コード例 #1
0
ファイル: clinalg.c プロジェクト: jlcarr/ComplexLinearAlgebra
//multiply vector by a scalar
cvector scalarvecmul(double complex scalar, cvector input){
	int i;
	//create output
	cvector returnVal = zerovec(input.size);
	for(i=0;i<input.size;i++) returnVal.entries[i] = scalar * input.entries[i];
	return returnVal;
}
コード例 #2
0
ファイル: clinalg.c プロジェクト: jlcarr/ComplexLinearAlgebra
//vector complex conjugate
cvector conjvec(cvector input){
	int i;
	//create output
	cvector returnVal = zerovec(input.size);
	for(i=0;i<input.size;i++) returnVal.entries[i] = conj(input.entries[i]);
	return returnVal;
}
コード例 #3
0
ファイル: clinalg.c プロジェクト: jlcarr/ComplexLinearAlgebra
//add vectors
cvector vecadd(cvector input1, cvector input2){
	int i;
	//create output
	cvector returnVal = zerovec(input1.size);
	//fill entries
	for(i=0;i<input1.size;i++) returnVal.entries[i] = input1.entries[i] + input2.entries[i];
	return returnVal;
}
コード例 #4
0
ファイル: ZernikeMom.C プロジェクト: aalto-cbir/PicSOM
bool ZernikeMom::CalculateOneFrame(int frame){
  const double PI = 3.141592654;

  // cout << "ZernikeMom::CalculateOneFrame("<<frame<<")"<<endl;

   EnsureImage();
   SegmentData()->setCurrentFrame(frame);
   
   TabulateFactorials(param.maxorder);

   FindSegmentNormalisations();
   
   int nc=NumberOfCoefficients(param.maxorder);

   vector<double> zerovec(nc,0.0);

   vector<vector<double> > A_real(DataCount(),zerovec);
   vector<vector<double> > A_imag(DataCount(),zerovec);

    int width = Width(true), height = Height(true);

    int resind=0;

    for(int n=0;n<=param.maxorder;n++)
      for(int m=n&1;m<=n;m+=2){
	for (int y=0; y<height; y++)
	  for (int x=0; x<width; x++){
	    vector<int> svec = SegmentVector(frame, x, y);
	    for (size_t j=0; j<svec.size(); j++) {
	      int dataind = DataIndex(svec[j], true);
	      if(dataind != -1){
		int label=svec[j];
		double xtilde=(x-XAvg(label))*Scaling(label);
		double ytilde=(y-YAvg(label))*Scaling(label);
		double roo=sqrt(xtilde*xtilde+ytilde*ytilde);
		double theta;
		if(ytilde || xtilde)
		  theta=atan2(ytilde,xtilde);
		else
		  theta=0;

		double r=R(n,m,roo);
		r *= Scaling(label)*Scaling(label)*(n+1)/PI;
		A_real[dataind][resind] += r*cos(m*theta);
		A_imag[dataind][resind] -= r*sin(m*theta);
	      }
	    }
	  }
	resind++;
      }

    for(size_t i=0;i<A_real.size();i++){
      ((ZernikeMomData*)GetData(i))->SetData(A_real[i],A_imag[i],param);
    }
    calculated = true;

    return true;
}
コード例 #5
0
void sc_plugin_interface::buffer_zero(uint32_t index)
{
    SndBuf * buf = World_GetNRTBuf(&world, index);

    uint32_t length = buf->frames * buf->channels;

    uint32_t unrolled = length & ~63;
    uint32_t remain = length & 63;

    zerovec_simd(buf->data, unrolled);
    zerovec(buf->data + unrolled, remain);
}
コード例 #6
0
ファイル: clinalg.c プロジェクト: jlcarr/ComplexLinearAlgebra
//cross product
cvector cross(cvector leftvector, cvector rightvector){
	if(leftvector.size!=3 || rightvector.size!=3){
		fprintf(stderr, "Error in function 'cross': Either leftvector size or cols rightvector size is not 3\nPossible reasons:\ncross product of 'leftvector' and 'rightvector' cannot be taken because they must both be of size 3\n");
		exit(1);
	}
	int i;
	//create output
	cvector returnVal = zerovec(3);
	returnVal.entries[0] = leftvector.entries[1]*rightvector.entries[2] - leftvector.entries[2]*rightvector.entries[1];
	returnVal.entries[1] = leftvector.entries[2]*rightvector.entries[0] - leftvector.entries[0]*rightvector.entries[2];
	returnVal.entries[2] = leftvector.entries[0]*rightvector.entries[1] - leftvector.entries[1]*rightvector.entries[0];
	return returnVal;
}
コード例 #7
0
ファイル: server.hpp プロジェクト: dashaxiong/supercollider
inline void run_scheduler_tick(void)
{
    const int blocksize = sc_factory->world.mBufLength;
    const int input_channels = sc_factory->world.mNumInputs;
    const int output_channels = sc_factory->world.mNumOutputs;
    const int buf_counter = ++sc_factory->world.mBufCounter;

    /* touch all input buffers */
    for (int channel = 0; channel != input_channels; ++channel)
        sc_factory->world.mAudioBusTouched[output_channels + channel] = buf_counter;

    (*instance)();

    /* wipe all untouched output buffers */
    for (int channel = 0; channel != output_channels; ++channel) {
        if (sc_factory->world.mAudioBusTouched[channel] != buf_counter)
            zerovec(sc_factory->world.mAudioBus + blocksize * channel, blocksize);
    }
}
コード例 #8
0
    /* read input fifo from the rt context */
    void read_input_buffers(size_t frames_per_tick)
    {
        if (reader_running.load(std::memory_order_acquire))
        {
            const size_t total_samples = input_channels * frames_per_tick;
            size_t remaining = total_samples;

            read_semaphore.wait();
            do {
                remaining -= read_frames.pop(temp_buffer.get(), remaining);

                if (unlikely(read_frames.empty() &&
                             !reader_running.load(std::memory_order_acquire)))
                {
                    /* at the end, we are not able to read a full sample block, clear the final parts */
                    const size_t last_frame = (total_samples - remaining) / input_channels;
                    const size_t remaining_per_channel = remaining / input_channels;
                    assert(remaining % input_channels == 0);
                    assert(remaining_per_channel % input_channels == 0);

                    for (uint16_t channel = 0; channel != input_channels; ++channel)
                        zerovec(super::input_samples[channel].get() + last_frame, remaining_per_channel);

                    break;
                }
            } while (remaining);

            const size_t frames = (total_samples - remaining) / input_channels;
            for (size_t frame = 0; frame != frames; ++frame)
            {
                for (uint16_t channel = 0; channel != input_channels; ++channel)
                    super::input_samples[channel].get()[frame] = temp_buffer.get()[frame * input_channels + channel];
            }
        }
        else
            super::clear_inputs(frames_per_tick);
    }
コード例 #9
0
void	btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep)
{
	#ifndef __SPU__
	if (m_useSolveConstraintObsolete)
	{
		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

		btScalar tau = btScalar(0.3);

		//linear part
		if (!m_angularOnly)
		{
			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

			btVector3 vel1;
			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
			btVector3 vel2;
			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
			btVector3 vel = vel1 - vel2;

			for (int i=0;i<3;i++)
			{		
				const btVector3& normal = m_jac[i].m_linearJointAxis;
				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

				btScalar rel_vel;
				rel_vel = normal.dot(vel);
				//positional error (zeroth order error)
				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
				m_appliedImpulse += impulse;
				
				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
		
			}
		}

		// apply motor
		if (m_bMotorEnabled)
		{
			// compute current and predicted transforms
			btTransform trACur = m_rbA.getCenterOfMassTransform();
			btTransform trBCur = m_rbB.getCenterOfMassTransform();
			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
			btTransform trAPred; trAPred.setIdentity(); 
			btVector3 zerovec(0,0,0);
			btTransformUtil::integrateTransform(
				trACur, zerovec, omegaA, timeStep, trAPred);
			btTransform trBPred; trBPred.setIdentity(); 
			btTransformUtil::integrateTransform(
				trBCur, zerovec, omegaB, timeStep, trBPred);

			// compute desired transforms in world
			btTransform trPose(m_qTarget);
			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
			btTransform trADes = trBPred * trABDes;
			btTransform trBDes = trAPred * trABDes.inverse();

			// compute desired omegas in world
			btVector3 omegaADes, omegaBDes;
			
			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);

			// compute delta omegas
			btVector3 dOmegaA = omegaADes - omegaA;
			btVector3 dOmegaB = omegaBDes - omegaB;

			// compute weighted avg axis of dOmega (weighting based on inertias)
			btVector3 axisA, axisB;
			btScalar kAxisAInv = 0, kAxisBInv = 0;

			if (dOmegaA.length2() > SIMD_EPSILON)
			{
				axisA = dOmegaA.normalized();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
			}

			if (dOmegaB.length2() > SIMD_EPSILON)
			{
				axisB = dOmegaB.normalized();
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
			}

			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;

			static bool bDoTorque = true;
			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
			{
				avgAxis.normalize();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
				btScalar kInvCombined = kAxisAInv + kAxisBInv;

				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
									(kInvCombined * kInvCombined);

				if (m_maxMotorImpulse >= 0)
				{
					btScalar fMaxImpulse = m_maxMotorImpulse;
					if (m_bNormalizedMotorStrength)
						fMaxImpulse = fMaxImpulse/kAxisAInv;

					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
					if (newUnclampedMag > fMaxImpulse)
					{
						newUnclampedAccImpulse.normalize();
						newUnclampedAccImpulse *= fMaxImpulse;
						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
					}
					m_accMotorImpulse += impulse;
				}

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis =  impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);

			}
		}
		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
		{
			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
			btVector3 relVel = angVelB - angVelA;
			if (relVel.length2() > SIMD_EPSILON)
			{
				btVector3 relVelAxis = relVel.normalized();
				btScalar m_kDamping =  btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
				btVector3 impulse = m_damping * m_kDamping * relVel;

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis = impulse / impulseMag;
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
			}
		}

		// joint limits
		{
			///solve angular part
			btVector3 angVelA;
			bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB;
			bodyB.internalGetAngularVelocity(angVelB);

			// solve swing limit
			if (m_solveSwingLimit)
			{
				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
				if (relSwingVel > 0)
					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kSwing;

				// Clamp the accumulated impulse
				btScalar temp = m_accSwingLimitImpulse;
				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accSwingLimitImpulse - temp;

				btVector3 impulse = m_swingAxis * impulseMag;

				// don't let cone response affect twist
				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
				{
					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
					impulse = impulseNoTwistCouple;
				}

				impulseMag = impulse.length();
				btVector3 noTwistSwingAxis = impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
			}


			// solve twist limit
			if (m_solveTwistLimit)
			{
				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kTwist;

				// Clamp the accumulated impulse
				btScalar temp = m_accTwistLimitImpulse;
				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accTwistLimitImpulse - temp;

		//		btVector3 impulse = m_twistAxis * impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
			}		
		}
	}
#else
btAssert(0);
#endif //__SPU__
}
コード例 #10
0
ファイル: clinalg.c プロジェクト: jlcarr/ComplexLinearAlgebra
//multiply a vector by a matrix
cvector matmulvec(cmatrix muliplier, cvector input){
	cvector returnVal = zerovec(input.size);
	for(int i=0;i<input.size;i++) for(int j=0;j<input.size;j++) returnVal.entries[i] += muliplier.entries[i][j]*input.entries[j];
	return returnVal;
}
コード例 #11
0
ファイル: bloch.c プロジェクト: dajuno/bloch-simulator-python
void blochsim(double *b1real, double *b1imag, 
		double *xgrad, double *ygrad, double *zgrad, double *tsteps, 
		int ntime, double *e1, double *e2, double df, 
		double dx, double dy, double dz, 
		double *mx, double *my, double *mz, int mode)

	/* Go through time for one df and one dx,dy,dz.		*/

{
int tcount;
double gammadx;
double gammady;
double gammadz;
double rotmat[9];
double amat[9], bvec[3];	/* A and B propagation matrix and vector */
double arot[9], brot[3];	/* A and B after rotation step. */
double decmat[9];		/* Decay matrix for each time step. */
double decvec[3];		/* Recovery vector for each time step. */
double rotx,roty,rotz;		/* Rotation axis coordinates. */
double imat[9], mvec[3];
double mcurr0[3];		/* Current magnetization before rotation. */
double mcurr1[3];		/* Current magnetization before decay. */

eyemat(amat); 		/* A is the identity matrix.	*/
eyemat(imat); 		/* I is the identity matrix.	*/

zerovec(bvec);
zerovec(decvec);
zeromat(decmat);

gammadx = dx*GAMMA;	/* Convert to Hz/cm */
gammady = dy*GAMMA;	/* Convert to Hz/cm */
gammadz = dz*GAMMA;	/* Convert to Hz/cm */


mcurr0[0] = *mx;		/* Set starting x magnetization */
mcurr0[1] = *my;		/* Set starting y magnetization */
mcurr0[2] = *mz;		/* Set starting z magnetization */


for (tcount = 0; tcount < ntime; tcount++)
	{
		/*	Rotation 	*/

	rotz = -(*xgrad++ * gammadx + *ygrad++ * gammady + *zgrad++ * gammadz +
								df*TWOPI ) * *tsteps;
	rotx = (- *b1real++ * GAMMA * *tsteps);
	roty = (+ *b1imag++ * GAMMA * *tsteps++);
	calcrotmat(rotx, roty, rotz, rotmat);

	if (mode == 1)
		{
		multmats(rotmat,amat,arot);
		multmatvec(rotmat,bvec,brot);
		}
	else
		multmatvec(rotmat,mcurr0,mcurr1);


		/* 	Decay	*/

	decvec[2]= 1- *e1;
	decmat[0]= *e2;
	decmat[4]= *e2++;
	decmat[8]= *e1++;
	
	if (mode == 1)
		{
		multmats(decmat,arot,amat);
		multmatvec(decmat,brot,bvec);
		addvecs(bvec,decvec,bvec);
		}
	else
		{
		multmatvec(decmat,mcurr1,mcurr0);
		addvecs(mcurr0,decvec,mcurr0);
		}

	/*
	printf("rotmat = [%6.3f  %6.3f  %6.3f ] \n",rotmat[0],rotmat[3],
	  			rotmat[6]);
	printf("         [%6.3f  %6.3f  %6.3f ] \n",rotmat[1],rotmat[4],
				rotmat[7]);
	printf("         [%6.3f  %6.3f  %6.3f ] \n",rotmat[2],rotmat[5],
				rotmat[8]);
	printf("A = [%6.3f  %6.3f  %6.3f ] \n",amat[0],amat[3],amat[6]);
	printf("    [%6.3f  %6.3f  %6.3f ] \n",amat[1],amat[4],amat[7]);
	printf("    [%6.3f  %6.3f  %6.3f ] \n",amat[2],amat[5],amat[8]);
	printf(" B = <%6.3f,%6.3f,%6.3f> \n",bvec[0],bvec[1],bvec[2]);
	printf("<mx,my,mz> = <%6.3f,%6.3f,%6.3f> \n",
		amat[6] + bvec[0], amat[7] + bvec[1], amat[8] + bvec[2]);

	printf("\n");
	*/

	if (mode == 2)		/* Sample output at times.  */
					/* Only do this if transient! */
		{
		*mx = mcurr0[0];
		*my = mcurr0[1];
		*mz = mcurr0[2];

		mx++;	
		my++;	
		mz++;	
		}	
	}



	/* If only recording the endpoint, either store the last
		point, or calculate the steady-state endpoint. */

if (mode==0)		/* Indicates start at given m, or m0. */
	{
	*mx = mcurr0[0];
	*my = mcurr0[1];
	*mz = mcurr0[2];
	}

else if (mode==1)	/* Indicates to find steady-state magnetization */
	{
	scalemat(amat,-1.0);		/* Negate A matrix 	*/
	addmats(amat,imat,amat);	/* Now amat = (I-A)		*/
	invmat(amat,imat);		/* Reuse imat as inv(I-A) 	*/
	multmatvec(imat,bvec,mvec);	/* Now M = inv(I-A)*B		*/
	*mx = mvec[0];
	*my = mvec[1];
	*mz = mvec[2];
	}


}