コード例 #1
0
ファイル: draw-utils.c プロジェクト: andrejo/zxmaze3d
void draw_attr_colored_area(uchar x0, uchar y0, uchar x1, uchar y1, uchar attr)
{
	uchar x, y;
	
	for (x = x0; x <= x1; x++)
	{
		for (y = y0; y <= y1; y++)
		{
			zx_cyx2aaddr(y, x)[0] = attr;
		}
	}
}
コード例 #2
0
ファイル: wall.c プロジェクト: bitfixer/bitfixer
void main()
{
restart:

#ifdef JOYSTICK
	hit_border();
#ifndef LOMEM
#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(EINSTEIN)
	msx_text();
#endif

#ifdef SPECTRUM
#ifdef ZX81
	hrg_off();
	zx_colour(112);
#endif
#endif

	printf("%c",12);
	  printf("\n  CHOOSE YOUR JOYSTICK INTERFACE\n\n");
	for (k=0 ; k!=GAME_DEVICES; k++)
	  printf("    %u - %s\n\n",k+1,joystick_type[k]);

	stick=0;
	while ((stick<1) || (stick>GAME_DEVICES)) {
	  stick=getk()-48;
	  }
#else
	stick=1;
#endif
#endif

#ifdef SPECTRUM
#ifdef ZX81
	hrg_on();
	zx_colour(112);
#endif
#endif


#ifdef CLOCK
    srand(clock());
#endif
	tt=-1;

#ifdef ZX81
#if (spritesize == 2)
	speed=500;
#else
	speed=300;
#endif
#else
#ifdef C128
#else
	speed=300;
#endif
#endif

start_level:
#ifdef ZX81
	speed-=100;
#else
	speed-=200;
#endif

	tt++; t=0; p=1;
	clg();
	hit_border();

#ifdef LAMBDA
	zx_border (INK_CYAN);
	zx_colour(112);
#endif


  for (m=1; m<=4; m+=2)
	for (n=0; n<=30; n+=2) {
		putsprite(spr_or,(n*spritesize),((m+3)*spritesizeh),brick_l);
		putsprite(spr_or,((n+1)*spritesize),((m+3)*spritesizeh),brick_r);
		putsprite(spr_or,(n*spritesize),((m+4)*spritesizeh),brick_r);
		putsprite(spr_or,((n+1)*spritesize),((m+4)*spritesizeh),brick_l);
	#if (spritesize == 8)
	#ifdef SPECTRUM
	#ifdef ZX81
		*zx_cyx2aaddr(m+3,n) = m<<4;
		*zx_cyx2aaddr(m+3,n+1) = m<<4;
		*zx_cyx2aaddr(m+4,n) = (m+1)<<4;
		*zx_cyx2aaddr(m+4,n+1) = (m+1)<<4;
	#else
		*zx_cyx2aaddr(m+3,n) = m<<3;
		*zx_cyx2aaddr(m+3,n+1) = m<<3;
		*zx_cyx2aaddr(m+4,n) = (m+1)<<3;
		*zx_cyx2aaddr(m+4,n+1) = (m+1)<<3;
	#endif
	#endif
	#endif
	
	#ifdef LAMBDA
		*zx_cyx2aaddr(m+3,n) = m<<4;
		*zx_cyx2aaddr(m+3,n+1) = m<<4;
		*zx_cyx2aaddr(m+4,n) = (m+1)<<4;
		*zx_cyx2aaddr(m+4,n+1) = (m+1)<<4;
	#endif
	
	#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(MTX) || defined(EINSTEIN)
	#if (spritesize == 8)
		set_attr(m+3,n,((m+1)<<1)|0x10);
		set_attr(m+3,n+1,((m+1)<<1)|0x10);
		set_attr(m+4,n,(m<<1)|0x10);
		set_attr(m+4,n+1,(m<<1)|0x10);
	#endif
	#endif
	}
  for (n=0; n<=30; n+=2) {
		putsprite(spr_or,(n*spritesize),((m+3)*spritesizeh),brick_l);
		putsprite(spr_or,((n+1)*spritesize),((m+3)*spritesizeh),brick_r);
	#if (spritesize == 8)
	#ifdef SPECTRUM
	#ifdef ZX81
		*zx_cyx2aaddr(m+3,n) = 6<<4;
		*zx_cyx2aaddr(m+3,n+1) = 6<<4;
	#else
		*zx_cyx2aaddr(m+3,n) = 6<<3;
		*zx_cyx2aaddr(m+3,n+1) = 6<<3;
	#endif
	#endif
	#endif
	
	#ifdef LAMBDA
		*zx_cyx2aaddr(m+3,n) = 6<<4;
		*zx_cyx2aaddr(m+3,n+1) = 6<<4;
	#endif
	
	#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(MTX) || defined(EINSTEIN)
	#if (spritesize == 8)
		set_attr(m+3,n,LIGHT_YELLOW|0x10);
		set_attr(m+3,n+1,LIGHT_YELLOW|0x10);
	#endif
	#endif
	}
	
	u=0; v=0; a=14; t=0; w=0;

  for (r=0; r<=6; r++) {
			m=10;  n=8+rand()%15;
			p=0; a=13;

#if (spritesize == 2)
	putsprite(spr_or,(a*spritesize),(21*spritesizeh)-1,paddle);
#else
	putsprite(spr_or,(a*spritesize),(21*spritesizeh),paddle);
#endif

#ifndef LOMEM
	for (i=0; i<=6; i++) {
	  putsprite (spr_and, (24+i)*spritesize, 23*spritesizeh, ball);
	  if (i>r)
		putsprite (spr_or, (24+i)*spritesize, 23*spritesizeh, ball);
	}
#endif

		g=200;

		/* Let's show where the ball stars before the dance begins */
		putsprite(spr_or,(n*spritesize),(m*spritesizeh),ball);

		hit_border();
#ifdef SOUND
		for (i=1; i<14; i++) {
			bit_synth(4, 199+i, 200+i, 239+i, 240+i);
			putsprite(spr_xor,(n*spritesize),(m*spritesizeh),ball);
		}
		bit_synth(9, 255, 254, 253, 252);
#endif

		putsprite(spr_and,(n*spritesize),(m*spritesizeh),ball);

		while (m <= 20) {

			/* delay */
			do_delay();

			move_ball();

			/* total score count is 574 */
			if (t>=573) goto start_level;

			if (u==20)
				putsprite(spr_and,(v*spritesize),(u*spritesizeh),bounce);
			else
				putsprite(spr_and,(v*spritesize),(u*spritesizeh),ball);

			/* Intermediate step to move the ball smoothly */
			putsprite(spr_xor,(((n+v)*spritesize)>>1),(((m+u)*spritesizeh)>>1),ball);
			do_delay();
			putsprite(spr_xor,(((n+v)*spritesize)>>1),(((m+u)*spritesizeh)>>1),ball);

			u=m; v=n;
			if (m==20)
				putsprite(spr_or,(n*spritesize),(m*spritesizeh),bounce);
			else
				putsprite(spr_or,(n*spritesize),(m*spritesizeh),ball);

/*
	#ifdef SOUND
		bit_click();
	#endif
*/

#ifdef JOYSTICK
			if (joystick(stick) & MOVE_LEFT) {
				move_left();
				if (joystick(stick) & MOVE_FIRE)
					move_left();
			}
			if (joystick(stick) & MOVE_RIGHT) {
				move_right();
				if (joystick(stick) & MOVE_FIRE)
					move_right();
			}
#else
			k=getk();
			switch (k) {
				case '2':
					move_left();
					break
				case '1':
					move_left();
					move_left();
					break;
				case '9':
					move_right();
					break;
				case '0':
					move_right();
					move_right();
					break;
			}
#endif
		}
		/* ball is lost */

#if (spritesize == 2)
	  putsprite(spr_and,(a*spritesize),(21*spritesizeh)-1,paddle);
#else
	  putsprite(spr_and,(a*spritesize),(21*spritesizeh),paddle);
#endif
  }


#ifdef ZX81
#if (spritesize == 2)
  #asm
			ld	a,$1e
			ld	i,a
  #endasm
#endif
#endif

#ifndef LOMEM
#ifdef BANNERS
  putsprite(spr_or,40,(12*spritesizeh),scorebanner);
  sprintf (scoretxt,"%05u",tt*1000+t);

  k=0;
  for (i=0; i<5; i++) {
    putsprite (spr_or, 140+i+k, 12*spritesizeh+7, &bigdigit[(scoretxt[i]-48)*38]);
	if (scoretxt[i]=='1')
		k+=5;
	else
		k+=14;
  }

#else
  printf("%c\n\n Score: %u ",12,tt*1000+t);
#endif
#endif

/*  return (tt*1000+t); */
#ifdef SOUND
bit_fx2(5);
#endif
while (getk()) {}
while (!getk()) {}

goto restart;

}
コード例 #3
0
ファイル: wall.c プロジェクト: bitfixer/bitfixer
void destroy_brick() {
	t = t+13-m;
	b = abs(m-n);

	putsprite(spr_and,(n*spritesize),(m*spritesizeh),blank);
	#ifdef SPECTRUM
	#if (spritesize == 8)
	#ifdef ZX81
		*zx_cyx2aaddr(m,n) = 112;
	#else
		*zx_cyx2aaddr(m,n) = 56;
	#endif
	#endif
	#endif
	
	#ifdef LAMBDA
		*zx_cyx2aaddr(m,n) = 112;
	#endif
	
	#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(MTX) || defined(EINSTEIN)
	#if (spritesize == 8)
		set_attr (m,n,0x1f);
	#endif
	#endif


	if ((b&1) && (n>0)) {
		putsprite(spr_and,((n-1)*spritesize),(m*spritesizeh),blank);
	#ifdef SPECTRUM
	#if (spritesize == 8)
	#ifdef ZX81
		*zx_cyx2aaddr(m,n-1) = 112;
	#else
		*zx_cyx2aaddr(m,n-1) = 56;
	#endif
	#endif
	#endif
	
	#ifdef LAMBDA
		*zx_cyx2aaddr(m,n-1) = 112;
	#endif
	
	#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(MTX) || defined(EINSTEIN)
	#if (spritesize == 8)
		set_attr (m,n-1,0x1F);
	#endif
	#endif
	}

	if ((!(b&1)) && (n<31))  {
		putsprite(spr_and,((n+1)*spritesize),(m*spritesizeh),blank);
	#ifdef SPECTRUM
	#if (spritesize == 8)
	#ifdef ZX81
		*zx_cyx2aaddr(m,n+1) = 112;
	#else
		*zx_cyx2aaddr(m,n+1) = 56;
	#endif
	#endif
	#endif
	
	#ifdef LAMBDA
		*zx_cyx2aaddr(m,n+1) = 112;
	#endif
	
	#if defined(MSX) || defined(SVI) || defined(SC3000) || defined(MTX) || defined(EINSTEIN)
	#if (spritesize == 8)
		set_attr (m,n+1,0x1F);
	#endif
	#endif
	}


	#ifdef SOUND
		bit_synth(10, 55, 54, 53, 52);
	#endif

	
#ifndef LOMEM
	sprintf (scoretxt,"%05u",tt*1000+t);

	for (i=0; i<5; i++) {
	  putsprite (spr_and, (2+i)*5, 23*spritesizeh-3, numblank);
	  putsprite (spr_or, (2+i)*5, 23*spritesizeh-3, &numbers[(scoretxt[i]-48)*7]);
	}
#endif
}