コード例 #1
0
ファイル: bounds.cpp プロジェクト: WenbinWang/strive3d
void AABB3::TransformBy(Matrix& matrix)
{
	AABB3	bb;

	Vector3f v(minVec);
	Vector3f w(maxVec);
	
	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),v.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),v.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),v.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),v.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),w.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),w.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),w.z())));
	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),w.z())));

	minVec.Set(bb.minVec);
	maxVec.Set(bb.maxVec);
}
コード例 #2
0
AABB3 SoccerBase::GetAgentBoundingBox(const Leaf& base)
{
    AABB3 boundingBox;

    boost::shared_ptr<Space> parent = base.FindParentSupportingClass<Space>().lock();

    if (!parent)
    {
        base.GetLog()->Error()
                << "(GetAgentBoundingBox) ERROR: can't get parent node.\n";
        return boundingBox;
    }

    /* We can't simply use the GetWorldBoundingBox of the space node, becuase
     * (at least currently) it'll return a wrong answer. Currently, the space
     * object is always at (0,0,0) which is encapsulated in the result of it's
     * GetWorldBoundingBox method call.
     */

    Leaf::TLeafList baseNodes;
    parent->ListChildrenSupportingClass<BaseNode>(baseNodes);

    if (baseNodes.empty())
        {
            base.GetLog()->Error()
                    << "(GetAgentBoundingBox) ERROR: space object doesn't have any"
                    << " children of type BaseNode.\n";
        }

    for (Leaf::TLeafList::iterator i = baseNodes.begin(); i!= baseNodes.end(); ++i)
    {
        boost::shared_ptr<BaseNode> node = shared_static_cast<BaseNode>(*i);
        boundingBox.Encapsulate(node->GetWorldBoundingBox());
    }

    return boundingBox;
}