new_buffer = false;
   int b, id;

   assert(scrn);

   scrn->cur_back = dri3_find_back(scrn);
   if (scrn->cur_back < 0)
      return NULL;
   buffer = scrn->back_buffers[scrn->cur_back];

   if (scrn->output_texture) {
      if (!buffer || buffer->width < scrn->width ||
          buffer->height < scrn->height)
         allocate_new_buffer = true;
      else if (scrn->is_different_gpu)
         /* In case of different gpu we can reuse the linear
          * texture so we only need to set the external
          * texture for copying
          */
         buffer->texture = scrn->output_texture;
      else {
         /* In case of a single gpu we search if the texture is
          * already present as buffer if not we get the
          * handle and pixmap for the texture that is set
          */
         for (b = 0; b < BACK_BUFFER_NUM; b++) {
            id = (b + scrn->cur_back) % BACK_BUFFER_NUM;
            buffer = scrn->back_buffers[id];
            if (buffer && !buffer->busy &&
                buffer->texture == scrn->output_texture) {
               scrn->cur_back = id;
               break;
            }
         }

         if (b == BACK_BUFFER_NUM) {
            allocate_new_buffer = true;
            scrn->cur_back = scrn->next_back;
            scrn->next_back = (scrn->next_back + 1) % BACK_BUFFER_NUM;
            buffer = scrn->back_buffers[scrn->cur_back];
         }
      }

   } else {
      if (!buffer || buffer->width != scrn->width ||
          buffer->height != scrn->height)
         allocate_new_buffer = true;
   }

   if (allocate_new_buffer) {
      struct vl_dri3_buffer *new_buffer;

      new_buffer = dri3_alloc_back_buffer(scrn);
      if (!new_buffer)
         return NULL;

      if (buffer)
         dri3_free_back_buffer(scrn, buffer);

      if (!scrn->output_texture)
         vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
      buffer = new_buffer;
      scrn->back_buffers[scrn->cur_back] = buffer;
   }

   pipe_resource_reference(&texture, buffer->texture);
   xcb_flush(scrn->conn);
   xshmfence_await(buffer->shm_fence);

   return buffer;
}